The document provides an introduction to using artificial intelligence for games. It discusses how AI can be used to create challenging opponents or helpful allies that act autonomously based on game rules and circumstances. The key techniques covered include MinMax for decision making, finite state machines to model agent behavior, and evaluating board positions in games like chess. It also notes important considerations for AI in games like responding in real-time, allowing players to defeat the AI in fun ways, and adjusting the difficulty through the "amount and type of AI."