Don Geyer has 12 years of experience in games business, education, and research. He is currently the CEO of ThreeGates LLC in Visby, Sweden, which has 25 employees. Geyer discusses the current state of the game market, including the dominance of AAA franchises like Call of Duty and Battlefield. However, he notes the growth of independent games, mobile gaming, and free-to-play models. Geyer believes the future is in self-publishing on digital platforms and leveraging new revenue models beyond the traditional up-front payment.
For more information, visit: www.adriancrook.com
This is a sample teardown or game deconstruction based on Supercell's Clash Royale. What is a teardown? Read on for background or drop us a line on how you can learn more: www.teardownclub.com or www.adriancrook.com for our full suite of services.
At all major game developers, product managers regularly produce teardowns. A teardown is an in-depth analysis of a competitor’s product, designed to highlight what can be learned. Product managers then pass these teardowns on to their internal development teams to help them make better products.
The industry term for this analysis is Teardown, and if you’ve never heard that before, it’s because the information Teardowns contain is so valuable that they are rarely shared publicly.
Teardown Club is AC+A's leading edge competitor analysis that your product management and design teams need to make profitable games.
WHAT DO OUR TEARDOWNSCONTAIN?
A teardown is usually delivered in PowerPoint format and contains the following:
Executive Summary
Monetization Features/Economy Breakdown
Context/Background/Genre Competitors
Retention/Compulsion Loop Breakdown
Core Loop Analysis
Viral Loops Analysis (if applicable)
First Time User Experience (FTUE) Overview
Summary with Key Takeaways
A teardown is laser-targeted to divining the valuable lessons from a product. Everything from the latest retention mechanisms to the highest converting monetization implementations - and beyond.
Large publishers have entire worldwide product management groups whose job is to produce teardowns and share this knowledge with their worldwide studios, ensuring their products beat the market.
Play to earn crypto games at decentral gamesDecentralGames
Play-to-earn architectures will play a massive role in driving the future of crypto and gaming adoption, and Decentral Games is now a first-mover in this nascent, but promising, space. You can get Crypto Gaming Tokens while playing in DecentralGames. For more information visit us: https://decentral.games/
Free Catalog Download, Published Date: 2018.5.25, Owatch Latest Product categories: VR Theme Park, 9D VR Chair, VR Cinema/Simulator, 9D Virtual reality. We're the leading supplier of VR Game machine manufacturer in China
More details:
www.stekiamusement.com
The Metaverse is a collection of virtual environments that supports 3D elements and interactions with digital objects through AR and VR technologies. Metaverse has the option to fully change the way we perceive reality and make out digital experience more real-like.
Games are a huge part of the Metaverse ecosystem. Through the use of VR and AR technologies in the Metaverse, the gaming experience can enhance drastically for the users. Here, we will analyze the 5 Best Metaverse Games – Sandbox, Axie Infinity, Illuvium, Decentraland, and Star Atlas. All of these games offer various types of features for their players.
Here, at 101 Blockchains, we offer various high-quality courses that offer in-depth analysis of blockchain technology. These courses will help you understand the core principles of this technology and how it will play a huge part in developing the Metaverse.
The following courses will help you ->
Metaverse Fundamentals
https://academy.101blockchains.com/courses/metaverse-fundamentals
NFT Fundamentals Course
https://academy.101blockchains.com/courses/nft-fundamentals
Introduction to DeFi Course
https://academy.101blockchains.com/courses/defi-course
Tokenization Fundamentals
https://academy.101blockchains.com/courses/tokenization-fundamentals
Learn more about the certification courses from here ->
Certified Enterprise Blockchain Professional (CEBP) course
https://academy.101blockchains.com/courses/blockchain-expert-certification
Certified Enterprise Blockchain Architect (CEBA) course
https://academy.101blockchains.com/courses/certified-enterprise-blockchain-architect
Certified Blockchain Security Expert (CBSE) course
https://academy.101blockchains.com/courses/certified-blockchain-security-expert
Learn more from our guide ->
https://101blockchains.com/best-metaverse-games/
For more information, visit: www.adriancrook.com
This is a sample teardown or game deconstruction based on Supercell's Clash Royale. What is a teardown? Read on for background or drop us a line on how you can learn more: www.teardownclub.com or www.adriancrook.com for our full suite of services.
At all major game developers, product managers regularly produce teardowns. A teardown is an in-depth analysis of a competitor’s product, designed to highlight what can be learned. Product managers then pass these teardowns on to their internal development teams to help them make better products.
The industry term for this analysis is Teardown, and if you’ve never heard that before, it’s because the information Teardowns contain is so valuable that they are rarely shared publicly.
Teardown Club is AC+A's leading edge competitor analysis that your product management and design teams need to make profitable games.
WHAT DO OUR TEARDOWNSCONTAIN?
A teardown is usually delivered in PowerPoint format and contains the following:
Executive Summary
Monetization Features/Economy Breakdown
Context/Background/Genre Competitors
Retention/Compulsion Loop Breakdown
Core Loop Analysis
Viral Loops Analysis (if applicable)
First Time User Experience (FTUE) Overview
Summary with Key Takeaways
A teardown is laser-targeted to divining the valuable lessons from a product. Everything from the latest retention mechanisms to the highest converting monetization implementations - and beyond.
Large publishers have entire worldwide product management groups whose job is to produce teardowns and share this knowledge with their worldwide studios, ensuring their products beat the market.
Play to earn crypto games at decentral gamesDecentralGames
Play-to-earn architectures will play a massive role in driving the future of crypto and gaming adoption, and Decentral Games is now a first-mover in this nascent, but promising, space. You can get Crypto Gaming Tokens while playing in DecentralGames. For more information visit us: https://decentral.games/
Free Catalog Download, Published Date: 2018.5.25, Owatch Latest Product categories: VR Theme Park, 9D VR Chair, VR Cinema/Simulator, 9D Virtual reality. We're the leading supplier of VR Game machine manufacturer in China
More details:
www.stekiamusement.com
The Metaverse is a collection of virtual environments that supports 3D elements and interactions with digital objects through AR and VR technologies. Metaverse has the option to fully change the way we perceive reality and make out digital experience more real-like.
Games are a huge part of the Metaverse ecosystem. Through the use of VR and AR technologies in the Metaverse, the gaming experience can enhance drastically for the users. Here, we will analyze the 5 Best Metaverse Games – Sandbox, Axie Infinity, Illuvium, Decentraland, and Star Atlas. All of these games offer various types of features for their players.
Here, at 101 Blockchains, we offer various high-quality courses that offer in-depth analysis of blockchain technology. These courses will help you understand the core principles of this technology and how it will play a huge part in developing the Metaverse.
The following courses will help you ->
Metaverse Fundamentals
https://academy.101blockchains.com/courses/metaverse-fundamentals
NFT Fundamentals Course
https://academy.101blockchains.com/courses/nft-fundamentals
Introduction to DeFi Course
https://academy.101blockchains.com/courses/defi-course
Tokenization Fundamentals
https://academy.101blockchains.com/courses/tokenization-fundamentals
Learn more about the certification courses from here ->
Certified Enterprise Blockchain Professional (CEBP) course
https://academy.101blockchains.com/courses/blockchain-expert-certification
Certified Enterprise Blockchain Architect (CEBA) course
https://academy.101blockchains.com/courses/certified-enterprise-blockchain-architect
Certified Blockchain Security Expert (CBSE) course
https://academy.101blockchains.com/courses/certified-blockchain-security-expert
Learn more from our guide ->
https://101blockchains.com/best-metaverse-games/
The talk starts out considering how we can measure success in the blockchain game sector before looking more deeply at building scale in terms of audience and then turning that into a vibrant community.
En webresearch på några museer i Europa som öppnat upp sina samlingar för allmänheten eller arbetar aktivt för att visa innehållet i sina magasin. Ibland via digitala medier.
The talk starts out considering how we can measure success in the blockchain game sector before looking more deeply at building scale in terms of audience and then turning that into a vibrant community.
En webresearch på några museer i Europa som öppnat upp sina samlingar för allmänheten eller arbetar aktivt för att visa innehållet i sina magasin. Ibland via digitala medier.
7 ways how your brand can benefit from the gaming industry. A presentation for advertising agencies, PR agencies, media agencies, marketeers and anybody working with brands.
Microsoft X-Box
For more great reads visit www.enzopedia.blogspot.com.au
History behind
The console system – each company pressured release new console system
Marketing Strategy
Advertising Campaigns
Compare sales in different countries – Japan, America, Europe, Australia, South East
Asia, China, New Zealand
Features
Other competitors – Sega, Nintendo and Sony.
Sega and Nintendo Monopoly.
Microsoft and Sony decide to produce console systems. Microsoft game producers.
Graphs
A macro-level overview of the Japanese video game market, including history and a forecasts as to where things are headed.
Recommended for those interested in the mobile and social gaming space. When it comes to mobile in particular, trends that happen in Japan are often a bellwether indicator of where the entire industry is going once the global market matures.
The folks at App Annie recently claimed that Japan has become the top country for Google Play revenues, and GMO’s report points out that the nation is the fastest growing country (560 percent) in terms of revenue on Apple’s app store (citing Distimo, June). So it’s certainly a market that you want a piece of if you’re a mobile app or game developer.
If you are a game developer considering selling your game in Japan, please contact us via infous@gmocloud.com
After a quick history overview from 1998 to 2014, we will analyze the main competitive Esports Games to show their common factors and specificities in order to better understand the paths which led them to success.
BSS COMPANY Inc. is a game development company. It is located at Seoul, South Korea. We make multi-platform games. [Dicast:Dash]is now on iOS store and google store. [Dicast:Rules of Chaos] will be released on console, steam and mobile in this year!
The metrics section of my talk from the Digital Distribution Summit in Melbourne, Australia, October 2009. This updates my GDC 2009 talk, with new estimates and comments. (A video of my extended talk is at http://www.ddsummit.com )
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
2. Don Geyer
Games Business, Education and Research for 12 years
CEO – ThreeGates LLC Visby, Sweden
CEO – Digital UFO LLC Nanjing, China
Game Research University of Uppsala
Creative Producer – Aethereus
4. The Current Game Market – Week 47 Units Sold Sweden
SPELTOPPEN: VECKA 47-2011
01Call of Duty: Modern Warfare 3 (PS3)
02Call of Duty: Modern Warfare 3 (360)
03Legend of Zelda: The Skyward Sword (Wii)
04The Elder Scrolls V: Skyrim (360)
05The Elder Scrolls V: Skyrim (PS3)
06Battlefield 3 (PC)
07Call of Duty: Modern Warfare 3 (PC)
08Assassin's Creed: Revelations (PS3)
09The Elder Scrolls V: Skyrim (PC)
10Super Mario 3D Land (3DS)
11Battlefield 3 (PS3)
12Assassin's Creed: Revelations (360)
13Fifa 12 (PS3)
14Battlefield 3 (360)
15The Sims 3: Husdjur (PC)
5. The Current Game Market – Top Swedish Titles
Battlefield: Bad Company 2 EA DICE 9 000 000 2010 2011
Battlefield 1942 EA DICE 3 000 000 2002 2004
Battlefield: Bad Company EA DICE 2 320 000 2008 2010
Minecraft Mojang 3 000 000 2010 2011
Battlefield 2 EA DICE 2 250 000 2005 2006
Just Cause 2 Avalanche Studios 1 500 000 2010 2010
Battlefield 1943 EA DICE 1 444 000 2009 2010
Battlefield 2: Modern Combat EA DICE 1 330 000 2005 2010
Just Cause Avalanche Studios 1 300 000 2006 2010
Mirror’s Edge EA DICE 1 000 000 2008 2008
Rallisport Challenge EA DICE 900 000 2002 2006
Sno-Cross Championship UDS 900 000 2000 2010
The Darkness Starbreeze 800 000 2007 2010
World’s Scariest Police Chases UDS 800 000 2001 2010
No-Fear Downhill Mountainbiking UDS 750 000 1999 2010
Bionic Commando Rearmed Grin 699 000 2008 2010
World in Conflict Ubisoft Massive 650 000 2007 2010
Terminator Salvation Grin 620 000 2009 2010
Krakels ABC: Den galna dammsugaren Pan Vision 608 369 1998 2010
Krakels ABC: Det magiska äventyret Pan Vision 608 369 1999 2010
Krakels ABC: Storm över Allemansland Pan Vision 608 369 1998 2010
Backpacker 2 Aniware 600 000 1997 2010
Magicka Arrowhead 600 000 2011 2011
Bionic Commando Grin 550 000 2009 2009
6. The Current Game Market
Activision
Had Q2 Digital Revenues of $386 Million
Digital products generated $386 million (+16%
Y/Y) in revenue, accounting for 60% of the
total in Q2.
7. The Current Game Market
Big Publishers
Activision
EA
Ubisoft
Sony
Ninetendo
Capcom
Disney
SquareEnix
8. The Current Game Market
Triple AAA
Old Game Publishing Model
5 – 35 Million USD up front
Develop game for 2-3 years
9. The New Game Market
Venture Capital Investment in the Games Industry
for 2011 Doubles
In the first three quarters of 2011, game companies
have raised $1.33 billion in venture capital
In 2010, the games industry saw $589 million in
investment from VCs. in all of 2010.
10. The New Game Market
The mobile game market was
$898 million in 2010,
and will reach $1.6 billion by 2015
15. The New Game Market
Self Publishing
Using Digital Distribution Platforms
Steam – Valve
Battlenet – Activion Blizzard
Origin – Electronoc Arts
PS3 - Sony
Xbox Live - Microsoft
Tencent - China
16. The New Game Market
Steam – 30 million users
2 million – 8 million concurrent users
http://store.steampowered.com/stats/
Tencent – 800 million users
18. The New Game Market
World of Tanks
Wargaming.net
19. The New Game Market
Free to Play Model
People Download the Game for Free
On average 3% of the players monetize
On average they play for 9 months
On average they spend 48.00 USD per month
20. The New Game Market
Independent Games
Over 300 entries for 2012
http://www.igf.com/
21. The New Game Market
Independent Game Awards
Seumas McNally Grand Prize:
Minecraft, by Mojang
Excellence in Visual Arts:
BIT.TRIP RUNNER, by Gaijin Games
Excellence in Audio:
Amnesia: The Dark Descent, by Frictional Games
Excellence in Design:
Amnesia: The Dark Descent, by Frictional Games
Best Mobile Game:
Minecraft, by Mojang