The talk starts out considering how we can measure success in the blockchain game sector before looking more deeply at building scale in terms of audience and then turning that into a vibrant community.
This document discusses plans for Metahouse, a virtual stage and meeting place for virtual idols and their fans. It will allow idols to perform, interact privately with fans, and earn tickets or non-fungible tokens (NFTs) from their supporters. The creators believe there is a growing market for virtual idols and metaverse experiences due to cheaper VR headsets, the rise of self-media, and increasing numbers of virtual YouTubers. They have learned 3D modeling, animation, and multiplayer networking skills and are seeking cooperation to build an initial proof of concept. Their expected roadmap includes developing an MVP in 3 months and a full platform in 1 year with funding from investors.
The document provides an overview of The Sandbox metaverse and its technical underpinnings. It discusses The Sandbox company history and team, describes how players can create and monetize content using non-fungible tokens (NFTs) representing virtual lands, items, and games. It also covers the technical implementation of ERC-721 and ERC-1155 smart contracts used to mint NFTs within The Sandbox.
Check Out the List of Top Best NFT Games of 2021, Game App Studio also Presents you the Top-Notch and High-Quality Solutions about NFT Gaming. If You want to develop the Game using This solution Contact Game App Development Company.
1) Axie Infinity is a popular NFT game similar to Pokemon where players can collect, breed and battle axies (characters) to earn tokens and sell axies on the in-game marketplace.
2) An Axie Infinity clone script allows entrepreneurs to create their own NFT game like Axie Infinity that is customizable and can use various blockchain networks.
3) WeAlwin Technologies provides Axie Infinity clone scripts that are ready-to-launch and customizable, allowing businesses to build their own NFT gaming platform like Axie Infinity quickly and with the help of blockchain experts.
Check out list of Most Popular NFT games in 2021. For more technical updates follow Game App Studio or if you want to develop a game in latest technology like NFT Gaming than we are here for you. Who provides you the best gaming NFT Gaming Solutions in USA
Given at Epic Games' Winter Retreat, this was a talk covering the basics of blockchain, the history to-date of blockchain games, and the obstacles than need to be overcome for the sector to fulfil its potential.
We offer a realistic gaming experience with NFTs. NFT in games unlocks gaming's potential with its realistic approach to trade NFTs within the virtual world.
Being a notable NFT Marketplace Development Company, Bitdeal offers error-free Zed Run Clone Script to launch your own NFT Gaming Marketplace like Zed Run
This document discusses plans for Metahouse, a virtual stage and meeting place for virtual idols and their fans. It will allow idols to perform, interact privately with fans, and earn tickets or non-fungible tokens (NFTs) from their supporters. The creators believe there is a growing market for virtual idols and metaverse experiences due to cheaper VR headsets, the rise of self-media, and increasing numbers of virtual YouTubers. They have learned 3D modeling, animation, and multiplayer networking skills and are seeking cooperation to build an initial proof of concept. Their expected roadmap includes developing an MVP in 3 months and a full platform in 1 year with funding from investors.
The document provides an overview of The Sandbox metaverse and its technical underpinnings. It discusses The Sandbox company history and team, describes how players can create and monetize content using non-fungible tokens (NFTs) representing virtual lands, items, and games. It also covers the technical implementation of ERC-721 and ERC-1155 smart contracts used to mint NFTs within The Sandbox.
Check Out the List of Top Best NFT Games of 2021, Game App Studio also Presents you the Top-Notch and High-Quality Solutions about NFT Gaming. If You want to develop the Game using This solution Contact Game App Development Company.
1) Axie Infinity is a popular NFT game similar to Pokemon where players can collect, breed and battle axies (characters) to earn tokens and sell axies on the in-game marketplace.
2) An Axie Infinity clone script allows entrepreneurs to create their own NFT game like Axie Infinity that is customizable and can use various blockchain networks.
3) WeAlwin Technologies provides Axie Infinity clone scripts that are ready-to-launch and customizable, allowing businesses to build their own NFT gaming platform like Axie Infinity quickly and with the help of blockchain experts.
Check out list of Most Popular NFT games in 2021. For more technical updates follow Game App Studio or if you want to develop a game in latest technology like NFT Gaming than we are here for you. Who provides you the best gaming NFT Gaming Solutions in USA
Given at Epic Games' Winter Retreat, this was a talk covering the basics of blockchain, the history to-date of blockchain games, and the obstacles than need to be overcome for the sector to fulfil its potential.
We offer a realistic gaming experience with NFTs. NFT in games unlocks gaming's potential with its realistic approach to trade NFTs within the virtual world.
Being a notable NFT Marketplace Development Company, Bitdeal offers error-free Zed Run Clone Script to launch your own NFT Gaming Marketplace like Zed Run
Metaverse is expected to give more to mankind and holds the heavy potential to change the world we are used to. This concept does not seem to have an expiry dat
This document provides an overview and comparison of the PlayStation 3, Xbox 360, and Nintendo Wii gaming consoles. It describes the key features of each system, including the PS3's Cell processor and Blu-ray support, Xbox 360's hard drive and Xbox Live service, and the Wii's motion controllers and accessibility. The advantages of each console are summarized as the PS3's power and Home service, Xbox 360's larger online community and exclusives, and the Wii's low cost, new gameplay, and family-friendly focus. The document concludes that while upgrading a PC can be cheaper, the console experience is significantly different.
Hi there !
This Is A SLide of 15-16 And A Brief Comparison And Details About the Gaming COnsoles From The 90's to 2013.
It's Got Good Audio,Design and has Animations Too.. :)
Rockstar owns the intellectual property for the Grand Theft Auto franchise, including the brand and game code, but licenses other technologies like animation and physics engines to develop their realistic open world games. They also pay licensing fees for any music, television or other content included in their games. Publishers often license other popular intellectual properties from films, sports, or music to attract sales for their games, but this licensing costs money that could otherwise be spent on development. Some developers allow fans access to their development tools and technologies to encourage community content creation.
The document discusses various aspects of the video game industry including institutions, audiences, technological convergence, synergy, proliferation, and media ownership. It provides definitions for key terms and discusses both positive and negative impacts. Issues addressed include targeting global vs national audiences, meeting consumer expectations, and balancing creative freedom with commercial pressures.
In the 1980s, several video game consoles were released including the Intellivision, Vectrex, Atari 5200, Emerson Arcadia 2001, Colecovision, and Coleco Gemini. These early consoles had basic graphics and sound but began to popularize the new emerging video game market. In the mid-1980s, the Nintendo Entertainment System was released and revitalized the market due to its use of game cartridges. Later generations of consoles with enhanced graphics and processing power were released including the Sega Master System, NEC TurboGrafx-16, and Sega Genesis, starting the transition to 16-bit systems. By the late 2000s, blockbuster first
This document summarizes the history and generations of gaming consoles from the 1970s to present. It discusses the first generation consoles including the Magnavox Odyssey and Atari Pong in the 1970s. Subsequent generations saw the rise of cartridge-based systems in the 1980s from companies like Nintendo, integration of CD-ROMs and DVDs in the 1990s-2000s, and current high definition consoles from Microsoft, Sony, and Nintendo that support Blu-ray discs. Each new generation brought technological advancements in graphics, storage, and online capabilities. Gaming consoles have evolved from single purpose devices to versatile home entertainment systems.
The document discusses the history of video game consoles through their generations and provides details about the Xbox 360, PlayStation 3, and Wii consoles. It describes the Xbox 360's launch in 2005 and features like Xbox Live. It outlines the PlayStation 3's release in 2006 and components such as its Blu-ray drive and PlayStation Network. It also explains the Wii's 2006 launch, motion-sensing controller, and surpassing of other consoles in sales by 2008.
Spacewar was the first popular video game played on computers in the 1960s. In the 1970s, arcade games became mainstream with coin-operated machines. Video games grew increasingly popular in the late 1970s and early 1980s led by hits like Space Invaders and Pac-Man. However, a market crash in 1983 led to the demise of Atari and smaller companies due to overproduction and low-quality games. Nintendo revived the industry in the mid-1980s with the NES console.
The document traces the history of video games from their origins in the 1950s to modern consoles. It discusses the early computer games created by Claude Shannon in 1951 and the first home console, the Magnavox Odyssey, released in 1972. The document then summarizes the major generations of video game consoles, including the video game crashes of 1977 and 1983, and the rise of popular systems like the Nintendo Entertainment System, Super Nintendo, PlayStation, and modern consoles like the Nintendo Wii, PlayStation 3 and Xbox 360.
The document summarizes several notable video game consoles across the 6th and 7th generations, including the Atari Lynx (1989), Sega Game Gear (1990), PlayStation (1994), Sega Saturn (1994-1995), Nintendo GameCube (2001), Microsoft Xbox (2001), Nintendo DS (2004), PlayStation Portable (2005), Nintendo Wii (2006), and Nintendo Wii U (2012). It discusses the key features and competitors of each console.
The document discusses the history and evolution of gaming from the 1950s to today. It outlines the major generations of gaming consoles and handheld devices from early arcade and home console systems to current 7th and 8th generation consoles. Today, gaming has expanded beyond consoles to mobile and online platforms. The future of gaming may include virtual and augmented reality, cloud gaming, and dual screen experiences. However, companies face issues around maintaining security and privacy as gaming becomes more integrated with online networks and personal information.
The document provides a timeline and overview of the development of major video game consoles from the 1960s to the 2000s. It describes some of the earliest consoles like the Magnavox Odyssey in the 1970s and the breakthrough success of the Nintendo Entertainment System in the 1980s. It then summarizes the arrival of some iconic 32-bit and 128-bit consoles in the 1990s-2000s like the Sony PlayStation, which sold over 100 million units, and the Microsoft Xbox, which benefited from its integrated online multiplayer Xbox Live service.
Prince of Persia is a video game franchise created by Jordan Mechner in 1989. The original 2D platformer games were developed by Brøderbund, while Ubisoft has been the most prolific publisher of the 3D titles since 2003. Shift 2: Unleashed is the direct sequel to Need for Speed: Shift, featuring over 145 cars and 36 tracks for online and offline racing.
The document provides a history of several important video game systems and games from the 1970s to the 1990s. It describes the Sega Master System and Sega Mega Drive/Genesis consoles from the 1980s, including their specifications. It also summarizes the Super Nintendo Entertainment System from 1990 and key games that helped establish genres like platformers, fighting games, first-person shooters, real-time strategy games, and rhythm games. Maze War from 1974 is highlighted as one of the earliest multiplayer 3D games and a precursor to first-person shooters.
Cell phones have evolved dramatically since their introduction in the late 1980s and early 1990s. Early models like the Motorola International 3200 and StarTAC were "brick" style phones with limited functionality. Modern smartphones like the iPhone allow constant internet connectivity and access to apps. Video game consoles have also advanced significantly over the past few decades. Early portable systems like the original GameBoy offered simple black and white games while modern consoles like the PlayStation 3 and Nintendo Wii enable immersive HD gaming and interactive experiences. New technologies have transformed both communications and entertainment through mobile devices and gaming systems.
The document provides information about current gaming consoles and handheld devices. It discusses that consoles like the Nintendo Switch, Xbox One, and PlayStation 4 are devices connected to televisions that allow playing games from discs or downloads. The Nintendo Switch is the most popular and uses motion controls. The Xbox One and PlayStation 4 both have online networks for multiplayer and game/content downloads. Handheld devices like the Nintendo DS and PlayStation Vita allow mobile gaming on the go with touch screens and wireless connectivity between players even when inactive.
How Blockchain will Revolutionize the Games IndustryJon Jordan
Blockchain technology will revolutionize the game industry by allowing players to truly own in-game items and digital assets. This will shift power to gamers by giving them a stake in the games' success. While the blockchain gaming sector is still small compared to the overall games market, sales of blockchain-based games and items grew to $1.1 billion in 2021. As mobile games popularized free-to-play models, blockchain could do the same for gaming by putting gamers in control through community ownership and an open marketplace for digital goods. The challenge is finding a balance between player value and successful monetization models.
7 cryptocurrencies that can triple your money in 2022Charles Sylvester
These digital currencies have the competitive edge and differentiation to stand out in a crowded field.
Despite the benchmark S&P 500 more than doubling up its average annual total return in 2021, relative to the past four decades, it’s the cryptocurrency market that again stole the show.
Blockchain technology has potential applications in the gaming industry that could transform how games are played and transactions are conducted. It could be used to manage in-game currencies so that players are rewarded with cryptocurrencies for accomplishments. Blockchain could also be used to facilitate the trading of in-game items and characters in a transparent, authentic and reliable way on decentralized exchanges. This could solve issues with cheating and data tampering in transactions. Overall, blockchain offers benefits like decentralization, fairness, and transparency that could improve the gaming experience for players. However, some argue these uses may just be gimmicks rather than necessary steps, while others believe blockchain truly enables new gaming models.
Good Gaming Inc is a development stage company. It owns and operates the e-Sports tournament and social networking platform. It also provides videos, blogs, and articles authored by world-renowned professional gamers. The company focuses on hosting multiple games online that subscribers can play for free or for fees depending on player level. It also offers social networking functionality, which helps gamers to interact, track each other and communicate.
Metaverse is expected to give more to mankind and holds the heavy potential to change the world we are used to. This concept does not seem to have an expiry dat
This document provides an overview and comparison of the PlayStation 3, Xbox 360, and Nintendo Wii gaming consoles. It describes the key features of each system, including the PS3's Cell processor and Blu-ray support, Xbox 360's hard drive and Xbox Live service, and the Wii's motion controllers and accessibility. The advantages of each console are summarized as the PS3's power and Home service, Xbox 360's larger online community and exclusives, and the Wii's low cost, new gameplay, and family-friendly focus. The document concludes that while upgrading a PC can be cheaper, the console experience is significantly different.
Hi there !
This Is A SLide of 15-16 And A Brief Comparison And Details About the Gaming COnsoles From The 90's to 2013.
It's Got Good Audio,Design and has Animations Too.. :)
Rockstar owns the intellectual property for the Grand Theft Auto franchise, including the brand and game code, but licenses other technologies like animation and physics engines to develop their realistic open world games. They also pay licensing fees for any music, television or other content included in their games. Publishers often license other popular intellectual properties from films, sports, or music to attract sales for their games, but this licensing costs money that could otherwise be spent on development. Some developers allow fans access to their development tools and technologies to encourage community content creation.
The document discusses various aspects of the video game industry including institutions, audiences, technological convergence, synergy, proliferation, and media ownership. It provides definitions for key terms and discusses both positive and negative impacts. Issues addressed include targeting global vs national audiences, meeting consumer expectations, and balancing creative freedom with commercial pressures.
In the 1980s, several video game consoles were released including the Intellivision, Vectrex, Atari 5200, Emerson Arcadia 2001, Colecovision, and Coleco Gemini. These early consoles had basic graphics and sound but began to popularize the new emerging video game market. In the mid-1980s, the Nintendo Entertainment System was released and revitalized the market due to its use of game cartridges. Later generations of consoles with enhanced graphics and processing power were released including the Sega Master System, NEC TurboGrafx-16, and Sega Genesis, starting the transition to 16-bit systems. By the late 2000s, blockbuster first
This document summarizes the history and generations of gaming consoles from the 1970s to present. It discusses the first generation consoles including the Magnavox Odyssey and Atari Pong in the 1970s. Subsequent generations saw the rise of cartridge-based systems in the 1980s from companies like Nintendo, integration of CD-ROMs and DVDs in the 1990s-2000s, and current high definition consoles from Microsoft, Sony, and Nintendo that support Blu-ray discs. Each new generation brought technological advancements in graphics, storage, and online capabilities. Gaming consoles have evolved from single purpose devices to versatile home entertainment systems.
The document discusses the history of video game consoles through their generations and provides details about the Xbox 360, PlayStation 3, and Wii consoles. It describes the Xbox 360's launch in 2005 and features like Xbox Live. It outlines the PlayStation 3's release in 2006 and components such as its Blu-ray drive and PlayStation Network. It also explains the Wii's 2006 launch, motion-sensing controller, and surpassing of other consoles in sales by 2008.
Spacewar was the first popular video game played on computers in the 1960s. In the 1970s, arcade games became mainstream with coin-operated machines. Video games grew increasingly popular in the late 1970s and early 1980s led by hits like Space Invaders and Pac-Man. However, a market crash in 1983 led to the demise of Atari and smaller companies due to overproduction and low-quality games. Nintendo revived the industry in the mid-1980s with the NES console.
The document traces the history of video games from their origins in the 1950s to modern consoles. It discusses the early computer games created by Claude Shannon in 1951 and the first home console, the Magnavox Odyssey, released in 1972. The document then summarizes the major generations of video game consoles, including the video game crashes of 1977 and 1983, and the rise of popular systems like the Nintendo Entertainment System, Super Nintendo, PlayStation, and modern consoles like the Nintendo Wii, PlayStation 3 and Xbox 360.
The document summarizes several notable video game consoles across the 6th and 7th generations, including the Atari Lynx (1989), Sega Game Gear (1990), PlayStation (1994), Sega Saturn (1994-1995), Nintendo GameCube (2001), Microsoft Xbox (2001), Nintendo DS (2004), PlayStation Portable (2005), Nintendo Wii (2006), and Nintendo Wii U (2012). It discusses the key features and competitors of each console.
The document discusses the history and evolution of gaming from the 1950s to today. It outlines the major generations of gaming consoles and handheld devices from early arcade and home console systems to current 7th and 8th generation consoles. Today, gaming has expanded beyond consoles to mobile and online platforms. The future of gaming may include virtual and augmented reality, cloud gaming, and dual screen experiences. However, companies face issues around maintaining security and privacy as gaming becomes more integrated with online networks and personal information.
The document provides a timeline and overview of the development of major video game consoles from the 1960s to the 2000s. It describes some of the earliest consoles like the Magnavox Odyssey in the 1970s and the breakthrough success of the Nintendo Entertainment System in the 1980s. It then summarizes the arrival of some iconic 32-bit and 128-bit consoles in the 1990s-2000s like the Sony PlayStation, which sold over 100 million units, and the Microsoft Xbox, which benefited from its integrated online multiplayer Xbox Live service.
Prince of Persia is a video game franchise created by Jordan Mechner in 1989. The original 2D platformer games were developed by Brøderbund, while Ubisoft has been the most prolific publisher of the 3D titles since 2003. Shift 2: Unleashed is the direct sequel to Need for Speed: Shift, featuring over 145 cars and 36 tracks for online and offline racing.
The document provides a history of several important video game systems and games from the 1970s to the 1990s. It describes the Sega Master System and Sega Mega Drive/Genesis consoles from the 1980s, including their specifications. It also summarizes the Super Nintendo Entertainment System from 1990 and key games that helped establish genres like platformers, fighting games, first-person shooters, real-time strategy games, and rhythm games. Maze War from 1974 is highlighted as one of the earliest multiplayer 3D games and a precursor to first-person shooters.
Cell phones have evolved dramatically since their introduction in the late 1980s and early 1990s. Early models like the Motorola International 3200 and StarTAC were "brick" style phones with limited functionality. Modern smartphones like the iPhone allow constant internet connectivity and access to apps. Video game consoles have also advanced significantly over the past few decades. Early portable systems like the original GameBoy offered simple black and white games while modern consoles like the PlayStation 3 and Nintendo Wii enable immersive HD gaming and interactive experiences. New technologies have transformed both communications and entertainment through mobile devices and gaming systems.
The document provides information about current gaming consoles and handheld devices. It discusses that consoles like the Nintendo Switch, Xbox One, and PlayStation 4 are devices connected to televisions that allow playing games from discs or downloads. The Nintendo Switch is the most popular and uses motion controls. The Xbox One and PlayStation 4 both have online networks for multiplayer and game/content downloads. Handheld devices like the Nintendo DS and PlayStation Vita allow mobile gaming on the go with touch screens and wireless connectivity between players even when inactive.
How Blockchain will Revolutionize the Games IndustryJon Jordan
Blockchain technology will revolutionize the game industry by allowing players to truly own in-game items and digital assets. This will shift power to gamers by giving them a stake in the games' success. While the blockchain gaming sector is still small compared to the overall games market, sales of blockchain-based games and items grew to $1.1 billion in 2021. As mobile games popularized free-to-play models, blockchain could do the same for gaming by putting gamers in control through community ownership and an open marketplace for digital goods. The challenge is finding a balance between player value and successful monetization models.
7 cryptocurrencies that can triple your money in 2022Charles Sylvester
These digital currencies have the competitive edge and differentiation to stand out in a crowded field.
Despite the benchmark S&P 500 more than doubling up its average annual total return in 2021, relative to the past four decades, it’s the cryptocurrency market that again stole the show.
Blockchain technology has potential applications in the gaming industry that could transform how games are played and transactions are conducted. It could be used to manage in-game currencies so that players are rewarded with cryptocurrencies for accomplishments. Blockchain could also be used to facilitate the trading of in-game items and characters in a transparent, authentic and reliable way on decentralized exchanges. This could solve issues with cheating and data tampering in transactions. Overall, blockchain offers benefits like decentralization, fairness, and transparency that could improve the gaming experience for players. However, some argue these uses may just be gimmicks rather than necessary steps, while others believe blockchain truly enables new gaming models.
Good Gaming Inc is a development stage company. It owns and operates the e-Sports tournament and social networking platform. It also provides videos, blogs, and articles authored by world-renowned professional gamers. The company focuses on hosting multiple games online that subscribers can play for free or for fees depending on player level. It also offers social networking functionality, which helps gamers to interact, track each other and communicate.
This document introduces a mobile gaming and technology company called SuperOne. It provides an overview of the company's founders and leadership team, its tokenized profit-sharing business model, and its vision to build a consolidated lifestyle platform like those in China with over 1 billion users. The company aims to launch an innovative interest-based gaming platform that will monetize through in-game credits, advertising, and services. It outlines the company's roadmap, marketing strategy focused on millennials, and an unique "Triple Magic" compensation plan for a growing global community.
Animoca Brands is a $1 billion company with subsidiaries working to disrupt the $150 billion game business. Its mission is to deliver property rights for 2.7 billion gamers and enable play-to-earn economies via NFTs. It is a leader in digital decentralized assets and partners with major brands with millions of monthly active users. Animoca Brands leverages popular IPs, blockchain, and distribution platforms for digital collectibles and game publishing to gain market share. NFTs represent unique digital assets that can be traded securely on blockchain, allowing items to have value and be used across applications.
GameFi Report 2023: GameFi Levels Up | CoinGeckoCoinGecko
Early crypto games launched way back in 2017, with CryptoKitties becoming the earliest craze, causing congestion on the Ethereum network. CryptoKitties led to the creation of the ERC-721 NFT standard, and the first game-centric chain Flow.
The First GameFi Wave in 2021, ushered in by Axie Infinity and later StepN brought new GameFi trends such as Play-to-Earn (P2E) and Move-to-Earn (M2E). Blockchain games across a variety of genres quickly followed, and quickly spread beyond Ethereum onto more performant chains with cheaper gas fees.
While most of these games eventually collapsed due to overly-simplistic gameplay and unsustainable tokenomics, a few of them such as Alien Worlds, Farmers World, Splinterlands and Axie Infinity have survived until today, albeit with a much smaller community of active addresses. Compared to the peak of GameFi in November 2021, the number of active participating addresses have declined by 57.9% to 837k.
We’ve summarized the key highlights, but be sure to dig into the full 21 slides below.
SolChicks pitch deck: $77M for blockchain gamingPitch Decks
SolChicks is a play-to-earn fantasy game built on Solana. The SolChicks game demo attracted over 50,000 players in only the first week of its release.
The startup gained over 350,000 followers on Twitter and claims its community consists of 700,000 across 20 countries, amassed in just four short months.
The Australian-founded play-to-earn blockchain gaming company started just September has already raised $77 million from venture capital and institutional investment funds, as well as more than 100 staff. SolChicks is scheduled for a mini-game release at the end of March 2022, an “alpha” release in April and an official release in September.
Non-Fungible Tokens or NFT’s are digital assets that represent real-world objects like arts, music, in-game items, and videos. NFTs will revolutionize the way we look at them and open new revenue opportunities.
Asia is a global leader in gaming, especially countries like China, Japan, and South Korea. As gaming genres like RPGs are well-suited for blockchain, some major Asian gaming companies are exploring blockchain to secure new growth and raise funds through tokens. Their strategies include either building full blockchain ecosystems from the ground up or cautiously adding blockchain elements to existing game IPs.
The document discusses emerging trends in games-as-a-service, including the blurring of lines between platforms with tablets and set-top boxes, innovation from startups, the rise of virtual goods and their benefits, the growth of social and mobile games, and the increasing dominance of games-as-a-service over games-as-a-product. It provides data on the top-performing companies, growing market size estimates for different regions and platforms, and analyzes how virtual goods and price discrimination allow games to capture more consumer surplus and revenue.
BSS COMPANY Inc. is a game development company. It is located at Seoul, South Korea. We make multi-platform games. [Dicast:Dash]is now on iOS store and google store. [Dicast:Rules of Chaos] will be released on console, steam and mobile in this year!
Advanced Features with Catapult: Building the Future of Blockchain ApplicationsLoyalCoin
This document summarizes Jeff McDonald's presentation about advanced features in Catapult, the next generation blockchain platform from NEM. It discusses how Catapult improves on previous blockchain databases like Bitcoin and Ethereum by adding support for plugins, standards, and off-chain contracts to enable new use cases. Examples highlighted include Apostille for notarization, voting protocols, aggregate transactions, multi-layered multisig accounts, and IoT integration. The presentation also promotes NEM's developer tools and SDKs and showcases several community blockchain projects built on NEM.
Advanced Features with Catapult: Building the Future of Blockchain ApplicationsSandy Palacios
This document summarizes Jeff McDonald's presentation about advanced features in Catapult, the next generation blockchain platform from NEM. It discusses how Catapult improves on previous blockchain databases like Bitcoin and Ethereum by adding support for plugins, standards, and off-chain contracts to enable new use cases. Examples highlighted include Apostille for notarization, voting protocols, aggregate transactions, multi-layered multisig accounts, and IoT integration. The presentation also promotes NEM's developer tools and SDKs and showcases several community blockchain projects built on NEM.
Gaming in the Metaverse provides an immersive 3D experience for players through virtual reality software. Blockchain technologies like NFTs have transformed online gaming by allowing players to own in-game items and trade them for cryptocurrency. As Metaverse gaming continues to evolve, it offers multiplayer social experiences and opportunities for players to earn money through activities like selling assets. Major companies are investing in developing decentralized Metaverse gaming platforms to deliver next-level immersive experiences.
One bright light in the current blockchain realm is gaming. We wonder, will gaming sustain the blockchain and crypto world as regulation takes hold and sorts out crypto itself.
https://youtu.be/a86eEgP9iPM
This document is a pitch deck for W.I.T.S., a proposed trading card game with physical cards linked to the blockchain through NFC technology. It requests $2.5 million in funding and provides details on game mechanics, tokenomics, timelines, and the experienced founding team. Revenue is projected at $4.75 million in the first 6 months from token, NFT, and merchandise sales. The game aims to revolutionize NFT gaming through an engaging narrative, secure collectibles, and sustainable gameplay models.
This document summarizes a blockchain privacy project called 0Trace Service. It aims to empower people by enabling private and anonymous blockchain transactions for everyday use. 0Trace makes transactions more efficient and private by "masking" transaction details. It uses 0trace tokens to power the service, with transaction fees fixed at a certain token amount. The project has built a proof-of-concept Chrome extension and plans to create its own wallet (Coin OTR) while also integrating with other wallets. The team includes experts in business, technology, cryptography, and law working to advance the project.
In this Presentation, we look into blockchain applications in the gaming Industry, value added it provides and obstacles and hurdles in its deployment.
Similar to Blockchain Game Summit 2018 keynote (20)
In this NFT.NYC 2020 talk, Jon Jordan discusses how the integration of blockchain (notably NFT ownership) impacts the active audience blockchain games can generate. All data from DappRadar.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses how blockchain can enable gamers to have ownership over in-game items and a bigger stake in the games they play. Nicolas Pouard notes that blockchain is an enabling technology that allows gamers to create their own communities through games. John Linden of Mythical Games adds that blockchain items can give gamers ownership over the in-game items, allowing them to have a greater stake in the games they invest time in.
20 words no one in the mobile games industry should ever useJon Jordan
At Pocket Gamer Connects London 2016, PocketGamer.biz editor-at-large Jon Jordan gave a PechaKucha on words you should never use.
1. Delightful
2. Download
3. Midcore
4. Whale
5. Incent/rewarded
6. Lifetime Value
7. Key Performance Indicator
8. Burst marketing
9. Momentum marketin
10. Waterfall
11. Luck
12. Exponential (growth)
13. Viral
14. Second Screen
15. User
16. User Acquisition
17. Skinner Box
18. Rich Media (Rupert Murdoch)
19. Brands (Russell Brand)
20. Ambitious (Donald Trump)
At Pocket Gamer Connects London 2015, I did a PeckaKucha 20x20 talk on the subject of Apples.
FYI: PeckaKucha slides can't contain any words, but I spoke about the genesis, variations and appearance of apples in mythology
10 F2P Monetisation techniques you need to SuperchargeJon Jordan
Slidedeck from a 10 minute keynote given at GMIC Beijing 2014 on the subject of 10 F2P monetisation techniques from the mobile games market, and how you can supercharge them.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
CAKE: Sharing Slices of Confidential Data on BlockchainClaudio Di Ciccio
Presented at the CAiSE 2024 Forum, Intelligent Information Systems, June 6th, Limassol, Cyprus.
Synopsis: Cooperative information systems typically involve various entities in a collaborative process within a distributed environment. Blockchain technology offers a mechanism for automating such processes, even when only partial trust exists among participants. The data stored on the blockchain is replicated across all nodes in the network, ensuring accessibility to all participants. While this aspect facilitates traceability, integrity, and persistence, it poses challenges for adopting public blockchains in enterprise settings due to confidentiality issues. In this paper, we present a software tool named Control Access via Key Encryption (CAKE), designed to ensure data confidentiality in scenarios involving public blockchains. After outlining its core components and functionalities, we showcase the application of CAKE in the context of a real-world cyber-security project within the logistics domain.
Paper: https://doi.org/10.1007/978-3-031-61000-4_16
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
35. As F2P revolutionized mobile games,
so with blockchain and gaming,
but this time it will be gamer-led
Challenge/Opportunity
Finding the sweet spot
between value and
monetization