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Mobile Games Monday

    Jeroen Elfferich
      Ex Machina
26,5
26,7
2007
  26,5 B US$ Software
26,7 B US$ Film Industry
 + 18,9 B US$ Hardware
T
    1200
o
                         Games Fundraising Summary by Year                             1100,3
t
a
l
    1000
d
e
a
    800
l

v
a
    600
l
u
e
                                                                                 415
    400
U
S
                                                                        264,6
D
m
                                                                  152
    200
                                    100,5           96
            50     39,7
                             11,2
      0
           2000   2001      2002    2003         2004            2005   2006    2007   2008
                                           Source: Avista 2009
Games
   as
 Social
Objects
72% of Dutch people play games
Growth 2007: 23,2%, 472 M Euro
       2012: 703 M Euro
           (Source: TNS NIPO, PWC)
Not All That Is Mobile Is A Phone
player demographic
 old

                       online
        mobile



             console


young
           % male         % female
UK Official mobile games Java download chart ELSPA – May 2008

   1. Tetris
   2. Pac-Man
   3. Who Wants To Be A Millionaire? 2nd Ed
   4. Monopoly Here & Now
   5. Bejeweled
   6. World Snooker Championship
   7. Crash Nitro Kart
   8. Indiana Jones: Kingdom of Crystal Skull
   9. Brain Challenge
   10. Bomberman 2008


   DATA SOURCE: 3, Jamba, Mobile Games Unlimited, O2, Orange, Samsung
   Fun Club, Selatra, Sony Ericsson, T-Mobile, Virgin Mobile, Vodafone,
   Tesco Mobile
Iphone 2008 Top 10 Paid Games        Iphone 2008 Top 10 Paid Apps

                                                1. Koi Pond
         1. Texas Hold’em
                                             2. Texas Hold’em
          2. Moto Chaser
                                              3. Moto Chaser
3. Crash Bandicoot: Nitro Kart 3d
                                    4. Crash Bandicoot: Nitro Kart 3d
      4. Super Monkey Ball
                                          5. Super Monkey Ball
         5. Cro-Mag Rally
                                             6. Cro-Mag Rally
             6. Enigmo                           7. Enigmo
           7. Air Hockey                     8. Pocket Guitar
          8. Bejeweled 2                        9. Recorder
          9. Flick Bowling                       10. iBeer
       10. Line Rider iRide
Flattening growth

Traditional developers and publishers in
                trouble

      Fragmentation, porting hell

Flawed value chain and low rev shares

    Lack of innovation in past years
Iphone & Android trigger mobile content revival

   Flat-fee & connectivity become the norm

   A business case for location-based games

   Social networks & games – a killer combo

          Touchscreen, tilt, compass

              Innovation is back!
Further Reading
• Research: www.mmetrics.com
• Online
  – PocketGamer.co.uk
  – mobilegames.blogs.com
  – www.mobile-ent.biz
  – Monty’s Gaming & Wireless Outlook (mailing)
  – volkersthoughts.blogspot.com
• jeroen@exmachina.nl
Sources
• Photo’s & art: Far0 RC1, Tracie O, dan taylor,
  left-hand, Gryphus-R, Playfish, Lucasarts,
  Midway, Nokia, Sega, Atari
• Digits: PWC, TNS NIPO, Juniper, Netsize,
  Avista, Glu

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MoMo #9 - Jeroen Elfferich

  • 1. Mobile Games Monday Jeroen Elfferich Ex Machina
  • 3. 2007 26,5 B US$ Software 26,7 B US$ Film Industry + 18,9 B US$ Hardware
  • 4. T 1200 o Games Fundraising Summary by Year 1100,3 t a l 1000 d e a 800 l v a 600 l u e 415 400 U S 264,6 D m 152 200 100,5 96 50 39,7 11,2 0 2000 2001 2002 2003 2004 2005 2006 2007 2008 Source: Avista 2009
  • 5. Games as Social Objects
  • 6. 72% of Dutch people play games Growth 2007: 23,2%, 472 M Euro 2012: 703 M Euro (Source: TNS NIPO, PWC)
  • 7.
  • 8.
  • 9. Not All That Is Mobile Is A Phone
  • 10. player demographic old online mobile console young % male % female
  • 11.
  • 12.
  • 13.
  • 14. UK Official mobile games Java download chart ELSPA – May 2008 1. Tetris 2. Pac-Man 3. Who Wants To Be A Millionaire? 2nd Ed 4. Monopoly Here & Now 5. Bejeweled 6. World Snooker Championship 7. Crash Nitro Kart 8. Indiana Jones: Kingdom of Crystal Skull 9. Brain Challenge 10. Bomberman 2008 DATA SOURCE: 3, Jamba, Mobile Games Unlimited, O2, Orange, Samsung Fun Club, Selatra, Sony Ericsson, T-Mobile, Virgin Mobile, Vodafone, Tesco Mobile
  • 15. Iphone 2008 Top 10 Paid Games Iphone 2008 Top 10 Paid Apps 1. Koi Pond 1. Texas Hold’em 2. Texas Hold’em 2. Moto Chaser 3. Moto Chaser 3. Crash Bandicoot: Nitro Kart 3d 4. Crash Bandicoot: Nitro Kart 3d 4. Super Monkey Ball 5. Super Monkey Ball 5. Cro-Mag Rally 6. Cro-Mag Rally 6. Enigmo 7. Enigmo 7. Air Hockey 8. Pocket Guitar 8. Bejeweled 2 9. Recorder 9. Flick Bowling 10. iBeer 10. Line Rider iRide
  • 16.
  • 17. Flattening growth Traditional developers and publishers in trouble Fragmentation, porting hell Flawed value chain and low rev shares Lack of innovation in past years
  • 18. Iphone & Android trigger mobile content revival Flat-fee & connectivity become the norm A business case for location-based games Social networks & games – a killer combo Touchscreen, tilt, compass Innovation is back!
  • 19. Further Reading • Research: www.mmetrics.com • Online – PocketGamer.co.uk – mobilegames.blogs.com – www.mobile-ent.biz – Monty’s Gaming & Wireless Outlook (mailing) – volkersthoughts.blogspot.com • jeroen@exmachina.nl
  • 20. Sources • Photo’s & art: Far0 RC1, Tracie O, dan taylor, left-hand, Gryphus-R, Playfish, Lucasarts, Midway, Nokia, Sega, Atari • Digits: PWC, TNS NIPO, Juniper, Netsize, Avista, Glu