Embed presentation





















































The gaming industry has shifted from physical discs in the early 1990s to digital distribution by 2004. This transition was driven by innovations in distribution through platforms like Steam that allowed games to be downloaded and played online. By 2009, the industry featured many business models beyond just retail game sales, including freemium games, subscriptions, virtual goods, and social/mobile games. Revenue and market valuation increased dramatically as distribution moved online and new platforms emerged.




















































