The document outlines an agenda for a class that includes:
1. An icebreaker activity where students share what they did without power as kids
2. Checking that students are enrolled in relevant online resources
3. Discussing a major assignment on creating a skills portfolio
4. Reviewing readings on game definitions by Juul and Gee
5. Asking students to define games from a designer's perspective and email their definitions
6. Assigning homework of playing Angry Birds, reading chapters, setting fantasy sports lineups, and posting to Tumblr.