Soft Launch of the programme, pilot to commence from January - March 2016 (Coventry University only). To be opened to external participants the second half of the year!
HacktoberFestPune - DSC MESCOE x DSC PVGCOETTanyaRaina3
HacktoberFestPune is a beginner-friendly, all-inclusive event that is absolutely free of cost. Certificates will be issued by DSC MESCOE and DSC PVGCOET for everyone who can complete 4 successful Pull Requests by 13th October 10 AM! An evening filled with speaker sessions, interactions with fellow developers, and mini-games, we think you'll have a great time with everyone!
GDSC MESCOE is here with its very first event - LET'S TALK ANDROID Dev with Shreyas Patil.
Android app development is pivotal for businesses to reach out to more customers, improve their sales, brand image and create a loyal customer base.
So if you have myths, questions, or an unquenched thirst to know more about Android, this is the perfect session for you!
How to Build a Game in One Weekend - HackExtend Prep DayNataly Eliyahu
This document provides tips for building a game in one weekend for a game jam. It recommends starting with a simple game concept that can be experienced quickly, such as a game with one level, no story, physics, multiplayer, or AI. It also suggests planning your time wisely, designing and testing the game, and linking to additional resources on game design, tools, and community forums.
Do developers need an online brand? What sites are important? Why do it? - Geeklist, LinkedIn, StackOverflow. Presented at a StackOverflow meetup in April 2012
The document appears to be discussing history in the making, as the title "History in the making..." suggests. However, without any other context or content in the document, it is difficult to provide a more detailed 3 sentence summary. The given document is too short and lacks substantive information to summarize in 3 sentences or less while capturing the essential high level details.
Dokumen tersebut membahas tentang arus modal dan utang luar negeri Indonesia. Ia menjelaskan konsep neraca pembayaran, manfaat dan perkembangan arus modal masuk, penyebab dan penggunaan hutang luar negeri, permasalahan yang dihadapi, serta indikator untuk mengukur beban utang luar negeri seperti rasio hutang terhadap PDB dan rasio bunga dan cicilan terhadap ekspor.
This document provides instructions for Mission #1 of Project Justice, which involves using the SlideSpeech app to convert a slide presentation into an audio file. The slides will need to be saved as images first, then the user selects the file in the Wiki-to-Speech from ODP app to convert the slides to speech.
2010 Fall Orientation - Transfer StudentsUCF Business
This document provides information for new students in the College of Business Administration at the University of Central Florida. It summarizes admission requirements, majors offered, academic probation policies, and registration instructions. Students must complete general education prerequisites with a 2.0 GPA or higher to be admitted to the restricted College of Business. The document outlines eight business majors and nine minor options. It also describes the registration process and lists common first semester courses.
HacktoberFestPune - DSC MESCOE x DSC PVGCOETTanyaRaina3
HacktoberFestPune is a beginner-friendly, all-inclusive event that is absolutely free of cost. Certificates will be issued by DSC MESCOE and DSC PVGCOET for everyone who can complete 4 successful Pull Requests by 13th October 10 AM! An evening filled with speaker sessions, interactions with fellow developers, and mini-games, we think you'll have a great time with everyone!
GDSC MESCOE is here with its very first event - LET'S TALK ANDROID Dev with Shreyas Patil.
Android app development is pivotal for businesses to reach out to more customers, improve their sales, brand image and create a loyal customer base.
So if you have myths, questions, or an unquenched thirst to know more about Android, this is the perfect session for you!
How to Build a Game in One Weekend - HackExtend Prep DayNataly Eliyahu
This document provides tips for building a game in one weekend for a game jam. It recommends starting with a simple game concept that can be experienced quickly, such as a game with one level, no story, physics, multiplayer, or AI. It also suggests planning your time wisely, designing and testing the game, and linking to additional resources on game design, tools, and community forums.
Do developers need an online brand? What sites are important? Why do it? - Geeklist, LinkedIn, StackOverflow. Presented at a StackOverflow meetup in April 2012
The document appears to be discussing history in the making, as the title "History in the making..." suggests. However, without any other context or content in the document, it is difficult to provide a more detailed 3 sentence summary. The given document is too short and lacks substantive information to summarize in 3 sentences or less while capturing the essential high level details.
Dokumen tersebut membahas tentang arus modal dan utang luar negeri Indonesia. Ia menjelaskan konsep neraca pembayaran, manfaat dan perkembangan arus modal masuk, penyebab dan penggunaan hutang luar negeri, permasalahan yang dihadapi, serta indikator untuk mengukur beban utang luar negeri seperti rasio hutang terhadap PDB dan rasio bunga dan cicilan terhadap ekspor.
This document provides instructions for Mission #1 of Project Justice, which involves using the SlideSpeech app to convert a slide presentation into an audio file. The slides will need to be saved as images first, then the user selects the file in the Wiki-to-Speech from ODP app to convert the slides to speech.
2010 Fall Orientation - Transfer StudentsUCF Business
This document provides information for new students in the College of Business Administration at the University of Central Florida. It summarizes admission requirements, majors offered, academic probation policies, and registration instructions. Students must complete general education prerequisites with a 2.0 GPA or higher to be admitted to the restricted College of Business. The document outlines eight business majors and nine minor options. It also describes the registration process and lists common first semester courses.
Sylvester Arnab discusses new approaches to learning that combine physical, mental, and social experiences through hybrid spaces and pervasive gaming. He advocates a holistic and modular approach to trans-disciplinary learning design that incorporates co-creation. Arnab also highlights the H2020 BEACONING project which uses contextualized, pervasive, and gameful learning to break down educational barriers. He concludes that the ideal learning experience provides physical challenges, mental stimulation, and opportunities for social immersion.
Integra presentación "guia a la postura sentada correcta; varier manual-ergo...Jorge Guasch López
Dentro del programa BIENESTAR = SALUD + PRODUCTIVIDAD; INTEGRA sinergia comercial presenta esta GUÍA A LA POSTURA SENTADA CORRECTA como representante de Diseños Ergonómicos 108.
Los contenidos de este instrumento han estado enteramente a cargo del Dr. Piergiorgio Benaglia,responsable de los contenidos científicos del D.R.E.S., División Investigación y Evidencia Científica de Variér, Italia; que pertenece a Scandinavian Business Seating, el principal grupo escandinavo en cuanto a diseño y producción de sillas de oficina y asientos para entornos laborales tanto públicos como privados.
As we move into the 21st century,
advances in information technology
are creating new possibilities for
using performance-based
assessments to measure learning.
Carla fue nombrada "recaudadora de alegría" por su maestra. Un día, Carla llevó a clase un gran saco lleno de fotografías con sonrisas que había tomado. Al ver las fotos, sus compañeros se alegraron y sonrieron. Carla les pidió que hicieran lo mismo con otras personas para regalarles alegría.
Este documento presenta información sobre la fauna chilena de la zona norte, específicamente sobre la alpaca. Explica que la alpaca es un camélido domesticado de tamaño mediano que vive en manadas en la precordillera y zonas sobre los 3,000 metros de altitud. Además, destaca que tanto su carne como su lana son muy valoradas por las comunidades del norte, donde suelen mantenerlas como animales de corral.
The document presents a marketing plan for a rehabilitation center called Rehab. The center is located in Ein Sokhna, Egypt and specializes in treating drug addiction, alcoholism, personality disorders, anxiety, anger issues, and providing marriage counseling. It has a budget of 200 million Egyptian pounds. The marketing plan involves analyzing the market through a PESTEL analysis and SWOT analysis. It identifies the center's target market as high-socioeconomic individuals and celebrities. The marketing mix discusses products, prices, placement, and promotional strategies like advertising to build brand awareness and change perceptions of rehabilitation.
La tortuga Marian es la protagonista del cuento. Ella tiene 7 años y va a la escuela, pero es más lenta que sus compañeros en aprender, leer y andar. Sus amigos intentan ayudarla para que pueda aprender, y en su cumpleaños le regalan unas alas para que ya no llegue tarde a clase.
Este documento presenta una entrevista con el director teatral Francisco Javier, en la que discute cómo se interesó en explorar el espacio escénico como una problemática teórica y práctica en las décadas de 1950 y 1960, cuando era un tema poco estudiado. Javier explica que se inspiró en sus lecturas de teatro, su formación en historia del arte y su experiencia dirigiendo obras en diversos espacios. Esto lo llevó a realizar una tesis sobre el espacio escénico y a desarrollar un enfoque basado en gener
The document discusses the history and design of operating theaters. It notes that originally, surgeries were performed wherever was convenient but the concept of dedicated theater spaces later emerged. Modern operating rooms arose in the early 20th century alongside advances in asepsis, antisepsis, anesthesia and antibiotics. Proper operating room design includes spaces for changing, scrubbing, sterilization and storage in addition to the operating room itself. Location within the hospital and consideration of specialty needs are also discussed. Maintaining open communication between surgeons and architects is emphasized for design success.
La historia trata de una tortuga llamada Franklin que siempre reía y era muy feliz. Un día, mientras paseaba por el bosque comiendo hojas, una liebre la observó reír sin parar. Más tarde, cuando comenzó a llover, la tortuga se resguardó dentro de su caparazón y continuó riendo, a diferencia de la liebre que se mojaba. De repente apareció un león hambriento y la liebre huyó rápidamente, pero la tortuga no podía correr tan rápido. La liebre regresó y c
primo documento proiettato durante l'inaugurazione del Giardino dei Profumi il 26/05/2011 presso Istituto Malatesta Rimini.
Vengono descritte le piante officinali della spirale delle odorose
This document provides information about a development club at LNMIIT. It discusses that development is about problem solving and figuring things out rather than what you know. It encourages participating in hackathons, freelancing, and building projects to improve resumes. The club expects to provide full community support for doubts, guide members on latest trends, and organize workshops and events. Members can collaborate across domains and gain mentorship from seniors. The club aims to maintain a coding culture and enhance competitive programming skills through contests and peer guidance. Past events included a 3-day game jam with over 252 teams. The club also discusses helping members apply to game jams, create games each month, and attend conferences to gain experience.
This document provides information about an info session on development. It will include functional coding using data structures and algorithms, implementing startup ideas, and exploring technologies. Participants can expect full community support for doubts, guidance from seniors, and experience building portfolio projects. Competitive programming and data structures and algorithms will also be discussed. Past events included a 3-day game jam with over 252 teams. Recruitment will involve filling a Google form and having a learning spirit.
The document discusses various aspects of game jams and game development. In 3 sentences:
Game jams bring together educators, students, and industry professionals to rapidly prototype games under tight constraints like short time limits. This iterative process simulates real-world game development and teaches important lessons about teamwork, communication, scoping projects, and embracing failures. Several games from past jams have been successful and signed publishing deals, demonstrating how jams can be an educational activity and potential pathway to the game industry for participants.
The document promotes Tynker's Hour of Code activities for introducing students to computer programming. It summarizes that Tynker's Hour of Code activities: (1) introduce coding in an engaging way for beginners and experienced coders alike; (2) enhance STEM learning outcomes; and (3) allow students to create shareable projects while saving their work.
DSC LIT is an introductory fun event for you newbies to interact with us and connect among yourselves and with the team 朗
Reinvigorate your minds, play some games, win exciting goodies and have some fun time with the DSC team!
The document discusses game education and the future of work. It outlines the International Game Developers Association (IGDA) Education Special Interest Group (SIG) and their efforts to develop a curriculum framework for game education programs. This includes defining core topics like game design, programming, and business, as well as recommending internships, industry speakers, and team-based learning. The framework aims to prepare students for collaborative, multidisciplinary work in the game industry. The Global Game Jam is also discussed as helping put the framework into practice by bringing together over 1600 people from around the world to make 370 games in a weekend.
Sylvester Arnab discusses new approaches to learning that combine physical, mental, and social experiences through hybrid spaces and pervasive gaming. He advocates a holistic and modular approach to trans-disciplinary learning design that incorporates co-creation. Arnab also highlights the H2020 BEACONING project which uses contextualized, pervasive, and gameful learning to break down educational barriers. He concludes that the ideal learning experience provides physical challenges, mental stimulation, and opportunities for social immersion.
Integra presentación "guia a la postura sentada correcta; varier manual-ergo...Jorge Guasch López
Dentro del programa BIENESTAR = SALUD + PRODUCTIVIDAD; INTEGRA sinergia comercial presenta esta GUÍA A LA POSTURA SENTADA CORRECTA como representante de Diseños Ergonómicos 108.
Los contenidos de este instrumento han estado enteramente a cargo del Dr. Piergiorgio Benaglia,responsable de los contenidos científicos del D.R.E.S., División Investigación y Evidencia Científica de Variér, Italia; que pertenece a Scandinavian Business Seating, el principal grupo escandinavo en cuanto a diseño y producción de sillas de oficina y asientos para entornos laborales tanto públicos como privados.
As we move into the 21st century,
advances in information technology
are creating new possibilities for
using performance-based
assessments to measure learning.
Carla fue nombrada "recaudadora de alegría" por su maestra. Un día, Carla llevó a clase un gran saco lleno de fotografías con sonrisas que había tomado. Al ver las fotos, sus compañeros se alegraron y sonrieron. Carla les pidió que hicieran lo mismo con otras personas para regalarles alegría.
Este documento presenta información sobre la fauna chilena de la zona norte, específicamente sobre la alpaca. Explica que la alpaca es un camélido domesticado de tamaño mediano que vive en manadas en la precordillera y zonas sobre los 3,000 metros de altitud. Además, destaca que tanto su carne como su lana son muy valoradas por las comunidades del norte, donde suelen mantenerlas como animales de corral.
The document presents a marketing plan for a rehabilitation center called Rehab. The center is located in Ein Sokhna, Egypt and specializes in treating drug addiction, alcoholism, personality disorders, anxiety, anger issues, and providing marriage counseling. It has a budget of 200 million Egyptian pounds. The marketing plan involves analyzing the market through a PESTEL analysis and SWOT analysis. It identifies the center's target market as high-socioeconomic individuals and celebrities. The marketing mix discusses products, prices, placement, and promotional strategies like advertising to build brand awareness and change perceptions of rehabilitation.
La tortuga Marian es la protagonista del cuento. Ella tiene 7 años y va a la escuela, pero es más lenta que sus compañeros en aprender, leer y andar. Sus amigos intentan ayudarla para que pueda aprender, y en su cumpleaños le regalan unas alas para que ya no llegue tarde a clase.
Este documento presenta una entrevista con el director teatral Francisco Javier, en la que discute cómo se interesó en explorar el espacio escénico como una problemática teórica y práctica en las décadas de 1950 y 1960, cuando era un tema poco estudiado. Javier explica que se inspiró en sus lecturas de teatro, su formación en historia del arte y su experiencia dirigiendo obras en diversos espacios. Esto lo llevó a realizar una tesis sobre el espacio escénico y a desarrollar un enfoque basado en gener
The document discusses the history and design of operating theaters. It notes that originally, surgeries were performed wherever was convenient but the concept of dedicated theater spaces later emerged. Modern operating rooms arose in the early 20th century alongside advances in asepsis, antisepsis, anesthesia and antibiotics. Proper operating room design includes spaces for changing, scrubbing, sterilization and storage in addition to the operating room itself. Location within the hospital and consideration of specialty needs are also discussed. Maintaining open communication between surgeons and architects is emphasized for design success.
La historia trata de una tortuga llamada Franklin que siempre reía y era muy feliz. Un día, mientras paseaba por el bosque comiendo hojas, una liebre la observó reír sin parar. Más tarde, cuando comenzó a llover, la tortuga se resguardó dentro de su caparazón y continuó riendo, a diferencia de la liebre que se mojaba. De repente apareció un león hambriento y la liebre huyó rápidamente, pero la tortuga no podía correr tan rápido. La liebre regresó y c
primo documento proiettato durante l'inaugurazione del Giardino dei Profumi il 26/05/2011 presso Istituto Malatesta Rimini.
Vengono descritte le piante officinali della spirale delle odorose
This document provides information about a development club at LNMIIT. It discusses that development is about problem solving and figuring things out rather than what you know. It encourages participating in hackathons, freelancing, and building projects to improve resumes. The club expects to provide full community support for doubts, guide members on latest trends, and organize workshops and events. Members can collaborate across domains and gain mentorship from seniors. The club aims to maintain a coding culture and enhance competitive programming skills through contests and peer guidance. Past events included a 3-day game jam with over 252 teams. The club also discusses helping members apply to game jams, create games each month, and attend conferences to gain experience.
This document provides information about an info session on development. It will include functional coding using data structures and algorithms, implementing startup ideas, and exploring technologies. Participants can expect full community support for doubts, guidance from seniors, and experience building portfolio projects. Competitive programming and data structures and algorithms will also be discussed. Past events included a 3-day game jam with over 252 teams. Recruitment will involve filling a Google form and having a learning spirit.
The document discusses various aspects of game jams and game development. In 3 sentences:
Game jams bring together educators, students, and industry professionals to rapidly prototype games under tight constraints like short time limits. This iterative process simulates real-world game development and teaches important lessons about teamwork, communication, scoping projects, and embracing failures. Several games from past jams have been successful and signed publishing deals, demonstrating how jams can be an educational activity and potential pathway to the game industry for participants.
The document promotes Tynker's Hour of Code activities for introducing students to computer programming. It summarizes that Tynker's Hour of Code activities: (1) introduce coding in an engaging way for beginners and experienced coders alike; (2) enhance STEM learning outcomes; and (3) allow students to create shareable projects while saving their work.
DSC LIT is an introductory fun event for you newbies to interact with us and connect among yourselves and with the team 朗
Reinvigorate your minds, play some games, win exciting goodies and have some fun time with the DSC team!
The document discusses game education and the future of work. It outlines the International Game Developers Association (IGDA) Education Special Interest Group (SIG) and their efforts to develop a curriculum framework for game education programs. This includes defining core topics like game design, programming, and business, as well as recommending internships, industry speakers, and team-based learning. The framework aims to prepare students for collaborative, multidisciplinary work in the game industry. The Global Game Jam is also discussed as helping put the framework into practice by bringing together over 1600 people from around the world to make 370 games in a weekend.
This document provides information about the Google Developer Student Club (GDSC) at Louisiana State University. It introduces GDSC, lists its goals of fostering community, skill development, and career opportunities. It then gives details on the club leadership team and how to become an official member with benefits like t-shirts and industry insights. Finally, it outlines ways for students to get involved, such as through the Solution Challenge, Google events like DevFest and ML Study Jams, and joining the core leadership team.
The document discusses strategies for rapid design and development of startups, including finding niche markets, validating concepts through paper prototyping and minimum viable products (MVPs), and getting early feedback from customers. Specifically, it recommends startups find niche markets with low competition, prove concepts with paper prototypes before building fully functional products, develop the simplest MVP to test hypotheses with customers, and iterate the product based on customer feedback to refine the fit between the product and market.
Alternate reality games (ARGs) combine real-world experiences with fictional elements like clues, puzzles and online communication in a collaborative format. Players work together to solve puzzles and progress a storyline, using real locations and digital tools. ARGs are designed to promote skills like collaboration, critical thinking and use of online resources to advance a fictional narrative, rather than being role-playing games or simulations.
A presentation delivered at iDesignX Australia 2017 containing definitions and reasons for taking a game-based learning approach. Demonstration on how to map existing L&D roles to game development tasks and project management best practice. A seven step practical process for developing a learning game with additional instructional design and game design tips at gerardfriel.com.
2023 Google Solution Challenge Kickoff_ From Idea to Execution.pptxGDSC2
The document provides information about a kickoff event for the 2023 Solution Challenge. It includes an agenda for the event that covers an overview of the challenge, the UN SDGs, and how to get started with Google products. It also outlines the timeline and criteria for the challenge, including submissions, judging rubrics, and prizes. Participants are encouraged to register and provided with registration links for various GDSC chapters. The document concludes with a section on getting started with Google products, covering platforms like TensorFlow, Google Cloud, Firebase, Android, Flutter and PWAs. It includes sample project architectures combining different Google technologies.
GDSC's info session kindles all the student minds to think beyond the box and gives them liberty to explore. It's the ultimate source for interaction, sharing experience and achieving more together. We are looking forward to exchanging fresh ideas and creative approaches towards development and networking!
Agenda
Club introduction
Team introduction
Let's have fun! #1
What will you learn At GDSC SSIT?
Overview of our domains
Our journey
How to become a member
Benefits of being a member
Workshops and opportunities
Let's have fun! #2
Event discussions
Our projects
What will you learn at GDSC SSIT?
Learning: Learn and Teach others.
Connect and Build a strong Developer Community.
Get out of the Comfort zone and push your Limits.
Help your Society by providing the Technology and your Knowledge.
Host Awesome events!
Program Vision
Our goal is to impact students and empower them to impact their communities through technology.
Benefits of becoming a member
Improve your skills, get an opportunity to teach others.
Get recognized for your efforts, monthly top performers (something like this being planned, stay tuned.
A really Strong point in your Resume : A member of the Developer Club.
Get a chance to get your blogs/projects/story showcased on our social handles, website and the official DSC handles.
How to Become a member?
Go to https://bit.ly/GDSC-SSIT and click to Join Chapter.
The document discusses Google Developer Student Clubs (GDSC) at IIT Indore. GDSCs are groups for college/university students interested in Google developer technologies. At IIT Indore's GDSC, students can learn latest technologies, make solo or team projects, participate in contests, and receive guidance from peers. The club focuses on domains like AI/ML, web development, Android development, blockchain, and more. Students can attend workshops, hackathons, and other technical events. Some recent and past student projects at the GDSC are also described.
New 2017 Earcos weekend workshop bis Learning TechnologiesJason Graham
This document provides an agenda for the EARCOS WEEKEND workshop on Learning Technologies taking place on November 17-18, 2017. Day 1 will focus on understanding learning technologies and how they can enhance learning, developing a digital identity, and using online spaces like wikis and blogs for communication and reflection. Day 2 will focus on developing digital citizenship, what it means to be digitally literate, making global connections, and a breakout session for participants to work on their own professional learning using technologies. The agenda outlines sessions, activities, and discussions planned each day to help participants explore various learning technologies and ways to incorporate them.
Filament Games is an educational game development company with a mission to make education more interactive and meaningful through custom-designed games. They have been in business for around 7 years, employ around 30 people, and have developed around 50 games. Their process involves requirements analysis, creative direction, design, programming, testing, and interactions between the producer, developer, and client during project planning and execution. Testing occurs at various stages including concept proofing, usability testing, content validation, and efficacy research before final publication.
This document outlines the agenda for a workshop on teaching computer science fundamentals using Code.org's curriculum. The agenda includes: setting norms; discussing why computer science is important; learning about Code Studio, the teacher dashboard, and Code.org's K-5 courses; practicing computational thinking and debugging strategies; planning lessons; and discussing how to create an equitable learning environment. Participants will engage in hands-on activities modeling Code.org lessons and reflect on creating an inclusive classroom culture.
2023 Google Solution Challenge Kickoff From Idea to ExecutionGDSCUniversitasMatan
The document provides information about the 2023 Solution Challenge Kickoff Event. It includes an agenda for the event that covers an overview of the challenge, the UN SDGs, and how to get started with Google products. It also outlines the timeline, eligibility criteria, judging criteria, and prizes for the Solution Challenge competition. Participants are encouraged to form teams and use Google technologies like TensorFlow, Cloud, Firebase, Android, and Flutter to build solutions that address one or more of the UN's Sustainable Development Goals.
Keynote - The Magic Circle of Playful and Gameful Co-CreationSylvester Arnab
This document discusses motivation and nudging in gameful and playful co-creation. It explores how games can drive collective action and social innovation through creative and playful learning spaces that merge physical and digital experiences. Examples of game inspirations are provided, such as card games, escape rooms and role-playing games. The document advocates for keeping the game creation process simple by tapping into personal play experiences and remixing elements that already exist.
Flash cards are being used to onboard participants into a remix play process where they will create games. The cards provide game inspirations on one side and a topic on the other to prompt participants to create a new game related to the topic within one minute. The first two participants to share their created games on Twitter using the designated hashtag and handle will win a prize. The goal is to gamify the learning process and get participants engaging with topics through rapid game creation.
GameChangers' Remix Play- Flash game developed by Sylvester Arnab for helping participants to get into the creative and co-creative mindset based around the remixing and modding of existing game inspirations into new solutions. This approach is CC by NC 4.0.
Feel free to repurpose and add more cards to your sessions- please share on social media and mention us. Would love to see new iterations of the cards!
http://gamify.org.uk
#GChangers @disrupt_learn
This document provides instructions for an empathy exercise where participants take on the perspectives of farmers or decision makers. It outlines categories for input including successful organizations, things to learn, important messages, and hoped for impacts. Participants will silently generate ideas on post-it notes within their assigned perspective and category. All ideas will then be displayed for review. Participants will vote for their top three preferences within each category and perspective to identify themes. The exercise aims to build understanding across stakeholder groups involved in an agricultural organization project.
The document describes an icebreaker activity called "Bonding - Bridging - Linking" which aims to get partners in a project to know each other and create connections. The partners come from different but complementary backgrounds and will have interconnecting roles in the project. The activity involves dividing participants into teams by organization type and having them form two circles moving in opposite directions to spend three minutes bonding, bridging and linking with participants from other teams by sharing contact information on post-its.
Context behind H2020 Beaconing - Pervasive gamification for LearningSylvester Arnab
Sylvester Arnab discusses the EU H2020 Beaconing Project, which aims to create a pervasive and gameful learning experience. The project will develop a holistic approach using location-based challenges and quests to deliver learning in smaller chunks and track student progress through analytics and feedback. It will provide authoring tools to empower teachers to create reusable lesson paths and activities. The goal is to break down educational barriers through contextualized, pervasive and gameful learning.
Gamified lesson path for STEM Education - Ecgbl 2017Sylvester Arnab
The document describes the Beaconing project, which aims to support STEM education through pervasive and gamified learning techniques. It discusses developing a taxonomy of gamified lesson paths and integrating them into an authoring pipeline. Teachers can create customizable lesson paths comprising quests and location-based challenges. Initial pilot feedback was positive, with teachers and students feeling gamification makes learning easier and more engaging. The project is ongoing, with lesson paths being designed and prepared for large-scale implementation across European schools.
Beaconing - General presentation and main achievements so farSylvester Arnab
Overview slides for the review meeting, 15th Sept 2017
The review was a success and thanks to all the reviewers, project officer and project consortium. A shout out to all our stakeholders!
All contents - copyrighted 2017
Press cut - GameChangers and CreativeCulture in MalaysiaSylvester Arnab
A research team in Sarawak, Malaysia is exploring using games and play to teach STEAM (science, technology, engineering, arts, and mathematics) subjects. They argue that hands-on experiences through games help students understand and stay engaged better than traditional rigid teaching methods. In a recent experiment, students and teachers participated in math games and were able to work through challenges. The researchers are collaborating with universities to expand this approach and establish a lab with games and gadgets to introduce game-based learning into STEM subjects.
CreativeCulture Remixing Play workshop: keynoteSylvester Arnab
This document summarizes a workshop on remixing play for gameful learning experiences. The workshop will discuss using play and games for learning and using the game design process as a learning process. It will provide inspirations from card games, story dice, escape rooms and more to tap into play mechanics for creative and innovative thinking. Participants will design a gameplan by mapping strategy and mechanics from common games. The workshop aims to design empowering learning experiences and break educational barriers with contextualized, pervasive and gameful learning.
This document discusses using game design principles and gamification to create empowering learning experiences. It proposes a trans-disciplinary methodology for developing game-based interventions that involves needs analysis, identifying relevant game mechanics from common games, mapping strategies to mechanics, and designing and implementing a "gameplan." Examples of inspirations mentioned include card games, story dice, escape rooms, and pervasive gaming. The document also discusses merging physical and digital learning spaces and breaking down educational barriers with contextualized, pervasive, and gameful learning through a learning path of missions, quests, and challenges.
C4Rs - Crowd Sensing, Gamification and Our roadsSylvester Arnab
H2020 C4Rs.eu project presentation at the Transport Research seminar we organised as part of the project's dissemination and also to bring colleagues and the city council together.
A short lunchtime #DisruptiveBytes seminar at the Disruptive Media Learning Lab, UK alongside the Rage and Magellan projects.
Watch video here: https://twitter.com/disrupt_learn/status/868062120386207744
Light project presentations for the Research Finance group at Coventry Univer...Sylvester Arnab
The document discusses several educational projects focused on gameful and playful learning experiences. It describes projects taking creative learning to university campuses in the UK and Malaysia through game design and computational thinking. Another project aims to break down educational barriers with contextualized, pervasive, and gameful learning across 9 countries in Europe. The motivation is to design empowering learning experiences inspired by games through playful and gameful practices.
Transdisciplinary game based intervention designSylvester Arnab
A quick introduction to the game-intervention design approach based on:
Arnab, S. and Clarke, S. (2017), Towards a trans-disciplinary methodology for a game-based intervention development process.. British Journal of Educational Technology, 48: 279–312. doi:10.1111/bjet.12377
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
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Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
4. Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Mission 1:
Problem
Statemen
t
Mission 2:
Gameful
Design
Mission 3:
Enabling
Technology
Mission 4:
Consolidate
Sprint
Game design
prototype
Showcase in
March 2016
Game Changer
Award (s)
Industry/comm
unity
recognitionPitch and
iterative
refinement
Onboarding
Design Sprint?: http://www.gv.com/sprint/
When: January – March 2016
How: Register at www.gamify.org.uk
Create your group, find a group, staff and students, etc…
7. First Quest: Tweet your answers
• What’s your game idea? #gc_what
• Why would you like to take part? #gc_why
• How would you like to engage with the GameChangers
community? #gc_how
Register: www.gamify.org.uk
Editor's Notes
The crossings between gamification and pervasive gaming
1) physical experience; 2)mental challenge; 3) social experience; 4) immersion.