Mission Statement
                      WHY
   To make education more interactive and
     meaningful, and to inspire learners
                     HOW
By developing custom gameplay mechanics to
      teach specific learning objectives
                     WHAT
       High quality educational games
By the Numbers
• ~ 7 years
• ~ 30 employees
• ~ 50 games
Clients
Projects
www.filamentgames.com/projects
Recognition
Today’s Topics
1) What kind of information and instruction is
   needed to make the game?
2) Who exactly works on a game?
3) What kind of interactions do the producer,
   developer, and client have during the
   process?
4) How long does the process take?
5) What kind of testing occurs before the final
   version is published?
Question Numero Uno



What kind of information is needed to make a
                   game?
Requirements Analysis
1.   What are your target learning objectives?
2.   What is your timeline?
3.   What is your budget?
4.   What is your technology/platform strategy?
5.   What is your distribution strategy?
6.   What are your research/testing requirements?
7.   Who are your SMEs (Subject Matter Experts)?
8.   Who are your stakeholders?
Philosophy




                 Learning Objectives




Gameplay Verbs   Empowered Identity      Interactive Systems
Question Number Two



Who exactly works on a game?
Core Team and Support
                                        Creative Direction
  Illustration




                         Designer
                                                               QA

                       Programmer(s)

Sound
                       User Interface                  Client!




                                                             Research
        Production
Question Number Three



 What kind of interactions do the producer,
developer, and client have during the process?
Project Planning
Project Execution
Question Number Two + Two



How long does the process take?
Project Planning
Question Number Five



What kind of testing occurs before the final
           version is published?
Types of Testing



•Concept Proofing:            Is it good?
•Usability Testing:           Is it understandable?
•Context Usability Testing:   Does it function as intended?
•Content Validation:          Is the content valid?
•Efficacy Research:           Is the product effective?
Questions?

Dan White
CEO

white@filamentgames.com



Dan Norton
Creative Director

norton@filamentgames.com



Maurice Cheeks
Sales & Outreach Director

mocheeks@filamentgames.com

Filament Games: Design & Development