SlideShare a Scribd company logo
1 of 11
Byron Mcgahan
   The goal of game based learning is to offer
    information and skills through a game in order
    to keep the students entertained
   Through this, students will retain information
    and have a better understanding of how it can
    be implemented in real life scenarios.
   Game based learning sounds simple and looks
    easy but it is hard to implement.
   In order to progress with the game you must
    learn and imply your learning.
   The student must have trial and error in order
    to feel a sense of accomplishment to encourage
    learning.
   The game should have “quests” and “bosses”.
   The quests should be more focused on teaching
    one target and contain varied objectives.
   The boss levels should be more difficult
    missions where the students have to use the
    information they learned in the quests in order
    to defeat the boss.
   Games that have been programmed for
    teaching purposes like flight simulators are
    called serious games and have already been
    implemented into today’s society.
   There is also off-the-shelf games used for
    education like Civilization V for world history
    and World of Warcraft for English where
    although the games were not intended to be
    educational they have the ability to.
   The main problems with game based learning
    are:
   Students may not be entertained with the
    games
   It may take longer to teach with the games
   It is hard to put information to a game.
   The solution to game based learning I would
    like to propose is to use a large social off-the-
    shelf game as the main game in class like
    World of Warcraft or minecraft while also
    using smaller games for tablets or smartphones
    like geocache, TurfWars, and Fleck.
   I believe this would work because while using
    only one game throughout the year to help
    teach, the game will start to lose its initial hype
    and begin to die off with the students, who will
    start thinking of it more like an assignment
    rather than a game.
   If you put in other little games throughout the
    year then you can keep touching up on your
    main game and that way all of the games you
    use will have a hype to them making the
    students want to play.
   I would like to see my solution implemented
    with a game called Minecraft while using
    geocache and possibly other mini games.
   The students will be expected to do
    assignments on the games as well as real life.
   The students will need to have some sort of
    mobile device or tablet in order to use apps like
    geocache or TurfWars.
   Minecraft is a game where multiple people may
    get on one server at a time and create a world.
   Minecraft also has the ability to create a world
    with quests and objectives making it extremely
    easy to modify the game around a lesson.
   Geocache is an app where items, puzzles, or places
    may be hidden and plotted on a map with its
    location.
   Geocaching could be used in many ways to get the
    students to learn by searching and thinking to
    find, acquire, and earn a geocache.
   Here is a general idea of what learning with
    minecraft looks like except it is on a second
    grade level
   If second graders can use this game in order to
    help their education then anyone will be able to
    use this game for game based learning.

More Related Content

What's hot

Using Games in the Classroom
Using Games in the ClassroomUsing Games in the Classroom
Using Games in the ClassroomMae Guerra
 
Speech slideshow Jane McGonigal
Speech slideshow Jane McGonigalSpeech slideshow Jane McGonigal
Speech slideshow Jane McGonigalseanotoole23
 
SAGA (Story and Game Academy)
SAGA (Story and Game Academy)SAGA (Story and Game Academy)
SAGA (Story and Game Academy)Lucas Gillispie
 
Introduction to Instructional games
Introduction to Instructional games Introduction to Instructional games
Introduction to Instructional games Dr. C.V. Suresh Babu
 
Final Presentation on Gamification
Final Presentation on GamificationFinal Presentation on Gamification
Final Presentation on GamificationVasumathy Vardarajan
 
Harnessing the power of educational games using web2.0 social bookmarking
Harnessing the power of educational games using web2.0 social bookmarkingHarnessing the power of educational games using web2.0 social bookmarking
Harnessing the power of educational games using web2.0 social bookmarkingRachel Evans Boyd
 
Advantages and disadvantages of using games for learning
Advantages and disadvantages of using games for learningAdvantages and disadvantages of using games for learning
Advantages and disadvantages of using games for learningwalshps
 
Games for learning & Role Play Scenarios
Games for learning & Role Play ScenariosGames for learning & Role Play Scenarios
Games for learning & Role Play ScenariosPaul Pivec
 
Early childhood education games
Early childhood education gamesEarly childhood education games
Early childhood education gamesartnsmartgames
 
Kye Gcse Geography
Kye   Gcse GeographyKye   Gcse Geography
Kye Gcse GeographyIntrist
 
Youth Camp - I Scream Sunday
Youth Camp - I Scream SundayYouth Camp - I Scream Sunday
Youth Camp - I Scream SundayKen Sapp
 
Can Game-Based Learning Improve Learning Impact?
Can Game-Based Learning Improve Learning Impact?Can Game-Based Learning Improve Learning Impact?
Can Game-Based Learning Improve Learning Impact?Human Capital Media
 
Comic Book
Comic BookComic Book
Comic BookThomasdl
 
Ed tech 532 final
Ed tech 532 finalEd tech 532 final
Ed tech 532 finallaurensav1
 
Games for primary school education
Games for primary school educationGames for primary school education
Games for primary school educationMaritza Heuvel
 

What's hot (17)

Using Games in the Classroom
Using Games in the ClassroomUsing Games in the Classroom
Using Games in the Classroom
 
Speech slideshow Jane McGonigal
Speech slideshow Jane McGonigalSpeech slideshow Jane McGonigal
Speech slideshow Jane McGonigal
 
SAGA (Story and Game Academy)
SAGA (Story and Game Academy)SAGA (Story and Game Academy)
SAGA (Story and Game Academy)
 
Introduction to Instructional games
Introduction to Instructional games Introduction to Instructional games
Introduction to Instructional games
 
Final Presentation on Gamification
Final Presentation on GamificationFinal Presentation on Gamification
Final Presentation on Gamification
 
Harnessing the power of educational games using web2.0 social bookmarking
Harnessing the power of educational games using web2.0 social bookmarkingHarnessing the power of educational games using web2.0 social bookmarking
Harnessing the power of educational games using web2.0 social bookmarking
 
Games and Education
Games and EducationGames and Education
Games and Education
 
Classroom Game Master
Classroom Game MasterClassroom Game Master
Classroom Game Master
 
Advantages and disadvantages of using games for learning
Advantages and disadvantages of using games for learningAdvantages and disadvantages of using games for learning
Advantages and disadvantages of using games for learning
 
Games for learning & Role Play Scenarios
Games for learning & Role Play ScenariosGames for learning & Role Play Scenarios
Games for learning & Role Play Scenarios
 
Early childhood education games
Early childhood education gamesEarly childhood education games
Early childhood education games
 
Kye Gcse Geography
Kye   Gcse GeographyKye   Gcse Geography
Kye Gcse Geography
 
Youth Camp - I Scream Sunday
Youth Camp - I Scream SundayYouth Camp - I Scream Sunday
Youth Camp - I Scream Sunday
 
Can Game-Based Learning Improve Learning Impact?
Can Game-Based Learning Improve Learning Impact?Can Game-Based Learning Improve Learning Impact?
Can Game-Based Learning Improve Learning Impact?
 
Comic Book
Comic BookComic Book
Comic Book
 
Ed tech 532 final
Ed tech 532 finalEd tech 532 final
Ed tech 532 final
 
Games for primary school education
Games for primary school educationGames for primary school education
Games for primary school education
 

Similar to Game based learning

Module 3 Application Game Based Learning
Module 3 Application Game Based LearningModule 3 Application Game Based Learning
Module 3 Application Game Based LearningErin Bennett
 
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab GamesTamas Makany
 
English Computer Games
English Computer GamesEnglish Computer Games
English Computer GamesChristyBusch
 
Gamebasedlearning_screpanti_le
Gamebasedlearning_screpanti_leGamebasedlearning_screpanti_le
Gamebasedlearning_screpanti_leMarina Screpanti
 
D Yuan
D YuanD Yuan
D Yuanmk456
 
ULEARN13: Game Based Learning
ULEARN13: Game Based LearningULEARN13: Game Based Learning
ULEARN13: Game Based LearningStephen Knightly
 
Video Games and Learning in the Classroom
Video Games and Learning in the ClassroomVideo Games and Learning in the Classroom
Video Games and Learning in the ClassroomLucas Gillispie
 
Video gaming impect on Children
Video gaming impect on Children Video gaming impect on Children
Video gaming impect on Children Jay Mody
 
Games as learning_machines
Games as learning_machinesGames as learning_machines
Games as learning_machinesnell-sa
 
Dialnet learning bydesign-4544745
Dialnet learning bydesign-4544745Dialnet learning bydesign-4544745
Dialnet learning bydesign-4544745JesusGonzalezPrez
 
18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having funCITE
 
What is minecraft.
What is minecraft.What is minecraft.
What is minecraft.OKHARAN1
 
Carole Bagley - Elements of Effective Instructional Learning Game Design
Carole Bagley - Elements of Effective Instructional Learning Game DesignCarole Bagley - Elements of Effective Instructional Learning Game Design
Carole Bagley - Elements of Effective Instructional Learning Game DesignSeriousGamesAssoc
 
Etech • kairon s. gonzales
Etech • kairon s. gonzalesEtech • kairon s. gonzales
Etech • kairon s. gonzalesKairon2
 
All Work and No Play: A way to gamify tasks
All Work and No Play: A way to gamify tasksAll Work and No Play: A way to gamify tasks
All Work and No Play: A way to gamify tasksjhouchens99
 

Similar to Game based learning (20)

Module 3 Application Game Based Learning
Module 3 Application Game Based LearningModule 3 Application Game Based Learning
Module 3 Application Game Based Learning
 
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
 
Game Design Cycle
Game Design CycleGame Design Cycle
Game Design Cycle
 
English Computer Games
English Computer GamesEnglish Computer Games
English Computer Games
 
Games & learning
Games & learningGames & learning
Games & learning
 
Gamebasedlearning_screpanti_le
Gamebasedlearning_screpanti_leGamebasedlearning_screpanti_le
Gamebasedlearning_screpanti_le
 
D Yuan
D YuanD Yuan
D Yuan
 
Chelle
ChelleChelle
Chelle
 
ULEARN13: Game Based Learning
ULEARN13: Game Based LearningULEARN13: Game Based Learning
ULEARN13: Game Based Learning
 
Game Base learning method
Game Base learning methodGame Base learning method
Game Base learning method
 
Video Games and Learning in the Classroom
Video Games and Learning in the ClassroomVideo Games and Learning in the Classroom
Video Games and Learning in the Classroom
 
Video gaming impect on Children
Video gaming impect on Children Video gaming impect on Children
Video gaming impect on Children
 
Games as learning_machines
Games as learning_machinesGames as learning_machines
Games as learning_machines
 
Dialnet learning bydesign-4544745
Dialnet learning bydesign-4544745Dialnet learning bydesign-4544745
Dialnet learning bydesign-4544745
 
18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun18 digital game based learning - learning and teaching through having fun
18 digital game based learning - learning and teaching through having fun
 
Digital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having funDigital game based learning - learning and teaching through having fun
Digital game based learning - learning and teaching through having fun
 
What is minecraft.
What is minecraft.What is minecraft.
What is minecraft.
 
Carole Bagley - Elements of Effective Instructional Learning Game Design
Carole Bagley - Elements of Effective Instructional Learning Game DesignCarole Bagley - Elements of Effective Instructional Learning Game Design
Carole Bagley - Elements of Effective Instructional Learning Game Design
 
Etech • kairon s. gonzales
Etech • kairon s. gonzalesEtech • kairon s. gonzales
Etech • kairon s. gonzales
 
All Work and No Play: A way to gamify tasks
All Work and No Play: A way to gamify tasksAll Work and No Play: A way to gamify tasks
All Work and No Play: A way to gamify tasks
 

Game based learning

  • 2. The goal of game based learning is to offer information and skills through a game in order to keep the students entertained  Through this, students will retain information and have a better understanding of how it can be implemented in real life scenarios.
  • 3. Game based learning sounds simple and looks easy but it is hard to implement.  In order to progress with the game you must learn and imply your learning.  The student must have trial and error in order to feel a sense of accomplishment to encourage learning.
  • 4. The game should have “quests” and “bosses”.  The quests should be more focused on teaching one target and contain varied objectives.  The boss levels should be more difficult missions where the students have to use the information they learned in the quests in order to defeat the boss.
  • 5. Games that have been programmed for teaching purposes like flight simulators are called serious games and have already been implemented into today’s society.  There is also off-the-shelf games used for education like Civilization V for world history and World of Warcraft for English where although the games were not intended to be educational they have the ability to.
  • 6. The main problems with game based learning are:  Students may not be entertained with the games  It may take longer to teach with the games  It is hard to put information to a game.
  • 7. The solution to game based learning I would like to propose is to use a large social off-the- shelf game as the main game in class like World of Warcraft or minecraft while also using smaller games for tablets or smartphones like geocache, TurfWars, and Fleck.
  • 8. I believe this would work because while using only one game throughout the year to help teach, the game will start to lose its initial hype and begin to die off with the students, who will start thinking of it more like an assignment rather than a game.  If you put in other little games throughout the year then you can keep touching up on your main game and that way all of the games you use will have a hype to them making the students want to play.
  • 9. I would like to see my solution implemented with a game called Minecraft while using geocache and possibly other mini games.  The students will be expected to do assignments on the games as well as real life.  The students will need to have some sort of mobile device or tablet in order to use apps like geocache or TurfWars.
  • 10. Minecraft is a game where multiple people may get on one server at a time and create a world.  Minecraft also has the ability to create a world with quests and objectives making it extremely easy to modify the game around a lesson.  Geocache is an app where items, puzzles, or places may be hidden and plotted on a map with its location.  Geocaching could be used in many ways to get the students to learn by searching and thinking to find, acquire, and earn a geocache.
  • 11. Here is a general idea of what learning with minecraft looks like except it is on a second grade level  If second graders can use this game in order to help their education then anyone will be able to use this game for game based learning.