A high level presentation on the future of interface design that includes a quick look at the history, the current state, and what questions we should look at when thinking about the future.
This lecture is an introduction to Human-Computer Interaction and Usability. The lecture was given as a part of the “Accessible Web Design” summer course in Łódź in 2007 organized by BEST (Board of European Students of Technology).
Do’s and don’ts for a successful UX designSiva Prasadh G
The UX industry places an enormous emphasis on usability. User stories, site maps, wireframes, and usability testing get all the limelight—while visual design fades into obscurity.
In a future where digital services and physical products come together, it seems like the tech community is having the greatest influence on our world. In some ways, this is great, but we seem to have forgotten those designers with the talent for crafting physical forms that can fit into our hands, our homes and our lives.
For a future Internet of Things, the UX community needs to better engage Industrial Designers in what we do. This talk explored how we do that.
NB, this is a talk intended for a UX audience, and is meant to be a starter of an ongoing discussion between both UX and Industrial Design fields. If you want to be part of the discussion, please get in contact.
This lecture is an introduction to Human-Computer Interaction and Usability. The lecture was given as a part of the “Accessible Web Design” summer course in Łódź in 2007 organized by BEST (Board of European Students of Technology).
Do’s and don’ts for a successful UX designSiva Prasadh G
The UX industry places an enormous emphasis on usability. User stories, site maps, wireframes, and usability testing get all the limelight—while visual design fades into obscurity.
In a future where digital services and physical products come together, it seems like the tech community is having the greatest influence on our world. In some ways, this is great, but we seem to have forgotten those designers with the talent for crafting physical forms that can fit into our hands, our homes and our lives.
For a future Internet of Things, the UX community needs to better engage Industrial Designers in what we do. This talk explored how we do that.
NB, this is a talk intended for a UX audience, and is meant to be a starter of an ongoing discussion between both UX and Industrial Design fields. If you want to be part of the discussion, please get in contact.
A challenging review of the future of user interfaces, and a plea to better focus and shun the shiny:
– triangulate through experts
– observe emergent behaviour
– and track a range of trends.
Get out the echochamber and avoid the human centipede of digital rhetoric. Listen harder with your eyes and critique better with your mind.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
The Overview and basic guidance on User interface designing and User experience designing for designer and developers, The Difference in User Interface designing and User Experience Designing.
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
User Experience Design (UXD) Presentation Matt Artz
User experience design (UX, UXD, UED or XD) is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product. User experience design encompasses traditional human-computer interaction (HCI) design, and extends it by addressing all aspects of a product or service as perceived by users.
User experience design includes elements of interaction design, visual design, information architecture, user research, and other disciplines, and is concerned with all facts of the overall experience delivered to users. Following is a short analysis of its constituent parts.
User experience design incorporates most or all of the above disciplines to positively impact the overall experience a person has with a particular interactive system and its provider. User experience design most frequently defines a sequence of interactions between a user (individual person) and a system, virtual or physical, designed to meet or support user needs and goals, primarily, while also satisfying systems requirements and organizational objectives.
Typical outputs include:
- Persona (an archetypal user for whom the product or service is being designed)
- Wireframes (screen blueprints or storyboards)
- Prototypes (for interactive or in-the-mind simulation)
- Written specifications (describing the behavior or design), e.g. use cases
- Site audit (usability study of existing assets)
- User-Flow diagrams and navigation maps
- User stories or scenarios
- Sitemaps and content inventory
- High-fidelity visual mockups (precise visual layout and design of the expected product or interface)
The following details the responsibilities a user experience designer may have at each phase of a project:
At the beginning, when the project is more conceptual:
- Ethnographic research
- Surveying
- Customer feedback and testing
- Focus group administration
- Non-directed interview
- Contextual Interview
- Mental modeling
- Flow charts
- Mood boards
- Card sorting
- Competitive analysis
- Contextual Inquiry
While the project is underway:
- Wireframing
- Heuristic analysis
- Expert evaluation
- Pluralistic walkthrough
- Personas
- Scenario
- Prototypes
- System mapping
- Experience mapping
- User testing/usability testing
- After the project has launched:
User testing/usability testing
- A/B testing
- Additional wireframing as a result of test results and fine-tuning
Source: Wikipedia
Language is a system of words or signs that people use to express thoughts and feelings to each other. Design is a communication medium and a design language essentially conveys the philosophy that you follow and defines what you give importance to. A design language is created to create a consistency of experience across multiple products for a particular domain, products or brand.
In today’s world of digital design, design language plays a huge role for building consistent great product experiences across industries. In this talk you will learn about design, systems, design language, design philosophy along with some good insightful examples. Informatica, a world leader in data management software is in the phase of huge industry + business transformation and recently designed a new design language called Archipelago and you will learn about how we are trying to create impact across organization, users, customers and overall business.
A challenging review of the future of user interfaces, and a plea to better focus and shun the shiny:
– triangulate through experts
– observe emergent behaviour
– and track a range of trends.
Get out the echochamber and avoid the human centipede of digital rhetoric. Listen harder with your eyes and critique better with your mind.
UX design is not a step in the process, it's in everything we do. More than anything it is a project philosophy, not just a set of tools, methods and deliverables.
In this presentation we explain how you can differentiate through design, why user experience design matters as well as share our knowledge around all the activities that helps ensure a great UX/UI design.
Your guide to picking the right User Interface (UI) and creating the best User Experience (UX) in just a short amount of time. Learn how to quickly create mockups, landing pages, and build mock integrations that turn into large ideas.
Have more questions about UX/UI? Contact mvp@koombea.com for additional information or questions and we will get back to you shortly.
The Overview and basic guidance on User interface designing and User experience designing for designer and developers, The Difference in User Interface designing and User Experience Designing.
The terms UI and UX (design) are very often and
used as a single term by many people or designers.
The first thing we need to know straight is that UI
and UX are not the same.
Design is a rather broad and huge term. When
someone says “I’m a designer,” it is not that clear
what they actually do. There are a number of
different responsibilities term designer. There are
many aspects of design now a days.
User Experience Design (UXD) Presentation Matt Artz
User experience design (UX, UXD, UED or XD) is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product. User experience design encompasses traditional human-computer interaction (HCI) design, and extends it by addressing all aspects of a product or service as perceived by users.
User experience design includes elements of interaction design, visual design, information architecture, user research, and other disciplines, and is concerned with all facts of the overall experience delivered to users. Following is a short analysis of its constituent parts.
User experience design incorporates most or all of the above disciplines to positively impact the overall experience a person has with a particular interactive system and its provider. User experience design most frequently defines a sequence of interactions between a user (individual person) and a system, virtual or physical, designed to meet or support user needs and goals, primarily, while also satisfying systems requirements and organizational objectives.
Typical outputs include:
- Persona (an archetypal user for whom the product or service is being designed)
- Wireframes (screen blueprints or storyboards)
- Prototypes (for interactive or in-the-mind simulation)
- Written specifications (describing the behavior or design), e.g. use cases
- Site audit (usability study of existing assets)
- User-Flow diagrams and navigation maps
- User stories or scenarios
- Sitemaps and content inventory
- High-fidelity visual mockups (precise visual layout and design of the expected product or interface)
The following details the responsibilities a user experience designer may have at each phase of a project:
At the beginning, when the project is more conceptual:
- Ethnographic research
- Surveying
- Customer feedback and testing
- Focus group administration
- Non-directed interview
- Contextual Interview
- Mental modeling
- Flow charts
- Mood boards
- Card sorting
- Competitive analysis
- Contextual Inquiry
While the project is underway:
- Wireframing
- Heuristic analysis
- Expert evaluation
- Pluralistic walkthrough
- Personas
- Scenario
- Prototypes
- System mapping
- Experience mapping
- User testing/usability testing
- After the project has launched:
User testing/usability testing
- A/B testing
- Additional wireframing as a result of test results and fine-tuning
Source: Wikipedia
Language is a system of words or signs that people use to express thoughts and feelings to each other. Design is a communication medium and a design language essentially conveys the philosophy that you follow and defines what you give importance to. A design language is created to create a consistency of experience across multiple products for a particular domain, products or brand.
In today’s world of digital design, design language plays a huge role for building consistent great product experiences across industries. In this talk you will learn about design, systems, design language, design philosophy along with some good insightful examples. Informatica, a world leader in data management software is in the phase of huge industry + business transformation and recently designed a new design language called Archipelago and you will learn about how we are trying to create impact across organization, users, customers and overall business.
A UX designer is concerned with the entire process of acquiring and integrating a product, including aspects of branding, design, usability and function. It’s a story that begins before the device is even in the user’s hands.
A consistent UI leaves an overall impression on user’s psychology, aesthetics and taste. Human–computer interaction (HCI) is
the study of how humans interact with computer systems. Many disciplines contribute to HCI, including computer science, psychology,
ergonomics, engineering, and graphic design. HCI is a broad term that covers all aspects of the way in which people interact with computers.
In their daily lives, people are coming into contact with an increasing number of computer-based technologies. Some of these computer
systems, such as personal computers, we use directly. We come into contact with other systems less directly — for example, we have all seen
cashiers use laser scanners and digital cash registers when we shop. We have taken the same but in extensible line and made more solid
justified by linking with other scientific pillars and concluded some of the best holistic base work for future innovations. It is done by
inspecting various theories of Colour, Shape, Wave, Fonts, Design language and other miscellaneous theories in detail.
In this new era of technological advancement, where we just don’t touch screens to command apps but also talk to our devices to make things work. Though that’s very exciting, but these technologies are meaningless if they aren’t humanized to build trust and relation with the consumer. Some of the large innovative companies who have advanced in AI & Robotics have already started thinking like a digital humanist and believing that technology is truly effective only when it allows people to accomplish things they didn’t know they could. Hence designers working on emerging technology should have the ability to apply basic human psychology and design from a place of empathy and humility. This imposes new ways and standards to design human interactions. Here am talking about the new opportunities taking shapes for UX designers to get prepared and address the challenges in humanizing the user experience for the emerging technologies.
This was a presentation done for a basics of UI/UX for basecode.
For more informaton, you can reach out to me on
Aroyewun Babajide
aroyewunbabajide@gmail.com
https://twitter.com/damaroy
https://www.linkedin.com/in/aroyewunbabajide/
https://www.behance.net/damaroy
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
2. The User Interface (UI) is the dimension that lies
between humans and machines. It is the plane of
interaction between the operator and the device (or
software).
Alternatively put – the (UI) is the connection point
between your technical solution and the user – it is the
means by which you connect users to value.
The way that this has occurred has changed over time
as we shifted from a hardware focus to a mixture of
hardware and software.
We leapt from behind mechanical levers, into
pneumatic tubes and punch cards, to command line
interfaces, and landed in a sea of GUI.
The
point A User Interface connects users with the value
of your solution
3. Beyond the concept of UI itself there are two other important concepts to keep in mind when
designing technical solutions
User Interface Design
• User Interface Design is the intentional composition
of elements on a device in which a user interacts
with.
• The main considerations when designing for UI are
maximization of usability (the measurement of ease
and learnability of an interface) and user experience
(the user’s response to their interaction with the
interface).
• These concepts are important to keep in mind,
because machines are, in most cases (at present
anyway), made by people, for people.
Graphical User Interface
• A Graphical User Interface, or GUI, allows users to
interact with a computer through secondary
interactions, such as icons and input fields, as
opposed to learning command-line interfaces (CLIs),
which today we would call “coding”.
• This technology can be seen as a step change in the
history of human-machine interaction as it essentially
democratised access to computers.
• Whilst a GUI is still the dominant form of interaction
with computers this is changing – and those building
new technical solutions need to be aware of that.
Take
note
4. No matter how many features or how advanced and precise you want your solution to be
remember - bad UI can destroy lives
Please
no
5. Before you design - research what is out there, look at competitors, ‘Google it’, or do what I do
for almost everything, and go search ProductHunt (and sometimes Medium)
First
step
6. So
what?
The landscape
• Screens dominate our current approach to UI but
that is changing.
• ’Good’ companies are becoming more ‘design-led’
than ‘engineering-led’ and this applies in areas
outside of tech.
• On the precipice of an explosion in UI due to the
growth in platforms such as voice and AR/VR.
Tips for young players
• Good design is expected and there are a plethora of
tools to help you achieve this.
• There is a clear distinction between aesthetics and
good User Interface Design make sure you invest
your limited resources wisely.
• UI and UX are related but not the same. Each has a
special place in building great products.
As technology has advanced and many solutions have become commodity-like in nature there
has been a shift to highlight the importance of design
9. What’s
next? GUI democratised technology and shaped the direction of human-machine interaction for
decades – Voice User Interfaces can go further
What does tomorrow look like?
• Voice User Interfaces (VUI) are already here albeit in
primitive form.
• Human-machine interaction becoming ‘invisible’ due
to VUI and computer-brain interfaces but living on in
our minds.
• Will machine-machine interaction change in nature
to resemble human-machine interaction?
Why should you care?
• You need to consider if your technical solutions can
coexist with alternative UI concepts and multiple
points of interaction
• You need to think about how to design for user
interaction in a post GUI world.
• Understanding the possibilities of UI can unlock new
value propositions (consider VUI v GUI).