2. Domain Acronyms
User Interface (Graphical)
User Experience
User Experience Research
User Centred Design
Human Computer Interaction
Information Architecture
Interaction Design
1) UI or GUI
2) UX
3) UxR(UR)
4) UCD
5) HCI
6) IA
7) IxD
8) TLA
3. What hasn’t worked for you, or
hasn’t worked as well as you’d
have liked?
4. Usability
-
Usability is the ease of use and learnability of a
human-made object such as a tool or device.[1] In
software engineering, usability is the degree to which
a software can be used by specified consumers to
achieve quantified objectives with effectiveness,
efficiency, and satisfaction in a quantified context of
use...
Wikipedia
6. UX is about making things good;
it’s a process
Agile is characterised
by iteration
There are many illustrations of software
and service development the linear ones
are “waterfall”
8. ● Evolution of UX
● Terminology
● Why do we suffer poor design?
● Definition of usability
● Complexity and simplicity
● UX process and different methodologies
● And how odd it can be when complex things go
wrong
Recap
Editor's Notes
Hi I think many of you are thinking about job seeking.
Something I first did first around 1983, when making a phone call involved saving up 2p coins and walking to the telephone box up the road.I started out in construction then went onto mental health nursing, before coming here to do a Linguistics and philosophy degree.
From there I setup an ICT training project, made animations, and trained in UX around 2001.
Contracting in London, going perm with a publisher in 2014 before again contracting for Gov.uk.
It’s been interesting, and what I digital wasn’t much of a thing when I started out.
SO don’t be afraid to always keep an eye out for transferable skills and keep train, learning and updating your skills.
AND don’t worry if you find yourself in an unsuitable job,
take a deep breath, learn what you can and plan forward.
Of course before digital products and services were about.
Things were being made. The term “product design” was coined in the first decades of the twentieth century with the advent of manufacturing consumer goods.
Important work in interface design happened in the 70s at Xerox’s Palo Alto Research Centre, which always strikes me as ironic when I struggle with their photocopier
- am I alone?
How many are you familiar with?
OK
But if you work on something that people are expected to use and interact with, they’re all probably relevant
Especially user centred design https://en.wikipedia.org/wiki/User-centered_design
Ok any number of things for any number of reasons.
But it is really hard to make something work well for everyone, or even 80% of users
My goto UX/usability resource is the Nielsen Norman Group
https://www.nngroup.com/
This is the onboard navigation computer of the Apollo moon lander, and this is a smartphone.
Hands up how many of you have a smartphone?
It’s hard to be accurate, but your smartphone has about 100,000 times more raw processing (transistors/logic gates) than the onboard computer of the Apollo lander.
Which when the astronauts went up they took the instruction manual for.
Hands up who has a smartphone, hands down if you’ve ever referred to its instructions
Isn’t that something.
All the very many tasks and entertaining things you can do with your phone,
All the different ways of interacting with it swipe gestures, typing, voice commands
All the different types of feedback it gives screen & voice alerts, haptic
And ...% of you have never read the manual - phenomenal right?
Steve Jobs championed the user experience.
One more stand up vote how many of you trust your phone e.g. you use it for navigation or some biometric function.
...%
There are many versions and illustrations of project management,
But they basically fall into 2 kinds Waterfall” and Agile
Unlike Waterfall, Agile software development, it’s not a linear progression.
Agile Sprints constitute iterative loops after requirement gathering and before final User acceptance testing.
In my experience, projects tend to have aspects of both agile and waterfall
and even requirement gathering can be ongoing with evolving methodologies..
Different types of research are required at different times e.g. formative -> summative
Different methodologies are required as the project progresses.
e.g. off slide screen grab from Gov.uk
UR is different from academic research - it need be nimble, practical and impact upon the next sprint.
Which (user) research methodologies do you think might be useful for developing a digital product or service?