Extending human capabilities: Design for people, not around Brian McKenna
A commonly held perspective is that humans are the source of error in systems and thus, something to design around - often framing things in terms of cognitive biases or human error. The goal in these systems is to reduce human input, often to the point of eliminating them from the system altogether.
But there is another way to think about the human role - a positive perspective that considers and takes advantage of human capabilities. This sees the human operator as a valuable contributor that is essential for system success.
This presentation walks through some commonly held views on humans and presents an alternate perspective that puts humans in a better light. It also describes how this perspective impacts how we design systems so that we can help reduce the blind spots that are created when we try to take people out of a system.
Extending human capabilities: Design for people, not around Brian McKenna
A commonly held perspective is that humans are the source of error in systems and thus, something to design around - often framing things in terms of cognitive biases or human error. The goal in these systems is to reduce human input, often to the point of eliminating them from the system altogether.
But there is another way to think about the human role - a positive perspective that considers and takes advantage of human capabilities. This sees the human operator as a valuable contributor that is essential for system success.
This presentation walks through some commonly held views on humans and presents an alternate perspective that puts humans in a better light. It also describes how this perspective impacts how we design systems so that we can help reduce the blind spots that are created when we try to take people out of a system.
Micro reports and Situation Recognition at social machines workshopRamesh Jain
Micro-reports are the next generation after micro-blogs, such as Twitter. Micro-reports enable more efficient citizen reporting and help in situation recognition.
Adoption of an innovation, a change, a new technology is hard. There are some fundamental ways to support changes in systematic and sustainable ways to achieve transformation.
Visualisation - techniques, interaction dynamics, big dataJoris Klerkx
Module 3 - cursus Big Data - Visualisation - deel 2
Instituut voor Permanente Vorming
Various visualisation techniques
(adapted from Heer, J., Bostock, M., & Ogievetsjy, V. (2010, May). A Tour through the Visualization Zoo - A survey of powerful visualisation techniques, from the obvious to the obscure. ACM Graphics , 8 (5), https://queue.acm.org/detail.cfm?id=1805128 )
Various interaction techniques
(adapted from Heer, J., & Shneiderman, B. (2012, February). Interactive Dynamics for Visual Analysis. Magazine Queue - Microprocessors , 10 (2), p. 30. http://queue.acm.org/detail.cfm?id=2146416 )
Big data to big to visualize?
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...Jim "Brodie" Brazell
5th World: What's Next in Ed Tech, National School Boards Association, October 2006, by Jim Brazell. Where video games and robotics intersect with jobs and education.
Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee...Jim "Brodie" Brazell
“Serious Games—Beyond Games,” “The Age of Science Nonfiction” and “Convergence Technopolei,” Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006.
Imagining and Empowering: Rethinking and Retooling for the Digital Future(s)Gigi Johnson
Enjoy my keynote presentation slides from the Friends of the National Library of Medicine on "Post-Pandemic Libraries: The Upcoming Era of Change". My session, which started the day, was about "Imagining and Empowering: Rethinking and Retooling for the Digital Future(s)". Add'l info: linktr.ee/gigijohnson
Micro reports and Situation Recognition at social machines workshopRamesh Jain
Micro-reports are the next generation after micro-blogs, such as Twitter. Micro-reports enable more efficient citizen reporting and help in situation recognition.
Adoption of an innovation, a change, a new technology is hard. There are some fundamental ways to support changes in systematic and sustainable ways to achieve transformation.
Visualisation - techniques, interaction dynamics, big dataJoris Klerkx
Module 3 - cursus Big Data - Visualisation - deel 2
Instituut voor Permanente Vorming
Various visualisation techniques
(adapted from Heer, J., Bostock, M., & Ogievetsjy, V. (2010, May). A Tour through the Visualization Zoo - A survey of powerful visualisation techniques, from the obvious to the obscure. ACM Graphics , 8 (5), https://queue.acm.org/detail.cfm?id=1805128 )
Various interaction techniques
(adapted from Heer, J., & Shneiderman, B. (2012, February). Interactive Dynamics for Visual Analysis. Magazine Queue - Microprocessors , 10 (2), p. 30. http://queue.acm.org/detail.cfm?id=2146416 )
Big data to big to visualize?
2006, What's Next in Ed Tech: 5th World, National School Boards Association b...Jim "Brodie" Brazell
5th World: What's Next in Ed Tech, National School Boards Association, October 2006, by Jim Brazell. Where video games and robotics intersect with jobs and education.
Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee...Jim "Brodie" Brazell
“Serious Games—Beyond Games,” “The Age of Science Nonfiction” and “Convergence Technopolei,” Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006.
Imagining and Empowering: Rethinking and Retooling for the Digital Future(s)Gigi Johnson
Enjoy my keynote presentation slides from the Friends of the National Library of Medicine on "Post-Pandemic Libraries: The Upcoming Era of Change". My session, which started the day, was about "Imagining and Empowering: Rethinking and Retooling for the Digital Future(s)". Add'l info: linktr.ee/gigijohnson
O'Reilly Webinar - Cyborg Anthropology: A Short IntroductionAmber Case
Cyborg Anthropology is a way of understanding how we live as technosocially connected citizens in the modern era. Our cell phones, cars and laptops have turned us into cyborgs. What does it mean to extend the body into hyperspace? What are the implications to privacy, information and the formation of identity? Now that we have a second self, how do we protect it? This presentation will cover aspects of time and space compression, communication in the mobile era, evaporating interfaces and how to approach a rapidly changing information spaces.
Webinar Address: http://oreillynet.com/pub/e/1679
Similar to Future of games iste ven gsn calongne keynote (20)
Relay for Life of Second Life_a Nonprofit Commons Tour.pdfCynthia Calongne
We have raised over $5 million dollars in 20 years of fundraising to fight cancer in Second Life.
At the Nonprofit Commons on June 7th, I am hosting an armchair tour of the 24-hour Relay for Life of Second Life, which is June 8-9, 2024. The Relay event begins June 8th at 10:00 am Pacific and ends at Noon on June 9th. Go Relay!
AI for Nonprofits_Exploring the News_ Creative Use and ChallengesCynthia Calongne
AI for Nonprofits, a presentation by Dr. Cynthia Calongne for the Nonprofit Commons in Second Life. Features benefits, challenges, and AI news to illustrate ethical and safe use of AI for nonprofit organizations.
Lyr Lobo hosted the 2024 Nonprofit Commons tour of the Second Life Fantasy Faire's 20 regions and the Bard Queen's Quest. The slides feature images of LitFest and the Quest companion, Theo.
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Workshop and presentation by Dr. Cynthia Calongne, aka Lyr Lobo in the Metaverse for the 29th Annual TCC Hawaii Worldwide Online Conference. The session includes a demonstration of how to Hypergrid, surf the Metaverse of 3D virtual worlds, and find 3D content for educational use. The slides give a quick overview of the process and destinations. Have fun!
Presentation by Cynthia Calongne, aka Lyr Lobo, and Joyce Bettencourt, aka Rhiannon Chatnoir, for the AI & I Exhibition at the Museum of Contemporary Art at CDS. Topics featured AI Art, using GenAI for prompt engineering, resources from the Cengage Empowered Educator 2024 conference, and AI use cases and topic areas for future sessions.
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Joyce Bettencourt as Rhiannon Chatnoir and Dr. Cynthia Calongne as Lyr Lobo present the session highlights from the OpenSimulator Community Conference to the Nonprofit Commons on December 8, 2023. This Metaverse conference is Dec 9-10, 2023.
AI in Prompt Engineering by Dr Calongne at CTU.pdfCynthia Calongne
May 18, 2023 presentation on AI and Prompt Engineering by Dr. Cynthia Calongne for the CTU Doctoral Symposium. Links include the workshop handout and examples from AI art and generative AI tools.
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Presentation by Dr. Cynthia Calongne, aka Lyr Lobo for the Virtual Worlds MOOC 2023 and the Nonprofit Commons on how to surf the Metaverse and shop in OpenSimulator virtual worlds using OpenSimWorld.com. Features a tribute to OPENSIM Fest 2023.
Joyce Bettencourt, David Fliesen, and Cynthia Calongne present our second workshop on STEAMy AI for the Virtual World Massive Open Online Course 2023 and the Nonprofit Commons in Second Life.
The story continues with updated examples and information on how AI Art stimulates creativity to support STEM education in science, technology, engineering, and math.
We explore additional AI Art tools and examine a template for improving prompts via natural language processing (NLP).
A keynote address by Dr. Cynthia Calongne or the International Conference on Media in Education (iCoME) 2023 on August 16, 2023, which appears August 17, 2023 by invitation of the College of Education at Wenzhou University, China. Many thanks to the Organizing Committee, Bert Kimura, and Curtis HO at TCC at the University of Hawai'i at Manoa. The session illustrates the Metaverse, how we teach and learn, and the transformation for online and campus education.
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VWEC AI Expert Series presentation by Dr. Cynthia Calongne, aka Lyr Lobo, and Joyce Bettencourt, aka Rhiannon Chatnoir. Description: Join us at the Virtual Worlds Education Consortium in Second Life as we explore the use of AI in education and the Arts. This session features AI use in virtual worlds, teaching AI for ethical use, safety, explainable AI, and research, and prompt generation to create artifacts for sparking creativity and inspiration.
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The AI Art Exhibit by Lyr Lobo, aka Dr. Cynthia Calongne, blends William Gibson's The Peripheral with portals to a Secret Garden, a fairytale land, and in the style of Thomas Cole's Voyage of Life series. Designed in Midjourney, this AI Art is on exhibit in Second Life from May 24-June 30, 2023. It is in teleporter #4 within Art Blue's Genesis Tower.
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A Nonprofit Commons Tour of the Fantasy Faire 2023 in Second Life by Dr. Cynthia Calongne, aka Lyr Lobo. Features a video tour of the 22 regions and information on LitFest, the Literary Festival. Both the Fantasy Faire and LitFest benefit the American Cancer Society's Relay for Life of Second Life. Go Relay!
Presentation for the OpenSimulator Community Conference 2022 on December 11th with Dr. Andrew Stricker, Dr. Cynthia Calongne, Dr. Francisca Yonekura, Mrs. Betty Stricker, and our science fiction librarian, JJ Drinkwater.
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Presentation hosted by Dr. Cynthia Calongne, aka Lyr Lobo for the Virtual Worlds Education Consortium on Friday, November 11, 2022. Unlike other sessions, this one is a salute to some of our early pioneers and how they helped to shape the early work in teaching between worlds and across the Metaverse.
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A keynote address by Dr. Cynthia Calongne from Parker University in Dallas, Texas, USA for the Global Smart Education Conference on the Metaverse in Education. The conference is August 18-20, 2022.
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Closing Keynote for the eLearning Consortium of Colorado (eLCC) 2022 conference April 13-15, 2022 by Dr. Cynthia Calongne, aka, Lyr Lobo, faculty XR/VR champion at Parker University.
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Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
1. The Future of Games in Education
Dr. Cynthia Calongne, CCCS & Colorado Technical University
ISTE Games & Simulations – Virtual Environments Network
2. The Mars Expedition
Space Simulation
Dr. Cynthia Calongne, Lyr Lobo
Dr. Andrew Stricker, Air University
Mike McCrocklin, Air University
Jeanne Holm, NASA JPL
…studying deep space exploration using a context-rich
challenge scenario offered via an immersive 3D world
experience
Defense GameTech
Federal Virtual Worlds Challenge
$25,000 Grand Prize Winner in 2010
Huffman Prairie Red Lion Deep Space Explorer en route to Mars, image by C. Calongne (2010)
3.
4. TV Series Bar Karma
• Will Wright, a GameTech keynote speaker
– Game designer -- the Sims, SimCity and Spore
– The Black Ops team designed Bar Karma
• Myxen
Will Wright GameTech slides
http://www.slideshare.net/guesta79ddf9/orando2010-5
Will Wright video:
http://www.youtube.com/watch?v=fulyfB0c_CQ
Will Wright on Bar Karma, image by Current TV (2011)
5. What is in store for the future of educational games?
Process
Analyze the past – NMC Horizon Report
Dream about the future – Visioning Activity
Note the impact of the media – Gartner’s Hype Cycle
Reflect on the Forces (pro & con)
Nurture the Innovation
The goal is to move from invention to widespread adoption
Tactics for Forecasting
6. Mnemonic
• The forces are the words that end in -al
– Philosophical assumptions
– Cultural – a global culture, Social
– Legal issues and treaties
– Political – Governmental or Organizational requirements
– Technological challenges, technical concerns
– Ethical concerns, moral beliefs
– Financial considerations, Economical
– Organizational - Policy challenges
– Structural - Infrastructure needs
12. A Day Made of Glass 2 Extended
Corning. (2012). A Day Made of Glass 2: Unpacked. The Story Behind Corning’s Vision [Video].
https://www.youtube.com/watch?v=X-GXO_urMow
14. Games are a Subset of Play
Johann Huizinga wrote Homo Ludens on
Meaningful Play
Katie Salen & Eric Zimmerman featured it
in their book, The Rules of Play
Cover: & this images: Scenes from the Inspire Space Park in Second Life, image by C. Calongne (2014)
21. If you had all of the time, talent and
money in the world, what kinds of
innovative games would you create?
For education or entertainment?
22. Technology Forecasters
Evolution
Scientific Discovery
Inventions
Science Fiction
Futurology
Tech Forecasting
Think Tanks
Rand Corporation
Forecasters
Forecast International
Futurists
Einstein
Inventors
Jules Verne
H.G. Wells
Herman Kahn
Dr. Strangelove
www.rand.org/
www.forecastinternational.com/
From p. 160-166 The Fortune Sellers by W. Sherdan 22
23. 23
Rand
Corporation, 1948
The Hudson Institute, 1961
Think Tanks
Futurist, nuclear scientist,
and systems theorist
Predicted the rise of Japan
as a world power
24. Major Forecasting Techniques
Technique
Delphi method
Nominal group
Case study
S-Curve
Correlation analysis
Lead-user analysis
Analytic hierarchy
Systems dynamics
Cross-impact analysis
Relevance trees
Scenario writing
Description
Brainstorming
Delphi - leader
Analogous problems
Looking beyond trends
Past to future tech
Leading edge users
Forces influencing development
Dynamic relationships model
Interrelated future events
Goal trees & probability
Alternate future views
From p. 167 The Fortune Sellers by W. Sherdan
25. TopTenFuturistsfromthe 80’s
AlvinToffler – Future Shock & 1st Univ futuring course
Mikhail Gorbachev – last head of state in the USSR
Nelson Mandela – political activist - social change
Arthur C. Clarke – 2001: A Space Odyssey
Gene Roddenberry – StarTrek
Peter Drucker-America’s NextTwentyYears
John Naisbitt – Megatrends
David Suzuki – Inventing the Future, environmental
Marilyn Ferguson,Assoc of Humanistic Psychology
Hazel Henderson –The Politics of Money
26. ThoughtsAboutthe FutureI
"Any useful idea about the future should appear to be
ridiculous." (Jim Dator)
"A part of our future appears to be evolutionary and
unpredictable, and another part looks developmental
and predictable. Our challenge is to invent the first and
discover the second." (John Smart)
27. MacArthur Foundation
Assoc. of College Research Librarians
VWBPE 2014 Conference Video Hostage Rescue Game Simulation
Connect with the Community
Images by C. Calongne (2014)
28. New Media Consortium Symposium on the
Impact of Digital Media Oct. 2006
Blended Reality with the MacArthur Foundation
Lyr asked Eric Zimmerman & Katie Salen –
“Should we design MMORPGs for education?”
29. Games are a subset of Play
Johann Huizinga on meaningful play in Homo Ludens
Katie Salen & Eric Zimmerman in the Rules of Play
Oct 2006 New Media Consortium symposium on Digital
Media with the MacArthur Foundation in SL
Karl Kapp in a VWBPE 2016 keynote – pro-social behavior
Jane McGonigal in her 2013 ISTE Keynote
Constance Steinkuehler in her NMC Keynote
Should Educators Design Games?
30. Emerging Media
Is everything that touches
the Web
Web Software Development
Cloud Services
Web Design
Media Production
Media Consumption
Online Education
Constructivism
Mobile Computing
Semantic Web
Web Culture
Cultural ImplicationsDr. Cynthia Calongne
31. EM Trends for 2014
1. End of the Desktop – embrace mobile
2. Real Time Marketing
3. Big Data Marketing vs. People-based research
4. Small, digestible nuggets of information and videos
5. Wearable tech
6. Geo-location and historical data analysis
7. Pushback against regulations
8. Meetups and social sites sizzle
9. Crowdsourcing everything
10. Online video over banner ads
11. Publish or perish – online content publishing increases
12. Rise of the social boomer
http://www.cmo.com/content/cmo-com/home/slide-shows/slide_show_11_top_ma.html
http://www.cmo.com/content/cmo-com/home/articles/2013/12/12/digital_marketing_in_2014.html
http://www.bluefocusmarketing.com/2014/02/18/5-emerging-business-social-media-marketing-trends-for-2014/
33. The gamer’s mindset – the fact that they
are learning in a totally new way – means
they’ll treat the world as a place for creation,
not consumption. This is the true impact
videogames will have on our culture.
Will Wright, Wired
(Steinkuehler, 2010)
34. Collective problem solving
Digital literacy practices
Scientific habits of mind
Computational literacy
Reciprocal apprenticeship
Pop cosmopolitanism
(Steinkuehler, 2010)
37. is the talk productive?
social banter
8 %
uncodable
6 %
social knowledge
construction
86%
Question
Explanation A
[Discussion]
Explanation B
[Discussion]
(Steinkuehler, 2010)
38. scientific discursive practices
of 86% SKC
(Steinkuehler, 2010)
build on others’ ideas 37%
use of counterarguments 37%
use of data / evidence 28%
alternative explanations of data 12%
references outside resources 7%
42. system based reasoning,
understanding feedback
model-based reasoning,
model testing & prediction
58%
41%
mathematical modeling,
mathematical computation
11%
5 % 4 %
1 %
model based reasoning
(Steinkuehler, 2010)
43. The unforunate fact is that there is no shadow nuke... and no shadow nuke which
bennefits from reduced casting time. All oth
have a nuke which bennefits from reduced cas
er casters (including holy priests)
ting time: bane, improved fireball,
improved frostbolt, divine fury, improved wrath. I have put together my own
spreadsheet which goes into more detail and takes into account exactly what
happens to spells with regard to talents and gives a column at the end expressing
each spell's total scaling with r
your gear actually improves yo
espect to +dmg applied per second (i.e. how much
ur dps): http://geocities.com/[omitted].htm
If I got anything wrong feel free to email me at [omitted]@gmail.com but if you
read up at wowwiki.com and check out the coefficients used in the theorycraft
mod you'll find that I'm consistent with res pect to them.
You see there at the end - if you add flay and swp together you see that shadow is
at 31%, where fire mages are around 48%. I have done some preliminary
numbers for the expansion and shadow only improves to 35% as fire mages jump
way up to 60%. If flay were empowered to the point that it recieved 65% of
+dmg then shadow would be up around 45% dps scaling. That would be quite
respectible considering that a shadow priest can swp/flay for nearly 2 minutes
without interruption where
other classes would peter out in
a minute or less
except for their mana recovery abilities. Without empowered scaling shadow
priests will languish at under 50% of the endgame dps of mages and warlocks.
social knowledge construction
model based reasoning
references outside resources
model testing/prediction
(Steinkuehler, 2010)
44. Topology - studying
Agents, networks and layers
Dynamics – areas
Propagation, growth, grouping, order, allocation, mapping,
specialization, nesting
Paradigms and theories
Network theory, adaptive systems, chaos theory, cellular
automata, system dynamics, cybernetics
Games as tools for science & society by Will Wright
Wright, W. (2010). Games as tools for science and society. [slides & video]
http://www.slideshare.net/guesta79ddf9/orando2010-5
https://www.youtube.com/watch?v=fulyfB0c_CQ
46. What is in store for the future in 5-10 and 15 years?
Immersive VR Games with lightweight technology
Educational Game Design Engines
Educational MMORPGs
Rapid Visual & Storytelling Prototyping Tools
Enhanced Social Games, Gifts, and Social Gamification
Holographic Augmented Reality Games
Virtual to Real - Blended Reality Simulations
Student centric creation games – applied learning
Participatory design of games – players as designers
Near-Term Future of Edu Games
60. How does it work?
Learner-centric design
Fearless protovation
Mobbability
Open Source
Collaboration
Participatory design
Ancient Spaces http://ancient.arts.ubc.ca/
Participatory Design
61. Gartner Gamification & Mobile App Predictions
By 2015
50% of organizations that manage innovation
processes will gamify them –
Prediction date: April 12, 2011
By 2014
80% of the current gamified applications will fail
to meet business objectives due to poor design –
Prediction date: Nov 27, 2012
By 2018
Less than 0.01% of consumer mobile apps will be
considered a financial success by their developers –
Prediction date: Jan 13, 2014
62. Highlights from Will Wright, designer of the Sims,
SimCity & Spore
Games give us abstractions of our world to model behavior
We develop schemas that reinforce our mental models
Topologies (nouns)
Dynamics (verbs)
Paradigms (grammar) to study
Games as Tools for Science & Society
Will Wright’s (2010) Defense GameTech Keynote
79. Average gamer is 31 years old
29% under 18 years
32% 18-35 years
39% 36+ years
52% male; 48% female
55% male; 45% female in 2012
Female gamers 50+
Increased by 32% in 2013
Who is Playing? ESA (2014)
80. Average age 35 years
Of frequent game purchasers
50%male; 50% female
Female gamers 50+
Increased by 32% in 2013
Social games are most popular
Increase of 55% in 2013
Who Buys Video Games?
http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf
81. Images by Dr. Andy Stricker (2014), published by Calongne et al., 2014
84. Game Statistics from Jane McGonigal (2014)
• 1 billion gamers worldwide
• 300 million minutes a day spent playing
• 400,000 years daily
• 7+ billion hours a week of maximum engagement
• 99% males vs 94% females play one hour+ / day
• 92% of two-year-olds play games
85. Call of Duty Statistics
(McGonigal, 2014; Roscorla, 2013)
Call of Duty Black Ops II Launch
1 in 4 players called in sick
Call of Duty Modern Warfare 3
Played 170 hours a year per player
1 month of full-time work/year
Jane McGonigal CTU Keynote Address, April 17, 2014
86. Call of Duty Modern Warfare 2
http://www.wallpapersonly.net/view/call-of-duty-modern-warfare-2-1680x1050.html
87. Game Statistics on Engagement
81% of global workers are not engaged
Gallup 2013 (G2013)
Unengaged workers cost companies
$3.1 trillion/year worldwide (G2013)
The longer you stay in school, the less
engaged you become
Level of engagement
76% elementary engaged
61% middle school engaged
44% high school engaged
Jane McGonigal CTU Keynote Address, April 17, 2014
88. Games - Positive Emotions
1. Curiosity
2. Creativity
3. Contentment
4. Excitement
5. Relaxation
6. Surprise
7. Joy
8. Control
9. Arousal
10. Wonder
11. Triumph
12. Pride
13. Love
14. Flow
Calongne’s adaptation of Jane McGonigal’s research
89. Games – Negative Emotions
1. Boredom
2. Frustration
3. Discomfort
4. Despair
5. Apathy
6. Uncertainty
7. Annoyance
8. Fear
9. Anxiety
10. Worry
11. Anger
12. Rage
13. Aggression
14. Addiction
Calongne’s adaptation of Jane McGonigal’s research
90. Top Selling 20 Video Games of 2013
http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf
91. Top Selling 20 Video Games of 2015
http://essentialfacts.theesa.com/Essential-Facts-2016.pdf
93. Top Selling 20 Computer Games of 2013
http://www.theesa.com/facts/pdfs/esa_ef_2014.pdf
94. Top Selling 20 Computer Games of 2015
http://essentialfacts.theesa.com/Essential-Facts-2016.pdf2014.pdf
95. Games for Girls – Any Surprises?
http://gameswallpaperhd.com/2-games-for-girls-gamespot-icon-high-detail-social-iconset.html
96. Social Game Retention Problems
http://www.themarysue.com/social-video-games-churn/#geekosystem
“No, I Won’t Visit Your Farm: Around 85% of US Players Quit
Social Video Games After One Day” – Playnomics July-Sep 2012
Long-term retention is tied to early engagement
95% stop playing at the end of three months;
most left within 3 days
99. EM and Future Game Designs
Roleplay, Social Games and Simulations
Featuring Head-mounted displays and gestural interfaces
100. Games for the Future
• Alternate reality games
• Augmented reality
• Games for change
• Freeplay games
• Serious games
• Mobile games
• Reality games
• Social games
• Gamification
• Video games
• MMORPGs
• MMOGs
• MUVEs
• MUDs
102. Constructivism
Social Development Theory – Lev Vygotsky
1. Social interaction leads to social behavior, consciousness and
cognitive development
2. The More Knowledgeable Other
3. The Zone of Proximal Development (ZPD)
Learning occurs in the ZPD between performing a task under
guidance and doing it independently
http://www.learning-theories.com/constructivism.html
103. Process and Roles
Pedagogy – how classes are structured and taught
The memorization of basic facts and rules
Determined and directed by the teacher
Andragogy – adults learn through trial and error
Activity-based and applied learning
Determined by the teacher and directed by the learner
Heutagogy – the study of self-determined learning
Developing learning skills and knowledge creation
Determined and directed by the learner
http://www.learning-theories.com/vygotskys-social-learning-theory.html
http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
104. Games in Education
Constructivism
Applying concepts
Just in Time Teaching (JiTT)
Tools and Technologies
Ubiquitous
Display glass
Immersive Learning
Enhanced Augmented Reality
Games integrating with life
3D Educational Game Worlds
Holographic 3D Lab and Classroom Simulations
111. The Twilight Zone: The Changing of the Guard
The story of an educator who learns that his decades of teaching were inspirational, as demonstrated by the ghosts of his students
http://www.youtube.com/watch?v=MN5hkdcEHpA
113. Gamasutra – the Art & Business of Making Games
http://www.gamasutra.com/
International Game Developers Association IGDA.org
GameDev.net
Game Developer Conferences Vault – 20 years of content
http://www.gdcvault.com/
Game Developer Magazine Archives
http://www.gdcvault.com/gdmag
The Entertainment Software Association (TheESA.com)
Game Development Resources
114. For More Information
Gartner Research 2014 http://www.gartner.com/newsroom/id/2251015
Gartner Research 2015 http://www.gartner.com/newsroom/id/1629214
Gartner Research 2018 http://www.gartner.com/newsroom/id/2654115
Jane McGonigal (2010). : Gaming can make a better world. Ted Talks.
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world
McGonigal (2010). Reality is Broken. http://janemcgonigal.com/
Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on
Mars in Virtual Harmony. Gordon Research Conference 2011 on Scientific Visualization.
http://www.slideshare.net/lyrlobo/gordon-research-conference-2011
Stricker, A., Arenas, F., Scribner, T., Cook, T., Calongne, C. (2014). A summer experiment with MOOC design by
educators. EDUCAUSE ELI 2014.
http://www.educause.edu/events/eli-virtual-annual-meeting-2014/2014/summer-experiment-mooc-design-educators
Artificial Intelligence Resources:
Pandorabots – Chatbot Creation http://www.pandorabots.com/botmaster/en/home
Calongne, C. (2014). Games for change: What can we learn from video games, online games and simulations?
http://www.slideshare.net/lyrlobo/games-workshop-for-the-ctu-doctoral-symposium-by-calongne-2014
Mars Expedition Trailer: http://www.facebook.com/video/video.php?v=1399395902637
Mars Expedition Educational Video: http://www.facebook.com/video/video.php?v=1404251944035
Calongne Curriculum Vitae. http://bit.ly/ccalongne
115. Steinkuehler, C. (2010). MMOs, learning & the new pop cosmopolitanism. Keynote
address for The New Media Consortium Symposium on New Media & Learning,
March 23-25, 2010 [video].
http://www.youtube.com/watch?v=a0028zVcMqc
Steinkuehler, C. (2015). Cool Stuff for DML.
https://sites.google.com/site/coolstufffordml/constance-steinkuehler
Wright, W. (2010). Games as tools for science and society. Keynote address at
Defense GameTech 2010, Orlando, FL. [slides]
http://www.slideshare.net/guesta79ddf9/orando2010-5
Wright, W. (2010). Games as tools for science and society [video].
https://www.youtube.com/watch?v=fulyfB0c_CQ
References
116. References 2
Calongne, C. (2014). The view from Inspire Space Park in Second Life. [Image].
Calongne, C. (2010). Huffman Prairie Red Lion Deep Space Explorer en route to Mars. [Image].
Current TV. (2011). Will Wright on Bar Karma. [Image].
Gartner Research 2014 http://www.gartner.com/newsroom/id/2251015
Gartner Research 2015 http://www.gartner.com/newsroom/id/1629214
Gartner Research 2018 http://www.gartner.com/newsroom/id/2654115
Jane McGonigal (2010). : Gaming can make a better world. Ted Talks.
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world
McGonigal (2010). Reality is Broken. http://janemcgonigal.com/
Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on
Mars in Virtual Harmony. Gordon Research Conference 2011 on Scientific Visualization.
http://www.slideshare.net/lyrlobo/gordon-research-conference-2011
Stricker, A., Arenas, F., Scribner, T., Cook, T., Calongne, C. (2014). A summer experiment with MOOC design by
educators. EDUCAUSE ELI 2014.
http://www.educause.edu/events/eli-virtual-annual-meeting-2014/2014/summer-experiment-mooc-design-educators
Artificial Intelligence Resources:
Pandorabots – Chatbot Creation http://www.pandorabots.com/botmaster/en/home
117. References 3
Eberie, J. and Childress, M. (2004). Heutagogy: It Isn’t Your Mother’s
Pedagogy Any More, National Social Science Association.
http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
Rheingold, H. (2012). Net smart: how to thrive online. Cambridge: MIT Press.
Jane McGonigal – Institute for the Future, Alternate Reality Games,
SXSW2012 http://www.slideshare.net/avantgame/iftf-creating-alternate-
realities
U.S. Department of Energy http://genomics.energy.gov
Games-Based Learning MOOC Signup (2012). A Massive Online Open Course
based on the theory of connectivism. http://bit.ly/gamesmooc
118. Notes for the Videos
from Journey to the New Frontier II
[1] Cover and last slide photo from the film Metropolis by Fritz Lang 1927
[2] 3D Map of the World Wide Web http://www.vlib.us/web/worldwideweb3d.html
[3] Project Natal Innovation Journey http://www.youtube.com/watch?v=b3-Ejib0z3U
[4] A Day Made of Glass by Corning http://www.youtube.com/watch?v=cuxf6zBTO2g
[5] What does your dream library look like?
http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/
[6] Text 2.0 http://www.youtube.com/watch?v=8QocWsWd7fc
[7] Future of Screen Technology http://www.youtube.com/watch?v=g7_mOdi3O5E
[8] Microsoft Office Labs 2019 Vision http://www.youtube.com/watch?v=DQdGvfV4WnU
[9] Total Immersion Augmented Reality http://www.youtube.com/watch?v=SeUa_sj3Fzc
[10] Living with Robots http://www.youtube.com/watch?v=AF0WsvfG_nI
[11] White, W.A. http://thinkexist.com/quotation/i_am_not_afraid_of_tomorrow-
for_i_have_seen/15186.html
Journey to the New Frontier II – videos for this keynote address
https://docs.google.com/present/view?id=ddbdvh8h_116cxwfxjn2
119. Links
• Eight traits of the New Media Landscape – Henry Jenkins
– MacArthur Foundation white paper on participatory culture
• http://henryjenkins.org/2006/11/eight_traits_of_the_new_media.html
• http://farisyakob.typepad.com/blog/2006/11/eight_traits_of.html
• 10 Years of Emerging Media Infographic
• http://jwhiskeyman.wordpress.com/2013/01/14/10-years-of-emerging-media-infographic/
• Interesting blog on EM, marketing and UGC by kids
• http://brucealanmorgan.com/ (user-generated content)
• Emerging Media is a Misnomer. Just ask Shakespeare
– http://brucealanmorgan.com/2014/01/13/media-misnomer/
– The Conversation Prism - Brian Solis’ and JESS3’s Infographic
• Emerging Media Technologies and Job Opportunities, Presentation by Rod Sanchez
– http://www.nmfilm.com/Emerging_Media_Technologies.aspx
– http://www.nmfilm.com/uploads/files/Emerging%20Media%20-ED%20Summit-9-7-12.zip