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ICWL 2015
Designing and Developing Serious
Games for users with Intellectual
Disabilities
Complutense University of Madrid
Software Engineering and Artificial Intelligence Dpt.
Baltasar Fernández-Manjón balta@fdi.ucm.es @BaltaFM
Ana R. Cano Moreno anarcano@ucm.es
Álvaro J. García-Tejedor a.gtejedor@ceiec.es
ICWL 2015
ICWL 2015
The project: Target and Scope
Target
Create a methodology to simplify the creation of
effective Serious Games for people with Intellectual
disabilities
Scope
From the State of the Art to a Methodology
Development a Serious Game
Videogame (complete environment)
4 minigames (different skills: motor, affective,
communicative and cognitive)
Use of Learning Analytics to obtain feedback directly
from the videogame
ICWL 2015
Stages of the process
State of the
art
Game
Design &
Development
Testing and
Q&A
Methodology
and
Disclosure
1 2 3 4
ICWL 2015
1. State of the Art: General Overview
6 Databases consulted:
ASSIA,
BioMed
IngentaConnect
Science Direct
Web of Science
DB
DB
DB
Search Terms
Selection
criteria
3 Groups of Search Terms:
Videogames
Disabilities
Methodology
43studies out of
498
Classification
Cognitive
Skills (11)
Motor
Skills (6)
Affective
Learning (5)
Communicative
Learning (4)
Methodologies
(10)
Patterns and
Behaviours (7)
ICWL 2015
1. State of the Art: Classification Method
ICWL 2015
2. Game Design and Development
Evaluation of the users with experts
Psychologists
Social Workers
Associations (Down Syndrome and Autism)
List of Requirements
Adapted mechanics, dynamics and aesthetics
GDD (Game Design Document)
Development (Maya, Unity 3D)
ICWL 2015
2. Game Design and Development
Characterization of the user divided by
Psychological Areas
Psychological Area Examples of characteristics that impact in the GD
Biological • Ocular abnormalities, hearing impairment
Personality • Lack of initiative, persistence of behaviour
Attention
• Difficulty sustaining attention, especially for long periods of
time (from 2 min. to 40 min.)
Memory & Perception • Better visual perception than auditory retention
Cognitive • Difficulty managing several information at the same time
Language
• Difficulty to give verbal responses: hard to obtain feedback
directly from the users
Social & Behaviour • Low spontaneous social interaction
ICWL 2015
2. Game Design and Development
From the user characterization to the game
requirements:
Start Menu and Game Sessions
Levels
Texts and Dialogues
Interface
Mechanics & Dynamics
Others (Music and SFX, general accessibility, etc.)
ICWL 2015
2. Game Design and Development
Design applied in the videogame:
“Downtown. A subway Adventure”
(developed by Francisco de Vitoria
University, Madrid. Spain)
The videogame train users with Down Syndrome in
acquire the needed skills to move around the city
using the subway.
4 in-game minigames that train the user in short-
term memory, spatial vision and other skills.
ICWL 2015
GDD
Development
AB Testing
3. Testing and Q&A Cycle
Learning
Analytics
Live document
Changes based
on real-time
feedback
Maya
Unity 3D
Measuring the
effectiveness of the
Game Design
Groups divided by
Intellectual Disability
ICWL 2015
Standards? - Cognitive accessibility-W3C
http://www.w3.org/TR/coga-user-research/#down-syndrome
ICWL 2015
4. Expected results
Methodology specifically created for the
design and development of SG oriented to
users with Intellectual Disabilities
Lessons learned and post-mortem actions
based on:
First approach through experts
User experience
Learning indicators and measures
ICWL 2015
Our work in progress
ICWL 2015
Use of Learning Analytics to obtain
feedback directly from the videogame
Using interaction data for assessment
• Evaluating the game
• Discovering user problems
ICWL 2015
Thank you!
¿Questions?
Mail: balta@fdi.ucm.es
Twitter: @BaltaFM
GScholar: https://scholar.google.es/citations?user=eNJxjcwAAAAJ&hl=en&oi=ao
ResearchGate: www.researchgate.net/profile/Baltasar_Fernandez-Manjon
Slideshare: http://www.slideshare.net/BaltasarFernandezManjon
Ana R. Cano, Baltasar Fernández-Manjón and Álvaro J. García-Tejedor, Highlights in the Literature Available in Serious Games
for Intellectual Disabilities. Advances in Web-Based Learning – ICWL 2015. Volume 9412 LNCS, pp 95-108, 2015.

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Designing and developing serious games for users with intellectual disabilities ICWL 2015

  • 1. ICWL 2015 Designing and Developing Serious Games for users with Intellectual Disabilities Complutense University of Madrid Software Engineering and Artificial Intelligence Dpt. Baltasar Fernández-Manjón balta@fdi.ucm.es @BaltaFM Ana R. Cano Moreno anarcano@ucm.es Álvaro J. García-Tejedor a.gtejedor@ceiec.es ICWL 2015
  • 2. ICWL 2015 The project: Target and Scope Target Create a methodology to simplify the creation of effective Serious Games for people with Intellectual disabilities Scope From the State of the Art to a Methodology Development a Serious Game Videogame (complete environment) 4 minigames (different skills: motor, affective, communicative and cognitive) Use of Learning Analytics to obtain feedback directly from the videogame
  • 3. ICWL 2015 Stages of the process State of the art Game Design & Development Testing and Q&A Methodology and Disclosure 1 2 3 4
  • 4. ICWL 2015 1. State of the Art: General Overview 6 Databases consulted: ASSIA, BioMed IngentaConnect Science Direct Web of Science DB DB DB Search Terms Selection criteria 3 Groups of Search Terms: Videogames Disabilities Methodology 43studies out of 498 Classification Cognitive Skills (11) Motor Skills (6) Affective Learning (5) Communicative Learning (4) Methodologies (10) Patterns and Behaviours (7)
  • 5. ICWL 2015 1. State of the Art: Classification Method
  • 6. ICWL 2015 2. Game Design and Development Evaluation of the users with experts Psychologists Social Workers Associations (Down Syndrome and Autism) List of Requirements Adapted mechanics, dynamics and aesthetics GDD (Game Design Document) Development (Maya, Unity 3D)
  • 7. ICWL 2015 2. Game Design and Development Characterization of the user divided by Psychological Areas Psychological Area Examples of characteristics that impact in the GD Biological • Ocular abnormalities, hearing impairment Personality • Lack of initiative, persistence of behaviour Attention • Difficulty sustaining attention, especially for long periods of time (from 2 min. to 40 min.) Memory & Perception • Better visual perception than auditory retention Cognitive • Difficulty managing several information at the same time Language • Difficulty to give verbal responses: hard to obtain feedback directly from the users Social & Behaviour • Low spontaneous social interaction
  • 8. ICWL 2015 2. Game Design and Development From the user characterization to the game requirements: Start Menu and Game Sessions Levels Texts and Dialogues Interface Mechanics & Dynamics Others (Music and SFX, general accessibility, etc.)
  • 9. ICWL 2015 2. Game Design and Development Design applied in the videogame: “Downtown. A subway Adventure” (developed by Francisco de Vitoria University, Madrid. Spain) The videogame train users with Down Syndrome in acquire the needed skills to move around the city using the subway. 4 in-game minigames that train the user in short- term memory, spatial vision and other skills.
  • 10. ICWL 2015 GDD Development AB Testing 3. Testing and Q&A Cycle Learning Analytics Live document Changes based on real-time feedback Maya Unity 3D Measuring the effectiveness of the Game Design Groups divided by Intellectual Disability
  • 11. ICWL 2015 Standards? - Cognitive accessibility-W3C http://www.w3.org/TR/coga-user-research/#down-syndrome
  • 12. ICWL 2015 4. Expected results Methodology specifically created for the design and development of SG oriented to users with Intellectual Disabilities Lessons learned and post-mortem actions based on: First approach through experts User experience Learning indicators and measures
  • 13. ICWL 2015 Our work in progress
  • 14. ICWL 2015 Use of Learning Analytics to obtain feedback directly from the videogame Using interaction data for assessment • Evaluating the game • Discovering user problems
  • 15. ICWL 2015 Thank you! ¿Questions? Mail: balta@fdi.ucm.es Twitter: @BaltaFM GScholar: https://scholar.google.es/citations?user=eNJxjcwAAAAJ&hl=en&oi=ao ResearchGate: www.researchgate.net/profile/Baltasar_Fernandez-Manjon Slideshare: http://www.slideshare.net/BaltasarFernandezManjon Ana R. Cano, Baltasar Fernández-Manjón and Álvaro J. García-Tejedor, Highlights in the Literature Available in Serious Games for Intellectual Disabilities. Advances in Web-Based Learning – ICWL 2015. Volume 9412 LNCS, pp 95-108, 2015.