This document discusses using virtual simulation and animation to help design activity recognition systems. It allows testing different sensor positions virtually before collecting real sensory data. The system uses Unity 3D to simulate sensor data streams and test classifiers. This provides accuracy feedback to help evaluate different sensor placements. The virtual sensors and trained classifiers can then be applied to a real activity recognition system. Case studies show applications for daily activity, exercise, and motion recognition with customizable sensor positions. The virtual approach aims to improve the process of designing human activity recognition systems.