Presentation by Pieter van der Hijden (pvdh@sofos.nl) of Sofos Consultancy (www.sofos.nl) and Stichting RechtenOnline (www.rechtenonline.nl) at the 39th annual conference of the International Simulation and Gaming Association (ISAGA,, www.isaga.info); Kaunas, Lithuania, 2008.
My slides from the workshop I tutored at the MindTrek 2009 conference in Finland. The workshop showcases methods and findings that will be published in my forthcoming book on social games.
My slides from the workshop I tutored at the MindTrek 2009 conference in Finland. The workshop showcases methods and findings that will be published in my forthcoming book on social games.
Enabling Teachers in Higher Education to Develop their Own Simulations: The V...Pieter van der Hijden
Presentation by Pieter van der Hijden (pvdh@sofos.nl) of Sofos Consultancy (www.sofos.nl) and Stichting RechtenOnline (www.rechtenonline.nl) at Online Educa Berlin 2007; Berlin, Germany, 2007.
Game Design Course Development Panel at the Foundations of Digital Games Conference held on a Royal Caribbean cruise to Cozumel, Mexico. The panel speakers were Dr. Ken Hoganson, Dr. Cynthia Calongne, Dr. Mario Guimaraes (our mastermind) and Dr. Barbara Truman. Dr. Jing (Selena) He was unable to join us. Slides by Dr. Calongne from her games and simulation design classes with Dr. Andrew Stricker at Colorado Technical University.
Tcea 2014 Video Game Design for New TEKSMike Ploor
Presented by at TCEA 2014 conference. Details why video game design classes are important, simple software tools, integrated industry certifications and flipped classroom model.
Game Design as an Intro to Computer Science (Meaningful Play 2014)marksuter
Presented by Mark Suter at Michigan State University in November 2014 for the Meaningful Play Conference.
These are methods I use in my classroom to introduce computer science concepts, as well as some common syntax.
Fab Care and the Sustainable Development Goals (SDGs); Pieter van der HijdenPieter van der Hijden
Fab17 panel: "Working Group FabCare "; Jimbaran Hub, Bali, Indonesia, October 18th, 2022
The UN SDGs are a globally accepted reference framework for socio-economic issues including health and care, they set common goals for all countries for the year 2030 and they are provided with indicators and a system of monitoring to track progress.
We indicate the role health and care play within the SDGs and which fablabs have SDG profiles that show they are interested in this or want to contribute.
Based on current data on the state of “care” within various countries, we can see where the existing fablabs could have the most impact with regard to care. And which themes are preferable to tackle.
A Mind Shift in Mind Mapping; Pieter van der Hijden; Sofos Consultancy, Amste...Pieter van der Hijden
Mindmapping via a “hand tool” is great. With data becoming more and more important it is time to automate it. We developed a simple command language and interpreter (Corel/Mindmanager Macro) to do so.
For more than 20 years mindmapping has been my personal productivity booster. It helps to organize my thoughts, to play on different fields, to plan, to develop and to write. With data becoming more and more important, it is time for a next round.
Spending time with mindmapping software as part of a creative process, planning or writing is a pleasure. But spending time to visualize information is becoming more and more a load. It certainly is possible, but it takes often too much time and energy. As an example, look at the Figure 1. It is very simple in structure; it has a central topic, 13 main topics (picture only) and an additional main topic with some statistics.
Figure 1 - Simple mindmap, nevertheless a lot of work
In this example the creative part of the process to produce the map is rather limited. Maybe you need two minutes to set-up the main idea. But be honest, how many minutes will it take to produce the complete map? and even worse: this map is about UN Sustainable Development Goal #09. There are 17 such goals, so producing such a map for each of these goals will cost you 17 times that amount of time. All this time you can not spend to creative and more engaging processes!
Mindmapping software is like a Swiss Army Knife, a fantastic tool in all kinds of situations. However, this tool needs the hands of a human all the time. So there is an upper limit to the fun you can have with it. In complex applications (eg a map with 100 nodes, decorated with images, markers, hyperlinks etc.), using the tool is too laborious. In series production (eg a series of 17 maps), the repetition becomes boring.
We have to distinguish creative work from creating graphics. The latter should become more and more data driven and automated.
More Related Content
Similar to From learning design to game design and back; the Cyberdam example
Enabling Teachers in Higher Education to Develop their Own Simulations: The V...Pieter van der Hijden
Presentation by Pieter van der Hijden (pvdh@sofos.nl) of Sofos Consultancy (www.sofos.nl) and Stichting RechtenOnline (www.rechtenonline.nl) at Online Educa Berlin 2007; Berlin, Germany, 2007.
Game Design Course Development Panel at the Foundations of Digital Games Conference held on a Royal Caribbean cruise to Cozumel, Mexico. The panel speakers were Dr. Ken Hoganson, Dr. Cynthia Calongne, Dr. Mario Guimaraes (our mastermind) and Dr. Barbara Truman. Dr. Jing (Selena) He was unable to join us. Slides by Dr. Calongne from her games and simulation design classes with Dr. Andrew Stricker at Colorado Technical University.
Tcea 2014 Video Game Design for New TEKSMike Ploor
Presented by at TCEA 2014 conference. Details why video game design classes are important, simple software tools, integrated industry certifications and flipped classroom model.
Game Design as an Intro to Computer Science (Meaningful Play 2014)marksuter
Presented by Mark Suter at Michigan State University in November 2014 for the Meaningful Play Conference.
These are methods I use in my classroom to introduce computer science concepts, as well as some common syntax.
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Fab17 panel: "Working Group FabCare "; Jimbaran Hub, Bali, Indonesia, October 18th, 2022
The UN SDGs are a globally accepted reference framework for socio-economic issues including health and care, they set common goals for all countries for the year 2030 and they are provided with indicators and a system of monitoring to track progress.
We indicate the role health and care play within the SDGs and which fablabs have SDG profiles that show they are interested in this or want to contribute.
Based on current data on the state of “care” within various countries, we can see where the existing fablabs could have the most impact with regard to care. And which themes are preferable to tackle.
A Mind Shift in Mind Mapping; Pieter van der Hijden; Sofos Consultancy, Amste...Pieter van der Hijden
Mindmapping via a “hand tool” is great. With data becoming more and more important it is time to automate it. We developed a simple command language and interpreter (Corel/Mindmanager Macro) to do so.
For more than 20 years mindmapping has been my personal productivity booster. It helps to organize my thoughts, to play on different fields, to plan, to develop and to write. With data becoming more and more important, it is time for a next round.
Spending time with mindmapping software as part of a creative process, planning or writing is a pleasure. But spending time to visualize information is becoming more and more a load. It certainly is possible, but it takes often too much time and energy. As an example, look at the Figure 1. It is very simple in structure; it has a central topic, 13 main topics (picture only) and an additional main topic with some statistics.
Figure 1 - Simple mindmap, nevertheless a lot of work
In this example the creative part of the process to produce the map is rather limited. Maybe you need two minutes to set-up the main idea. But be honest, how many minutes will it take to produce the complete map? and even worse: this map is about UN Sustainable Development Goal #09. There are 17 such goals, so producing such a map for each of these goals will cost you 17 times that amount of time. All this time you can not spend to creative and more engaging processes!
Mindmapping software is like a Swiss Army Knife, a fantastic tool in all kinds of situations. However, this tool needs the hands of a human all the time. So there is an upper limit to the fun you can have with it. In complex applications (eg a map with 100 nodes, decorated with images, markers, hyperlinks etc.), using the tool is too laborious. In series production (eg a series of 17 maps), the repetition becomes boring.
We have to distinguish creative work from creating graphics. The latter should become more and more data driven and automated.
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Na een algemeen gedeelte waarin de opbouw van het M.I.T.-rapport over het wereldmodel 3 wordt besproken, wordt nader ingegaan op de verschillen tussen de versie van 7 april 1972 en die van 20 juli 1972 van het rapport. De global standard run volgens de juli versie wordt besproken.
Vervolgens wordt de aandacht beperkt tot de bevolkingssektor: Na een kwalitatieve beschrijving wordt gerapporteerd over een gericht gevoeligheidsonderzoek.
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From learning design to game design and back; the Cyberdam example
1. From learning design to game design and back; the Cyberdam example Stichting RechtenOnline Project Leren in een Virtuele Wereld Projectleiding: Diny Peters Pieter van der Hijden Projectpartners: E-Merge Hogeschool Rotterdam Hogeschool Utrecht Strathclyde University Glasgow TU-Delft Universiteit Leiden Thieme Meulenhoff IJsfontein Pieter van der Hijden MSc ( [email_address] ) Stichting RechtenOnline (Foundation Law Online) Sofos Consultancy, Amsterdam, The Netherlands Presentation at 39 th ISAGA Annual Conference, Kaunas, Lithuania, 7-11 July 2008
21. Welcome to Dharadam Dharadam was created during the 5th ISAGA Summer School in Delhi, India, 21-30 June 2008 by Aashish Bhardwaj (India), Vinod Dumblekar (India), Renata Furman (Poland), Monica Mor (India), Vladimir Solodov (Russian Federation), Joanna Woźniakiewicz (Poland) and team manager Pieter van der Hijden (The Netherlands). This work is licensed under a Creative Commons Attribution- Noncommercial -Share Alike 3.0 Unported License .
23. Definition phase Set boundaries and external requirements Define the game Explore the domain of possible games Identify basic learning opportunities Know the topic of the game Deep reading Know the gaming environment Cyberdam demo Assessment of available resources Offered/wanted exercise Design relevance Activity
25. Design phase 1/2 Exploring possible actions between roles Filling the communications matrix Identify relevant roles in the game Assessment of stakeholders (max. 7) Completing and reducing set of stakeholders Categorising stakeholders Diverging complexity Brainstorming on stakeholders Design relevance Activity
27. Design phase 2/2 Set the boundaries for the playground map Determine the magic circle Guard internal consistency All roles: cross check Global specification of activities from step to step Per role: plausible scenario to go from A to B Materials for briefing, individual targets Per role: initial state A and end state B Design relevance Activity
29. Realisation phase NA Make the playground map NA Per role – per step: write instructions NA Realise playground characters NA Recapitulate the design, resolve any issues Design relevance Activity