The document discusses Cyberdam, a virtual city used in higher education to facilitate role-based simulations where students engage in various roles like burgomaster or shopkeeper. It details how teachers can develop games and emphasizes the use of asynchronous and synchronous learning methods, while providing insights into the system's effectiveness and areas for improvement. A follow-up project, Cyberdam 2, aims to enhance the existing software and create new games, with ongoing collaborations among various educational institutions and organizations.