IGDA Education SIG  Game Design Workshop at DiGRA 2007-Tokyo September 28, 2007 Susan Gold Tracy Fullerton Magy Seif El-Nasr
Who are we and why are we here? Tracy Fullerton Assistant Professor  USC School of Cinematic Arts, Interactive Media Division Co-Director, Electronic Arts Game Innovation Lab tfullerton @cinema. usc . edu
Who are we and why are we here? Magy Seif El-Nasr Assistant Professor Simon Fraser University School of Interactive Arts  & Technology [email_address]
Who are we and why are we here? Susan Gold Academic Coordinator Garage Games  susang @ garagegames .com But ALSO Chair of IGDA Education SIG goldfile @ gmail .com
IGDA Education SIG One of many special interest groups from within Game Development * Alternate Reality Games (ARGs) * Artificial Intelligence * Casual Games * Education * Game Accessibility * Game Preservation * Human Resources * Indies * IP Rights * Mobile Game Development * Online Games * Production * Quality Assurance * Sex in Games * Students * Tools * Women in Game Development * Writing
Mission To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
Resources http://www.igda.org/education
Education Workshop  at GDC http://www.igda.org/education/workshop
Curriculum Knowledge Base http://www.igda.org/index.php/Curriculum_Knowledge_Base
 
2002-2003 Academic Summits are held at the annual Game Developers Conference 2003 the IGDA Curriculum Framework (version 2.3 beta) is published Adoption into curricula around the world
What is the framework? Core Topics Critical Game Studies - Criticism, Analysis & History  Game Design - Principles and Methodologies Game Programming - Aspects of CS + specific areas that address gaming Visual Design Audio Design Interactive Storytelling Game Production Business of Gaming
A Key Component:  Soft Skills Speaking & Communication  Writing Collaboration
Interdisciplinary Work  & Courses The ability to understand and work with a team of different disciplines Acknowledging and respecting those disciplines Communication Skills Breadth of Medium
Programs Overview Many different programs Based on different disciplines CS Design Film Sound & Music Architecture, etc.... Philosophies Experimental design focused Industry pipeline focused Research oriented Serious games

Digra07

  • 1.
    IGDA Education SIG Game Design Workshop at DiGRA 2007-Tokyo September 28, 2007 Susan Gold Tracy Fullerton Magy Seif El-Nasr
  • 2.
    Who are weand why are we here? Tracy Fullerton Assistant Professor USC School of Cinematic Arts, Interactive Media Division Co-Director, Electronic Arts Game Innovation Lab tfullerton @cinema. usc . edu
  • 3.
    Who are weand why are we here? Magy Seif El-Nasr Assistant Professor Simon Fraser University School of Interactive Arts & Technology [email_address]
  • 4.
    Who are weand why are we here? Susan Gold Academic Coordinator Garage Games susang @ garagegames .com But ALSO Chair of IGDA Education SIG goldfile @ gmail .com
  • 5.
    IGDA Education SIGOne of many special interest groups from within Game Development * Alternate Reality Games (ARGs) * Artificial Intelligence * Casual Games * Education * Game Accessibility * Game Preservation * Human Resources * Indies * IP Rights * Mobile Game Development * Online Games * Production * Quality Assurance * Sex in Games * Students * Tools * Women in Game Development * Writing
  • 6.
    Mission To createa community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
  • 7.
  • 8.
    Education Workshop at GDC http://www.igda.org/education/workshop
  • 9.
    Curriculum Knowledge Basehttp://www.igda.org/index.php/Curriculum_Knowledge_Base
  • 10.
  • 11.
    2002-2003 Academic Summitsare held at the annual Game Developers Conference 2003 the IGDA Curriculum Framework (version 2.3 beta) is published Adoption into curricula around the world
  • 12.
    What is theframework? Core Topics Critical Game Studies - Criticism, Analysis & History Game Design - Principles and Methodologies Game Programming - Aspects of CS + specific areas that address gaming Visual Design Audio Design Interactive Storytelling Game Production Business of Gaming
  • 13.
    A Key Component: Soft Skills Speaking & Communication Writing Collaboration
  • 14.
    Interdisciplinary Work & Courses The ability to understand and work with a team of different disciplines Acknowledging and respecting those disciplines Communication Skills Breadth of Medium
  • 15.
    Programs Overview Manydifferent programs Based on different disciplines CS Design Film Sound & Music Architecture, etc.... Philosophies Experimental design focused Industry pipeline focused Research oriented Serious games