Kieran Beal evaluated his production process for a short film project. He researched existing short films and drew inspiration from their use of color, mise-en-scene, camera work, and audio. Key films included "Emergence" and "Conflict." Beal also researched production techniques from YouTube tutorials. Planning included storyboarding, securing a filming location after initial options fell through, and acquiring props and costumes, though last-minute actor changes impacted the costume quality. While the shot list and location selection went well, Beal notes he could have included more details in the health and safety plan and contingency plan with more time spent on them. Time management suffered due to last-minute changes requiring rushing on the filming
Kieran Beal evaluated his production process for a short film project. He researched existing short films for inspiration regarding color, mise-en-scene, camera work and audio. Two films in particular influenced his use of dull colors and quick shots to set mood. Location planning faced setbacks when his initial locations fell through, requiring last minute changes. On the day of filming, his actors cancelled and costume quality suffered as a result of the lack of preparation. While his shot list and location selection were effective, Kieran believes he could have improved his health and safety planning, contingency planning and time management to avoid last minute pressures.
Kieran Beal evaluated his production process for a short film project. He conducted extensive research by analyzing existing short films to draw inspiration from their use of color, mise-en-scene, camera work, and audio. Key films he drew from included "Emergence" and "Conflict". He also researched his target audience and production techniques. Planning included storyboarding, securing a location, and preparing paperwork like shot lists and safety plans. Filming took place at the Lamb and Lion inn in York. He analyzed technical qualities like camera work and transitions compared to "Emergence" and aesthetic qualities like color grading. Areas for improvement included audio research, contingency planning, and managing time pressures.
The client, CityScreen cinema, was contacted by trial and error until an agreement was made. Extensive audience research was conducted including surveys and demographic analysis. A versatile shot list was created to produce both a trailer and shorter clips. The production occurred over 3 weeks, with challenges like equipment limitations. Post-production included editing, adding transitions and sound, with some requested changes. The final video is now complete pending any client feedback.
This document discusses the filmmaker's research and production process for their documentary project. Some key points:
- The filmmaker researched different documentary styles from films like "A Beautiful Struggle" and directors Lucy Walker and Asif Kapadia to inform their presentation.
- Challenges included technical issues during filming requiring rescheduling, and not finding enough relevant photos to accompany some interview segments.
- Successes included smoothly syncing audio during post-production using clapper boards, and receiving positive feedback that the story was told effectively while complementing it with music.
- Overall the intentions of telling the story well were met, though more graphics/images could have enriched it further. Clear roles
Andreas evaluated his production process for his film. Some strengths included researching the BBFC rating which helped him understand what content was allowed. Researching production techniques also helped him learn how to use different products in films. However, some weaknesses included difficulties with primary research not providing specific details about the target audience. He also struggled writing the proposal because he didn't fully research the target audience. Overall, if he had more time he would have done more filming, research on potential products to include, and started his reflection earlier.
Andreas Mina conducted research and evaluation for his film production process. He analyzed the strengths and weaknesses of his research. Some strengths included understanding the BBFC film ratings and learning about potential production techniques. However, he struggled with some aspects of primary research about his target audience. Overall, he engaged in planning like creating storyboards and visuals, but had some issues with equipment booking that caused delays. With more time, he could have filmed more shots and added more effects to his finished film.
Luke Headland is planning for potential problems on his upcoming film project. He identifies theoretical problems like weather issues, low light filming hazards, and transportation challenges. Practical problems include equipment malfunctions, food/water damage risks, and potential file corruption. For solutions, Luke plans backup filming days and lighting, safe filming locations, providing transportation and food, and testing equipment beforehand. He also aims to prevent food/equipment accidents and back up files to avoid data loss issues.
Luke Headland is planning for potential problems on his upcoming film project. He identifies theoretical problems like weather issues, low light filming hazards, and transportation challenges. Practical problems include equipment malfunctions, food/water damage risks, and potential file corruption. For solutions, Luke plans backup filming days and lighting, safe filming locations, providing transportation and food, and testing equipment beforehand. He also aims to prevent food/equipment accidents and back up files to avoid data loss issues.
Kieran Beal evaluated his production process for a short film project. He researched existing short films for inspiration regarding color, mise-en-scene, camera work and audio. Two films in particular influenced his use of dull colors and quick shots to set mood. Location planning faced setbacks when his initial locations fell through, requiring last minute changes. On the day of filming, his actors cancelled and costume quality suffered as a result of the lack of preparation. While his shot list and location selection were effective, Kieran believes he could have improved his health and safety planning, contingency planning and time management to avoid last minute pressures.
Kieran Beal evaluated his production process for a short film project. He conducted extensive research by analyzing existing short films to draw inspiration from their use of color, mise-en-scene, camera work, and audio. Key films he drew from included "Emergence" and "Conflict". He also researched his target audience and production techniques. Planning included storyboarding, securing a location, and preparing paperwork like shot lists and safety plans. Filming took place at the Lamb and Lion inn in York. He analyzed technical qualities like camera work and transitions compared to "Emergence" and aesthetic qualities like color grading. Areas for improvement included audio research, contingency planning, and managing time pressures.
The client, CityScreen cinema, was contacted by trial and error until an agreement was made. Extensive audience research was conducted including surveys and demographic analysis. A versatile shot list was created to produce both a trailer and shorter clips. The production occurred over 3 weeks, with challenges like equipment limitations. Post-production included editing, adding transitions and sound, with some requested changes. The final video is now complete pending any client feedback.
This document discusses the filmmaker's research and production process for their documentary project. Some key points:
- The filmmaker researched different documentary styles from films like "A Beautiful Struggle" and directors Lucy Walker and Asif Kapadia to inform their presentation.
- Challenges included technical issues during filming requiring rescheduling, and not finding enough relevant photos to accompany some interview segments.
- Successes included smoothly syncing audio during post-production using clapper boards, and receiving positive feedback that the story was told effectively while complementing it with music.
- Overall the intentions of telling the story well were met, though more graphics/images could have enriched it further. Clear roles
Andreas evaluated his production process for his film. Some strengths included researching the BBFC rating which helped him understand what content was allowed. Researching production techniques also helped him learn how to use different products in films. However, some weaknesses included difficulties with primary research not providing specific details about the target audience. He also struggled writing the proposal because he didn't fully research the target audience. Overall, if he had more time he would have done more filming, research on potential products to include, and started his reflection earlier.
Andreas Mina conducted research and evaluation for his film production process. He analyzed the strengths and weaknesses of his research. Some strengths included understanding the BBFC film ratings and learning about potential production techniques. However, he struggled with some aspects of primary research about his target audience. Overall, he engaged in planning like creating storyboards and visuals, but had some issues with equipment booking that caused delays. With more time, he could have filmed more shots and added more effects to his finished film.
Luke Headland is planning for potential problems on his upcoming film project. He identifies theoretical problems like weather issues, low light filming hazards, and transportation challenges. Practical problems include equipment malfunctions, food/water damage risks, and potential file corruption. For solutions, Luke plans backup filming days and lighting, safe filming locations, providing transportation and food, and testing equipment beforehand. He also aims to prevent food/equipment accidents and back up files to avoid data loss issues.
Luke Headland is planning for potential problems on his upcoming film project. He identifies theoretical problems like weather issues, low light filming hazards, and transportation challenges. Practical problems include equipment malfunctions, food/water damage risks, and potential file corruption. For solutions, Luke plans backup filming days and lighting, safe filming locations, providing transportation and food, and testing equipment beforehand. He also aims to prevent food/equipment accidents and back up files to avoid data loss issues.
The document discusses the evaluation of a short film production process. It summarizes the primary and secondary research conducted, noting strengths and areas for improvement. Planning was largely successful with a shot list, schedule, and call sheet, though kit booking caused issues. Time management was good with pre-production completed early, allowing for efficient filming and editing. Technical camerawork was limited but effective in following characters and showing lines of sight. More diverse shots and extended music selection could have strengthened the film.
The student learned several important lessons from their preliminary task to the full product:
1) They learned to do more detailed research and planning such as creating storyboards and researching characters before filming.
2) Creating an animatic storyboard helped them plan shots, see if the story flowed well, and draw people into the film.
3) Researching titles sequences helped them incorporate titles effectively without drawing attention away from the scene.
4) Conducting audience research helped them understand what elements to include, such as a plot twist, to engage viewers.
Tommy Lister conducted research and evaluated his short film project. He used a survey of his classmates for primary research on film preferences of his target 16-19 year old audience. As secondary research, he analyzed a similar film on YouGov to identify its target audience. Based on his research, he clarified his target was teenagers interested in action and adventure genres. While story development was a strength, he struggled with visual planning. Peer feedback noted unclear storyline and confusing ending, though sound effects and music were enjoyed.
The document provides an evaluation of the production process for a student film. It discusses the student's research process, including weaknesses such as not reviewing enough similar films. The planning process is described as useful, though the documents could have been better organized. Editing went smoothly due to thorough planning. Peer feedback praised the found footage style, music, and intense ending, but noted the film's plot was confusing due to a lack of explanation.
Kieran Beal reflects on the production process of their film. They drew inspiration from TV shows and video games to develop the concept. Large ambitions were tempered with realistic limitations. Mood boards were created but not heavily referred to. A Guy Fawkes mask was chosen for the antagonist to represent fear and the unknown. Filming locations changed due to renovations. Equipment issues like a missing steady cam led to shaky shots. Editing in Premiere Pro and After Effects had challenges like a lack of continuity and air rippling around a clone effect. Audio editing was limited by royalty-free options. Actors were difficult to schedule and the shoot day was physically taxing without breaks. Equipment booking delays impacted the
This document provides context for a student's contextual research project surrounding Grayson Perry and his early life and work.
The student looked at background information on Perry through quotes, reviews, and articles. Images of favorite works were included for inspiration. A mind map was used to brainstorm ideas, with transvestism and Thatcher's Britain recurring themes.
The student found clips from a Perry documentary discussing gender and identity helpful. A meeting was held to narrow the project focus, deciding to use Claire as a Soldier as a focal piece and link it to themes of masculinity in the 1980s.
Research was refocused on how Claire might be different 40 years later. Tutorials on documentary filming techniques were reviewed
1. The document is a proposal for a short fantasy film project by a student named Harry Allinson.
2. The proposed film will follow a man on the run who discovers a mystical plant that transports him back in time, allowing him to change past events and clear his name of false charges.
3. The student plans to evaluate the project through ongoing journaling of the production process, a final evaluation presentation, and consideration of limitations from COVID-19 restrictions. The goal is to improve filmmaking skills around shooting techniques.
This document provides an evaluation of Joseph Haley's production process for a fantasy film and radio project. It summarizes the strengths and weaknesses of his research, planning, time management, and the technical and aesthetic qualities of his finished products. The research focused heavily on films and provided useful insights, but lacked research on the planned radio component. Planning was detailed but scripts took longer than expected. Tight timelines meant radio production was delayed and only two deliverables were completed instead of three. Technical qualities mirrored Game of Thrones in some ways but were limited by budget. Aesthetic qualities were generally strong but some shots were unfocused and editing was choppy in places due to acting challenges.
Josh evaluated his production process and short film. Some strengths included gathering varied survey responses to understand media consumption and adapting the film based on feedback that preferred thrillers over horror. Planning went well and allowed for reshoots when needed. Weaknesses included an early survey that focused too broadly instead of the film. Color grading and flickering light effects turned out well technically. Audience appeal may come from building tension with a countdown clock and music. Peer feedback suggested improving readability of opening text messages and adding a flashing image warning.
The document discusses the filmmaker's production scheduling process. They filmed at two locations - an office and a house. They first discussed availability with cast and locations to plan filming days, then created a schedule in PowerPoint and printouts listing what would be filmed each day. One problem was an actor becoming unavailable, requiring rescheduling. They created call sheets for each shoot day detailing needed equipment, personnel, etc. Overall they were able to film all necessary shots on schedule despite some challenges.
The research summary provides 3 key things I learned from reviewing documentary videos about how to film interviews for my video on how lockdown has affected different people. I learned new ways to film interviews rather than just screen recordings. The research also gave me ideas for using background music and how to personally address the viewer to describe people's feelings about lockdown. I learned what types of questions to ask people being interviewed about their experiences during lockdown.
The document discusses what the author has learned from completing a preliminary task and a larger full product thriller opening task. The author summarizes that they have learned the importance of teamwork, communication, research, identifying camera shots, using genre conventions like cliffhangers, finding suitable soundtracks, and the value of feedback and self-evaluation. The author provides specific examples from their preliminary task and full thriller opening task to demonstrate how their skills and understanding have progressed.
1) In their preliminary task, the author did not do enough research and planning before filming. For their final product, they conducted extensive research including storyboards, character research, and audience surveys.
2) Through detailed analysis of sample opening sequences and research, the author learned techniques for engaging audiences and incorporated elements like flashbacks into their own opening.
3) The author gained experience planning shoots, problem-solving issues like actor availability, and making quick creative decisions during filming.
Kieran Beal reflects on the production process of his film. He drew inspiration from shows like Black Mirror and games like We Happy Few to develop the concept. Large initial ambitions were scaled back based on available resources. A Guy Fawkes mask was chosen for the antagonist to represent mystery and fear. Shooting locations changed due to renovations, with the Lamb and Lion Inn in York ultimately used. Edits in Premiere Pro included digital effects, though cloning in After Effects proved challenging. Issues with continuity, sound quality, and jarring cuts occurred. Finding actors within the production schedule was difficult, and equipment problems like a non-functional shoulder mount impacted shots. Physical challenges for actors during the chase scene and ensuring regular breaks
Kieran Beal reflects on the production process of his film. He drew inspiration from shows like Black Mirror and Sherlock Holmes as well as the video game We Happy Few. His antagonist used a Guy Fawkes mask to represent an unknown sinister entity. Some of the stylistic choices like the mask and poster were effective but continuity errors occurred. Filming began at the Lamb and Lion Inn in York but door issues caused interruptions. Many shots were shaky due to lack of a steady cam. Editing was done in Premiere Pro with some effects in After Effects. Finding actors, dealing with heat, and equipment issues posed challenges but the film was completed on schedule.
Kieran Beal reflects on the production process of his film. He drew inspiration from shows like Black Mirror and Sherlock Holmes as well as the video game We Happy Few. Initially, locations fell through but he was able to book filming at the Lamb and Lion Inn in York. Editing was done in Premiere Pro with some effects requiring After Effects. Sound quality and jarring edits are noted areas for improvement. Actors were difficult to schedule and equipment issues arose due to late booking, affecting shot quality and steadiness. With better planning of locations, equipment, and post-production effects, the film could be improved upon.
Kieran Beal reflects on the production process of their film. They drew inspiration from TV shows and video games to develop the concept. Locating a filming location proved difficult initially due to renovations but they were eventually able to book a location. During filming, a door closing interrupted a planned camera shot, and many shots ended up shaky due to not having access to a steady cam. Editing challenges included creating a cloning effect in After Effects and addressing discontinuities and generic sound effects. Finding actors within the filming schedule windows was difficult and hot weather during filming took a physical toll. Not having all intended equipment due to late booking also contributed to issues.
Kieran Beal reflects on the production process of his film. He drew inspiration from shows like Black Mirror and Sherlock Holmes as well as the video game We Happy Few. His initial plans had a large budget in mind but he scaled back to what was realistic. He chose to use a Guy Fawkes mask for the antagonist to represent something sinister and unknown. Some of his location and camera shots did not go as planned, such as having to pause a follow shot when a door closed on him. Editing involved using Premiere Pro and After Effects, though some effects did not work out as intended. Finding actors and scheduling equipment caused delays to his production schedule.
Ben Brown created a parody horror film project titled "How to Survive a Slasher Movie" for his college Final Major Project. He was initially attracted to the horror genre after watching many slasher films during quarantine in 2020. Through research on horror tropes, directors, and audiences, as well as 1980s-era public service announcements, Ben developed the idea to combine horror parody with a traditional PSA format. During production, Ben refined his ideas through improved planning, research, and incorporating feedback. While initially concerned it may be too difficult, Ben felt the completed project was a success due to its clear comedic horror-PSA concept and pragmatic approach to changes. He learned the importance of planning, research
Ben Brown created a parody horror film for his final major project that mocked horror film tropes. He was initially attracted to the slasher genre after watching many horror films during quarantine in 2020. Through research on horror films, public service announcements from the 1980s, and horror audiences, Brown developed the idea to combine horror and comedy by creating a public service announcement about surviving a slasher. During production, Brown improved his ideas by limiting scenes, focusing on editing, and being flexible. In the end, Brown felt the project was a success despite initial concerns, as he learned valuable lessons about planning, research, and constant improvement that helped create a high quality film.
Kieran Beal reflects on the production process of his film. He drew inspiration from shows like Black Mirror and Sherlock Holmes and the video game We Happy Few. Initially he created mood boards but found they were not very helpful. He chose to use a Guy Fawkes mask for the antagonist to represent fear of the unknown. Some shots in the film were shaky due to lack of a steady cam. Editing in Premiere Pro presented challenges like a lack of continuity between shots due to unusable footage. A cloning effect in After Effects did not turn out perfectly. Sound editing was also an issue, with some generic suspense music detracting rather than adding to the film. Overall it was a learning experience
Lucas evaluated his research process for his production, finding that exploring film techniques like mirror shots from other films helped develop his project's visual style. He organized his research and planning effectively to stay on schedule during the shoot. While peer feedback noted room for improving the acting performances, Lucas was mostly pleased with the technical and aesthetic qualities he achieved in his film.
The document discusses the evaluation of a short film production process. It summarizes the primary and secondary research conducted, noting strengths and areas for improvement. Planning was largely successful with a shot list, schedule, and call sheet, though kit booking caused issues. Time management was good with pre-production completed early, allowing for efficient filming and editing. Technical camerawork was limited but effective in following characters and showing lines of sight. More diverse shots and extended music selection could have strengthened the film.
The student learned several important lessons from their preliminary task to the full product:
1) They learned to do more detailed research and planning such as creating storyboards and researching characters before filming.
2) Creating an animatic storyboard helped them plan shots, see if the story flowed well, and draw people into the film.
3) Researching titles sequences helped them incorporate titles effectively without drawing attention away from the scene.
4) Conducting audience research helped them understand what elements to include, such as a plot twist, to engage viewers.
Tommy Lister conducted research and evaluated his short film project. He used a survey of his classmates for primary research on film preferences of his target 16-19 year old audience. As secondary research, he analyzed a similar film on YouGov to identify its target audience. Based on his research, he clarified his target was teenagers interested in action and adventure genres. While story development was a strength, he struggled with visual planning. Peer feedback noted unclear storyline and confusing ending, though sound effects and music were enjoyed.
The document provides an evaluation of the production process for a student film. It discusses the student's research process, including weaknesses such as not reviewing enough similar films. The planning process is described as useful, though the documents could have been better organized. Editing went smoothly due to thorough planning. Peer feedback praised the found footage style, music, and intense ending, but noted the film's plot was confusing due to a lack of explanation.
Kieran Beal reflects on the production process of their film. They drew inspiration from TV shows and video games to develop the concept. Large ambitions were tempered with realistic limitations. Mood boards were created but not heavily referred to. A Guy Fawkes mask was chosen for the antagonist to represent fear and the unknown. Filming locations changed due to renovations. Equipment issues like a missing steady cam led to shaky shots. Editing in Premiere Pro and After Effects had challenges like a lack of continuity and air rippling around a clone effect. Audio editing was limited by royalty-free options. Actors were difficult to schedule and the shoot day was physically taxing without breaks. Equipment booking delays impacted the
This document provides context for a student's contextual research project surrounding Grayson Perry and his early life and work.
The student looked at background information on Perry through quotes, reviews, and articles. Images of favorite works were included for inspiration. A mind map was used to brainstorm ideas, with transvestism and Thatcher's Britain recurring themes.
The student found clips from a Perry documentary discussing gender and identity helpful. A meeting was held to narrow the project focus, deciding to use Claire as a Soldier as a focal piece and link it to themes of masculinity in the 1980s.
Research was refocused on how Claire might be different 40 years later. Tutorials on documentary filming techniques were reviewed
1. The document is a proposal for a short fantasy film project by a student named Harry Allinson.
2. The proposed film will follow a man on the run who discovers a mystical plant that transports him back in time, allowing him to change past events and clear his name of false charges.
3. The student plans to evaluate the project through ongoing journaling of the production process, a final evaluation presentation, and consideration of limitations from COVID-19 restrictions. The goal is to improve filmmaking skills around shooting techniques.
This document provides an evaluation of Joseph Haley's production process for a fantasy film and radio project. It summarizes the strengths and weaknesses of his research, planning, time management, and the technical and aesthetic qualities of his finished products. The research focused heavily on films and provided useful insights, but lacked research on the planned radio component. Planning was detailed but scripts took longer than expected. Tight timelines meant radio production was delayed and only two deliverables were completed instead of three. Technical qualities mirrored Game of Thrones in some ways but were limited by budget. Aesthetic qualities were generally strong but some shots were unfocused and editing was choppy in places due to acting challenges.
Josh evaluated his production process and short film. Some strengths included gathering varied survey responses to understand media consumption and adapting the film based on feedback that preferred thrillers over horror. Planning went well and allowed for reshoots when needed. Weaknesses included an early survey that focused too broadly instead of the film. Color grading and flickering light effects turned out well technically. Audience appeal may come from building tension with a countdown clock and music. Peer feedback suggested improving readability of opening text messages and adding a flashing image warning.
The document discusses the filmmaker's production scheduling process. They filmed at two locations - an office and a house. They first discussed availability with cast and locations to plan filming days, then created a schedule in PowerPoint and printouts listing what would be filmed each day. One problem was an actor becoming unavailable, requiring rescheduling. They created call sheets for each shoot day detailing needed equipment, personnel, etc. Overall they were able to film all necessary shots on schedule despite some challenges.
The research summary provides 3 key things I learned from reviewing documentary videos about how to film interviews for my video on how lockdown has affected different people. I learned new ways to film interviews rather than just screen recordings. The research also gave me ideas for using background music and how to personally address the viewer to describe people's feelings about lockdown. I learned what types of questions to ask people being interviewed about their experiences during lockdown.
The document discusses what the author has learned from completing a preliminary task and a larger full product thriller opening task. The author summarizes that they have learned the importance of teamwork, communication, research, identifying camera shots, using genre conventions like cliffhangers, finding suitable soundtracks, and the value of feedback and self-evaluation. The author provides specific examples from their preliminary task and full thriller opening task to demonstrate how their skills and understanding have progressed.
1) In their preliminary task, the author did not do enough research and planning before filming. For their final product, they conducted extensive research including storyboards, character research, and audience surveys.
2) Through detailed analysis of sample opening sequences and research, the author learned techniques for engaging audiences and incorporated elements like flashbacks into their own opening.
3) The author gained experience planning shoots, problem-solving issues like actor availability, and making quick creative decisions during filming.
Kieran Beal reflects on the production process of his film. He drew inspiration from shows like Black Mirror and games like We Happy Few to develop the concept. Large initial ambitions were scaled back based on available resources. A Guy Fawkes mask was chosen for the antagonist to represent mystery and fear. Shooting locations changed due to renovations, with the Lamb and Lion Inn in York ultimately used. Edits in Premiere Pro included digital effects, though cloning in After Effects proved challenging. Issues with continuity, sound quality, and jarring cuts occurred. Finding actors within the production schedule was difficult, and equipment problems like a non-functional shoulder mount impacted shots. Physical challenges for actors during the chase scene and ensuring regular breaks
Kieran Beal reflects on the production process of his film. He drew inspiration from shows like Black Mirror and Sherlock Holmes as well as the video game We Happy Few. His antagonist used a Guy Fawkes mask to represent an unknown sinister entity. Some of the stylistic choices like the mask and poster were effective but continuity errors occurred. Filming began at the Lamb and Lion Inn in York but door issues caused interruptions. Many shots were shaky due to lack of a steady cam. Editing was done in Premiere Pro with some effects in After Effects. Finding actors, dealing with heat, and equipment issues posed challenges but the film was completed on schedule.
Kieran Beal reflects on the production process of his film. He drew inspiration from shows like Black Mirror and Sherlock Holmes as well as the video game We Happy Few. Initially, locations fell through but he was able to book filming at the Lamb and Lion Inn in York. Editing was done in Premiere Pro with some effects requiring After Effects. Sound quality and jarring edits are noted areas for improvement. Actors were difficult to schedule and equipment issues arose due to late booking, affecting shot quality and steadiness. With better planning of locations, equipment, and post-production effects, the film could be improved upon.
Kieran Beal reflects on the production process of their film. They drew inspiration from TV shows and video games to develop the concept. Locating a filming location proved difficult initially due to renovations but they were eventually able to book a location. During filming, a door closing interrupted a planned camera shot, and many shots ended up shaky due to not having access to a steady cam. Editing challenges included creating a cloning effect in After Effects and addressing discontinuities and generic sound effects. Finding actors within the filming schedule windows was difficult and hot weather during filming took a physical toll. Not having all intended equipment due to late booking also contributed to issues.
Kieran Beal reflects on the production process of his film. He drew inspiration from shows like Black Mirror and Sherlock Holmes as well as the video game We Happy Few. His initial plans had a large budget in mind but he scaled back to what was realistic. He chose to use a Guy Fawkes mask for the antagonist to represent something sinister and unknown. Some of his location and camera shots did not go as planned, such as having to pause a follow shot when a door closed on him. Editing involved using Premiere Pro and After Effects, though some effects did not work out as intended. Finding actors and scheduling equipment caused delays to his production schedule.
Ben Brown created a parody horror film project titled "How to Survive a Slasher Movie" for his college Final Major Project. He was initially attracted to the horror genre after watching many slasher films during quarantine in 2020. Through research on horror tropes, directors, and audiences, as well as 1980s-era public service announcements, Ben developed the idea to combine horror parody with a traditional PSA format. During production, Ben refined his ideas through improved planning, research, and incorporating feedback. While initially concerned it may be too difficult, Ben felt the completed project was a success due to its clear comedic horror-PSA concept and pragmatic approach to changes. He learned the importance of planning, research
Ben Brown created a parody horror film for his final major project that mocked horror film tropes. He was initially attracted to the slasher genre after watching many horror films during quarantine in 2020. Through research on horror films, public service announcements from the 1980s, and horror audiences, Brown developed the idea to combine horror and comedy by creating a public service announcement about surviving a slasher. During production, Brown improved his ideas by limiting scenes, focusing on editing, and being flexible. In the end, Brown felt the project was a success despite initial concerns, as he learned valuable lessons about planning, research, and constant improvement that helped create a high quality film.
Kieran Beal reflects on the production process of his film. He drew inspiration from shows like Black Mirror and Sherlock Holmes and the video game We Happy Few. Initially he created mood boards but found they were not very helpful. He chose to use a Guy Fawkes mask for the antagonist to represent fear of the unknown. Some shots in the film were shaky due to lack of a steady cam. Editing in Premiere Pro presented challenges like a lack of continuity between shots due to unusable footage. A cloning effect in After Effects did not turn out perfectly. Sound editing was also an issue, with some generic suspense music detracting rather than adding to the film. Overall it was a learning experience
Lucas evaluated his research process for his production, finding that exploring film techniques like mirror shots from other films helped develop his project's visual style. He organized his research and planning effectively to stay on schedule during the shoot. While peer feedback noted room for improving the acting performances, Lucas was mostly pleased with the technical and aesthetic qualities he achieved in his film.
The document provides an evaluation of Harry T. Docwra's film project. It discusses the research conducted, including watching sitcoms like The Office and Faulty Towers. Surveys were also used to understand the target audience. Planning involved writing scripts and storyboards. Filming went well despite COVID restrictions. Post-production was done using iMovie on an iPad. Sound synchronization was used to address audio issues between scenes shot in open spaces. Managing the cast and crew was challenging at times. The project met the brief of a mockumentary-style sitcom exploring the filmmaker's skills.
The document contains an evaluation of the author's production process for a short horror film. It summarizes the research, planning, and peer feedback stages. For the research, the author notes that audience feedback helped with certain creative decisions. For the planning, storyboarding and scheduling helped structure the film. However, the production schedule was not fully followed due to timing issues. Peer feedback praised the sound design, tension building, and ending, but noted the story could be clearer with a longer runtime and some sound levels needed adjusting. The author agrees with most feedback and plans to focus more on shots and audio for future projects.
Kieran Beal evaluated their production process for a film project. Strengths included useful research on shots and experiments that provided practice. Weaknesses included failing to fully explain target audience parameters. Pre-production planning was thorough but the shot list was not fully followed due to location limitations. More time could have been spent on transitions and special effects. Peer feedback was received but not detailed.
Josh Bailey created a trailer, script, and poster for his final major project (FMP) in film production. He conducted research including analyzing existing works and surveying audiences. While his research provided some useful insights, he realized some questions could have been improved. His plans changed over time as he developed his crime thriller story concept. Peer feedback noted strengths like realistic dialogue but also areas for improvement such as improving audio/video quality for the trailer and adding more directional details to the script. Overall, the feedback helped Josh identify ways to make his works more appealing and professionally produced.
This document summarizes the process of creating a short film about the effects of technology on modern society. It includes research conducted through an interview and on the TV show Black Mirror. A proposal was written outlining the idea of a character becoming trapped in a virtual world. Pre-production took 2-3 days and included story development. Filming went smoothly except the camera work could have been improved with a tripod. Sound effects were added to edit the film together. Peer feedback noted they liked the hologram effect but some shots of the game ending could have been improved the message of time running out.
This week the student:
1) Filmed their short film on Saturday according to their plan with no issues.
2) Imported film clips into editing software and arranged them in the planned order, trimming clips and adding basic transitions.
3) Added a royalty-free music track and title card following tutorials.
The document provides an evaluation of Fraser Hardwick's production process for a film. It details the research conducted, including existing products, audiences, and analysis. Planning included writing a script, storyboarding, scheduling, and establishing the neo-noir style inspired by films like Sin City and Blade Runner. Technical aspects like the black and white aesthetic and website are discussed. Peer feedback praised the acting, costumes, and editing but noted the audio could be improved by balancing music and dialogue volumes and using fewer cuts.
This document provides a proposal for a short film project titled "Surprise". It includes sections on the audience, which is identified as 16-19 year old males who enjoy violent films. The concept involves a character who returns home to find someone in their window, grabs a bat to investigate, and ends up hitting an unconscious person at a surprise party. A schedule is provided that outlines tasks over 10 weeks, including research, experiments, pre-production planning, filming, editing, and evaluation. A bibliography lists 7 sources used for research, including surveys, interviews, and examples of similar films.
Connor Wiffen conducted research to inform the production of their short film. This included primary research through surveys to understand the target audience's preferences in genres and film concepts. Secondary research examined what types of films were suitable for this audience. The research helped determine the type of film to create. Connor reflected that finding more specific information on similar successful films could have improved their film. Planning included developing the story, storyboards, and production schedule. Connor felt providing more detail in planning could have improved the efficiency of filming. Overall, Connor worked diligently to the production timeline but reflected that more time would have allowed improvements like re-shooting scenes or adding original music.
The peer feedback provided positive feedback and areas for improvement. Positives included the realistic portrayal of knife crime issues, engaging storytelling, and achieving the target audience. Suggested improvements were to slow down the ending scene pacing, improve technical skills like filming and editing, and expand the story with additional scenes. The filmmaker agreed that the ending could have been improved but felt technical skills were sufficient given limitations.
Kieran Beal created multiple platforms to showcase their final project film including a dedicated website on Wix, a Facebook page, and coordinating a public screening at the Folk Hall in New Earswick. The Wix website was designed to give the film its own space separate from other projects and included pages about the filmmaking process. A Facebook page was also made to help spread awareness of the film to hundreds of potential viewers. Additionally, Kieran worked with classmates to rent out the Folk Hall for a premiere event, creating posters, securing a discount, and planning film schedules and promotions.
Kieran Beal created a website using Wix solely dedicated to their final project to give it more exposure. They also set up a Facebook page to share information and invite friends. Additionally, Kieran worked with their classmates to book a local community center called the Folk Hall in New Earswick to hold a public screening of their films. They created posters and used social media to advertise the event. The screening will provide experience promoting their work and an opportunity for feedback beyond just online platforms.
Kieran Beal reflects on choosing a documentary concept for their final project. They felt most comfortable with factual pieces and were passionate about video games. They decided to do a documentary addressing multiple topics related to video games like the debate around violence. Research went well with ample information, though audience research proved difficult to pin down. Contextual research focused mainly on other documentary filmmakers. Planning challenges included difficulty securing expert interviews but backup small business interviews were arranged. Narration went better than the previous documentary but still had some imperfections. Overall the research and planning provided a good foundation for the project while also highlighting areas that could be improved.
The document provides a reflection on the research process for a documentary film about psychological links in video games. Key points:
- Content research went well with ample information found through news articles and researchers. Audience research, specifically the psychographic, proved more difficult without a fictional story or clear target.
- Surveys were the primary research method but fewer responses were received than hoped. Additional opportunities to share the survey were missed.
- Three documentary films were researched for production techniques but more could have been studied. Contextual research was limited in scope.
- Interviews were planned but experts could not be secured, requiring backup interviews with local gaming businesses instead. Scripting and coordination between interviews and documentary needed improvement
Kieran Beal evaluates the research process for their documentary film project. They felt their content research went well with ample information on psychological links in videogames. Audience research proved more difficult, particularly determining the target age group and psychographic. A survey on Facebook yielded fewer responses than hoped. Contextual research focused primarily on other documentary filmmakers. Overall, the research provided useful information but could have been expanded in some areas like additional product research.
This document contains Kieran Beal's UCAS application information. It includes details of his GCSE grades, current diploma in creative media production and technology from York College where he achieved a Merit and plans to apply for film production or film and TV production degrees. His top choice is Northumbria University's film and TV production course which he rates a 10/10 suitability. It also includes draft sections of his personal statement that will require further details to be filled out. The document provides an overview of Kieran's academic qualifications and career interests in film production for his university applications.
The document provides production notes for a documentary project, including details about locations, interviews, equipment, and timeline. The majority of filming will take place in York, England, where the filmmaker plans to interview employees at two gaming stores. Due to difficulties securing interviews with mental health professionals, alternative plans are discussed. A small crew of three people will be involved, using standard camera and audio equipment provided by the college. A strict schedule is needed to complete interviews and editing by the deadline.
The document provides production notes for a documentary project, including details about locations, interviews, equipment, and timeline. The majority of filming will take place in York, England, with gameplay footage captured at the filmmaker's home. Several locations in York are identified for potential interviews, but most professionals declined or did not respond to requests. The project will have a small team of 3 people and utilize standard camera, audio, and editing equipment. Strict time management and call sheets will be needed to coordinate interviews and complete the project on schedule.
The document discusses the video game industry and debates around video games. It notes that the industry has surpassed the music and film industries in revenue. It outlines common arguments that video games can increase violent and criminal behavior in players or that they have no impact and should not be restricted. Researchers have found some links between violent games and aggression but no definitive links to long-term criminal behavior. Later, the document discusses how video games can positively impact players by satisfying basic psychological needs and releasing dopamine during gameplay in ways that could be addictive for some players, especially around loot boxes and microtransactions. Governments have started regulating some gaming mechanics that resemble gambling. Overall, the effects of video games remain debated with no consensus.
The document discusses arguments for and against how video games affect people's minds and behavior. It explores whether violent video games can increase aggressive behavior in players or lead to real-world violence. While some research has found links between violent game play and aggression, other studies have found no evidence that video games directly cause criminal behavior. The document also examines how video games can impact people psychologically, such as by stimulating the brain's reward system and potentially leading to addictive behaviors around in-game purchases like loot boxes. However, video games are also being used positively in some medical applications to help patients better manage their healthcare.
This filming location release form allows students from York College to film on the property for their creative media production program. It gives consent to reproduce, transmit, and exploit any footage filmed within the agreed upon time limit. Any equipment broken or lost by the student filmmakers will be their liability, except if damaged by a staff member of the property, who would be held accountable. The property owner signs to agree to these terms.
Playing action-oriented video games may increase general reaction times by improving hand-eye coordination. However, there is little evidence that video games alone cause violence; other environmental and social factors are usually involved. "Loot boxes" that resemble gambling can promote real-world gambling addictions in young, impressionable players and should be regulated. Some research also indicates video games may improve motivation, work ethic, and brain plasticity by encouraging learning and problem-solving. Memory and puzzle games seem to help prevent dementia by challenging the mind. Overall, in moderation and with parental guidance, certain video games may provide some cognitive benefits.
The document outlines several potential issues that could arise during the filmmaker's production and solutions to address them. It discusses running over schedule, tension between crew members, actors and interviewees being unable to attend, noise during interviews, equipment breaking, and a lack of professional interviewees. The solutions proposed include creating a production schedule, having backup interviewees and funding, checking transportation availability, creating a cohesive team, having backup actors, finding a quiet location, confirming interviews in advance, monitoring equipment use, and interviewing a psychology teacher.
The document discusses different approaches to creating a documentary script and conducting research. It states that the best approach is to conduct all interviews and research first before writing the script, but the author plans to write a rough draft script to guide initial interviews and then modify the script based on what is said. It also discusses researching different documentary styles from various popular directors like David Attenborough and Michael Moore, and planning to incorporate aspects of their approaches while focusing on facts from experts. The document ends by covering additional research on production techniques and inspiration from Attenborough's cinematic style of bringing viewers into the perspective of animals.
This document summarizes several experiments conducted for a film production project. It discusses experiments creating background soundtracks using royalty-free music remixed in Adobe Audition. It also covers experiments interviewing subjects, including camera angles and audio setup. Further experiments capturing videogame footage are summarized, noting challenges from system performance and bugs encountered. Issues refining the documentary script are also briefly outlined.
The document summarizes several studies that have investigated the cognitive and visual benefits of playing video games. It discusses research showing that action game players have improved contrast sensitivity, response times, probabilistic inference abilities, and memory in some contexts. However, the evidence on aggression is mixed, and while some studies found short-term increases in aggression, there is no clear evidence that video games directly cause long-term violent behavior. Critics argue that the methodology of some aggression studies is flawed and more research is still needed to establish clear links.
This documentary will explore the psychological and biological effects of video games. The filmmaker wants to create a factual documentary on this topic as they are more passionate about creating work based on confirmed facts rather than storytelling. They have been interested in research about how video games may have impacted them and others as they grew up playing video games. The initial influences come from news stories discussing the possible impacts of video games and scientific articles on the benefits of playing video games. Research will include paper-based sources as well as interviews with professionals and gamers to provide different perspectives. The goal is for viewers to come away with new facts and a fresh perspective on how much of an impact video games can have on people's lives. The documentary will have
Kieran Dean Beal proposes a documentary project titled "Gaming Minds" that will provide a factual look at the psychological and biological consequences of playing video games. The documentary will present information gathered from interviews with professionals and studies from scientific journals and articles, without trying to persuade viewers. It will include gameplay footage and interviews with gamers. The project will be evaluated through weekly production diaries, regular reflections on sections completed, and an overall self-assessment to ensure it meets the high standards set out in the proposal.
Kieran Beal is planning their FMP project and identifying potential practical/technical issues. Key issues include having enough storage space for footage and equipment, not having the necessary software, equipment malfunctions, and lacking certain production skills. Solutions involve securing additional storage, using Adobe and Microsoft subscriptions, forming a collaborative team with diverse skills, and preparing contingency plans. Theoretical issues like scheduling, transportation limits, interpersonal conflicts, and sound interference are addressed by carefully planning around constraints, selecting compatible collaborators, and choosing isolated interview locations. Risks from loose cables, faulty gear, traffic accidents, unsafe areas, fatigue, and heavy lifting will be mitigated with precautions like clear work areas, equipment checks, shot placement,
This document contains information about design elements for a project including a style sheet, mood board, concept board, and color schemes. It outlines visual resources to convey the tone, ideas, and aesthetic direction of the project through images and colors. The design elements listed will help guide the look and feel of whatever is being created.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
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Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
3. Research I believe that I did extensive research for my project,
The first thing that I researched however was existing products, most notably other short films on YouTube. I would find a
short film that I thought I could draw inspiration from, watched it, analysed it and would draw a conclusion of whether or
not the film had given me any ideas that I would consider to be helpful in my production, the three main subjects that I
analysed the films for were their use of colour, mise en scene, camera work and audio. One of the main films that I drew
inspiration from was 'Emergence', this film used a lot of dull/dark colours and quick shots of the camera to tell an intense,
quick but effective story about a young man trying to escape a physical embodiment of large business and consumerism
that has taken over our lives in the modern world, but with an ultimate message that no matter how hard we try, we always
get dragged back into that net. I found the use of camera angles and continuous quick shots, partnered with it's dull colour
scheme incredibly effective at helping to set the mood for the story.
The next main short film that I drew inspiration from was 'Conflict' which relied heavily upon mise en scene to not only tell a
story but also to draw a comparison between 4 characters split into pairs, with two of them engaging each other in a
physical fight and the other two engaged in a game of chess, which can be seen as a method of passive warfare. The use of
mise en scene in the film was done incredibly well, and because my film lacked a script like this one did, I too wanted to be
able to use this mise en scene in order to tell a story.
4. Research
This however doesn't mean to say that I only studied these two films in greater detail, these ones were simply the ones
that I took the most inspiration from, the other two films I also researched for similar Inspiration were Alfred Hitchcock's
'Rear Window' and 'PAPA' (the 60 second short film, not to be mistaken by the Indian officially licensed production of the
same name) I did however research another product for the themes behind my film and that was the hit T.V show
'Sherlock' starring Benedict Cumberbatch and Martin Freeman, this show always had a well built narrative and plot,
partnered with the constant psychological themes that take place nearly every episode, made it a product that I wanted to
research, and it's how I came to the conclusion that I wanted to include psychological themes in my film.
5. Research
The next area that I researched was my target audience, in order to identify that audience I conducted a survey inquiring
about my film concept, the feedback I then received would tell me whether or not my chosen concept was going to appeal
to my target audience. Fortunately the response was overwhelmingly positive in that regard, despite me then having the
average age of my target audience (18+) from the survey I still had to figure out whether or not my film was suitable to
younger people of the age group 12+, I had believed that it would be but to be sure I checked the website of the BBFC
(British Board of Film Classification) to make sure that this was the case, after reviewing the data I drew the conclusion
that my film would likely qualify as a PG. The final step was to research different production techniques that I could use
for my film, this would include editing techniques/effects that I learned from someone else (I used YouTube tutorials in
that area) that includes audio as well as visual aspects of the film.
Overall I think that the research for my film went well and included an extensive amount of detail, and I believe that the
production techniques research gave me inspiration that I used in my film later on, such as the split screen effect that I use
later towards the end of the film. That being said I believe an area that I could've improved upon in the research is audio
research. Audio is a crucial aspect of a film and despite this it is often neglected as the visual editing techniques are
favoured. This has also happened in my research as I only have about 2 or 3 slides researching aspects of audio production
for my film, and even they have only been lightly touched upon, as a result I believe I definitely could've included more
research into the audio aspects of film, and I think that it would've benefited from the additional knowledge.
6. Planning
The planning was arguably the most important aspect of the pre-production phase to the project and as a result was crucial
that I completed correctly and this is something that I believe I did. The planning consisted of many different aspects, one
of the first aspects was the storyboard, the backbone of the entire film was to first plan ahead and get everything in
chronological order so that upon the day of production I knew roughly what I was going to film and not trying to improvise
on the spot. The next step was to figure out the location, I already had a rough idea of where I wanted to shoot my film (in
York) but to start off the film I needed a specific building of social activity to film (I.e a café or pub) this is because the first
shots of my film required my protagonist be inside a building, and a building of social activity is in all likelihoods the easiest
location to get permission to film in.
Despite this being the case I still had to list multiple locations as there was a high chance that my original desired location
wasn't going to be available (it wasn't due to renovations) and indeed the backup locations I selected also weren't
available so I had to lookup multiple pubs and cafés near exhibition square, the Lamb and Lion inn was available, I believe
that I didn't take enough steps to make sure that this set back didn't occur and if I were to do it again I would instead make
a list of about 10 different locations that I should contact about filming in their establishment.
I did initially have actors and backup actors to use in my film, however non of them could make it on the day of filming so I
had to find actors at the last second, fortunately I was able to do this however it did mean that my costume had suffered in
quality. One of my original actors for instance had all the costume that I needed for the antagonist of my film, however as
they couldn't show up I didn't have the costume available to me so I was left to improvise with what I had at the time of
filming, this is why in the film the antagonist can be seen wearing a bright over jacket because this is simply what my actor
was wearing at the time, and I didn't have the time or money to acquire different costume for them. The root cause of this
issue was that I was filming on a day when non of my actors could make it due to fluctuations in their schedules, therefore
it would've been a wiser option to schedule my shooting on a day when multiple people could have been able to help me
so that on the day of production I'm not hastily trying to find an actor for my film at the last second, and as a consequence
my film wouldn't have suffered in the costume aspect either.
7. Planning
Props were a fairly simplistic part of the planning phase for my project, it only required 2 props in particular both of which I
already had, the only thing I had left to do was buy something that looked like pills that I could put into the white container.
(in this case I used Smints) The final steps to the pre-production plan is paperwork, specifically the shot list, (writing down
shot by shot the type of shot that it is, how long it goes on for and what will be in the shot) the health and safety list (a list
that proposes potential hazards, the risk of harm that hazard can cause to people on set and nearby and the pre-emptive
steps that can be taken to prevent these hazards occurring) and finally the contingency plan, a plan that states the potential
problems that can arise from production on the day and there after, the consequences that can arise and the steps that can
be taken to make sure that these problems don't occur.
I believe that I had mixed results with the paperwork aspect of my project, the shot list went well and I included a good
level of detail in the description for each shot, however for my health and safety sheet and my contingency plan I believe
could've included much more detail in these if I had spent more time on it, I say this because for both of these sheets I did
the minimum risks that can occur for each sheet, this was because I couldn't think of anymore hazards or problems that
could realistically occur, however I'm certain that if I spent more time on them I could most definitely think of some more
potential risks and problems that could have arisen. (The documents were however accurate and nothing outside the risks
identified occurred)
8. Location
The Lamb and Lion inn in York; considering that it was initially a location I had to find very quickly, served as an
incredibly useful location to shoot my film. This was because it was centrally located (exhibition square) and in
addition to that was very close to my original starting location, the layout of the pub itself was also quite small which
made it significantly easier to film in as it made the shots quicker. On the other hand due to the layout of the pub
being small some the areas were quite tight and this made it difficult to film some of the angles I needed, overall
however it served as a very useful and efficient location for my film.
11. Time Management
I don't believe that I did very well in the area of time management prior to production of my film, due to actors being
unable to show up close to the day of production, costume becoming unavailable and late bookings for kit, I became very
pressured for time to be able to get everything sorted on the day of filming, and I believe with more preparation and taking
additional pre-emptive measures I could've avoided the time pressure that I was forced to deal with before production.
After the initial filming stage however I was able to manage my time much better, this is because I didn't have to make my
schedule work around a multitude of other schedules and as a result I was able to work in my own time and when I needed
to and therefore I was able to complete all of my work over a longer period of time instead of having to complete most of it
over a few days.
12. Technical Qualities
I believe the best existing product to compare my film to for technical qualities would be one of the films that I originally
used for inspiration, case in point the short film 'Emergence', I have mentioned this film several times throughout my
project and analysed it extensively in my research, and I use it for comparison here because my film bears several
similarities to it, most notably the film style and the colour scheme. For instance during my action scenes much like
Emergence I make use of the shaky handheld cam effect in certain parts of my film(but they do use this technique a lot
more and I expand on this later), I also use varying degrees of high and low angle camera shots, as well as using different
perspectives and I have done this to create a sense of variation in my scenes and I get the impression this is why they did
the same thing in Emergence so that no shot looks the same.
A major difference in my film compared to Emergence however is that I make much greater use of transition effects
between my two shots, whereas Emergence relies on quick cutting between their shots, but because most of it is
comprised of the action scene it works, and while I have also used these jump cut shots, I have also made use of digital
effects to make the transitions smoother, both in my shots during the action sequence and outside of it. This sometimes
had mixed results as some of the transitions didn't turn out as well as I had initially hoped they would, with obvious gaps
appearing in the transitions or just not acting as fast as I would've liked, some of the transitions that I also had to put in out
of necessity also sometimes appear jarring and random, on the other hand however some of the transitions between the
shots do make edits a lot more seamless and smoother, overall while I do believe that my film has benefited from the use
transitions I do wish that I didn't have to use them as often.
13. Technical qualities(screenshots)
All of these screenshots are meant to compare my film to Emergence, in this case specifically to compare their use of close
up and shaky cam to my own, but also to display the kind of inspiration I gained from this film.
14. Technical qualities
Another difference between my film and Emergence is the audio, because while both films do use fast paced music during
our action sequences, my film uses a lot more variation. From start to finish Emergence uses action orientated music and
this is because the majority of that film does take place within it's action sequences with the only two exceptions being
right at the beginning and end. My film spends more time on the build up to my action sequence and as a result requires
the use of more suspenseful music, this however can likely be explained because my film could be longer than 60 seconds,
whereas Emergence was entered into a 60 second film contest and it is possible if the creators of the film could've made it
longer and spent more time on the build up they would've done, so given how little time they had it was important the
build up in their film was quicker which leads me onto my next point that my film does spend a lot more time on the
suspense throughout the duration of it, Emergence preferred to spend more of it's time on the action orientated part of the
film but overall that is simply down to the stylistic choice.
However that stylistic choice does change some of the technical qualities of the film, for instance the camera techniques,
because Emergence heavily relies on it's action sequence they have used far more shaky handheld cam shots and quick and
grouped together shots in order to build their scene however because my film relies on it's suspense as much as it does it's
action, I have also been able to use a collection of more prolonged medium and wide angle shots tripod mounted and I
believe that being able to use these different kinds of shots is what sets my suspenseful scene apart from my action
sequence.
15. Technical qualities (screenshots)
Being able to film this shot outside and edit in a second character was an incredibly difficult task due to the shaky camera
placement and the alteration in the scene, by this I mean looking in the background of this scene a bird can be seen
appearing in frame then just disappearing, this is because it appeared in one of the shots I filmed but not the other so
when I lapped one clip over the other it caused the bird to disappear, if I were to go back and shoot this scene again it
would have been an easy fix of just shooting the scene again, thankfully this mistake isn't too noticeable in this scene
because the cloning effect tends to take away attention from the background, I Had to use the lasso tool to gradually
move the background around the cloned figure as the scene went on to avoid the entire background from falling out of
line with the characters.
16. Aesthetic QualitiesMy film makes use of the colour gradient to assist in the storytelling, going from very bright and vibrant to colours to
having a much duller and darker atmosphere almost instantaneously at the start of my film, in this case I couldn't find
another product in my research that also uses this effect the same way that I have used it, however I did find couple of
films that used the same colour grading technique that I have used in order to set the mood for the entire film as whole.
The most notable short film that found that does this is 'PAPA', (the 60 second short film), and both my film and that film
have used this colour grading technique to make the atmosphere far duller and more suspenseful than it orignally would
be. I believe that this technique was a very useful one for changing the mood of my film quite quickly but it was also a
useful tool to represent the character not being on the effect of the drugs anymore and I believe that it was a creative
choice that greatly assisted in the final aesthetics of my film as a whole.
This doesn't mean to say that I believe the effect was perfect, for instance I think that the way the colour of the scene
changed was too quick (at the start of the film) and I think realistically the effect of any drug would never wear off that
quickly and if I was to improve upon this I would want my scene to reflect that, the way I would go about doing this is to
shoot the same scene a few times over but keep the footage, this way I could use the mask and keyframe system to make
certain objects in the scene change colour gradually instead of the entire scene as a whole, with that effect in place I
believe it would be more reminiscent of a drug slowly wearing off a character. I would also have likely changed the
brightness of the film, I say this because while the scenes themselves do appear to be bland in colour, they're still not dark,
this is a problem that can somewhat be solved through editing but not to the end that I wanted, in all likelihoods the only
way to do this would be to film at a different time of day instead of mid-afternoon, either on a cloudy day or closer to night
time would have created the darker feel that I wanted to get from the film, whereas right now I believe the brightness
given off by the sun somewhat ruins the mood that my film is supposed to set.
17. Aesthetic qualities
Watching through my film I noticed on a couple of occasions that there were people walking by in my shot and they
react to my actors in the scene, (they were not initially part of the film) however I have decided to change a break in
the continuity of the film to be a part of it. In the world that my film is set in the majority of the population uses 'Bliss'
and as a result to them seeing anyone on the street freaking out over something they themselves can't see, it is
natural they would react to that and try to avoid them.
18. Aesthetic qualities(screenshots)
Putting these two screenshots
make it very easy to compare the
use of the colour gradient tool, the
overall result of is what I wanted
with the world appearing far
darker than it is at the beginning of
the film, figuratively speaking that
is, as is clear from the bottom
screenshot while the colours have
been drained it's not very dark,
and regrettably there isn't an easy
way to fix this in editing.
On the affect of the drugs
When the drugs wear off
19. Audience Appeal
The conclusion that I drew from my survey is that my audience is aged 18-22 and prefers action/thrillers with psychological
themes behind them and as a result I believe that I have appealed to them in certain ways. The first and most notable way
that I have appealed to my target audience is by including psychological themes in my film, the use of psychoactive drugs
altering the mind and affecting the distressed mind of a protagonist suffering with depression, and having all their anxieties
manifest themselves into a physical form is a dark psychological thriller which in turn appeals to my target audience further,
as the large majority of them have stated that they prefer films with darker themes as well. The ending to my film can be
argued that it did appeal to my target audience however it can also be argued that it didn't do this well enough.
This is down to the fact that my film has an ambiguous ending so that the audience can take what they will from it however
it also heavily implies a dark ending, the problem with this is that the ending is still ambiguous, and when I questioned my
audience on my survey whether or not endings with ambiguity appealed them, the majority of them did agree that there
should be a certain measure of it, however there was also a significant sum of people that disagreed and said that they
prefer a film with closure, in the end though given the statistics I believe that my film will appeal to the majority of my
audience in that regard.
While my film does rely significantly on the suspense at the start of it, I believe my film does appeal to most of my audience
as far the main genre topic is concerned, due to them preferring films with action sequences in them, but not constant
action all the way through, I think my film does seem to display that concept in a balance, with the build up at the
beginning, the action sequence half way through the film and then a further scene of suspense closer to the end.
21. Feedback 1
• What did you like about the product?
– I like the smooth transitions and how the sound effects blend with one another to make
a beautiful cacophony of noise
• What improvements could have been made
to the product?
– I cannot think of any improvements
22. Feedback 2
• What did you like about the product?
– The story on the film is clear and works well, it's shown well and described well with the
introduction, and is cleared up well with the ending.
– The ending was good as it left you on some sort of cliff-hanger, as you aren't sure what
happens after the pill is taken.
• What improvements could have been made
to the product?
– Wasn't clear what other people or people who were on the drug felt like about it and
what the big deal was around it.
23. Feedback 3
• What did you like about the product?
• I liked the use of the effects and transitions. The way that two shots were put on the same frames
were used well and the blur transitions were effective. I also liked how the saturation changes
when the effects of the drug wear off. It really helped me understand what was going on in the
short film. I liked the introductory text as that asset also helped me to understand the plot of the
film.
• What improvements could have been made to
the product?
• Although I liked the transitions, some of the transitions were overused. Some of the blur transitions
were used during the dramatic running scene which I feel was not needed. I feel like there could
have been more attention to the audio, some of the transitions out of the audio sounded
unfinished and more sounds could have been used such as different dramatic music.
24. Peer Feedback Summary
• What do you agree with from your peer
feedback?
• I do agree that some of the blur transitions in my action sequences were not needed and could've
been taken if it was possible, I also agree that some of my audio was repetitive and my film
would've benefited from more variation in my soundtracks.
• What do you disagree with from your peer
feedback?
• I don't agree with the lack of conveyance of the plot to the audience as I believe I did a good job of
explaining the situation at the start of my film, I also think I clearly expressed what the effects of
the drug was and the withdrawal effects of it.
25. Peer Feedback Summary
Thanks to my peer feedback there are a few things that I would change about my film, the first thing being the transition
effects, I would remove any transitional effects in my film that overall don't serve any real purpose, a knock on effect to
this would be to make sure that all my footage next time is correct and there won't be any gaps in it that I need to fill in
with effects, I would do this because it creates a better sense of continuity and keeps the suspense in my film,
particularly during scenes where the suspense is being built up.
I would also pay more attention to the audio aspect of my film, especially during my action sequence where the same
soundtrack carries on for a while, a variation in my audio would increase the overall feel and suspense of my film
because using the same soundtracks gets repetitive.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?