1. Creating a Flip Book will count towards meeting
Outcome 2 of the Unit: Creating basic animation
effects in traditional formats.
2. It will also help to developing your understanding of using
sequential images in the creation of animation and the
principles of persistence of vision. This should make
understanding more advanced animation techniques
easier.
8. Begin drawing your character on the last page of the
flip book (this will be the start of the animation).
9. Ideally your paper will be thin enough that when you move
onto the next page you can see through to the position of
the character on the first page and draw it again with a
slight adjustment. This is frame two of your animation.
10. And so on… the distance between drawings will
determine the rate your animation “plays” at. The
greater the distance the quicker the action.
11. Keep your drawing simple – remember this is a simple
experiment in animation timing, not design.