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  1. 1. Animation Techniques
  2. 2. Mickey Mousing(synchronized,mirrored, or parallelscoring)• A film technique that syncs the accompanying music with the actions on screen.
  3. 3. Chuckimation • A type of animation created by the makers of the cartoon Action League Now! in which characters/props are thrown, or chucked from off camera or wiggled around to simulate talking by unseen hands, combined with traditional stop motion animation
  4. 4. Cel-shaded animation(Cel shading or Toon shading) A type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn. Cel-shading is often used to mimic the style of a comic book or cartoon. It is a somewhat recent addition to computer graphics, most commonly turning up in video games.
  5. 5. Multi-sketch• An animation method of story- telling where a sequence of hand-drawn sketches are created simultaneously while narrating it with voice.
  6. 6. Morph target Morph target animation, per-vertex animation, shape interpolation, oranimation blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.
  7. 7. Cut-out animation A technique for producing animations using flat characters, props and backgrounds cut from materials such as paper, card, stiff fabric or even photographs.
  8. 8. Clay animationClay animation or claymation All traditional animation is produced in ais one of many forms of stop similar fashion, whether done through celmotion animation. Each animation or stop motion. Each frame, or stillanimated piece, either picture, is recorded on film or digital mediacharacter or background, is and then played back in rapid succession."deformable"—made of a When played back at a frame rate greatermalleable substance, usually than 10–12 frames per second, a fairlyPlasticine clay. convincing illusion of continuous motion is achieved.
  9. 9. Pixilation Pixilation (from pixilated) is a stop motion technique where live actors are used as a frame-by-frame subject in an animated film, by repeatedly posing while one or more frame is taken and changing pose slightly before the next frame or frames. The actor becomes a kind of living stop motion puppet. This technique is often used as a way to blend live actors with animated ones in a film, such as in The Secret Adventures of Tom Thumb by the Bolex Brothers, which used the technique to compelling and eerie effect.
  10. 10. Script/Lang-based +JavaAnimation +HTML5+ A Flash animation or Flash cartoon is an animated film which is created using Adobe Flash or similar animation software and often distributed in the .swf file format. The term Flash animation not only refers to the file format but to a certain kind of movement and visual style which, in many circles, is seen as simplistic or unpolished. However, with dozens of Flash animated television series, countless more Flash animated television commercials, and award- winning online shorts in circulation, Flash animation is enjoying a renaissance.?
  11. 11. Object animationObject animation is a form ofstop motion animation thatinvolves the animatedmovements of any non-drawnobjects such as toys, blocks,dolls, etc. which are not fullymalleable, such as clay or wax,and not designed to look like arecognizable human or animalcharacter.
  12. 12. Pinscreen animationPinscreen animation makes use of a screenfilled with movable pins, which can be moved inor out by pressing an object onto the screen.The screen is lit from the side so that the pinscast shadows. The technique has been used tocreate animated films with a range of texturaleffects difficult to achieve with traditional celanimation.
  13. 13. Onion skinningOnion skinning is a 2Dcomputer graphics term fora technique used in creatinganimated cartoons andediting movies to seeseveral frames at once. Thisway, the animator or editorcan make decisions on howto create or change animage based on theprevious image in thesequence.
  14. 14. Squigglevision• Squigglevision is a patented method of computer animation in which the outlines of shapes are made to wiggle and undulate. Tom Snyder of Tom Snyder Productions invented the technique, which his animation studio Soup2Nuts subsequently popularized in several successful animated series.• Compared with traditional animation, Squigglevision is relatively fast and easy to produce. The non-stop motion of the “squiggling” outlines reduces the need for more complex animations in order to make a scene feel dynamic. Tom Snyder describes the result as “economy of motion.”
  15. 15. Puppetoon Puppetoon animation is a type of replacement animation, which is itself a type of stop-motion animation. In traditional stop- motion, the puppets are made with movable parts which are repositioned between frames to create the illusion of motion when the frames are played in rapid sequence. In puppetoon animation the puppets are rigid and static pieces; each is typically used in a single frame and then switched with a separate, near-duplicate puppet for the next frame.
  16. 16. Power-Point Presentation…
  17. 17. The Twelve Basic Principles of Animation • The Twelve Basic Principles of Animation is a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. • The main purpose of the principles was to produce an illusion of characters adhering to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal. • The book and its principles have become generally adopted, and have been referred to as the "Bible of animation.“ Though originally intended to apply to traditional, hand-drawn animation, the principles still have great relevance for todays more prevalent computer animation.
  18. 18. InbetweeningInbetweening or tweening is the process ofgenerating intermediate frames betweentwo images to give the appearance that thefirst image evolves smoothly into thesecond image. Inbetweens are thedrawings between the key frames whichhelp to create the illusion of motion.Inbetweening is a key process in all typesof animation, including computeranimation.