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First Step To Creating A Great
Product
By Steve Owens
A Requirements Document (RD) is the first step
to creating a great product. Because it is the
first step, a RD has the greatest leverage of all
product development activities. A small error in
direction at this stage can make a big difference
in were the product ultimately ends up.
“Good is the enemy of great”. If you want a
great product, you must first have a great RD,
not just a good one. Think about the iPod - the
product that changed Apple from a company on
the verge of bankruptcy to the most valuable
company in the world.
Good is the enemy of
great.
James C. Collins
Apple's great achievement was a great
Requirements Document - and what Steve Jobs
was really a genius at.
Jobs defined a digital music player that simply
met the needs of people who loved music better
than any other product on the market.
Did they invent the digital music player - no, it
was first patented in 1979 and several models
were on the market before the Apple project
started. Were they first to market - far from it,
but they were Best to Market.
Was Steve Jobs a genius engineer who created
some never seen before circuit or software - no,
He was a college drop-out.
Here are some tips so you can do the same with
your product:
Two rules for a great Requirements Document:
Rule 1: Requirements must be objective, not
subjective. Low power is subjective. Battery
Life greater than 100 hours is objective.
Rule 2:
Requirements must be enumerated. Examining
one requirement at a time focuses the team on
making a decision. Long paragraphs with run-on
sentences encourages a general consensus
without focus on the fundamental trade-offs
that is the essence of good engineering
Assemble a team. Requirements generation is
very much a team sport. You will not win
without a player in each position, and it is more
about how well they play as a team, and less
about how good any individual team member
is. The positions you need are:
Coach/Facilitator - someone who can extract
the best ideas from a team
Voice of Customer - someone who knows the
customer better than the customer knows
themselves.
Technology - someone who can help the team
make the trade-offs that are the essence of
great engineering.
Manufacturing - someone who can help the
team with unit cost trade-offs
Sales - someone who understands customer
objections
Marketing - someone understand how to create
demand
Manufacturing Sales Marketing
After 15+ years and 1,500+ projects, we have
developed a great set of tools to help improve
product development and are happy to share
these with you. The RD Template as well as other
tools can be found here
https://www.finishlinepds.com/tools
Finish Line has completed more than 1,500 projects for
275+ companies, creating market-dominating products
by combining clients’ ideas and market reach with our
talents, team, and processes. We can do the same for
you.
Best Regards,
Steve Owens
603-880-8484
https://www.finishlinepds.com

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First Step to Creating a Great Product

  • 1. First Step To Creating A Great Product By Steve Owens
  • 2. A Requirements Document (RD) is the first step to creating a great product. Because it is the first step, a RD has the greatest leverage of all product development activities. A small error in direction at this stage can make a big difference in were the product ultimately ends up.
  • 3. “Good is the enemy of great”. If you want a great product, you must first have a great RD, not just a good one. Think about the iPod - the product that changed Apple from a company on the verge of bankruptcy to the most valuable company in the world. Good is the enemy of great. James C. Collins
  • 4. Apple's great achievement was a great Requirements Document - and what Steve Jobs was really a genius at. Jobs defined a digital music player that simply met the needs of people who loved music better than any other product on the market.
  • 5. Did they invent the digital music player - no, it was first patented in 1979 and several models were on the market before the Apple project started. Were they first to market - far from it, but they were Best to Market.
  • 6. Was Steve Jobs a genius engineer who created some never seen before circuit or software - no, He was a college drop-out.
  • 7. Here are some tips so you can do the same with your product: Two rules for a great Requirements Document: Rule 1: Requirements must be objective, not subjective. Low power is subjective. Battery Life greater than 100 hours is objective.
  • 8. Rule 2: Requirements must be enumerated. Examining one requirement at a time focuses the team on making a decision. Long paragraphs with run-on sentences encourages a general consensus without focus on the fundamental trade-offs that is the essence of good engineering
  • 9. Assemble a team. Requirements generation is very much a team sport. You will not win without a player in each position, and it is more about how well they play as a team, and less about how good any individual team member is. The positions you need are: Coach/Facilitator - someone who can extract the best ideas from a team
  • 10. Voice of Customer - someone who knows the customer better than the customer knows themselves. Technology - someone who can help the team make the trade-offs that are the essence of great engineering.
  • 11. Manufacturing - someone who can help the team with unit cost trade-offs Sales - someone who understands customer objections Marketing - someone understand how to create demand Manufacturing Sales Marketing
  • 12. After 15+ years and 1,500+ projects, we have developed a great set of tools to help improve product development and are happy to share these with you. The RD Template as well as other tools can be found here https://www.finishlinepds.com/tools
  • 13. Finish Line has completed more than 1,500 projects for 275+ companies, creating market-dominating products by combining clients’ ideas and market reach with our talents, team, and processes. We can do the same for you. Best Regards, Steve Owens 603-880-8484 https://www.finishlinepds.com