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Figuring
          Out Fun
        Exploring teacher and learner perceptions of
        ā€˜funā€™ in languages learning with ICTs



Lindy Norris                 ECAWA State Conference 2011
Penelope Coutas                           Canning College, Bentley
School of Education
Murdoch University
ā€œ
One theme emerging is the idea of fun. The students talk
about it, the teachers talk about it, and the literature... doesnā€™t
talk about it (much).
                                                      (Coutas, 2009)
Game Theory
ā€œ
Fun is all about our brains feeling good - the release of
endorphins into our system. The various cocktails of
chemicals released in different ways are basically all the
same ... Basically, our brains are on drugs pretty much all the
time.
                                              (Koster, 2005, p. 40)
ā€œ
One of the subtlest releases of chemicals is at
that moment of triumph when we learn
something or master a task. This almost always
causes us to break into a smile. After all, it is
important to the survival of the species that we
learn - therefore our bodies reward us for it with
moments of pleasure ... learning is the drug.




                                              ā€
                                (Koster, 2005, p. 40)
Fun is just another word for learning
                                  (Koster, 2005, p. 46) ,
ā€œ
...the human brain is mostly a voracious
consumer of patterns, a soft pudgy gray
Pac-Man of concepts.




                                       ā€
                         (Koster, 2005, p. 14)
ā€œ
...we have tried to leverage the motivational value of
games, offering children a safe and meaningful space
for play while at the same time supporting autonomy,
agency, collaboration, a sense of purpose and
consequentiality, and even academic learning.
                                    (Barab, 2005, p. 104)
Teachers today need almost to be conceived of as the
game designers with our students as the gamers.
Play-based
Literacy Learning
SLA Theory



  Not this kind of theory...
ā€œ
Play is also intelligent ... Play is an
exuberance of the mind...




                                          ā€
                            (Cook, 1997, p. 227)
3 ways in which language play as fun may
impact on SLA:




                            (Broner and Tarone, 2001)
3 ways in which language play as fun may
impact on SLA:


1   The emotional excitement that comes with language play may
    simply make the L2 discourse more noticeable and thus more




                                            (Broner and Tarone, 2001)
3 ways in which language play as fun may
impact on SLA:


1   The emotional excitement that comes with language play may
    simply make the L2 discourse more noticeable and thus more




2   Semantic language play may help in the mastery of more than
    one discourse.




                                             (Broner and Tarone, 2001)
3 ways in which language play as fun may
impact on SLA:


1   The emotional excitement that comes with language play may
    simply make the L2 discourse more noticeable and thus more




2   Semantic language play may help in the mastery of more than
    one discourse.




3   Ludic language play may impact on interlanguage development.


                                             (Broner and Tarone, 2001)
10 Commandments for
        motivating language learners
I.     Set a personal example with your own behaviour.
II.    Create a pleasant, relaxed atmosphere in the
       classroom.
III.   Present the tasks properly.
IV. Develop a good relationship with the learners.
V.     Increase the learnersŹ¼ linguistic self-conļ¬dence.
VI. Make the language classes interesting.
VII. Promote learner autonomy.
VIII. Personalize the learning process.
IX. Increase the learnersŹ¼ goal-orientedness.
X.     Familiarize learners with the target language
       culture.
                           (Dornyei & Csizer, 1998, p. 215)
Control Theory
5 basic needs:




  ā€œ1.
   2.
   3.
   4.
   5.
        Survive and reproduce
        Belong and love
        Gain power
        Be free
        Have fun




                        ā€
                (Glasser, 1986)
ā€œ
The need to have some fun and freedom
are (according to Glasser, 1991) basic
human needs. This is an interesting and
important understanding because if teachers
ignore this fundamental aspect of ā€˜social
belongingā€™ children will easily ļ¬nd their
own versions of fun!




                                        ā€
                         (Rogers, 1997, p. 36)
So where does this literature review bring us?
The link between fun and learning is evident in the
different discourses that have been examined.
        (Koster; Barab; Cook; Broner and Tarone; Glasser)
The emotional dimension of fun is also very
evident, and there is signiļ¬cant personal
investment associated with something being fun.
                  (Lazzaro; Makin; Pomerantz & Bell)
Agency and control are important for a person
who is having fun.
Playing with patterns is fun.
               (Koster; Cook; Makin; Broner & Tarone)
In the literature, fun is not easy. Fun is
challenging. In fact there is significant emphasis
on hard fun but this does not diminish ā€˜the smileā€™.
                                    (Lazzaro; Papert)
TeachersŹ¼ Voices
Anything associated with a computer is fun.
ā€œ
See, these days when the kids have a little time and we say, ā€œWell all right,
if youā€™ve finished what youā€™re doing youā€™ve got 10 minutes of free timeā€ and




                                                                       ā€
they get on to all the games that they play. It frightens me, actually.
ā€œ
See, these days when the kids have a little time and we say, ā€œWell all right,
if youā€™ve finished what youā€™re doing youā€™ve got 10 minutes of free timeā€ and




                                                                          ā€
they get on to all the games that they play. It frightens me, actually.




ā€œ
...itā€™s a bit of fun, um, and they pick up stuff because they enjoy the




                                                                          ā€
computer? Rather than doing lots of worksheets...
ā€œ
See, these days when the kids have a little time and we say, ā€œWell all right,
if youā€™ve finished what youā€™re doing youā€™ve got 10 minutes of free timeā€ and




                                                                          ā€
they get on to all the games that they play. It frightens me, actually.




ā€œ
...itā€™s a bit of fun, um, and they pick up stuff because they enjoy the




                                                                          ā€
computer? Rather than doing lots of worksheets...




ā€œ
I had a year nine class, it was mostly boys in there, there were 25 kids and I
had just four girls and the rest, all of them were boys. And I just couldnā€™t get
them engaged with the books. So that year I thought maybe Iā€™d get out of
this, and I actually went, and I said, ā€œWeā€™ll book all your lessons on the
computerā€ and thatā€™s what I did.
Fun as revision and consolidation.
ā€œ
                                     ā€
...itā€™s a bit of revision, itā€™s a bit of fun.
ā€œ
                                                  ā€
             ...itā€™s a bit of revision, itā€™s a bit of fun.




ā€œ
Itā€™s not me, but for the kids I think I really enjoy it when they are
revising and theyā€™ve got like a quiz ... And they come back and




                                                               ā€
say, ā€œMiss, Iā€™ve actually learned a word today.ā€
Fun equals ā€˜little activitiesā€™ or stand-alone activities.
ā€œ
... thereā€™s all different activities. Some are games, some are
songs, um, some are little activities ... So it gives them a chance




                                                             ā€
to have a bit of fun with the language.
ā€œ
... thereā€™s all different activities. Some are games, some are
songs, um, some are little activities ... So it gives them a chance




                                                              ā€
to have a bit of fun with the language.




        ā€œ                                             ā€
        And so it just makes the repetition a bit more fun.
If itā€™s easy, itā€™s fun.
ā€œ
If they go to something thatā€™s too difficulty they
can go, ā€œNup, donā€™t like it, too hardā€ and go on
to the next thing. Which means they donā€™t sit
there, sort of looking at the screen or out the
window because theyā€™ve got something they
can do. And they actually have fun trying to find




                                            ā€
something thatā€™s OK.
StudentsŹ¼ Voices
Not everything associated with a computer or
technology is fun.
ā€œ
                                 ā€
No, not really. It was basic technology.
ā€œ
                                  ā€
No, not really. It was basic technology.




ā€œ
Now, all of the stuff weā€™ve got at school they can do at
home, and better, or so they tell us. ā€œOh, this




                                                  ā€
computerā€™s crap.ā€
Fun supports the learning process.
ā€œ
...heā€™d [the teacher] write it down and heā€™d just go off the top
of the list or whatever? We were just. Yeh. Where when




                                                           ā€
weā€™re doing it with a bit of fun it kind of helps.
ā€œ
...heā€™d [the teacher] write it down and heā€™d just go off the top
of the list or whatever. We were just. Yeh. Where when




                                                              ā€
weā€™re doing it with a bit of fun it kind of helps.




ā€œ
...and thatā€™s pretty fun because itā€™s like, like cool, and itā€™s not
like writing down and stuff. Itā€™s using our own mind on the




                                                              ā€
computer and translating stuff.
Actual learning is fun.
ā€œ
...weā€™re cutting them out and doing all the little kid stuff. ... itā€™s




                                                               ā€
not that much fun.
ā€œ
Interviewer:
That [videoconferencing in the target language]
would be fun though.

Brooke:
Yeh it would be.

Interviewer:
Why do you think video conferencing would be fun?

Ella:
Itā€™d be challenging to talk to them in Italian all the
time.
ā€œ
Some lessons we have all Italian, we just have to figure it




                                                     ā€
out... Itā€™s fun. Challenging.
ā€œ
Some lessons we have all Italian, we just have to figure it




                                                     ā€
out... Itā€™s fun. Challenging.
ā€œ
Some lessons we have all Italian, we just have to figure it




                                                       ā€
out... Itā€™s fun. Challenging.




         ā€œLike you get to play and youā€™re like, Aha!




                                              ā€
ā€œ
Some lessons we have all Italian, we just have to figure it




                                                       ā€
out... Itā€™s fun. Challenging.




         ā€œLike you get to play and youā€™re like, Aha!




ā€œ                                             ā€
And youā€™d be able to like verse other people with games and
things like in Indonesian and things? And in Indonesia and
places like that. So, um, you still have fun playing the games
but youā€™d also be versing someone else of that language?
We see students conceptualising their
language learning as fun, and we see an
emotional investment in the exercise. What is
significant, however, is that much of what they
say here is not reflective of the here and now,
or of their own experiences with their additional
language. They are ā€˜ļ¬guring outā€™ what they
think will be ā€˜fun.ā€™
Figuring Out Fun
ā€œ
Boredom is the brain casting about for new
information... It is the feeling you get when
there are no new patterns to absorb.
                              (Koster, 2005, p. 41)
ā€œ
One wonders, then, why learning is so
damn boring to so many people. Itā€™s
almost certainly because the method of
transmission is wrong.




                                    ā€
                      (Koster, 2005, p. 46)
flatline [ĖˆflƦtĖŒlaÉŖn]
vb (intr) Informal
1. (Medicine) to die or be so near death
that the display of one's vital signs on
medical monitoring equipment shows a
flat line rather than peaks and troughs
2. to remain at a continuous low level
C
Perhaps we do better with Ź»CŹ¼ words - learning
that is creative, often collaborative, that
involves curiosity, consequentiality and
control and supports our studentsā€™ brains as
consumers of patterns (Koster. 2005, p.14).
C
All of this involves emotional investment and,
of course, challenge. Collectively the
combination equals fun and supports language
learning that is not a flatline experience but one
that is mindful, and meaningful.
Figuring
       Out Fun
Penelope Coutas
Lindy Norris
                                     ?
                      ECAWA State Conference 2011
                                 Canning College, Bentley
School of Education
Murdoch University
Image Credits
 Slide 2: http://www.exploringthehyper.net
 Slide 3: http://www.angrybirds.com
 Slide 4: Penelope Coutas
 Slide 5: Screenshot by Penelope Coutas from Angry Birds HD Free for iPad.
 Slide 7: Nicole Lazaroo. http://www.fastcompany.com/article/nicole-lazzaro-xeodesign
 Slide 10: http://newsinfo.iu.edu/asset/page/normal/4529.html
 Slide 11: http://attawards.msu.edu/winners/2008/ ; http://mkoehler.educ.msu.edu/
 Slide 13: Stock clip art.
 Slide 14: Google Books.
 Slide 15: Chesi. http://www.flickr.com/photos/pimkie_fotos/3439170184/
 Slide 16: http://www8.open.ac.uk/platform/your-subject/languages
 Slide 21: http://www.learnerautonomy.org/Zoltan_revised.jpg
 Slide 24: http://gabayatkalinga.blogspot.com/2011/02/summary-of-reality-therapy.html
 Slide 26: RLHyde http://farm5.static.flickr.com/4014/4692258762_5e011036c5_b_d.jpg
 Slide 32: http://www.brentwood.k12.mo.us/esl/images/talking.gif
 Slide 62: shareski. http://www.flickr.com/photos/shareski/5521489602
 Slide 63: http://www.metaversejournal.com/2009/01/25/interview-raph-koster-co-
 founder-and-president-metaplace/
 Slide 64: http://skincare-makeup.com/tuzmig/Angry-Birds
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  Dickson, D and Tabors, P. (eds.) 2001. Beginning Literacy with Language: Young Children
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Figuring out Fun: Exploring teacher and learner perceptions of 'fun' in language learning with ICTs

  • 1. Figuring Out Fun Exploring teacher and learner perceptions of ā€˜funā€™ in languages learning with ICTs Lindy Norris ECAWA State Conference 2011 Penelope Coutas Canning College, Bentley School of Education Murdoch University
  • 2. ā€œ One theme emerging is the idea of fun. The students talk about it, the teachers talk about it, and the literature... doesnā€™t talk about it (much). (Coutas, 2009)
  • 4. ā€œ Fun is all about our brains feeling good - the release of endorphins into our system. The various cocktails of chemicals released in different ways are basically all the same ... Basically, our brains are on drugs pretty much all the time. (Koster, 2005, p. 40)
  • 5. ā€œ One of the subtlest releases of chemicals is at that moment of triumph when we learn something or master a task. This almost always causes us to break into a smile. After all, it is important to the survival of the species that we learn - therefore our bodies reward us for it with moments of pleasure ... learning is the drug. ā€ (Koster, 2005, p. 40)
  • 6. Fun is just another word for learning (Koster, 2005, p. 46) ,
  • 7. ā€œ ...the human brain is mostly a voracious consumer of patterns, a soft pudgy gray Pac-Man of concepts. ā€ (Koster, 2005, p. 14)
  • 8.
  • 9. ā€œ ...we have tried to leverage the motivational value of games, offering children a safe and meaningful space for play while at the same time supporting autonomy, agency, collaboration, a sense of purpose and consequentiality, and even academic learning. (Barab, 2005, p. 104)
  • 10.
  • 11. Teachers today need almost to be conceived of as the game designers with our students as the gamers.
  • 13.
  • 14. SLA Theory Not this kind of theory...
  • 15. ā€œ Play is also intelligent ... Play is an exuberance of the mind... ā€ (Cook, 1997, p. 227)
  • 16. 3 ways in which language play as fun may impact on SLA: (Broner and Tarone, 2001)
  • 17. 3 ways in which language play as fun may impact on SLA: 1 The emotional excitement that comes with language play may simply make the L2 discourse more noticeable and thus more (Broner and Tarone, 2001)
  • 18. 3 ways in which language play as fun may impact on SLA: 1 The emotional excitement that comes with language play may simply make the L2 discourse more noticeable and thus more 2 Semantic language play may help in the mastery of more than one discourse. (Broner and Tarone, 2001)
  • 19. 3 ways in which language play as fun may impact on SLA: 1 The emotional excitement that comes with language play may simply make the L2 discourse more noticeable and thus more 2 Semantic language play may help in the mastery of more than one discourse. 3 Ludic language play may impact on interlanguage development. (Broner and Tarone, 2001)
  • 20. 10 Commandments for motivating language learners I. Set a personal example with your own behaviour. II. Create a pleasant, relaxed atmosphere in the classroom. III. Present the tasks properly. IV. Develop a good relationship with the learners. V. Increase the learnersŹ¼ linguistic self-conļ¬dence. VI. Make the language classes interesting. VII. Promote learner autonomy. VIII. Personalize the learning process. IX. Increase the learnersŹ¼ goal-orientedness. X. Familiarize learners with the target language culture. (Dornyei & Csizer, 1998, p. 215)
  • 22. 5 basic needs: ā€œ1. 2. 3. 4. 5. Survive and reproduce Belong and love Gain power Be free Have fun ā€ (Glasser, 1986)
  • 23. ā€œ The need to have some fun and freedom are (according to Glasser, 1991) basic human needs. This is an interesting and important understanding because if teachers ignore this fundamental aspect of ā€˜social belongingā€™ children will easily ļ¬nd their own versions of fun! ā€ (Rogers, 1997, p. 36)
  • 24. So where does this literature review bring us?
  • 25. The link between fun and learning is evident in the different discourses that have been examined. (Koster; Barab; Cook; Broner and Tarone; Glasser)
  • 26. The emotional dimension of fun is also very evident, and there is signiļ¬cant personal investment associated with something being fun. (Lazzaro; Makin; Pomerantz & Bell)
  • 27. Agency and control are important for a person who is having fun.
  • 28. Playing with patterns is fun. (Koster; Cook; Makin; Broner & Tarone)
  • 29. In the literature, fun is not easy. Fun is challenging. In fact there is significant emphasis on hard fun but this does not diminish ā€˜the smileā€™. (Lazzaro; Papert)
  • 31. Anything associated with a computer is fun.
  • 32. ā€œ See, these days when the kids have a little time and we say, ā€œWell all right, if youā€™ve finished what youā€™re doing youā€™ve got 10 minutes of free timeā€ and ā€ they get on to all the games that they play. It frightens me, actually.
  • 33. ā€œ See, these days when the kids have a little time and we say, ā€œWell all right, if youā€™ve finished what youā€™re doing youā€™ve got 10 minutes of free timeā€ and ā€ they get on to all the games that they play. It frightens me, actually. ā€œ ...itā€™s a bit of fun, um, and they pick up stuff because they enjoy the ā€ computer? Rather than doing lots of worksheets...
  • 34. ā€œ See, these days when the kids have a little time and we say, ā€œWell all right, if youā€™ve finished what youā€™re doing youā€™ve got 10 minutes of free timeā€ and ā€ they get on to all the games that they play. It frightens me, actually. ā€œ ...itā€™s a bit of fun, um, and they pick up stuff because they enjoy the ā€ computer? Rather than doing lots of worksheets... ā€œ I had a year nine class, it was mostly boys in there, there were 25 kids and I had just four girls and the rest, all of them were boys. And I just couldnā€™t get them engaged with the books. So that year I thought maybe Iā€™d get out of this, and I actually went, and I said, ā€œWeā€™ll book all your lessons on the computerā€ and thatā€™s what I did.
  • 35. Fun as revision and consolidation.
  • 36. ā€œ ā€ ...itā€™s a bit of revision, itā€™s a bit of fun.
  • 37. ā€œ ā€ ...itā€™s a bit of revision, itā€™s a bit of fun. ā€œ Itā€™s not me, but for the kids I think I really enjoy it when they are revising and theyā€™ve got like a quiz ... And they come back and ā€ say, ā€œMiss, Iā€™ve actually learned a word today.ā€
  • 38. Fun equals ā€˜little activitiesā€™ or stand-alone activities.
  • 39. ā€œ ... thereā€™s all different activities. Some are games, some are songs, um, some are little activities ... So it gives them a chance ā€ to have a bit of fun with the language.
  • 40. ā€œ ... thereā€™s all different activities. Some are games, some are songs, um, some are little activities ... So it gives them a chance ā€ to have a bit of fun with the language. ā€œ ā€ And so it just makes the repetition a bit more fun.
  • 41. If itā€™s easy, itā€™s fun.
  • 42. ā€œ If they go to something thatā€™s too difficulty they can go, ā€œNup, donā€™t like it, too hardā€ and go on to the next thing. Which means they donā€™t sit there, sort of looking at the screen or out the window because theyā€™ve got something they can do. And they actually have fun trying to find ā€ something thatā€™s OK.
  • 44. Not everything associated with a computer or technology is fun.
  • 45. ā€œ ā€ No, not really. It was basic technology.
  • 46. ā€œ ā€ No, not really. It was basic technology. ā€œ Now, all of the stuff weā€™ve got at school they can do at home, and better, or so they tell us. ā€œOh, this ā€ computerā€™s crap.ā€
  • 47. Fun supports the learning process.
  • 48. ā€œ ...heā€™d [the teacher] write it down and heā€™d just go off the top of the list or whatever? We were just. Yeh. Where when ā€ weā€™re doing it with a bit of fun it kind of helps.
  • 49. ā€œ ...heā€™d [the teacher] write it down and heā€™d just go off the top of the list or whatever. We were just. Yeh. Where when ā€ weā€™re doing it with a bit of fun it kind of helps. ā€œ ...and thatā€™s pretty fun because itā€™s like, like cool, and itā€™s not like writing down and stuff. Itā€™s using our own mind on the ā€ computer and translating stuff.
  • 51. ā€œ ...weā€™re cutting them out and doing all the little kid stuff. ... itā€™s ā€ not that much fun.
  • 52. ā€œ Interviewer: That [videoconferencing in the target language] would be fun though. Brooke: Yeh it would be. Interviewer: Why do you think video conferencing would be fun? Ella: Itā€™d be challenging to talk to them in Italian all the time.
  • 53. ā€œ Some lessons we have all Italian, we just have to figure it ā€ out... Itā€™s fun. Challenging.
  • 54. ā€œ Some lessons we have all Italian, we just have to figure it ā€ out... Itā€™s fun. Challenging.
  • 55. ā€œ Some lessons we have all Italian, we just have to figure it ā€ out... Itā€™s fun. Challenging. ā€œLike you get to play and youā€™re like, Aha! ā€
  • 56. ā€œ Some lessons we have all Italian, we just have to figure it ā€ out... Itā€™s fun. Challenging. ā€œLike you get to play and youā€™re like, Aha! ā€œ ā€ And youā€™d be able to like verse other people with games and things like in Indonesian and things? And in Indonesia and places like that. So, um, you still have fun playing the games but youā€™d also be versing someone else of that language?
  • 57. We see students conceptualising their language learning as fun, and we see an emotional investment in the exercise. What is significant, however, is that much of what they say here is not reflective of the here and now, or of their own experiences with their additional language. They are ā€˜ļ¬guring outā€™ what they think will be ā€˜fun.ā€™
  • 59. ā€œ Boredom is the brain casting about for new information... It is the feeling you get when there are no new patterns to absorb. (Koster, 2005, p. 41)
  • 60. ā€œ One wonders, then, why learning is so damn boring to so many people. Itā€™s almost certainly because the method of transmission is wrong. ā€ (Koster, 2005, p. 46)
  • 61. flatline [ĖˆflƦtĖŒlaÉŖn] vb (intr) Informal 1. (Medicine) to die or be so near death that the display of one's vital signs on medical monitoring equipment shows a flat line rather than peaks and troughs 2. to remain at a continuous low level
  • 62. C Perhaps we do better with Ź»CŹ¼ words - learning that is creative, often collaborative, that involves curiosity, consequentiality and control and supports our studentsā€™ brains as consumers of patterns (Koster. 2005, p.14).
  • 63. C All of this involves emotional investment and, of course, challenge. Collectively the combination equals fun and supports language learning that is not a flatline experience but one that is mindful, and meaningful.
  • 64. Figuring Out Fun Penelope Coutas Lindy Norris ? ECAWA State Conference 2011 Canning College, Bentley School of Education Murdoch University
  • 65. Image Credits Slide 2: http://www.exploringthehyper.net Slide 3: http://www.angrybirds.com Slide 4: Penelope Coutas Slide 5: Screenshot by Penelope Coutas from Angry Birds HD Free for iPad. Slide 7: Nicole Lazaroo. http://www.fastcompany.com/article/nicole-lazzaro-xeodesign Slide 10: http://newsinfo.iu.edu/asset/page/normal/4529.html Slide 11: http://attawards.msu.edu/winners/2008/ ; http://mkoehler.educ.msu.edu/ Slide 13: Stock clip art. Slide 14: Google Books. Slide 15: Chesi. http://www.flickr.com/photos/pimkie_fotos/3439170184/ Slide 16: http://www8.open.ac.uk/platform/your-subject/languages Slide 21: http://www.learnerautonomy.org/Zoltan_revised.jpg Slide 24: http://gabayatkalinga.blogspot.com/2011/02/summary-of-reality-therapy.html Slide 26: RLHyde http://farm5.static.flickr.com/4014/4692258762_5e011036c5_b_d.jpg Slide 32: http://www.brentwood.k12.mo.us/esl/images/talking.gif Slide 62: shareski. http://www.flickr.com/photos/shareski/5521489602 Slide 63: http://www.metaversejournal.com/2009/01/25/interview-raph-koster-co- founder-and-president-metaplace/ Slide 64: http://skincare-makeup.com/tuzmig/Angry-Birds
  • 66. References First and Second Digital Divides. Sociology of Education. 74, (3), pp. Attewell, P. 2001. The 252-259. Barab, S., Thomas, M., Dodge, T., Carteaux, R. and Tuzun, H. 2005. Making Learning Fun: Quest Atlantis, a game without guns. ETR&D. 53, (1), pp.86-107. Bisson, C., & Luckner, J. (1996). Fun in learning: The pedagogical role of fun in adventure education. Perspectives. Journal of Experiential Education, 19, (2), 108-112. Broner, M. A., & Tarone, E. E. (2001). Is it fun? Language play in a fifth-grade Spanish immersion classroom. The Modern Language Journal, 85(3), 363-379. doi: 10.1111/0026-7902.00114 Ā  Cavallo, D. 2005. 'Hard fun' yields lessons on nature of intelligence. EE/Times News and analysis. http://www.eetimes.com/electronics-news/4054171/-Hard-fun-yields-lessons-on- nature-of-intelligence. Accessed 6/26/2011. Clay, M. (1975). What did I write? Auckland, NZ: Heinemann. Comber, B. and Reid, J. 2007. Understanding literacy pedagogy in and out of school. In L.Makin, C. Jones Diaz and C. McLachlan. (Eds.) Literacies in Childhood: Changing views, challenging practice. Sydney: MacLennan and Petty.
  • 67. References play, language learning. ELT Journal. 51, (3), pp.224-231. Cook, G. 1997. Language Cope, B. and Kalantzis, M. (Eds). 2000. Multiliteracies: Literacy Learning and the Design of Social Futures. Victoria: McMillan, p.5. Cordova, D and Lepper, M. 1996. Intrinsic motivation and the process of learning: Beneficial effects of contextualisation, personalisation, and choice. Journal of Educational Psychology. 88, pp.715-73. Dickson, D and Tabors, P. (eds.) 2001. Beginning Literacy with Language: Young Children Learning at Home and School. Baltimore: Brookes. Dornyei, Z. and Csizer, K. 1998. Ten commandments for motivating language learners: Results of an empirical study. Language Teaching Research. 2, (3), pp.203-229. Draper, S. (1999). Analysing fun as a candidate software requirement. Personal and Ubiquitous Computing, 3(3), 117-122. doi:10.1007/BF01305336 Ā  Garn, A. C., & Cothran, D. (2006). The fun factor in physical education. Journal of Teaching in Physical Education, 25,(3), 281-297. Ā  Glasser, W. 1986. Control Theory in the Classroom. New York: Harper and Row. Hall, N., Larson, J. and Marsh, J. (Eds.) 2003. Handbook of Early Childhood Literacy. London: Sage.
  • 68. References of Fun for Game Design. Arizona: Paraglyph Press. Koster, R. 2005. A Theory MacFarlane, S., Sim, G., & Horton, M. (2005). Assessing usability and fun in educational software. In Proceedings of the 2005 conference on interaction design and children (pp. 103-109). Boulder, Colorado: ACM. doi:10.1145/1109540.1109554 Lantolf, J. (1997). The function of language play in the acquisition of L2 Spanish. In W.Glass and A Perez-Leroux (Eds.) Contemporary Perspectives on the Acquisition of Spanish. Vol.2: Production, Processing and Comprehension. Sommerville, MA: Cascadilla Press, pp.3-24. Lazzaro, N. 2004. Why we play games: Four keys to more emotion without story. http:// xeodesign_whyweplaygames201n061205.pdf v.2.01. Makin, L. 2003. Creating Positive Literacy Learning Environments in Early Childhood. In Hall, N., Larson, J. and Marsh, J. (Eds.) 2003. Handbook of Early Childhood Literacy. London: Sage. Malone, T. W. (1981). What makes things fun to learn? A study of intrinsically motivating computer games. Pipeline, 6, (2), 50-51,49. Ā  Mishra, P. and Koehler, M. Using the TPACK Framework: You can have your hot tools and teach with them too. Learning and Leading with Technology. May, 2009, pp. 14-18.
  • 69. References O'Reilly E., Tompkins J., & Gallant M. (2001). 'They ought to enjoy physical activity, you know?': Struggling with fun in physical education. Sport, Education and Society, 6, 211-221. Papert, S. (1998). Does easy do it? Children, games, and learning. Game Developer, 5,(6), 88. Pomerantz, A. and Bell, N. (2007). Learning to play, playing to learn: FL learners as multicompetent language users. Applied Linguistics, 28, (4), pp.556-578. Shipley, D. (2008). Empowering children. Play based curriculum for lifelong learning. USA: Nelson Education.

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