This document discusses facial expression analysis using 3D animation. It begins by introducing facial expression and how it is traditionally studied using 2D images or video. It then discusses developing a system to generate facial animation of any 3D model given speech or text input. Key steps include capturing motion capture data, selecting feature points, and animating the model by moving points and their neighbors. Tools for studying facial expressions like the Facial Action Coding System are also introduced. Finally, a 3D facial expression database containing 2500 models of 100 subjects performing different expressions is described.