Facebook is a social networking platform with over 750 million active users. It generates revenue through advertising, developer fees from apps on its platform, and selling virtual currency called credits. It has strong management and financials. Opportunities exist in emerging markets, machine-to-machine socialization, and increasing revenue per user. Threats include competition from Google+ and Chinese competitors.
PN London and a team of experts has been analyzing some of the key themes emerging from this year's SXSW.
For more information, please email Philip Honour on philip.honour@porternovelli.co.uk
1. Game marketing provides an engaging way for brands to integrate with consumers through digital channels in games. It allows two-way communication and direct measurement of effectiveness.
2. Myths about gamers are debunked - the typical gamer is over 30 years old, half of all gamers are women, and gamers will accept ads and product placements if they don't interfere with gameplay.
3. The landscape of game marketing is evolving as gaming expands across multiple platforms including consoles, PC, mobile and online games. This allows consumers to connect their identity and gameplay across devices.
Calvin Carter discusses his observations from Mobile World Congress 2015, noting several key trends:
1. Security was a major focus, with many companies showcasing new security and malware protection features for both hardware and software platforms.
2. Video content was prominently featured, even within non-video apps, showing how important video has become for generating ad revenue.
3. Notifications continue to be a critical area of focus, with companies innovating in push notifications, messaging across channels, and analytics for tracking notification strategies.
4. Emerging technologies like augmented reality, virtual reality and beacons are still in early stages but showed promise, though widespread adoption may be a few years off.
MTM - 2021 Seminar - Bright Side of Technology - Feb 2021SamuelWarner9
The document summarizes key insights from MTM's 2021 seminar on emerging trends influencing societal attitudes and consumer behaviors. It discusses how the pandemic has accelerated shifts to digital platforms for work, education, healthcare, fitness, and social connection. This has increased expectations for technology to support wellbeing through personalized experiences and inclusive communities. The document also examines evolving views around activism, influencers, and entertainment in virtual worlds as social media and digital content take on greater social and political roles.
- Gaming continued to rise in cultural prominence in 2020, with Hollywood mining popular gaming IPs for TV and film adaptations. Games themselves have become destinations for linear IPs seeking young global audiences.
- The cloud gaming race intensified as tech giants and startups rushed to offer new services, but interest remains limited due to cost, latency and lack of cloud-native games.
- Game engines like Unreal and Unity saw increased traction beyond gaming through acquisitions that expanded their capabilities.
- The concept of the "metaverse" garnered significant media coverage and funding for companies working towards interconnected virtual worlds.
- Party games like Among Us and Fall Gu
This document discusses luxury brands marketing in virtual worlds like Second Life. It provides context on virtual worlds and their growing user bases. Some key points:
- Virtual worlds allow users to interact in 3D digital environments in real-time from anywhere.
- Second Life has over 19 million users, many between ages 32-45 and female. It is a top platform for luxury brands.
- Brands can accurately recreate luxury goods virtually and engage users through unique virtual experiences beyond just products.
- The virtual goods market is sizable, especially for clothing/accessories. Users spend real money to customize their avatar identities and homes.
- Some luxury brands like Calvin Klein and Mercedes have launched new products first in virtual worlds to
The future is hybrid. Augmented reality is a trend thrown around a lot at the end of every year as a prediction for the future. But at no time has the impact of the virtual on the physical shown more signs of growth than during the pandemic. One could even say that the pandemic has accelerated the trend, with brands having to go full digital in a blink. In fact, both businesses and customers experienced five years’ worth of digital adoption progress in just eight weeks at the beginning of the pandemic. This session will dive into the corner of online & offline to better equip your marketing efforts of 2022.
Watch on-demand: https://www.falcon.io/cmp/2022-digital-trends-resources/
Join the metaverse; the virtual world that facebook's zuckerberg is creatingaditi agarwal
Facebook plans to announce a rebranding and name change to focus on building the "metaverse" at its annual Connect conference on October 28th. The metaverse refers to a future version of the internet that combines digital, physical, and virtual worlds, allowing users to meet, work and share virtual spaces using technologies like virtual and augmented reality. Facebook has invested $50 million to build out the metaverse and plans to create 10,000 new jobs in Europe over the next five years focused on its development. While still in its early stages, the metaverse could fundamentally change how people interact and use technology through virtual avatars and shared virtual environments across gaming, work, social media and more.
PN London and a team of experts has been analyzing some of the key themes emerging from this year's SXSW.
For more information, please email Philip Honour on philip.honour@porternovelli.co.uk
1. Game marketing provides an engaging way for brands to integrate with consumers through digital channels in games. It allows two-way communication and direct measurement of effectiveness.
2. Myths about gamers are debunked - the typical gamer is over 30 years old, half of all gamers are women, and gamers will accept ads and product placements if they don't interfere with gameplay.
3. The landscape of game marketing is evolving as gaming expands across multiple platforms including consoles, PC, mobile and online games. This allows consumers to connect their identity and gameplay across devices.
Calvin Carter discusses his observations from Mobile World Congress 2015, noting several key trends:
1. Security was a major focus, with many companies showcasing new security and malware protection features for both hardware and software platforms.
2. Video content was prominently featured, even within non-video apps, showing how important video has become for generating ad revenue.
3. Notifications continue to be a critical area of focus, with companies innovating in push notifications, messaging across channels, and analytics for tracking notification strategies.
4. Emerging technologies like augmented reality, virtual reality and beacons are still in early stages but showed promise, though widespread adoption may be a few years off.
MTM - 2021 Seminar - Bright Side of Technology - Feb 2021SamuelWarner9
The document summarizes key insights from MTM's 2021 seminar on emerging trends influencing societal attitudes and consumer behaviors. It discusses how the pandemic has accelerated shifts to digital platforms for work, education, healthcare, fitness, and social connection. This has increased expectations for technology to support wellbeing through personalized experiences and inclusive communities. The document also examines evolving views around activism, influencers, and entertainment in virtual worlds as social media and digital content take on greater social and political roles.
- Gaming continued to rise in cultural prominence in 2020, with Hollywood mining popular gaming IPs for TV and film adaptations. Games themselves have become destinations for linear IPs seeking young global audiences.
- The cloud gaming race intensified as tech giants and startups rushed to offer new services, but interest remains limited due to cost, latency and lack of cloud-native games.
- Game engines like Unreal and Unity saw increased traction beyond gaming through acquisitions that expanded their capabilities.
- The concept of the "metaverse" garnered significant media coverage and funding for companies working towards interconnected virtual worlds.
- Party games like Among Us and Fall Gu
This document discusses luxury brands marketing in virtual worlds like Second Life. It provides context on virtual worlds and their growing user bases. Some key points:
- Virtual worlds allow users to interact in 3D digital environments in real-time from anywhere.
- Second Life has over 19 million users, many between ages 32-45 and female. It is a top platform for luxury brands.
- Brands can accurately recreate luxury goods virtually and engage users through unique virtual experiences beyond just products.
- The virtual goods market is sizable, especially for clothing/accessories. Users spend real money to customize their avatar identities and homes.
- Some luxury brands like Calvin Klein and Mercedes have launched new products first in virtual worlds to
The future is hybrid. Augmented reality is a trend thrown around a lot at the end of every year as a prediction for the future. But at no time has the impact of the virtual on the physical shown more signs of growth than during the pandemic. One could even say that the pandemic has accelerated the trend, with brands having to go full digital in a blink. In fact, both businesses and customers experienced five years’ worth of digital adoption progress in just eight weeks at the beginning of the pandemic. This session will dive into the corner of online & offline to better equip your marketing efforts of 2022.
Watch on-demand: https://www.falcon.io/cmp/2022-digital-trends-resources/
Join the metaverse; the virtual world that facebook's zuckerberg is creatingaditi agarwal
Facebook plans to announce a rebranding and name change to focus on building the "metaverse" at its annual Connect conference on October 28th. The metaverse refers to a future version of the internet that combines digital, physical, and virtual worlds, allowing users to meet, work and share virtual spaces using technologies like virtual and augmented reality. Facebook has invested $50 million to build out the metaverse and plans to create 10,000 new jobs in Europe over the next five years focused on its development. While still in its early stages, the metaverse could fundamentally change how people interact and use technology through virtual avatars and shared virtual environments across gaming, work, social media and more.
Technology in 2022 by Cassandra Van BroekhuizenCassandravanb
My final project discusses what cell phones, television and social media will look like in the year 2022, and how these technologies will influence our day to day lives. I look at Roger's Diffusion of Innovation, Uses and Gratification Theory, Social Cognitive Theory and Media System Dependency Theory to see how these technologies will develop between now and 2022.
The document provides examples of marketing campaigns for various brands including MINI, adidas, Heineken, Domino's, Shell, and others. It discusses how the agency iris works with these brands to create "participation brands" through experiential marketing, digital experiences, social media engagement, and other strategies that involve consumers directly. Specific campaigns highlighted include social media programs, interactive installations, design competitions, and more.
The internet has revolutionized how people access and share information. Early concepts of a globally interconnected network date back to the 1960s, but it was not until the 1990s that the World Wide Web allowed general users to easily search for and access information online. Since then, internet access and speeds have increased dramatically worldwide. Today smartphones are the most popular way to access the internet, and people rely on search engines like Google to find information. Online shopping and video streaming have also grown enormously. The internet continues to change how people interact and do business in profound ways.
This document discusses trends related to how social media and technology are changing the future. It identifies 10 trends: 1) The Internet of Social Things, where everyday objects like bikes and umbrellas can be shared through apps; 2) Wearable Social, where wearable devices and data enable new forms of social interaction; 3) Social VR, which allows people to communicate in virtual environments; 4) Voyeurism 2.0, satisfying people's interest in observing the intimate lives of others; 5) Big Social Data, where brands mine social media conversations to develop new products; 6) Conscious Community, online groups forming around interests that benefit society; 7) Anti-Social, a response to the pressure of always being online
An overview on Google+ for brands, marketers and businesses. It includes an overview of the platform, how it works, specifics on the features, what it means for business/marketers, and a look into the future.
Tweet me at @thedancho if you'd like a copy.
This document summarizes key trends and issues discussed at SXSW 2017. The top trends included mobile messaging continuing to evolve as a major marketing channel, the ongoing evolution of video consumption and creation, and virtual and augmented reality still being in the early adoption phase and facing challenges around cost and user experience. Other trends focused on connected digital lives, healthcare innovation, ethics around data use, voice interfaces, artificial intelligence, polarization in public discourse, and concerns about short-term thinking. The document encourages identifying major trends and innovating within those areas while also considering issues like data security, accountability, and serving audience needs with useful and exciting solutions.
The document summarizes several innovative marketing campaigns and technologies:
1. Tempo is the world's first pregnancy test for men, allowing partners to share in the emotional moment of discovering a pregnancy.
2. Toyota's "Eco Billboards" in Los Angeles and San Francisco use a titanium dioxide coating to purify the surrounding air as they display advertisements, demonstrating their air-cleaning message.
3. IBM Watson was introduced as a museum guide in Brazil, interacting with visitors through a mobile app and chat tool to provide information about artwork and make museums more accessible.
2019 was another busy year for Media & Entertainment Tech! With dozens of VC deals, product launches, and corporate announcements every week, it's become hard to keep track of everything that’s happening in the space.
This report is my attempt to unpack the year and dive deep into the trends, initiatives, and companies that kept pushing the industry forward. Packed with insights from analysts, operators, and investors from across the industry, it’s a great overview if you want to understand the current state of the market.
Forum Della Comunicazione May 29th 2008Luca Colombo
This document discusses the evolution of digital media and communication. It notes that consumer behavior is changing from passive consumption to active participation. Technology has also changed, offering content wherever and whenever users want it. This has resulted in touch points that seem infinite across various devices and platforms. Social networks and instant messaging are among the verticals growing faster than the total population in Italy. The challenges with social media include monetizing networks and measuring the value of online "friends." Younger digital natives, who speak the language of digital technologies, process information differently than older digital immigrants.
This document discusses the rise of image-based social media and its impact. It notes that the proliferation of smartphones and ease of sharing photos has led to hundreds of millions of photos being uploaded daily to platforms like Instagram and Pinterest. This visual content is influencing how people discover information and brands online. The document examines how some brands are successfully engaging on these new social platforms through curated images and videos that build connections with audiences. It stresses that image-based social media is an important part of ongoing digital strategy and opportunities exist for brands to harness this change.
The document summarizes several technology trends for 2010, including the growth of geolocation applications that use GPS and social networks, the rise of real-time search and user-generated content, increased use of mobile payments, more global digital agencies opening offices in Russia, local tools influencing brands across borders, the dominance of mobile apps over websites, and the future of communication shifting to voice calls over broadband internet. It also discusses trends in online communication like social CRM, crowd-sourcing in marketing, the production of viral content for TV and the internet, and communication splintering across micro groups.
The world is recovering from the pandemic and adapting to new ways of life, both in changed habits and behaviours, but also new rules for businesses to navigate to continue to prosper.
Necessity is the mother of invention. Times of crisis and recession have been, in retrospect, times of enormous opportunity and innovation, and times of growth for those who make the right decisions.
Technologies and ways of working that might have seemed an interesting experiment in other times have become essential.
In this report we look at three megatrends that are helping to define the recovery, each with smaller manifestations or sub-trends, with major implications for brands.
The Razorfish Consumer Experience Report / 2008 examines trends in digital consumer behavior based on a survey of over 1,000 connected consumers. It finds that consumers are adopting new technologies like social media, widgets, and online video at an accelerated pace. Nearly all consumers now use major internet portals like Google and engage with online content and services across channels in personalized ways. This signals that brands must adapt to meet consumers in new distributed environments without clear monetization models, and that publishers face challenges distributing content across a fragmented online landscape.
This report covers all seven session from day one of Local Social Summit 2011 (LSS'11) Additionally, we have pulled together our view on the most important trends to watch in 2012, including: Incumbents are at risk; Data is everywhere; The rebirth of local; Mobile broadband; The next Internet arrives; The death of daily deals; and Social outsourcing grows...
Relationships and experiences are no longer virtual but due to the Social World they have become Real. Circles of Relationship (ask google +) have become tighter and one’s manifestation in the Social World is no longer a login ID but it is the portrayal of oneself. In fact, we stand at a turning point where the virtual world is no longer an extension of the brick and mortar world, but entities from the virtual world will soon be occupying physical space of the real world.
Service design consultancy Fjord presents its annual trends predictions, showcasing 10 trends that will shape digital services in 2013. This year’s report forecasts the major shifts that will impact the way we work and live, and offers practical advice to help business leaders interpret the opportunities that lie ahead.
Digital Roadshow The US Dimension Autumn UpdatesNigelG
The document discusses the accelerating pace of technological change and its effects. It covers how digital technology is infiltrating various aspects of life, blurring lines between online and offline activities. It also examines challenges faced by companies like Google in maintaining growth and market leadership as technologies and user behaviors continue to rapidly evolve.
Het Datacenter en de Grenzen van CentralisatiePeter Vermeulen
Op 4-9-2013 presenteerde Huawei Benelux aan potentiële partners en klanten zijn "MicroDC", kant-en-klare IT-racks voor gebruik in filialen en kleine kantoren. Tijdens dat door Datacenterworks georganiseerde evenement presenteerde Pb7 als onafhankelijke analist over de trends in datacenterland, en welke rol de aloude "bezemkast" daarin nog heeft te spelen.
The document proposes building a new type of city called Kudavi that would serve as a hub for remote and creative work. It would be located at Stone Canyon Ranch, CA and allow people of all ages to live and work on the campus. Residents would have access to co-working spaces, lodging, meals, activities and transportation. The goal is for Kudavi to start as a work retreat destination and eventually expand to become a larger community for remote workers in the Bay Area. A public real estate investment trust would own the land and infrastructure while leasing to residents and anchor tenants like cafes and businesses.
Technology in 2022 by Cassandra Van BroekhuizenCassandravanb
My final project discusses what cell phones, television and social media will look like in the year 2022, and how these technologies will influence our day to day lives. I look at Roger's Diffusion of Innovation, Uses and Gratification Theory, Social Cognitive Theory and Media System Dependency Theory to see how these technologies will develop between now and 2022.
The document provides examples of marketing campaigns for various brands including MINI, adidas, Heineken, Domino's, Shell, and others. It discusses how the agency iris works with these brands to create "participation brands" through experiential marketing, digital experiences, social media engagement, and other strategies that involve consumers directly. Specific campaigns highlighted include social media programs, interactive installations, design competitions, and more.
The internet has revolutionized how people access and share information. Early concepts of a globally interconnected network date back to the 1960s, but it was not until the 1990s that the World Wide Web allowed general users to easily search for and access information online. Since then, internet access and speeds have increased dramatically worldwide. Today smartphones are the most popular way to access the internet, and people rely on search engines like Google to find information. Online shopping and video streaming have also grown enormously. The internet continues to change how people interact and do business in profound ways.
This document discusses trends related to how social media and technology are changing the future. It identifies 10 trends: 1) The Internet of Social Things, where everyday objects like bikes and umbrellas can be shared through apps; 2) Wearable Social, where wearable devices and data enable new forms of social interaction; 3) Social VR, which allows people to communicate in virtual environments; 4) Voyeurism 2.0, satisfying people's interest in observing the intimate lives of others; 5) Big Social Data, where brands mine social media conversations to develop new products; 6) Conscious Community, online groups forming around interests that benefit society; 7) Anti-Social, a response to the pressure of always being online
An overview on Google+ for brands, marketers and businesses. It includes an overview of the platform, how it works, specifics on the features, what it means for business/marketers, and a look into the future.
Tweet me at @thedancho if you'd like a copy.
This document summarizes key trends and issues discussed at SXSW 2017. The top trends included mobile messaging continuing to evolve as a major marketing channel, the ongoing evolution of video consumption and creation, and virtual and augmented reality still being in the early adoption phase and facing challenges around cost and user experience. Other trends focused on connected digital lives, healthcare innovation, ethics around data use, voice interfaces, artificial intelligence, polarization in public discourse, and concerns about short-term thinking. The document encourages identifying major trends and innovating within those areas while also considering issues like data security, accountability, and serving audience needs with useful and exciting solutions.
The document summarizes several innovative marketing campaigns and technologies:
1. Tempo is the world's first pregnancy test for men, allowing partners to share in the emotional moment of discovering a pregnancy.
2. Toyota's "Eco Billboards" in Los Angeles and San Francisco use a titanium dioxide coating to purify the surrounding air as they display advertisements, demonstrating their air-cleaning message.
3. IBM Watson was introduced as a museum guide in Brazil, interacting with visitors through a mobile app and chat tool to provide information about artwork and make museums more accessible.
2019 was another busy year for Media & Entertainment Tech! With dozens of VC deals, product launches, and corporate announcements every week, it's become hard to keep track of everything that’s happening in the space.
This report is my attempt to unpack the year and dive deep into the trends, initiatives, and companies that kept pushing the industry forward. Packed with insights from analysts, operators, and investors from across the industry, it’s a great overview if you want to understand the current state of the market.
Forum Della Comunicazione May 29th 2008Luca Colombo
This document discusses the evolution of digital media and communication. It notes that consumer behavior is changing from passive consumption to active participation. Technology has also changed, offering content wherever and whenever users want it. This has resulted in touch points that seem infinite across various devices and platforms. Social networks and instant messaging are among the verticals growing faster than the total population in Italy. The challenges with social media include monetizing networks and measuring the value of online "friends." Younger digital natives, who speak the language of digital technologies, process information differently than older digital immigrants.
This document discusses the rise of image-based social media and its impact. It notes that the proliferation of smartphones and ease of sharing photos has led to hundreds of millions of photos being uploaded daily to platforms like Instagram and Pinterest. This visual content is influencing how people discover information and brands online. The document examines how some brands are successfully engaging on these new social platforms through curated images and videos that build connections with audiences. It stresses that image-based social media is an important part of ongoing digital strategy and opportunities exist for brands to harness this change.
The document summarizes several technology trends for 2010, including the growth of geolocation applications that use GPS and social networks, the rise of real-time search and user-generated content, increased use of mobile payments, more global digital agencies opening offices in Russia, local tools influencing brands across borders, the dominance of mobile apps over websites, and the future of communication shifting to voice calls over broadband internet. It also discusses trends in online communication like social CRM, crowd-sourcing in marketing, the production of viral content for TV and the internet, and communication splintering across micro groups.
The world is recovering from the pandemic and adapting to new ways of life, both in changed habits and behaviours, but also new rules for businesses to navigate to continue to prosper.
Necessity is the mother of invention. Times of crisis and recession have been, in retrospect, times of enormous opportunity and innovation, and times of growth for those who make the right decisions.
Technologies and ways of working that might have seemed an interesting experiment in other times have become essential.
In this report we look at three megatrends that are helping to define the recovery, each with smaller manifestations or sub-trends, with major implications for brands.
The Razorfish Consumer Experience Report / 2008 examines trends in digital consumer behavior based on a survey of over 1,000 connected consumers. It finds that consumers are adopting new technologies like social media, widgets, and online video at an accelerated pace. Nearly all consumers now use major internet portals like Google and engage with online content and services across channels in personalized ways. This signals that brands must adapt to meet consumers in new distributed environments without clear monetization models, and that publishers face challenges distributing content across a fragmented online landscape.
This report covers all seven session from day one of Local Social Summit 2011 (LSS'11) Additionally, we have pulled together our view on the most important trends to watch in 2012, including: Incumbents are at risk; Data is everywhere; The rebirth of local; Mobile broadband; The next Internet arrives; The death of daily deals; and Social outsourcing grows...
Relationships and experiences are no longer virtual but due to the Social World they have become Real. Circles of Relationship (ask google +) have become tighter and one’s manifestation in the Social World is no longer a login ID but it is the portrayal of oneself. In fact, we stand at a turning point where the virtual world is no longer an extension of the brick and mortar world, but entities from the virtual world will soon be occupying physical space of the real world.
Service design consultancy Fjord presents its annual trends predictions, showcasing 10 trends that will shape digital services in 2013. This year’s report forecasts the major shifts that will impact the way we work and live, and offers practical advice to help business leaders interpret the opportunities that lie ahead.
Digital Roadshow The US Dimension Autumn UpdatesNigelG
The document discusses the accelerating pace of technological change and its effects. It covers how digital technology is infiltrating various aspects of life, blurring lines between online and offline activities. It also examines challenges faced by companies like Google in maintaining growth and market leadership as technologies and user behaviors continue to rapidly evolve.
Het Datacenter en de Grenzen van CentralisatiePeter Vermeulen
Op 4-9-2013 presenteerde Huawei Benelux aan potentiële partners en klanten zijn "MicroDC", kant-en-klare IT-racks voor gebruik in filialen en kleine kantoren. Tijdens dat door Datacenterworks georganiseerde evenement presenteerde Pb7 als onafhankelijke analist over de trends in datacenterland, en welke rol de aloude "bezemkast" daarin nog heeft te spelen.
The document proposes building a new type of city called Kudavi that would serve as a hub for remote and creative work. It would be located at Stone Canyon Ranch, CA and allow people of all ages to live and work on the campus. Residents would have access to co-working spaces, lodging, meals, activities and transportation. The goal is for Kudavi to start as a work retreat destination and eventually expand to become a larger community for remote workers in the Bay Area. A public real estate investment trust would own the land and infrastructure while leasing to residents and anchor tenants like cafes and businesses.
El documento describe los conceptos clave de la digestión, incluyendo alimentos, nutrientes, biomoléculas y grupos alimenticios. Los alimentos contienen nutrientes que el cuerpo necesita para funcionar y están compuestos de biomoléculas orgánicas e inorgánicas como carbohidratos, proteínas, lípidos, vitaminas, agua y sales minerales. Los alimentos se dividen en cinco grupos principales para una dieta balanceada.
This document presents a creative campaign for umbrellas. The campaign aims to segment the market, identify target customers, and develop a competitive selling proposition. The target market is young people who find carrying umbrellas inconvenient. The positioning focuses on product differentiation through features like being pocket-sized and portable, as well as image differentiation showing morality. The communication objectives are to attract customers by visualizing rational and emotional benefits. The execution uses techniques like demonstration, humor, and dramatization through a story of a boy protecting an elderly woman from rain with his portable umbrella.
-- Created using PowToon -- Free sign up at http://www.powtoon.com/ -- Create animated videos and animated presentations for free. PowToon is a free tool that allows you to develop cool animated clips and animated presentations for your website, office meeting, sales pitch, nonprofit fundraiser, product launch, video resume, or anything else you could use an animated explainer video. PowToon's animation templates help you create animated presentations and animated explainer videos from scratch. Anyone can produce awesome animations quickly with PowToon, without the cost or hassle other professional animation services require.
Discussion continuum - Dostep do leczeniaXplore Health
Dzięki tej grze młodzi ludzie mają możliwość poznania takich kwestii, jak nadmierne zużycie leków, szczepienia oraz medycyna uzupełniająca i alternatywna.
The document is an activity worksheet and progress test for a reading comprehension workbook about an African safari. It includes exercises like matching words, filling in blanks, rearranging letters to make words, answering questions, and identifying right/wrong word choices. The passages are about characters like Lily, Adam, and Anne going on a safari tour and learning about wildlife like elephants and the Maasai people.
This document provides a summary of the previous week's lesson which included learning about different types of shoppers and window shopping psychology. It reviews vocabulary from last week and asks students to self-test. Descriptions and examples of annotating, highlighting and their purposes are given. Students are instructed to ask each other questions about spending habits. Collocations from readings are listed and descriptive writing techniques using adjectives, adverbs and verbs are discussed. Students are tasked to find sensory details in an essay.
The history of Argentina can be broken into several periods: the colonial period under Spanish rule until independence in 1816; the period of nation-building and civil wars between federalists and centralists in the 19th century; major immigration in the late 19th century that grew the population and economy; the rise of Juan Peron in the 1940s-50s who expanded workers' rights; the military dictatorships between the 1960s-1980s known as the Dirty War when thousands were disappeared; the return to democracy in 1983; and more recent administrations including the Kirchners in the 2000s who reduced poverty through industry and import controls.
UNE Partnerships is an educational and training company of the University of New England that offers vocational courses, training, diplomas and certificates in fields like business, healthcare, facilities management and more. It provides both fee-paying courses as well as government-funded training programs and traineeships. UNE Partnerships became a registered training organization in 1999 and is accredited to provide over 30 nationally recognized qualifications. It aims to help individuals and organizations upgrade their skills through affordable, accredited options.
The document provides biographies of several employees of Qudos Recruitment, including Julie Enticott (General Manager), Michelle Cain (Business Manager), Jacqui Graham and Jane Cacchione (Senior Consultants in the Permanent Division), Debbie Herdman (Manager of the Temporary Division), and Molly Tobin (Senior Consultant in the Temporary Division). It describes their backgrounds, experiences, roles and responsibilities at Qudos Recruitment. It also mentions that several employees work a four day work week or remotely for a good work-life balance.
This document provides instructions for a chemistry lab involving testing unknown powder samples. Students are asked to:
1) Perform a series of tests (sensory observations, solubility, iodine, vinegar, heat) on 5 known powder samples and record results.
2) Use the evidence from the tests to determine the identities of 2 unknown powders in a sample bag.
3) Explain their reasoning for the identifications and turn in their lab sheet. Proper lab clean-up and binder/note submission are also required.
The document describes several provinces in Costa Rica. It states that San Jose is a modern, noisy, and dirty city. Heredia is described as a small, quiet, and clean province. Cartago is said to be a boring, quiet, and dirty province, while Alajuela is labeled as noisy, small, and dirty. Guanacaste is called interesting, traditional, and noisy. Puntarenas is portrayed as a large, dirty, and boring province. Finally, Limón is depicted as small, clean, and interesting. The document concludes by saying Costa Rica is the author's favorite country.
This document outlines different types of computer cases including ATX desktop, ATX full, ATX media center, ATX mid, ATX mini, BTX, micro ATX desktop, micro ATX media center, micro ATX mid, micro ATX mini, micro ATX slim, mini ITX, server/servidor, and small form factor.
This document discusses how Skyping in schools can connect students to content and conversations around the globe. It provides examples of schools that have used Skype, such as connecting with schools in China and Italy. It also lists potential Skype partners like museums, zoos and NASA. The document outlines the benefits of Skype and provides tips for setting up Skype conferences, troubleshooting issues and emphasizing that the focus should be on teaching, not the technology.
This document introduces an introductory drawing class and teacher Scott Tilbury. It asks students what they enjoy about art and what makes art interesting. It also prompts students to notice dimensions like length, width, and height of objects and includes an example student drawing of a 3D cube. A drawing competition between two groups is also mentioned.
This document discusses wayfinding in a library. It includes diagrams of a library layout showing areas like the lobby, nodes, and cabinets. It also includes process diagrams showing how a reader can search for and check out books, get reminders about books, and have their book usage automatically tracked by the library system. Photos show examples of ID cards, book barcodes, and portable book carts used in the wayfinding process.
Online shopping emerged with the development of the internet. Entrepreneurs saw the potential for online shopping and created virtual storefronts so consumers could shop from home. While online shopping offers consumers convenience through geographic flexibility and easy comparisons, it also presents risks like fraud, security issues, and difficulty ensuring the right product is received on time. For businesses, online shopping allows less reliance on intermediaries and more direct marketing and customer service opportunities. The main differences between online and traditional shopping are the inability to physically see products before buying and less human interaction, though they both rely on advertising and aim to provide security and convenience.
Deiounca Duncan is seeking a position as a Healthcare Data Technician. She has experience with computer data concepts and technologies and is proficient at multi-tasking. Duncan graduated from Wilkinson County High School in 2009 and studied Allied Health from 2007 to 2009. She enjoys helping others, communicating with family and friends, and volunteer work.
Investment Report - Facebook With F8 Impact UpdateF. Steven Ogunro
Facebook was founded in 2004 and has over 750 million active users globally. It generates the majority of its revenue from US display ads, making it the largest US display advertiser. Estimated 2011 revenues are over $4 billion. Facebook allows users to create profiles, connect with friends, and use applications. It also derives significant revenue from Facebook Credits, which enable purchases in games and apps, with Facebook retaining 30% of revenue. Facebook has a powerful business model as a platform for third-party developers to build profitable models and pay Facebook fees, demonstrating its "Alternative Tax Authority" investment theme.
Evaluating Your Social Listening Tools: Is Your Social Media Analytics Soluti...Social Media Today
This document summarizes a webinar on evaluating social media analytics solutions. It introduces the speakers - Kim Celestre from Forrester Research, Todd Wilms from SAP, and Krissy Espindola from T-Mobile. Espindola discusses how T-Mobile uses social listening to understand customer conversations, track sentiment, and improve response times. She emphasizes using social data to engage and resolve customer issues. The webinar advocates integrating social data and properties to increase efficiency, drive loyalty, and improve the customer experience.
INTEGRATED MARKETING - Getting It RightKnowledge360
Social Media Strategy & Delivery for Business
Conventional & Integrated Marketing
Trends & Time Lines
Social Media - Deep Impact on Business
Social Media – A Revolution
Social Media - Strategy
Social Media – Current Landscape
Social Media - Evolving Influencers
Social Media – Tools
Social Media – Delivery
Presentation on marketing to customers in the social era and how to adapt to changing customer behaviors and demands. This presentation was given at the San Diego Software Industries Council (SDSIC) on April 22, 2011.
Getting Started with an Employee Advocacy ProgramSusan Emerick
The document discusses starting an employee advocacy program. It provides tips on building the business case, setting goals and objectives, finding champions, and building a pilot program with early adopters. Examples are given of how IBM and Infusionsoft implemented successful employee advocacy programs that increased employee engagement and brand metrics like website traffic and revenue. Employee advocacy platforms are discussed as a way to provide scale and efficiency for companies' programs.
Spredfast is a social media management system that allows organizations to manage, monitor and measure their social media presence across multiple channels. Founded in 2008, Spredfast helps companies create social media content, distribute it across networks, analyze engagement and measure effectiveness. It focuses on providing an enterprise-grade solution and has over 1000 customers, mostly large organizations. Spredfast raised $1.6 million in funding and expects $1.1 million in revenue for 2010.
SocialBBC Susan Warner Developing An Effective Social Media PolicyUrban Interact, Inc.
Social Business Boot Camp & Networking Happy Hour Benefiting National Breast Cancer Foundation March 4th, 2010 @ the Aloft Hotel Downtown Dallas
Speaker Segment: Susan Warner of StaffOne on Developing an Effective Social Media Policy
Twitter Event #SocialBBC
CHRA NAS Social Media Revolution May 2010Amanda Hodges
The document discusses the social media revolution and the next steps companies should take. It notes that social network usage now exceeds email usage. The next steps are to: 1) analyze and understand the social media landscape and your goals; 2) plan your strategy including setting goals, developing policies and building your brand; 3) engage users on social networks like Facebook, LinkedIn and Twitter; 4) monitor engagement and update your strategy based on metrics and feedback. Taking these steps can help companies source candidates, build relationships and monitor their brand in the evolving social media environment.
This document provides details about Meta (formerly Facebook) as a multinational company, including its organizational structure and culture. It describes Meta's matrix organizational structure, which allows flexibility through regional and product divisions that work with corporate function teams. The structure helps Meta adapt globally while maintaining innovation and control. Meta's culture stems from its origins as a tech startup, encouraging employees to take risks and solve problems like "hackers."
Social media insights for newspaper media sales professionalsDebbie Horovitch
Traditional media organizations are struggling to maintain revenue through advertising sales. In May 2012, Big Reach Learning, headed by Maura Hanley hired Social Media Concierge, Debbie Horovitch, founder of Social Sparkle & Shine to create a custom presentation for the media sales professionals of The Globe and Mail, Canada's largest daily business newspaper. Debbie & Maura have both worked for many years as senior level media buyers at advertising agencies, and were able to identify insights for how traditional, digital and editorial sales staff at The Globe and Mail could use social media to gain competitive information and insights and consultative sales information to support INCREASED digital and media sales (volume of $ and inventory). If you would like to discuss app marketing, media sales in the social era, or hire Debbie or Maura to speak at your North American newspaper, contact Debbie at 416-553-2157 or email debbie.horovitch@gmail.com
http://theSparkleAgency.com
Working with Mindshare and Facebook, SocialCode conducted an experiment to determine whether an ON Facebook or OFF Facebook conversion flow would more efficiently generate leads for ADT. The findings showed that the ON Facebook flow far outperformed the brand's website, with the cost-per-lead being 6.68 times more efficient and a 562% higher click-to-conversion rate for the Facebook flow. ADT fans on Facebook converted leads at a rate 7 times higher than the general Facebook population, so ADT shifted their entire Facebook advertising budget to the ON Facebook conversion method.
The document provides information about hiring a Social Media Director, including what the role entails and how to fill the position. It discusses that the Director should create a comprehensive social media strategy, manage a team, and be responsible for a portion of the marketing budget. The best way to hire is to do an extensive search among qualified candidates from training institutes or to hire an experienced expert. The outcome should be tangible business results from improved social media engagement.
Spredfast 2.0 is a social media management platform that offers comprehensive listening, engagement, management and measurement capabilities. It integrates with systems like Salesforce, Google Analytics and email marketing platforms. New features in version 2.0 include improved analytics, a mobile app, and integration with location-based services like Foursquare. Spredfast aims to provide everything marketers need to effectively execute social media initiatives across multiple channels and tie results back to business objectives.
The Case Study should be presented as a professional report to a c.docxmehek4
The Case Study should be presented as a professional report to a client. Use APA formatting for the body and references. You can use the following headings for your Case Study Analysis Report.
1.
1. Objective of the case
2. Introduction: Brief Introduction to the case.
2. Company Background: Introduce the company, its background, important people etc. If not much information is given in the case, this part could be included in the introduction. But it is preferable and recommended that you have a separate section.
3. External Environment Analysis: Your analysis must cover all three sub-environments of external environments. At the end of this analysis you will identify the opportunities and threats to the firm.
1. General Environment: Here you have to discuss the effect of the seven applicable factors of the general environment on the firm and its strategy (present and future).
2. Industry Environment: In this part you may like to analyze the firm using Michael Porter’s 5 Forces model. You will also discuss the entry barriers in this industry.
3. Competitor Environment: In this part you will identify the competitors, analyze their strategies, capabilities, competitive advantage, market share etc.
4. Internal Environment Analysis: Internal environment analysis leads to identification of Strengths and Weaknesses. Your analysis must identify:
1. Resources
2. Capabilities
3. Core Competencies
4. Whether the firm has sustainable competitive advantage or not?
5. Analyzing the firm using Value Chain analysis.
5. SWOT Analysis: Summarize the outcomes from 4 and 5 above.
6. Business Level Strategy:
1. Identify their business level strategy from the five generic strategies
2. Discuss the effectiveness or otherwise
3. Measures to improve the effectiveness
7. Competitive Dynamics:
1. Comment on market commonality and resource similarity
2. First mover advantage
3. Competitive dynamics (fast, slow, standard cycle markets)
8. Corporate Level Strategy:
1. Identify their Corporate level strategy basing on the level of diversification
2. Discuss the effectiveness or otherwise of Corporate Level strategy
3. What can be done to improve the effectiveness
9. Acquisition and Restructuring Strategies:
1. Discuss all the acquisitions and comment on whether their acquisition strategies are successful.
2. Discuss the factors behind the success or failure
3. Discuss the restructuring initiatives if there is any
10. International Strategy:
1. Discuss the international corporate strategies
2. Discuss determinants of international entry using Porter’s Diamond Model
3. Assess the effectiveness of international entry strategy
4. Comment on the international risk the firm is facing
11. Organizational Structures and Controls:
1. Comment on effectiveness of organizational structures
2. Comment on effectiveness of strategic controls
3. Comment on effectiveness of financial controls
12. Strategic Leadership:
1. Discuss the performance of strategic leadership.
13. Strategic Entr ...
The following is a podcast for "From Data to Direction: How to Convert Social Media Data Into Actionable Insights." This webinar originally aired on November 25th, 2014. Listen to the audio recording to learn more:
A lot of promises have been made about social media data and how it can be used for business intelligence. But when it comes to finding actual insights that drive new business initiatives, organizations often get lost along the way.
The thing that many brands don’t realize is that social media is actually big data. It’s unstructured, global in scope, and if you don’t know where to focus your collection and analysis, moving from data to a strategic direction is very difficult.
In this webinar, a panel of social media analytics experts and industry leaders will team up to share their insights on specific ways you can better use social media data to improve operations across the organization.
We’ll show you:
-Essential insights about Buyer Personas—and why they matter for social data
-How to get fast, accessible insights using advanced real-time analysis
-How to prioritize social data insights for fastest business impact
This document profiles several speakers available from Lewis PR, a public relations firm, to discuss topics related to PR, marketing, and digital strategy. It provides brief biographies of Morgan McLintic, Lucy Allen, Stephen Corsi, and Haley Hebert, executives at Lewis PR, as well as potential speaking topics and experience for each. It also lists the locations of Lewis PR offices worldwide and provides contact information.
The Corporate Social Media Summit New York 2010Nick Johnson
A complete brochure for the first Corporate Social Media Summit, held in New York in June 2010.
The brochure highlights the 30+ corporate speakers contributing (including Whole Foods, Nokia, McDonald's, Johnson & Johnson and more), and the core topics discussed over the two days (including implementing an internal strategy on social media use, controlling reputation online, and establishing social media value).
For more on the Corporate Social Media Summit series, go to http://events.usefulsocialmedia.com/conferences/
Similar to Facebook MidasLP Investment Valuation Summary And Strategic Analysis (20)
AppSec PNW: Android and iOS Application Security with MobSFAjin Abraham
Mobile Security Framework - MobSF is a free and open source automated mobile application security testing environment designed to help security engineers, researchers, developers, and penetration testers to identify security vulnerabilities, malicious behaviours and privacy concerns in mobile applications using static and dynamic analysis. It supports all the popular mobile application binaries and source code formats built for Android and iOS devices. In addition to automated security assessment, it also offers an interactive testing environment to build and execute scenario based test/fuzz cases against the application.
This talk covers:
Using MobSF for static analysis of mobile applications.
Interactive dynamic security assessment of Android and iOS applications.
Solving Mobile app CTF challenges.
Reverse engineering and runtime analysis of Mobile malware.
How to shift left and integrate MobSF/mobsfscan SAST and DAST in your build pipeline.
Discover top-tier mobile app development services, offering innovative solutions for iOS and Android. Enhance your business with custom, user-friendly mobile applications.
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor IvaniukFwdays
At this talk we will discuss DDoS protection tools and best practices, discuss network architectures and what AWS has to offer. Also, we will look into one of the largest DDoS attacks on Ukrainian infrastructure that happened in February 2022. We'll see, what techniques helped to keep the web resources available for Ukrainians and how AWS improved DDoS protection for all customers based on Ukraine experience
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/how-axelera-ai-uses-digital-compute-in-memory-to-deliver-fast-and-energy-efficient-computer-vision-a-presentation-from-axelera-ai/
Bram Verhoef, Head of Machine Learning at Axelera AI, presents the “How Axelera AI Uses Digital Compute-in-memory to Deliver Fast and Energy-efficient Computer Vision” tutorial at the May 2024 Embedded Vision Summit.
As artificial intelligence inference transitions from cloud environments to edge locations, computer vision applications achieve heightened responsiveness, reliability and privacy. This migration, however, introduces the challenge of operating within the stringent confines of resource constraints typical at the edge, including small form factors, low energy budgets and diminished memory and computational capacities. Axelera AI addresses these challenges through an innovative approach of performing digital computations within memory itself. This technique facilitates the realization of high-performance, energy-efficient and cost-effective computer vision capabilities at the thin and thick edge, extending the frontier of what is achievable with current technologies.
In this presentation, Verhoef unveils his company’s pioneering chip technology and demonstrates its capacity to deliver exceptional frames-per-second performance across a range of standard computer vision networks typical of applications in security, surveillance and the industrial sector. This shows that advanced computer vision can be accessible and efficient, even at the very edge of our technological ecosystem.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
11. MidasLP invests in the world’s best pre-IPO companies. Think Google, Apple and Microsoft a year or two before they went public. For us, the best companies have high
MidasLP gross and/or net margins, an enormous number of customers (often> 1 million customers or users), significant global growth prospects and limited competition. Some
of the companies that we invest in have more customers or users than the populations of countries like the United States, United Kingdom or Switzerland.
In general, we target private companies that are vastly superior to many public companies.
FROM TIME TO TIME MIDASLP MAY MAKE FUND INVESTMENT OPPORTUNITIES AVAILABLE
Please fill out the attached form if you are interested in:
(1) Current or future investment opportunities in our funds; or
(2) Gaining access to our public due diligence data room (this contains a sample of our detailed analysis (including collected data
from third parties on companies that we may invest in or target as well as investment reports)
Please print this form out and fax it to (202) 478-2809 attention "Midas Investor Relations." Alternatively, you may email a scanned copy to ir@midaslp.com
You may also mail this form to 2751 Hennepin Avenue South, Suite 30, Minneapolis, MN 55408
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Do one or more of the following apply to you? Please click or fill in the check box if applicable.
You are a natural person whose individual, net worth or joint net worth with your spouse, exceeds $1,000,000.
You are a natural person who had an individual income in excess of $200,000 in each of the two most recent years or joint income with your
spouse in excess of $300,000 in each of those years and has a reasonable expectation of reaching the same level in the current year.
The investor is a bank as defined in Section 3(a)(2) of the Act or any savings and loan association or other institution as defined in Section 3(a)(5)(A)
of the Act whether acting in its individual or fiduciary capacity; any broker or dealer registered pursuant to Section 15 of the Securities Exchange
Act of 1934; any insurance company as defined in Section 2(13) of the Act; any investment company registered under the Investment Company
Act of 1940 or a business development company as defined in Section 2(a)(48) of that act; Small Business Investment Company licensed by the U.
S. Small Business Administration under Section 301(c) or (d) of the Small Business Administration Act of 1958; any plan established and maintained
by a state, its political subdivisions or instrumentality of a state or its political subdivisions for the benefit of its employees, if such plan has total
assets in excess of $5,000,000; employee benefit plan within the meaning of the Employee Retirement Security Act of 1974 if the investment
decision is made by a plan fiduciary, as defined in Section 3(21) of such act, which is either a bank, savings and loan association, insurance
company, or registered investment advisor, or if the employee benefit plan has total assets in excess of $5,000,000 or, if a self directed plan, with
decisions made solely by accredited investors.
The investor is a private business development company as defined in Section 202(a)(22) of the Investment Advisers Act of 1940.
The investor is an organization described in Section 501(c)(3) of the Internal Revenue Code or a corporation, a Massachusetts or similar business
trust, or partnership) not formed for the specific purpose of acquiring the securities offered, with total assets in excess of $5,000,000.
The investor is an entity in which all of the equity owners are Accredited Investors.
The investor is a trust with total assets in excess of $5,000,000, not formed the specific purpose of acquiring the securities offered, whose purchase
is directed by a sophisticated person as described in rule 506(b)(2)(ii) of the Act.
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8/2011. Midas, LP