Fab labs are shared workspaces where people can access tools to digitally fabricate objects. They aim to democratize access to production tools and promote open collaboration. A key principle is that they must provide public access to their tools and participate in the global fab lab network. They offer training for digital fabrication and encourage users to share what they make. The number and impact of fab labs is growing as more people gain access to tools for digital design and manufacturing.
Which are the possible business models for Open projects like Open Design and Open Hardware? And what about running a Fab Lab or a similar place? Which strategies can we adopt in order to have successful DIY
Craft projects? People that want to organize collaborative spaces or companies need to think about how to run their business in a sustainable way, but even single or groups of Open Designers could get more insights for their project if they discover the possible business models. Let's have a look at the existing markets, the common business models and the possible future scenarios.
On Open Business @ EDUfashion conference - Ljubljana 02/06/2011Massimo Menichinelli
http://www.edufashion.org/news_archive-201104-eng.html
While Open Source software has already developed viable business models and markets, other Open projects are still trying to define their best practices. Open Hardware, Open Design, Fab Labs, Hackerspaces and DIY Craft projects already show some emergent models and markets that can be explored and developed further.
It is strategic for Open or DIY designers to consider the specific business models and markets available for their projects, in order to run them in a sustainable way, both right now and in the possible future scenarios we can help evolve through collective collaboration.
For more information about the Informed Cities initiative visit http://informed-cities.iclei-europe.org or join us on Facebook at https://www.facebook.com/InformedCities
Which are the possible business models for Open projects like Open Design and Open Hardware? And what about running a Fab Lab or a similar place? Which strategies can we adopt in order to have successful DIY
Craft projects? People that want to organize collaborative spaces or companies need to think about how to run their business in a sustainable way, but even single or groups of Open Designers could get more insights for their project if they discover the possible business models. Let's have a look at the existing markets, the common business models and the possible future scenarios.
On Open Business @ EDUfashion conference - Ljubljana 02/06/2011Massimo Menichinelli
http://www.edufashion.org/news_archive-201104-eng.html
While Open Source software has already developed viable business models and markets, other Open projects are still trying to define their best practices. Open Hardware, Open Design, Fab Labs, Hackerspaces and DIY Craft projects already show some emergent models and markets that can be explored and developed further.
It is strategic for Open or DIY designers to consider the specific business models and markets available for their projects, in order to run them in a sustainable way, both right now and in the possible future scenarios we can help evolve through collective collaboration.
For more information about the Informed Cities initiative visit http://informed-cities.iclei-europe.org or join us on Facebook at https://www.facebook.com/InformedCities
The Europeana API and other technical interfacesDavid Haskiya
A presentation for the Finnish Digital Library and the Finnish libraries, archives, museums sector on the current and potential use of the Europeana API.
Social Media Speaker Dawn Raquel Jensen (@dawnrjensen) of Virtual Options Coaching and Training (@virtualoptions) speaking at the February 2013 meetings of the Rock Your Business CEO Roundtable Mastermind in Orlando and Tampa, FL. For more information about Dawn or social media and digital marketing resrouces, visit http://www.virtualoptions.net
Mark Daemen Corelio, Current status & strategy of newspaper company"Mobile Monday Brussels
Corelio: Current status & strategy of newspaper company"
by Mark Daemen Corelio Connect
Presented during
1/3 Mobile Publishing & Advertising. Are you ready for the breakthrough in 2010?
Joint networking event of Mobile Monday Brussels and IAB (Internet Advertising Bureau)
Brussels
Designing Smart Things: User Experience Design for Networked Devices (UX-LX W...Mike Kuniavsky
How do you design experiences that transcend a single device, or even a family of devices? How do you create experiences that exist simultaneously in your hand and in the cloud?
Using plentiful examples drawn from cutting edge products and the history of technology, this workshop describe underlying trends, show the latest developments and ask some broader questions.
The Toronto Region is a global leader in water-related research, industry and policy.
Located on the Great Lakes, the Toronto Region has a wealth of water-related research, industry and policy expertise.
Some of the key findings include:
• Home to 3 hubs of excellence within the region: Guelph-Waterloo, Burlington and Toronto
• The location of 160+ water-related companies that employ more than 30,000 workers
• Ranked #1 in international patent applications related to Membrane Separation, and is in the top 5 for patent applications related to adsorption; dialysis/osmosis/reverse osmosis/hyperfiltration; filtration; flocculation/precipitation; ion exchange; and sedmentation. Canada ranks in the top 10 globally in these areas.
• Ranked #1 in Canada for the most publications on water-related topics: adsorption; dialysis/osmosis/reverse osmosis/hyperfiltration; filtration; flocculation/precipitation; and sedmentation. Canada ranks in the top 10 globally in these areas.
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
Research On And Through Design With Open, Distributed And Collaborative Desig...Massimo Menichinelli
Massimo Menichinelli
"Research On And Through Design With Open, Distributed And Collaborative Design Processes Within The Maker Movement"
08/11/2019
https://www.designsociety.org/939/Symposium+on+Design+Theory+and+Innovation
The Europeana API and other technical interfacesDavid Haskiya
A presentation for the Finnish Digital Library and the Finnish libraries, archives, museums sector on the current and potential use of the Europeana API.
Social Media Speaker Dawn Raquel Jensen (@dawnrjensen) of Virtual Options Coaching and Training (@virtualoptions) speaking at the February 2013 meetings of the Rock Your Business CEO Roundtable Mastermind in Orlando and Tampa, FL. For more information about Dawn or social media and digital marketing resrouces, visit http://www.virtualoptions.net
Mark Daemen Corelio, Current status & strategy of newspaper company"Mobile Monday Brussels
Corelio: Current status & strategy of newspaper company"
by Mark Daemen Corelio Connect
Presented during
1/3 Mobile Publishing & Advertising. Are you ready for the breakthrough in 2010?
Joint networking event of Mobile Monday Brussels and IAB (Internet Advertising Bureau)
Brussels
Designing Smart Things: User Experience Design for Networked Devices (UX-LX W...Mike Kuniavsky
How do you design experiences that transcend a single device, or even a family of devices? How do you create experiences that exist simultaneously in your hand and in the cloud?
Using plentiful examples drawn from cutting edge products and the history of technology, this workshop describe underlying trends, show the latest developments and ask some broader questions.
The Toronto Region is a global leader in water-related research, industry and policy.
Located on the Great Lakes, the Toronto Region has a wealth of water-related research, industry and policy expertise.
Some of the key findings include:
• Home to 3 hubs of excellence within the region: Guelph-Waterloo, Burlington and Toronto
• The location of 160+ water-related companies that employ more than 30,000 workers
• Ranked #1 in international patent applications related to Membrane Separation, and is in the top 5 for patent applications related to adsorption; dialysis/osmosis/reverse osmosis/hyperfiltration; filtration; flocculation/precipitation; ion exchange; and sedmentation. Canada ranks in the top 10 globally in these areas.
• Ranked #1 in Canada for the most publications on water-related topics: adsorption; dialysis/osmosis/reverse osmosis/hyperfiltration; filtration; flocculation/precipitation; and sedmentation. Canada ranks in the top 10 globally in these areas.
"Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement"
Doctoral defense @Aalto University 11.11.2020
Custos: Professor Lily Diaz-Kommonen, Aalto University, Department of Media, Aalto Media Lab
Opponent: Professor Elisa Giaccardi, Delft University of Technology, The Netherlands
The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?
Press release: https://www.aalto.fi/en/events/defense-in-the-field-of-new-media-msc-massimo-menichinelli
Video: https://youtu.be/ZYSCcIG0Q6k
Dissertation: http://urn.fi/URN:ISBN:978-952-64-0091-4
Research On And Through Design With Open, Distributed And Collaborative Desig...Massimo Menichinelli
Massimo Menichinelli
"Research On And Through Design With Open, Distributed And Collaborative Design Processes Within The Maker Movement"
08/11/2019
https://www.designsociety.org/939/Symposium+on+Design+Theory+and+Innovation
Platforms, Networks And Impact Of Open, Distributed And Collaborative Design ...Massimo Menichinelli
Massimo Menichinelli
"Platforms, Networks And Impact Of Open, Distributed And Collaborative Design And Making Processes"
Tongji University - Shanghai
19/11/2019
The Decentralization Turns In Design: An Exploration Through The Maker Moveme...Massimo Menichinelli
Massimo Menichinelli
Priscilla Ferronato
"The Decentralization Turns In Design: An Exploration Through The Maker Movement"
DeSForm19 - MIT Design Lab
10/10/2019
The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass- scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Can AI do good? at 'offtheCanvas' India HCI prelude
FabCamp Torino - 29/10/2011
1. Digital Fabrication & Fab Labs
Massimo Menichinelli
---------------------------------------------------------------------------
FabCamp Torino
29 Ottobre 2011
FabLab Italia - Stazione Futuro – Officine Grandi Riparazioni
Torino
Presentazione online su:
http://www.slideshare.net/openp2pdesign
2. Cosa é la Digital Fabrication (o
Fabbing) ed un Fab Lab?
3. Fab Lab: MIT + Neil Gershenfeld
http://cba.mit.edu/
http://en.wikipedia.org/wiki/Neil_Gershenfeld
4. Bit + atomi = informazione + materia
http://fablab.waag.org/node/3847
5. 01. Computer collegati a macchine
http://www.google.com/patents?id=rRpqAAAAEBAJ&printsec=drawing&zoom=4#v=onepage&q&f=false
7. 03. Materiali con codice incorporato
http://it.wikipedia.org/wiki/LEGO
8. 04. Materiali con programma incorporato
http://it.wikipedia.org/wiki/Ribosoma
9. Anche IDEO ci sta pensando!
http://www.fastcompany.com/biomimicry/training-bacteria-to-grow-consumer-goods
10. Ma nel 2011 ci sono:
Fresa CNC Plotter taglio Scanner 3D
Taglio laser
(da tavolo) vinile
Macchina
Stampa Fresa CNC Arduino
cucito e
3D (grande)
ricamo digitale
12. Ed il Fabbing diventa famoso
http://www.wired.com/magazine/2010/01/ff_newrevolution/
http://econ.st/tnr97E
13. Fabbing + spazio + collaborazione = Fab Lab
http://www.flickr.com/photos/protospace/5199454304/
14. Caratteristiche di un Fab Lab
Un Fab Lab, per essere tale, deve:
* garantire l'accesso pubblico al fab lab
* sottoscrivere la fab lab charter
* condividere lo stesso tipo di strumenti e processi
* partecipare nella rete globale dei fab lab
http://wiki.fablab.is/w/index.php?title=ConditionsForFabLabLabel
15. Fab Charter
* Mission: fab labs are a global network of local labs, enabling invention by providing access for
individuals to tools for digital fabrication.
* Access: you can use the fab lab to make almost anything (that doesn't hurt anyone); you must
learn to do it yourself, and you must share use of the lab with other uses and users
* Education: training in the fab lab is based on doing projects and learning from peers; you're
expected to contribute to documentation and instruction
* Responsibility: you're responsible for:
* safety: knowing how to work without hurting people or machines
* cleaning up: leaving the lab cleaner than you found it
* operations: assisting with maintaining, repairing, and reporting on tools, supplies, and incidents
* Secrecy: designs and processes developed in fab labs must remain available for individual use
although intellectual property can be protected however you choose
* Business: commercial activities can be incubated in fab labs but they must not conflict with open
access, they should grow beyond rather than within the lab, and they are expected to beneft the
inventors, labs, and networks that contribute to their success.
August 30, 2007
http://fab.cba.mit.edu/about/charter/
30. Il futuro: Barcelona FabCity
“Toni Vives [...], Head of the Department the Urban Habitat in the Ofce of the Mayor of
Barcelona and member of the IAAC Board of Directors, presented the city’s plan to
become a “Fab City” with multiple Fab Labs in neighborhoods around Barcelona.”
http://www.iaacblog.com/blog/2011/iaac-at-fab-7-in-lima-peru/
31. … ed un centro di DIY / riparazioni
http://reparatmillorquenou.blogspot.com/
http://bit.ly/uK5ZhH
32. Fab Lab e Brand: no trademark (per ora)
http://fab.cba.mit.edu/about/logos/index.html
33. Fab Lab e Brand: una possibile strategia?
http://www.flickr.com/photos/journal-du-design/3895643669/
55. Open Design: (quasi) giá un successo
http://opendesignnow.org/
http://www.droog.com/projects/events/design-for-download/
http://www.droog.com/blog/category/design-for-download-2/
56. Open Design: (quasi) giá un successo
http://www.instructables.com/community/Instructables-Joins-Autodesk/
http://techcrunch.com/2011/08/01/autodesk-acquires-diy-community-instructables/
63. Open Hardware: un mercato in crescita
$11.000.000
$10.000.000
2009:
$9.000.000
* 13 compagnie sopra $ 1 m.
$8.000.000 * totale: $ 50 m.
* $ 1 miliardo entro il 2015
$7.000.000
$6.000.000
Revenues
$5.000.000
$4.000.000
$3.000.000
$2.000.000
$1.000.000
$0
s
o
d
it
are
s
i os
y
n
t
rb o
La b
e
mb
e
uin
rkfu
fru
ron
rS h
tud
idw
e
Ada
Ard
Chu
Bug
Sp a
Mak
D
e
dS
Liqu
Mak
DIY
e
See
http://blog.makezine.com/archive/2010/05/million-dollar-baby-businesses-de.html
64. SparkFun
“In 2010, SparkFun had revenues of about $18.4MM. As of April of 2011, we have
around 120 employees, up from 87 a year ago.”
“We hope to grow by 50% this year (2011) to around $28MM in sales. We expect
to be in the 30-50MM range in the next 3-5.”
http://www.sparkfun.com/news/599
65. Ed Etsy per l'artigianato / DIY
http://www.etsy.com/
66. Etsy Utentu: +8 milioni
Negozi attivi: +800,000
Prodotti 8.5 milioni
$350.000.000
$300.000.000
$250.000.000
Total $ sold (Gross Merchandise Sales)
$200.000.000
$150.000.000
$100.000.000
$50.000.000
$0
2005 2006 2007 2008 2009 2010 2011 (March)
http://www.etsy.com/press/kit/
67. Il mercato del Fabbing
Il settore della stampa 3D é cresciuto del 24.1% nel 2011.
Previsioni: $3.1 miliardi (2016) $5.2 miliardi (2020).
(Wohlers Associates, 2011)
Business sostenibile Business non ancora sostenibile
--> $10 Milioni da VC --> $5 Milioni da VC
68. Fabbing + designers = $$$ + Open Design
http://www.freedomofcreation.com/home/3d-systems-acquires-freedom-of-creation
70. Gli utenti innovano – e tanto!
“We fnd this previously unmeasured type of household sector
innovation to be quite large: 6.2% of UK consumers - 2.9 million
individuals - have engaged in consumer product innovation during the
prior 3 years. In aggregate, consumers’ annual product development
expenditures are 2.3 times larger than the annual consumer product
R&D expenditures of all frms in the UK combined. “
Eric A. Von Hippel, Jeroen De Jong, Steven Flowers
Comparing Business and Household Sector Innovation in Consumer Products:
Findings from a Representative Study in the UK
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1683503
71. Quanto costa un Fab Lab?
* $50.000 secondo l'MIT
* $20.000 in Ghana
* $12,500 - $5000 con attrezzature open source / hardware
* 3000 € per la versione da camera
Attenzione a fare un buon business model + business plan!
Che cosa si offre:
* accesso ad uno spazio con attrezzature
* servizi legati all'innovazione e commercializzazione
www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/
72. Modelli di business per un Fab Lab
* Facilitatore: lancio di nuovi Lab e servizi di supporto
* Educatore: un sistema globale e distribuito di programmi
educativi (Fab Academy + apprendimento peer-to-peer)
* Incubatore: provvede l'infrastruttura e le conoscenze per
sviluppare un business locale
* La Rete: replica e diffonde un business nato localmente in
tutti i nodi della rete dei Fab Lab
www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/
73. Che succede in Italia?
(a parte Arduino e Fab Lab Italia)
83. Che cosa c'é ancora da fare
(soprattutto in Italia)?
84. Iniziative possibili
* organizzare Fab Lab
* sviluppare e diffondere una cultura del Fabbing, del
Co-design, del Computing e dell' Open
* costruire reti con le imprese e le istituzioni esistenti
* fare ricerca:
* sostenibilitá (ambientale, sociale, economica)
* strumenti e processi, per il fabbing e la collaborazione
* impatto del fabbing / collaborazione nelle cittá e territori