Evolution of Online Entertainment

                   Introducing : Eros Now
Current State of Internet in India

   India is the third biggest Internet market in terms of users
       100mn overall
       40mn from home (11mn broadband)
       30mn from cyber café
       40mn Mobile internet users (30 million app downloads in one week)
       India has 39 million 3G subscriptions as of Q4 2011 with 4%
        penetration rate and 841% YoY growth




                  The amount of time that an average user in
             India spends online is now on par to TV viewing time
                           at 16 hours in a week.
Usage of Internet – Penetration (%)


                                     India (2011)
    News & Info

       Finance

          travel

  Entertainment

    Technology

         Social

         Books

Online Shopping

          Email

                   0      20         40         60        80         100     120


               Digital Entertainment - 5th most consumed category in India
How India Connects to Web ?
Mobile Internet in India

   India has 39 million 3G subscriptions as of Q4 2011 with 4% penetration
    rate and 841% YoY growth
   56% Smartphone Users Access Internet Multiple Times A Day
   40% surf the Net at least once a day.
   Only 6% never use their phone for connecting to the Web (11% for US).
Smart Phone Activity ( % )

                                   India (2011)
                      Played games
                   Listened to music
   Looked up directions/used a map
           Read news or magazines
Watched videos on video sharing site
                  Sent or read email
          Accessed a social network
                     Product search
               Browsed the Internet
                Used an application

                                       0   10   20   30   40   50   60   70   80
Media Habits of the Consumer

Key activities of the Indian online users:

   Leading Activities
       Networking and consumption of entertainment content
           News, sports, Music and Games


       3 hours - Average time an Indian net user spends on social media.
       13million - Number of Indians registered on matrimonial or dating sites.

            70% of Indian internet users watch online videos.
Impact of Digital Entertainment
    Impact on TV:
1.   Digital is enabling virtual audience participation
2.   Mobile TV adoption is expected to grow
3.   TV content portals
4.   Wireless broadband is expected to drive the reach of digital TV


    Impact on Print:
1.   Internet portals and e-commerce dominate publishers digital revenue
2.   Online News editions
3.   Personalized News and opinions


    Impact on Sports:
1.   Enhancing the sport through social media
2.   Mobile apps and games
3.   Mobile and Online live streaming
But….. Where is the highest Impact?

    Impact on Radio & Music:
1.   Radio Networks are using digital to extend the reach
2.   Digital dominates Music industries revenue
3.   Opportunities for direct to consumer mobile and online live video streaming


    Impact on Films:
1.   Digital Premiers with theatrical 3D innovations
2.   Web-based Home Entertainment
3.   Social Media to market movies
4.   Licensing content for games and mobile apps.
FYE : For Your Entertainment
   Whitehead defines entertainment as "what people do with their freedom" we can say
    that people are entertained when they are voluntarily undergoing an experience that
    interests them and gives them some amount of pleasure or release.


   Entertainment activities :talking, gossiping; reading newspapers and books; listening
    to music and radio; watching movies and television; practicing sports; attending live
    performances of sports and arts; playing games; gambling;
    shopping, cooking, gardening, fishing, and other hobbies; eating, drinking, flirting, and
    smoking; tourist traveling, visiting museums, and going to amusement parks.


   Talking and gossiping have become chat rooms, forum, discussions, social media
    (twitter, Facebook); reading news on the web is becoming increasingly popular with e-
    News editions, portals, niche news portals, columns; the previously solitary video-
    game experience has found new meaning in the networked game era; shopping has
    gigantic proportions on the web, with e-commerce and augmented by the thrills of on-
    line auction and web store experience.
Entertainment : : Video: : Youtube
   “YouTube : The future of entertainment is on the Web”

   In the next decade, 75 percent of all channels will be born on the Internet. -Robert
    Kyncl, Head of global partnerships for YouTube.


   YouTube announced in December that it logged 1 trillion hits in 2011 and is
    anticipating an even bigger year ahead as more politicians and newsmakers turn to
    the site to distribute Web ads, speeches and weekly video casts.


   All of the entertainment industry should be paying attention to Web video, predicting
    that soon 90 percent of Web traffic will be video.


   Less clicking, more watching.


   End of the day - Experience matters on the web
Remember this????
Store
Discover
Consume
Consume Across Devices & Platforms
Pyramid of Content (Indian Scenario)
Eros Now

Introducing now...
Eros International at a glance

 Eros International is a world leader in theatrical production and
distribution for South Asian content. It co-produces Indian film content
and distributes it across theatres, home entertainment, television and
new media worldwide.

   A company with a 34 year history
   Strong Executive management
   Market Leader in theatrical space
   Largest Bollywood film library – digitized and ready
   Largest share of regional content, especially Tamil Films
   5 out of the top 10 box office hits of 2010 were Eros movies
   Distribution formats – films dubbed or subtitled in 27 different languages
   Distribution territories – Distribution to over 50 countries.
Eros Now: Entertainment at a click




“A Premium digital platform delivering the richest mix of Indian
entertainment content largely focusing on Indian movies & music on
the web, mobile and across all devices.”
Eros Now
           Navigate to find
             your favorite
           music you want
           and just plug-in
            your headset!

              Provides a
           fresh, unclutter
           ed, premium, a
           nytime, anywh
                 ere
             experience!
              Gives you
           access to over
               2,000+
           movies, 25,000
                music
           videos, 100,00
           0 music tracks
            and a host of
              exclusive
               original
               content!
Eros Entertainment on YouTube

   1 BILLION views
 annually & counting


22 MILLION Unique
 Visitors Per Month


85 MILLION Monthly
            Views


  9th Most Watched
Channel Globally in
       Entertainment
           Category
Eros Entertainment on Social Media




                                      78,909
                                     Followers




                                Fan following
                                on individual
                                   movie
Eros Now : Premium Subscription

                       Eros Now Premium Subscription
                       Service:

                       • Enjoy unlimited movies from our
                         2,000+ catalogue
                       • Enjoy Eros Movies across
                         devices
                       • Offline mode

                       All short form content available for
                       free:
                       • Music Videos
                       • Audio Tracks
                       • Movie related content (behind
                            the scenes)
                       • Eros Original Programming
Eros Now: Competitors


    Parameters
Premium
                       a           ×          a           ×           a
environment
Scalability            a           a          a           ×           a
Deep interactivity     a           ×          a           ×           ×
On-demand access       a           a          a           a           a
“Cool” factor          a           ×          ×           ×           ×
Discovery              a           ×          a           ×           ×
Original content       a           ×          ×           a           ×
Trusted editorial      a           ×          a           ×           a
Music focused          a           ×          ×           ×           a


      Eros Now is Unique by design, usability and depth of content!
Evolution of online entertainment

Evolution of online entertainment

  • 1.
    Evolution of OnlineEntertainment Introducing : Eros Now
  • 2.
    Current State ofInternet in India  India is the third biggest Internet market in terms of users  100mn overall  40mn from home (11mn broadband)  30mn from cyber café  40mn Mobile internet users (30 million app downloads in one week)  India has 39 million 3G subscriptions as of Q4 2011 with 4% penetration rate and 841% YoY growth The amount of time that an average user in India spends online is now on par to TV viewing time at 16 hours in a week.
  • 3.
    Usage of Internet– Penetration (%) India (2011) News & Info Finance travel Entertainment Technology Social Books Online Shopping Email 0 20 40 60 80 100 120 Digital Entertainment - 5th most consumed category in India
  • 4.
  • 5.
    Mobile Internet inIndia  India has 39 million 3G subscriptions as of Q4 2011 with 4% penetration rate and 841% YoY growth  56% Smartphone Users Access Internet Multiple Times A Day  40% surf the Net at least once a day.  Only 6% never use their phone for connecting to the Web (11% for US).
  • 6.
    Smart Phone Activity( % ) India (2011) Played games Listened to music Looked up directions/used a map Read news or magazines Watched videos on video sharing site Sent or read email Accessed a social network Product search Browsed the Internet Used an application 0 10 20 30 40 50 60 70 80
  • 7.
    Media Habits ofthe Consumer Key activities of the Indian online users:  Leading Activities  Networking and consumption of entertainment content  News, sports, Music and Games  3 hours - Average time an Indian net user spends on social media.  13million - Number of Indians registered on matrimonial or dating sites. 70% of Indian internet users watch online videos.
  • 8.
    Impact of DigitalEntertainment  Impact on TV: 1. Digital is enabling virtual audience participation 2. Mobile TV adoption is expected to grow 3. TV content portals 4. Wireless broadband is expected to drive the reach of digital TV  Impact on Print: 1. Internet portals and e-commerce dominate publishers digital revenue 2. Online News editions 3. Personalized News and opinions  Impact on Sports: 1. Enhancing the sport through social media 2. Mobile apps and games 3. Mobile and Online live streaming
  • 9.
    But….. Where isthe highest Impact?  Impact on Radio & Music: 1. Radio Networks are using digital to extend the reach 2. Digital dominates Music industries revenue 3. Opportunities for direct to consumer mobile and online live video streaming  Impact on Films: 1. Digital Premiers with theatrical 3D innovations 2. Web-based Home Entertainment 3. Social Media to market movies 4. Licensing content for games and mobile apps.
  • 10.
    FYE : ForYour Entertainment  Whitehead defines entertainment as "what people do with their freedom" we can say that people are entertained when they are voluntarily undergoing an experience that interests them and gives them some amount of pleasure or release.  Entertainment activities :talking, gossiping; reading newspapers and books; listening to music and radio; watching movies and television; practicing sports; attending live performances of sports and arts; playing games; gambling; shopping, cooking, gardening, fishing, and other hobbies; eating, drinking, flirting, and smoking; tourist traveling, visiting museums, and going to amusement parks.  Talking and gossiping have become chat rooms, forum, discussions, social media (twitter, Facebook); reading news on the web is becoming increasingly popular with e- News editions, portals, niche news portals, columns; the previously solitary video- game experience has found new meaning in the networked game era; shopping has gigantic proportions on the web, with e-commerce and augmented by the thrills of on- line auction and web store experience.
  • 11.
    Entertainment : :Video: : Youtube  “YouTube : The future of entertainment is on the Web”  In the next decade, 75 percent of all channels will be born on the Internet. -Robert Kyncl, Head of global partnerships for YouTube.  YouTube announced in December that it logged 1 trillion hits in 2011 and is anticipating an even bigger year ahead as more politicians and newsmakers turn to the site to distribute Web ads, speeches and weekly video casts.  All of the entertainment industry should be paying attention to Web video, predicting that soon 90 percent of Web traffic will be video.  Less clicking, more watching.  End of the day - Experience matters on the web
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
    Pyramid of Content(Indian Scenario)
  • 20.
  • 21.
    Eros International ata glance  Eros International is a world leader in theatrical production and distribution for South Asian content. It co-produces Indian film content and distributes it across theatres, home entertainment, television and new media worldwide.  A company with a 34 year history  Strong Executive management  Market Leader in theatrical space  Largest Bollywood film library – digitized and ready  Largest share of regional content, especially Tamil Films  5 out of the top 10 box office hits of 2010 were Eros movies  Distribution formats – films dubbed or subtitled in 27 different languages  Distribution territories – Distribution to over 50 countries.
  • 22.
    Eros Now: Entertainmentat a click “A Premium digital platform delivering the richest mix of Indian entertainment content largely focusing on Indian movies & music on the web, mobile and across all devices.”
  • 23.
    Eros Now Navigate to find your favorite music you want and just plug-in your headset! Provides a fresh, unclutter ed, premium, a nytime, anywh ere experience! Gives you access to over 2,000+ movies, 25,000 music videos, 100,00 0 music tracks and a host of exclusive original content!
  • 24.
    Eros Entertainment onYouTube 1 BILLION views annually & counting 22 MILLION Unique Visitors Per Month 85 MILLION Monthly Views 9th Most Watched Channel Globally in Entertainment Category
  • 25.
    Eros Entertainment onSocial Media 78,909 Followers Fan following on individual movie
  • 26.
    Eros Now :Premium Subscription Eros Now Premium Subscription Service: • Enjoy unlimited movies from our 2,000+ catalogue • Enjoy Eros Movies across devices • Offline mode All short form content available for free: • Music Videos • Audio Tracks • Movie related content (behind the scenes) • Eros Original Programming
  • 27.
    Eros Now: Competitors Parameters Premium a × a × a environment Scalability a a a × a Deep interactivity a × a × × On-demand access a a a a a “Cool” factor a × × × × Discovery a × a × × Original content a × × a × Trusted editorial a × a × a Music focused a × × × a Eros Now is Unique by design, usability and depth of content!

Editor's Notes

  • #11 You can ignore this slide..
  • #17 Whats the content