The document discusses the feedback the student received from audiences on their film project. They conducted surveys to get input on the film name, magazine name, expectations for different marketing materials, and rough cuts of their poster, magazine, and trailer. The feedback helped them improve their work through multiple drafts. For example, they changed fonts, images, and added more color based on comments. Gathering audience perspectives helped ensure their final products accurately targeted their demographic.
Understanding audiences and target audiencesguest14c40ed3
The document discusses understanding audiences and target audiences for media texts. It explains that producers carefully consider which audience a media text is aimed at and research audience demographics, preferences, and expectations. Different factors of audience engagement such as identification, placement and reaction are analyzed to predict how the intended audience will respond to the media text. Marketing campaigns are then used to promote the media text and ensure it reaches the target audience.
The student chose Bauer Media Group to distribute their alternative rock magazine because Bauer has experience successfully publishing similar music magazines like Kerrang!. While the magazines being too similar could cannibalize sales, Bauer's large revenues and ownership of smaller companies provide opportunities to advertise the magazine across multiple platforms to reach more potential readers. The target audience for the magazine is teenagers aged 13-19, who listen to alternative rock. To attract this audience, the magazine uses bold colors and fonts on the cover and makes the content accessible online and on mobile devices, in addition to a print magazine.
This document discusses various marketing techniques used to categorize and target different demographic groups. It explains that demographics categorize people based on attributes like age, gender, income, etc. and companies use demographics to target the appropriate audience. Psychographics provide more detailed profiles of people's interests, beliefs and lifestyles. Social grades further segment people into classes. The document also examines codes and conventions used in television, print, and radio advertising such as using celebrities, setting the scene, music choice and direct address. Sample ads are described that effectively employ these techniques.
The student learned several important lessons from receiving audience feedback on their media products. Feedback on the film trailer suggested including unique cinematography and a fitting soundtrack. For the magazine cover, respondents expected images and information about the featured film. Feedback also helped the student select the film name "Psyche" and the magazine name "Cinematic". Respondents provided suggestions for improving drafts, which the student implemented in revised versions. The feedback process helped the student create higher quality, more professional final products that better met audience expectations.
Our media product used viral marketing techniques like a teaser trailer and website to promote interest. The teaser trailer followed genre conventions but put a creative spin. Audience feedback showed the initial trailer's sound effects were too loud, so they adjusted the final version. New media technologies like Movie 5.0, blogging, Fireworks, and YouTube were used at different stages for creation, research, planning, and evaluation.
The document contains responses to 7 questions about a media production project. For question 1, the response discusses how the magazine develops conventions of real media through its limited color palette, shot types, masthead placement, and inclusion of barcodes. For question 2, the response explains that the magazine represents working class audiences who enjoy rap/hip hop music. It also notes some negative stereotypes the clothing could invoke. For question 3, the response argues that a company called InterMedia Partners would be a good fit to distribute the magazine since they already distribute a similar publication and the magazine offers ticket giveaways.
The document contains responses to 7 questions about a media production project. For question 1, the response discusses how the magazine develops conventions of real media through its limited color palette, shot types, masthead placement, and inclusion of barcodes. For question 2, the response explains that the magazine represents working class audiences who enjoy rap/hip-hop music. For question 3, the response argues that InterMedia Partners would be a suitable distributor since they already distribute a similar magazine and the magazine offers ticket giveaways.
The document discusses the feedback the student received from audiences on their film project. They conducted surveys to get input on the film name, magazine name, expectations for different marketing materials, and rough cuts of their poster, magazine, and trailer. The feedback helped them improve their work through multiple drafts. For example, they changed fonts, images, and added more color based on comments. Gathering audience perspectives helped ensure their final products accurately targeted their demographic.
Understanding audiences and target audiencesguest14c40ed3
The document discusses understanding audiences and target audiences for media texts. It explains that producers carefully consider which audience a media text is aimed at and research audience demographics, preferences, and expectations. Different factors of audience engagement such as identification, placement and reaction are analyzed to predict how the intended audience will respond to the media text. Marketing campaigns are then used to promote the media text and ensure it reaches the target audience.
The student chose Bauer Media Group to distribute their alternative rock magazine because Bauer has experience successfully publishing similar music magazines like Kerrang!. While the magazines being too similar could cannibalize sales, Bauer's large revenues and ownership of smaller companies provide opportunities to advertise the magazine across multiple platforms to reach more potential readers. The target audience for the magazine is teenagers aged 13-19, who listen to alternative rock. To attract this audience, the magazine uses bold colors and fonts on the cover and makes the content accessible online and on mobile devices, in addition to a print magazine.
This document discusses various marketing techniques used to categorize and target different demographic groups. It explains that demographics categorize people based on attributes like age, gender, income, etc. and companies use demographics to target the appropriate audience. Psychographics provide more detailed profiles of people's interests, beliefs and lifestyles. Social grades further segment people into classes. The document also examines codes and conventions used in television, print, and radio advertising such as using celebrities, setting the scene, music choice and direct address. Sample ads are described that effectively employ these techniques.
The student learned several important lessons from receiving audience feedback on their media products. Feedback on the film trailer suggested including unique cinematography and a fitting soundtrack. For the magazine cover, respondents expected images and information about the featured film. Feedback also helped the student select the film name "Psyche" and the magazine name "Cinematic". Respondents provided suggestions for improving drafts, which the student implemented in revised versions. The feedback process helped the student create higher quality, more professional final products that better met audience expectations.
Our media product used viral marketing techniques like a teaser trailer and website to promote interest. The teaser trailer followed genre conventions but put a creative spin. Audience feedback showed the initial trailer's sound effects were too loud, so they adjusted the final version. New media technologies like Movie 5.0, blogging, Fireworks, and YouTube were used at different stages for creation, research, planning, and evaluation.
The document contains responses to 7 questions about a media production project. For question 1, the response discusses how the magazine develops conventions of real media through its limited color palette, shot types, masthead placement, and inclusion of barcodes. For question 2, the response explains that the magazine represents working class audiences who enjoy rap/hip hop music. It also notes some negative stereotypes the clothing could invoke. For question 3, the response argues that a company called InterMedia Partners would be a good fit to distribute the magazine since they already distribute a similar publication and the magazine offers ticket giveaways.
The document contains responses to 7 questions about a media production project. For question 1, the response discusses how the magazine develops conventions of real media through its limited color palette, shot types, masthead placement, and inclusion of barcodes. For question 2, the response explains that the magazine represents working class audiences who enjoy rap/hip-hop music. For question 3, the response argues that InterMedia Partners would be a suitable distributor since they already distribute a similar magazine and the magazine offers ticket giveaways.
This document discusses the ways in which the author's music magazine product develops conventions of real media products. The author researched magazines like NME and Q, analyzing their covers, contents pages, and spreads. For their indie music magazine, the author took inspiration from these sources, using a similar color scheme, cover layout, and contents page structure. The goal was to engage readers in the same way as successful magazines by highlighting exclusive information and bands of interest.
This document discusses the effects of ad variation and brand familiarity on consumer memory for brand names and claims. It theorizes that familiar brands may benefit more from ad variation than unfamiliar brands. Specifically, it proposes that:
1) Completely varied ad executions, which change both the theme and executional elements between ads, may be better than partially varied ads at enhancing memory for familiar brands.
2) Partially varied ads, which change executional elements but keep the theme the same, are exemplified by Diet Pepsi ads that featured the same celebrity and concept in different executions.
3) Varying ads increases encoding variability, allowing brand information to be associated with different contexts and increasing the chances of later
Quantitative and qualitative audience research methods were discussed. Quantitative research uses numbers to collect basic information from large groups to determine audience size. Qualitative research looks more closely at target audiences through open-ended questions. Additional demographic factors were also covered, including socioeconomic status, psychographics, geodemographics, age, gender, targeting mainstream versus niche audiences.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
PB Media can use both quantitative and qualitative audience research methods to better understand their target audience for a new magazine. Quantitative research using surveys can provide insights into audience size and demographics, while qualitative focus groups can provide more detailed feedback on content preferences. The document also discusses various audience segmentation approaches PB Media could use, such as psychographics to classify personalities, geodemographics to target neighborhoods, and niche vs mainstream markets. Choosing the right segmentation approach and research methods will help PB Media design a magazine that appeals to their target readers.
The document discusses the student's process in developing a music magazine product proposal. It covers conducting audience research through questionnaires to understand preferences of their target demographic of teenagers aged 13-18 interested in rock music. Techniques like using eye-catching images and layouts were employed to attract readers. The student learned key skills in digital photography, image manipulation using Photoshop, and desktop publishing. They have grown to understand important media concepts and can now produce work to a professional standard, showing development from their initial skills learned in programs like PowerPoint.
1) The document describes the process of designing a digipak using Adobe Photoshop and layers. Background images were imported and arranged, and discs and logos were precisely cut out and placed.
2) Different versions were compared and elements like band logos and tracklists were manipulated and formatted. Text was added in a clear, official font.
3) Attention was paid to text placement and legibility against the images. Elements from other designs were copied over or emulated to achieve a consistent style and branding.
The document discusses how the creator effectively combined their main product (a music video) with ancillary texts (a digipak and advert) to promote a band. They aimed to create continuity between the products by using similar live performance imagery and color schemes. While it was easier to connect the digipak and advert as printed media, the music video was distinguished through its inclusion of a storyline while still incorporating live footage to maintain links to the other products. Audience research found a wide range of interests were served through this balanced approach. In the end, the products were deemed to work well together while retaining their individual qualities and fully representing the band.
The document summarizes feedback received from audiences on student work, including a music video, digipak, and advert. Feedback was received through YouTube comments, Facebook, and interviews. YouTube feedback noted good editing, mise-en-scene, and relatability. Interviews praised the music video's storyline, flow, and genre conventions. Areas for improvement included adding more closure, thoughtful mise-en-scene, and stronger musical links. Students learned that anonymous feedback may provide more honest criticism to further improve their work.
The document discusses the various digital technologies used at different stages of a project. It describes how SurveyMonkey was used for audience research and feedback gathering. Microsoft Office software like Word and PowerPoint were used for planning, research, and presentation. Blogger and SlideShare allowed embedding of different media types for project presentation. Adobe Bridge helped with photo selection. Social media aided research, communication, and feedback. Audacity edited audio recordings. SoundCloud hosted audio files. A DSLR camera was used for filming but an iPhone was needed as a backup when the camera malfunctioned.
This document provides details on the design process for an advertisement for a band. It describes how various elements were incorporated from different sources and edited together. Key elements include:
- An image of the band was scanned from a physical print to be included digitally. Colors were adjusted to fit the design scheme.
- Band logos and website icons were downloaded in high resolution PNG format from online sources to retain clarity when resized. Colors were matched to the design.
- A quote was found from an online magazine in the band's hometown to make it seem authentic. Review stars were copied from another site.
- Effects like a film edge border and gradient were added to create continuity and a polished, professional look
The document outlines the risks identified for an upcoming film shoot and proposes actions to mitigate those risks. It identifies 29 hazards and assigns each a risk factor based on severity and likelihood. For hazards rated 3 or higher, it proposes actions such as using tripods to avoid dropped cameras, staying away from derelict buildings and machinery, ensuring good rest to prevent fatigue, and having a non-smoking filming area. Most risks can be removed through communication and following the agreed safety precautions. However, the risk from public weapons cannot be fully removed. Overall the document shows thorough risk assessment and planning to improve safety for the film shoot.
Storyboards are a graphic organizer used in film and video production to plan scenes and shots. They consist of a series of illustrations or images displayed in sequence to demonstrate the key elements of a film or video story. Storyboards are a vital pre-production tool that allow filmmakers to visualize the narrative and plan technical aspects like camera angles, lighting, and scene transitions before filming begins.
The document discusses audience theory, including passive and active audience models. It describes Maslow's hierarchy of needs and how media texts can aim to fulfill different needs. It also covers primary and secondary audience research methods and the hypodermic and uses and gratification models of how audiences interact with media.
In what ways does your media product useLydia Burley
This document discusses the ways in which the media products developed follow or challenge conventions of real pop music products. For the music video, conventions such as a theme, continuous color scheme, cool locations, and close-ups of the artist were followed from popular videos. Some unconventional cuts were also used. The album magazine ad focused on featuring the artist and used simple fonts and logo placements. The digipak features the artist prominently but uses different angles not seen on typical pop albums to stand out. Conventions like barcodes and label logos were also included.
The document discusses the conventions of front covers, contents pages, and double page spreads that were highlighted in the author's research into real music magazines. It describes how the author's media product follows many of these conventions, such as using overlapping images on the front cover and contents page, separating article types on the contents page, and dominating double page spreads with large images. However, the author also makes some small changes, like restricting the color scheme on the double page spread to make it appear more serious. The document emphasizes sticking closely to conventions to make the media product seem authentic while still appealing to its audience.
The document provides guidance for evaluating a student-created music magazine, including conventions to utilize or challenge, representing a target social group, identifying an appropriate distributing media institution, attracting and addressing the target audience, technologies learned in the process, improvements from preliminary to final versions, and incorporating audience feedback. Students are asked to consider design elements, content, language, and audience response in their evaluations. The document emphasizes reviewing work and feedback to continue improving future issues.
This document discusses the ways in which the author's music magazine product develops conventions of real media products. The author researched magazines like NME and Q, analyzing their covers, contents pages, and spreads. For their indie music magazine, the author took inspiration from these sources, using a similar color scheme, cover layout, and contents page structure. The goal was to engage readers in the same way as successful magazines by highlighting exclusive information and bands of interest.
This document discusses the effects of ad variation and brand familiarity on consumer memory for brand names and claims. It theorizes that familiar brands may benefit more from ad variation than unfamiliar brands. Specifically, it proposes that:
1) Completely varied ad executions, which change both the theme and executional elements between ads, may be better than partially varied ads at enhancing memory for familiar brands.
2) Partially varied ads, which change executional elements but keep the theme the same, are exemplified by Diet Pepsi ads that featured the same celebrity and concept in different executions.
3) Varying ads increases encoding variability, allowing brand information to be associated with different contexts and increasing the chances of later
Quantitative and qualitative audience research methods were discussed. Quantitative research uses numbers to collect basic information from large groups to determine audience size. Qualitative research looks more closely at target audiences through open-ended questions. Additional demographic factors were also covered, including socioeconomic status, psychographics, geodemographics, age, gender, targeting mainstream versus niche audiences.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
PB Media can use both quantitative and qualitative audience research methods to better understand their target audience for a new magazine. Quantitative research using surveys can provide insights into audience size and demographics, while qualitative focus groups can provide more detailed feedback on content preferences. The document also discusses various audience segmentation approaches PB Media could use, such as psychographics to classify personalities, geodemographics to target neighborhoods, and niche vs mainstream markets. Choosing the right segmentation approach and research methods will help PB Media design a magazine that appeals to their target readers.
The document discusses the student's process in developing a music magazine product proposal. It covers conducting audience research through questionnaires to understand preferences of their target demographic of teenagers aged 13-18 interested in rock music. Techniques like using eye-catching images and layouts were employed to attract readers. The student learned key skills in digital photography, image manipulation using Photoshop, and desktop publishing. They have grown to understand important media concepts and can now produce work to a professional standard, showing development from their initial skills learned in programs like PowerPoint.
1) The document describes the process of designing a digipak using Adobe Photoshop and layers. Background images were imported and arranged, and discs and logos were precisely cut out and placed.
2) Different versions were compared and elements like band logos and tracklists were manipulated and formatted. Text was added in a clear, official font.
3) Attention was paid to text placement and legibility against the images. Elements from other designs were copied over or emulated to achieve a consistent style and branding.
The document discusses how the creator effectively combined their main product (a music video) with ancillary texts (a digipak and advert) to promote a band. They aimed to create continuity between the products by using similar live performance imagery and color schemes. While it was easier to connect the digipak and advert as printed media, the music video was distinguished through its inclusion of a storyline while still incorporating live footage to maintain links to the other products. Audience research found a wide range of interests were served through this balanced approach. In the end, the products were deemed to work well together while retaining their individual qualities and fully representing the band.
The document summarizes feedback received from audiences on student work, including a music video, digipak, and advert. Feedback was received through YouTube comments, Facebook, and interviews. YouTube feedback noted good editing, mise-en-scene, and relatability. Interviews praised the music video's storyline, flow, and genre conventions. Areas for improvement included adding more closure, thoughtful mise-en-scene, and stronger musical links. Students learned that anonymous feedback may provide more honest criticism to further improve their work.
The document discusses the various digital technologies used at different stages of a project. It describes how SurveyMonkey was used for audience research and feedback gathering. Microsoft Office software like Word and PowerPoint were used for planning, research, and presentation. Blogger and SlideShare allowed embedding of different media types for project presentation. Adobe Bridge helped with photo selection. Social media aided research, communication, and feedback. Audacity edited audio recordings. SoundCloud hosted audio files. A DSLR camera was used for filming but an iPhone was needed as a backup when the camera malfunctioned.
This document provides details on the design process for an advertisement for a band. It describes how various elements were incorporated from different sources and edited together. Key elements include:
- An image of the band was scanned from a physical print to be included digitally. Colors were adjusted to fit the design scheme.
- Band logos and website icons were downloaded in high resolution PNG format from online sources to retain clarity when resized. Colors were matched to the design.
- A quote was found from an online magazine in the band's hometown to make it seem authentic. Review stars were copied from another site.
- Effects like a film edge border and gradient were added to create continuity and a polished, professional look
The document outlines the risks identified for an upcoming film shoot and proposes actions to mitigate those risks. It identifies 29 hazards and assigns each a risk factor based on severity and likelihood. For hazards rated 3 or higher, it proposes actions such as using tripods to avoid dropped cameras, staying away from derelict buildings and machinery, ensuring good rest to prevent fatigue, and having a non-smoking filming area. Most risks can be removed through communication and following the agreed safety precautions. However, the risk from public weapons cannot be fully removed. Overall the document shows thorough risk assessment and planning to improve safety for the film shoot.
Storyboards are a graphic organizer used in film and video production to plan scenes and shots. They consist of a series of illustrations or images displayed in sequence to demonstrate the key elements of a film or video story. Storyboards are a vital pre-production tool that allow filmmakers to visualize the narrative and plan technical aspects like camera angles, lighting, and scene transitions before filming begins.
The document discusses audience theory, including passive and active audience models. It describes Maslow's hierarchy of needs and how media texts can aim to fulfill different needs. It also covers primary and secondary audience research methods and the hypodermic and uses and gratification models of how audiences interact with media.
In what ways does your media product useLydia Burley
This document discusses the ways in which the media products developed follow or challenge conventions of real pop music products. For the music video, conventions such as a theme, continuous color scheme, cool locations, and close-ups of the artist were followed from popular videos. Some unconventional cuts were also used. The album magazine ad focused on featuring the artist and used simple fonts and logo placements. The digipak features the artist prominently but uses different angles not seen on typical pop albums to stand out. Conventions like barcodes and label logos were also included.
The document discusses the conventions of front covers, contents pages, and double page spreads that were highlighted in the author's research into real music magazines. It describes how the author's media product follows many of these conventions, such as using overlapping images on the front cover and contents page, separating article types on the contents page, and dominating double page spreads with large images. However, the author also makes some small changes, like restricting the color scheme on the double page spread to make it appear more serious. The document emphasizes sticking closely to conventions to make the media product seem authentic while still appealing to its audience.
The document provides guidance for evaluating a student-created music magazine, including conventions to utilize or challenge, representing a target social group, identifying an appropriate distributing media institution, attracting and addressing the target audience, technologies learned in the process, improvements from preliminary to final versions, and incorporating audience feedback. Students are asked to consider design elements, content, language, and audience response in their evaluations. The document emphasizes reviewing work and feedback to continue improving future issues.
My media product targets punk, scene, and emo audiences ages 12-25. It represents this group through images of peers dressed in punk rock style and posing in ways that show a carefree, rebellious attitude. The magazine would be well-suited for distribution by Bauer Media, owners of the similar magazine Kerrang!. Bauer Media is well-known for magazines in this genre and would provide wide distribution. Their experience with magazines like Kerrang! that target the same 12-25 demographic suggests they could successfully market and sell my magazine.
The document summarizes a student's media product evaluation for a magazine they created. The student discusses how their magazine uses conventions of real magazines such as having a masthead, barcode, selling line, dateline, images and cover lines. They represent particular social groups like emos and scene kids through their choice of models and informal language with grammatical errors. The intended audience is 14-19 year olds and the magazine would be distributed independently to attract a fun, younger audience interested in parties and independence.
This document provides guidance on conducting research to define a magazine's target audience. It advises creating a description of the "typical reader" based on their interests, spending habits, and demographic factors. Primary research like questionnaires and interviews of the target audience should be used to inform decisions about content, style, and name. Respondents should be carefully selected to represent the target reader. Questions can gather information on current media consumption as well as opinions on potential magazine ideas. Results should be analyzed and used to influence design and content choices for the magazine.
This document provides an overview of Section B of the A Level Media Studies exam, which focuses on media language and representations in advertising, music videos, and magazines. It outlines the topics, questions, and assessment criteria students will encounter in this section of the exam, and recommends focusing study on analyzing unseen print advertisements in genres like charity, perfume, and sports drinks ads.
This document provides guidance on conducting market research to define a magazine's target audience. It advises creating a description of the typical reader based on their interests, spending habits, and demographics. Researchers should study an existing similar magazine's audience and conduct primary research like questionnaires and interviews. Feedback from the target audience should be gathered on initial magazine ideas and design concepts to ensure the final product appeals to readers.
This document evaluates a magazine product and discusses how it represents particular social groups, what media institution might distribute it, who the target audience is, how the audience is attracted and addressed, and what technologies were used in the construction process. The magazine uses design elements like mastheads and pull quotes to identify the publication and attract readers. It represents a social group of music fans through stylistic choices in imagery and colors. User feedback from surveys indicated the magazine style is similar to NME magazine and could potentially be distributed by the same media group. The target audience is teenagers and young adults interested in indie music. Surveys were used to learn audience preferences and gather feedback on the magazine design.
Evaluation/History of Brand-Objectives of Brand,Product Vs Brand ..EtcVenkat. P
This document discusses key concepts related to brands and brand management. It begins by providing a brief history of brands dating back over 4,000 years to branding of livestock. It then defines what a brand is from both a company and consumer perspective. The objectives of brands are to differentiate products, protect unique features legally, and persuade consumers through promises to meet needs. Brand elements that help identify a brand include its name, logo, color schemes, taglines, jingles, packaging, and characters. Finally, it distinguishes between products and brands, noting that while products perform functions, brands offer value and create expectations through the promises associated with them.
Sheet1Rubric for Grading Discussion Board PostsLevels of Achieveme.docxbjohn46
Sheet1Rubric for Grading Discussion Board PostsLevels of AchievementCriteriaExemplary ProficientDevelopingUnacceptableOverall Quality and Substance of Post: Up to 60 PointsThe quality and substance of the post is outstanding. Additional sources (besides the textbook) are cited and used to support insights. Other students will benefit from the content presented.The quality and substance of the post is good. No other sources (besides the textbook) are used to support insights. This is considered an average level post that meets basic requirements.The quality and substance of the post is too generalized and reads like definitions of key terms and concepts. Insights are needed and the content requires more development. The quality and substance of the post is either poor or there is no submission.Organization and Identification of key terms and concepts: Up to 30 PointsAll key terms/concepts are clearly identified and directly relate to the original post question and to the associated chapter. Excellent organization and topic flow.Some key terms/concepts are identified and closely relate to the original post question and to the associated chapter. Good organization and topic flow.One key term or concept is identified and somewhat relates to the original post question and to the associated chapter. Organization and topic flow need improvement.The post includes content that is overgeneralized and does not directly relate to the key terms/concepts presented in the associated chapter. Organization and topic flow need major improvement. Grammar & Writing Mechanics: Up to 10 PointsFormal writing style with excellent syntax, grammar, spelling and word use. No errors noted.Informal writing style with occasional issues/errors with syntax, grammar, spelling and word use. Inconsistent writing style; Frequent issues/errors with syntax, grammar, spelling and word use. Consistently improper syntax, grammar, spelling and word use. Major improvement is needed.
Brand Management Part 2
This is Brand Management Part 2. Our learning
objectives today include describe the characteristics of effective logos, slogans, color usage,
and typography and explain the challenges of creating or changing a brand's image.
A well-designed logo, name, and slogan helps consumers remember specific brands and
associated promotions and advertisements. There are three main elements that consumers
associate with a brand's identity, including the logo, brand name, and slogan, although not
every brand has or needs a slogan. There are four tests of quality logos and brand names. In
the eyes of the consumer, they must be recognizable, familiar, elicit feelings of trust and
authenticity, and evoke motivations to purchase.
The use of color and its association to a brand's image is critical. It's a critical determination,
as color evokes different reactions and emotions. Red evokes the strongest emotions. Think
about yourself in a grocery store and-- or the next time you're in.
The document summarizes the progression and development of a student's media magazine project from preliminary tasks to the final product. It reflects on how researching similar magazines helped the student understand conventions to make the magazine look professional. The student aimed to attract a teenage audience and represents the hip hop genre. Feedback on the final product is positive, noting it successfully uses conventions like mastheads and cover lines to fit the brief of creating a realistic magazine.
The document discusses a media production project. It explains that the opening sequence uses conventions from sci-fi genre films, such as fast-paced titles with a black and silver color scheme. While targeting an audience aged 12+ from a working class, it challenges conventions with a varied choice of edits. The opening sequence uses a heavy music track that could put some people off but the creator felt it fits well and would not affect the audience's opinion. The creator believes the opening sequence is of a good professional standard.
The document is a final evaluation of a media product created by the student. In the evaluation, the student discusses several areas: how the media product used conventions from real products; how it represented a particular social group of teenagers; what types of media institutions might distribute it; who the intended audience was; and how the audience was attracted and addressed. The student also reflects on what was learned about technologies and the progression from the preliminary task to the final product.
The document summarizes a student's music magazine project. The student aimed to create a magazine that conformed to conventions of rock magazines by including things like barcodes, large images and titles, headings, and advertisements. The student included similar features on the contents page and article pages as professional magazines. The magazine represented teenagers and aspiring musicians through the images and content. The target audience was identified as males aged 14-19.
Kurt Sumner created a rock music magazine that uses many traditional magazine conventions such as a barcode, large title, images, headings, and advertisements on the cover and contents page. The magazine represents teenagers and aspiring musicians through the clothing, poses, and locations in the photos. The target audience is males aged 14-19, and the magazine aims to attract them through informal design, relevant content, and photos that connect with the reader. Through making the magazine, Kurt learned how to use software like Photoshop and InDesign and improved his skills in planning and design compared to his preliminary task.
The document provides guidance for students completing the evaluation section of a media studies coursework assignment. It emphasizes using key terminology from audience theory and magazine conventions when answering the 7 evaluation questions. Students are encouraged to be creative in their online submissions while also ensuring spelling and grammar are correct. Example student answers are provided and analyzed to demonstrate what was missing, such as discussions of house style, brand identity, audience theory concepts, and magazine conventions.
The student used various media technologies throughout all stages of the project. Blogger was used for planning filming schedules, editing timelines, and drafting scripts. YouTube provided inspiration for documentary conventions. Research was conducted online using websites like the BBC and The Guardian. Final Cut Express was the primary editing software used to construct the documentary and radio trailer. Adobe InDesign and Photoshop aided in designing the magazine article layout. PowerPoint and Word supported writing scripts and organizing the evaluation. Overall, a wide range of digital tools were leveraged at each step to bring the project to completion.
The document summarizes what the creator learned about constructing their media product. They used Photoshop, InDesign, and Prezi to design the magazine, learning how to export Photoshop files into InDesign and save them as JPEGs. They also learned how to take screenshots and upload them to Blogger. Additionally, they gained experience using a photography studio, including how to sync flash lighting with other studio lights.
This document discusses the evaluation of a media product called Enterprise magazine. It describes how the magazine incorporates conventions from real media texts such as mastheads and covers. It challenges some conventions by using varied fonts. The magazine represents young white British artists of both genders in a stereotypical way. It would be distributed by the large publishing house Prometheus, selling for £2 per issue and expecting to make £2400 in revenue annually by selling 100 magazines per issue. The target audience is teenagers aged 12-19 with both genders in mind.
The document discusses the student's media product which is a music magazine. It covers how the product challenges conventions by using new software, how it represents social groups through imagery and language, and who the target audience would be.
The student learned about using Adobe InDesign and Photoshop for magazine design. While challenging to use at first, the student gained skills in layout, image editing, and exporting files for the final product. The process showed growth from the preliminary task to a more polished final product.
The document contains a list of 60 file names in a repeating pattern of DSC_ followed by 4 digit numbers starting at 0001 and increasing incrementally by 1 until reaching 0060. The file names are grouped in sets of 20 in a consistent order.
A music magazine article discusses an upcoming concert paying tribute to a fictional character from an anime series, and includes a pull-out poster. The concert will feature 3 legendary musicians performing songs from the anime series to honor the character Spike Spiegel. The article hints that the concert could be dangerous due to rowdy fans in attendance.
The band OddOneIn, comprised of Solaire and Angel, are preparing to release their new album "Barebone" which was created in an unusual way. During the recording of their previous EP, a technical issue corrupted their work but also created strange new melodies within the noise. The band salvaged these "Surge Melodies" and worked them into new tracks for the album, hoping to take the chillhop genre's background vibes and push their own work through it. They view the technical malfunction as providing a perfect opportunity for innovation on their next release.
This issue of the magazine contains a variety of interviews, reviews, and articles. It also includes an extensive gig guide listing upcoming shows for many bands. The cover story is an exclusive interview with Oddonein. Additionally, there is a spotlight on an up-and-coming band called Thebandsyou'vemissed and Chris' corner returns this month.
The document appears to be metadata from a music album, listing song titles numbered 1 through 11 twice, the artist "NotSoSad", and information about the record label "Faux Label Group". It includes the website "fauxpas.com" and mentions the artist and album are copyrighted and unauthorized copying is prohibited.
The document appears to be song titles and metadata from a music album or playlist. It includes 12 song titles numbered 1 through 12, with some titles containing additional text in brackets. It also lists 3 website domains and copyright and distribution information at the bottom related to 2016 music rights.
The digipak cover for The Libertines features a medium shot of two band members, Carl Barat and Pete Doherty. One looks at the camera while the other looks down holding a cigarette. The band's name appears in a recognizable font. The disc features the band name in white text on black with the track list and copyright information. The back cover depicts all four band members in a faded image and features the track list again in an uncommon location.
1) Magazine advertisements are a popular way for artists to promote their albums using conventional portrait images and information like the album title and release date placed at the bottom.
2) Ads typically use the album cover image to associate the advertisement with the album. Additional details like song titles can further entice audiences.
3) Visual elements in ads like colors, fonts, and imagery aim to represent the theme or style of the album to attract particular audiences. Consistency between the ad and album packaging helps recognition.
The document provides an in-depth analysis of the music video for "Don't Look Back Into the Sun" by The Libertines. It examines how the video uses techniques like live performances, references to lyrics, costumes, and character development to tell a story and fit within typical conventions of music videos. Many elements line up with the six conventions identified by Andrew Goodwin, such as genre characteristics, relationships between music/lyrics and visuals, close-ups of artists, and notions of looking. The analysis finds the video largely follows these conventions while also developing a narrative focused on two mysterious main characters.
- The document provides an in-depth analysis of the music video 'Not Nineteen Forever' by The Courteeners, examining how it demonstrates several characteristics of music videos outlined by Andrew Goodwin.
- Key features examined include the use of close-ups of the artist to create intimacy, relationships between the lyrics/music and visuals, references to looking, and potential voyeurism of the female body.
- The analysis discusses several scenes shot-by-shot, noting how elements like clothing color and facial expressions connect scenes of the artist as a young man and boy to represent his desire to cling to youth.
This document summarizes the results of a survey conducted as audience research for a music promotional package. Some key findings include:
- 58% of the audience is female while only 38% is male.
- Nearly 70% of the audience is between 17-21 years old.
- 84% of respondents watch music videos on YouTube.
- Respondents indicated that an easy to follow storyline and seeing the artist are important features in a music video.
- Pop and indie genres were seen as producing the best music videos.
- On average, respondents viewed music videos as somewhat important but not the sole determining factor in an artist's success.
I have learned significant technical skills in programs like Photoshop, InDesign, and Excel. My analysis of existing media products helped me understand how magazines attract audiences through intentional design conventions. Comparing my preliminary and final covers shows advances in using genre-appropriate fonts, high contrast colors, character framing, lighting techniques, puffs, plugs, barcodes, datelines, page thirds, bottom lines, issue numbers, and attention-grabbing words.
The document summarizes how the magazine was designed to attract its target audience of young alt-rock fans. The magazine features a dark color scheme of red and black, a jumbled layout, and "messy" distorted fonts to appeal to the target audience. The writing uses "hook" words to create interest, a casual lexis to connect with young readers, and direct address to have a conversational tone. The content focuses on the genres of music the audience prefers but also expands to related areas like fashion and celebrities that would interest them. The overall goal was to design a magazine that matches the "feel" of the target audience and emphasizes a sense of community through its visuals, writing, and design.
This document discusses how the media product, a magazine called Re/Verb, represents particular social groups. It aims the magazine at teenagers and young adults who are part of the "emo" and "grunge" subcultures. The chaotic layout, dark color scheme, and images of mournful artists are meant to appeal to these groups who see themselves as individuals. While the magazine features artists of different genders and races, the aggressive red and black colors may put off some female readers. The magazine also targets young people with high disposable incomes through its slick design and images of artists in expensive clothing.
The document describes how the author's media product uses and develops conventions from real magazines. Specifically:
- The author studied conventions like photography style, placement of content sections, and double page layouts in magazines. They applied these conventions to their own magazine design.
- The author developed continuity across pages by focusing on one artist and keeping fonts, colors, and framing consistent. They also linked graphic and photo color schemes to create cohesion.
- The author challenged some conventions by only featuring one band across three pages, using heavy motion blur in a content page photo, and making the magazine shorter than similar publications to suit the target audience.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
7. Vladimir Propp’s theory suggests that there are six stages to any narrative:
- Preparation: The scene is set
- Complication: A problem arises
- Transference: A hero receives help and sets out to fix the problem
- Struggle: The hero goes through hardships
- Return: The hero returns strengthened by his efforts
- Recognition: The hero is rewarded for his efforts. Often a villain or idea is
punished too.
Although our narrative disallowed the feature of any particular
villains, we still managed to fit it to Propp’s theory. In our case
- Preparation: The protagonist wakes up like any other day
- Complication: His bad grades featured later clearly
demonstrate what is wrong, but at this point in the video we
are just told something is wrong by the fact that it needs to
be improved.
- Transference: The protagonist hangs up his note and travels
to college
- Struggle: The protagonist receives his bad grades and goes to
study to improve them
- Return: The protagonist receives his better grades and
appears happier
- Recognition: The protagonist tears down his note, implying
that his like is now “together”
Costume (amongst other features of mise-en-scene) is commonly
known to be a very important part of music videos. Bands and artists are usually
dressed very fashionably to express factors of their
respective genres and personalities, and we wanted to play
around with this idea of expression through clothing in our
video. The three outfits worn by the protagonist represent
the three stages of his struggle; dissatisfaction (dark,
unkempt and worn out), hard work (practical and
utilitarian) and triumph (smarter, coordinated and
relaxed). The first attempt at the video also featured these
outfit changes as we thought it a clear and simple way to
show progress through the way that the protagonist felt
about himself. The change into the fitness outfit was also an
important distinction to make as we did not want his
running or cycling to be misinterpreted as merely rushing
for college or something similar. These changes helped us
to follow Propp’s theory and show character development
throughout the story. His struggle and reward are clearly
stated by how he presents himself.
Whilst on the topic of mise-en-scene, it is important to
mention the choice of props we used. Rock and indie videos
are characteristic for featuring their associated instruments