This document discusses the evaluation of a media product called Enterprise magazine. It describes how the magazine incorporates conventions from real media texts such as mastheads and covers. It challenges some conventions by using varied fonts. The magazine represents young white British artists of both genders in a stereotypical way. It would be distributed by the large publishing house Prometheus, selling for £2 per issue and expecting to make £2400 in revenue annually by selling 100 magazines per issue. The target audience is teenagers aged 12-19 with both genders in mind.
G321 Media Studies Evaluation Vince ReyesVince Reyes
This document contains Vince Reyes' responses to evaluation questions about a media studies assignment to create a magazine. Vince analyzed existing magazines to understand conventions and targeted his magazine at teenagers and young adults interested in hip hop. He incorporated appropriate conventions into elements like the cover, masthead, and contents page. Vince selected Eldridge Industries as a suitable publisher given they release similar hip hop magazines. He aimed to attract his target audience through the use of dark colors, intimidating cover star imagery, and hip hop relevant language. Vince learned new skills using software like PagePlus and Publisher to construct the magazine. He felt his final product better fulfilled the brief compared to his preliminary task by more fully incorporating industry conventions.
The document discusses how the media product uses conventions of real media. It uses a clear color scheme and house style to familiarize audiences with the brand. Shot types like medium close-ups on the cover are commonly used in magazines like VIBE. The masthead and barcode also use conventions seen in traditional magazines.
The document then discusses who the target audience is. The audience represents social groups C2-E and ages 16-28, who are fans of hip-hop/rap music.
It also discusses how the product would attract its audience. Features like bright colors, shots of young models, and star marketing techniques make the magazine appealing. The language and themes also reflect the working class target demographic.
The document is a student's evaluation of their work on a music magazine production project. It begins by outlining the criteria that must be addressed in the evaluation, including answering 7 questions about the pre-production and production tasks completed. It emphasizes utilizing a variety of technologies to evaluate the work.
The bulk of the document consists of the student's responses to the 7 required questions. They discuss how their magazine uses conventions from real music magazines as inspiration. They analyze how it represents particular social groups through imagery and content. They argue that Bauer Media might distribute it due to similarities with Bauer's magazine Kerrang. The intended audience is identified as teenagers and young adults, especially males, based on theories of audience and uses and gratifications
The student learned a lot from completing the preliminary task to the full product. They gained experience with the demands of the production process. There is evidence of progression, such as applying feedback to better meet the target audience's needs and preferences. The student incorporated appropriate codes, conventions, and technical skills to create a polished media product.
My magazine, Enterprise, uses conventions from real media like a masthead and cover images. It targets teenagers of both genders with bright colors and fun fonts. While the magazine represents only white British artists equally across genders, the cover images rely on some gender stereotypes. The intended audience was 12-19 year olds but the colorful design could attract a wider range. Prometheus would be a suitable publisher since it reaches multiple platforms and already publishes popular magazines like Billboard. The magazine would cost £2 per issue and aims to sell 100 copies per issue to earn £2,400 in the first year. It would be similar to the popular NME magazine and maintain interest through exclusive content, competitions, and posters in each issue
As media studies coursework evaluationamber_foster
The document summarizes what the student has learned from creating a media magazine product. They learned how to use software like Fireworks and Blogger to design pages and posts. They also learned the key elements needed to make an authentic magazine, such as issue numbers and dates. Additionally, the student learned about conventions of music magazines by researching examples and targeting their audience through feminine fonts, colors, and images.
As media studies coursework evaluationamber_foster
Amber Foster has learned several skills in progressing from her preliminary task to constructing her full media product. She has gained experience using software like Fireworks, SlideShare, and Blogger to edit photos, create slides, and publish blog posts. Amber has also improved her understanding of layout conventions for magazines by researching the music magazine genre. She focused on representing her target audience of females aged 16-25 by using feminine fonts, colors, and a female model. Online advertising emerged as an effective way to promote the magazine to her intended readers.
The document discusses questions about how the media product uses or challenges conventions of real products, how it represents a social group, what type of institution may distribute it, who the target audience is, and how the audience was attracted. The respondent learned about different technologies used in the construction process like PowerPoint, Word, and Photoshop. Some uploading sites caused issues but also helped the respondent learn. Looking back, the preliminary task lacked creativity but research and planning helped learning about the magazine industry.
G321 Media Studies Evaluation Vince ReyesVince Reyes
This document contains Vince Reyes' responses to evaluation questions about a media studies assignment to create a magazine. Vince analyzed existing magazines to understand conventions and targeted his magazine at teenagers and young adults interested in hip hop. He incorporated appropriate conventions into elements like the cover, masthead, and contents page. Vince selected Eldridge Industries as a suitable publisher given they release similar hip hop magazines. He aimed to attract his target audience through the use of dark colors, intimidating cover star imagery, and hip hop relevant language. Vince learned new skills using software like PagePlus and Publisher to construct the magazine. He felt his final product better fulfilled the brief compared to his preliminary task by more fully incorporating industry conventions.
The document discusses how the media product uses conventions of real media. It uses a clear color scheme and house style to familiarize audiences with the brand. Shot types like medium close-ups on the cover are commonly used in magazines like VIBE. The masthead and barcode also use conventions seen in traditional magazines.
The document then discusses who the target audience is. The audience represents social groups C2-E and ages 16-28, who are fans of hip-hop/rap music.
It also discusses how the product would attract its audience. Features like bright colors, shots of young models, and star marketing techniques make the magazine appealing. The language and themes also reflect the working class target demographic.
The document is a student's evaluation of their work on a music magazine production project. It begins by outlining the criteria that must be addressed in the evaluation, including answering 7 questions about the pre-production and production tasks completed. It emphasizes utilizing a variety of technologies to evaluate the work.
The bulk of the document consists of the student's responses to the 7 required questions. They discuss how their magazine uses conventions from real music magazines as inspiration. They analyze how it represents particular social groups through imagery and content. They argue that Bauer Media might distribute it due to similarities with Bauer's magazine Kerrang. The intended audience is identified as teenagers and young adults, especially males, based on theories of audience and uses and gratifications
The student learned a lot from completing the preliminary task to the full product. They gained experience with the demands of the production process. There is evidence of progression, such as applying feedback to better meet the target audience's needs and preferences. The student incorporated appropriate codes, conventions, and technical skills to create a polished media product.
My magazine, Enterprise, uses conventions from real media like a masthead and cover images. It targets teenagers of both genders with bright colors and fun fonts. While the magazine represents only white British artists equally across genders, the cover images rely on some gender stereotypes. The intended audience was 12-19 year olds but the colorful design could attract a wider range. Prometheus would be a suitable publisher since it reaches multiple platforms and already publishes popular magazines like Billboard. The magazine would cost £2 per issue and aims to sell 100 copies per issue to earn £2,400 in the first year. It would be similar to the popular NME magazine and maintain interest through exclusive content, competitions, and posters in each issue
As media studies coursework evaluationamber_foster
The document summarizes what the student has learned from creating a media magazine product. They learned how to use software like Fireworks and Blogger to design pages and posts. They also learned the key elements needed to make an authentic magazine, such as issue numbers and dates. Additionally, the student learned about conventions of music magazines by researching examples and targeting their audience through feminine fonts, colors, and images.
As media studies coursework evaluationamber_foster
Amber Foster has learned several skills in progressing from her preliminary task to constructing her full media product. She has gained experience using software like Fireworks, SlideShare, and Blogger to edit photos, create slides, and publish blog posts. Amber has also improved her understanding of layout conventions for magazines by researching the music magazine genre. She focused on representing her target audience of females aged 16-25 by using feminine fonts, colors, and a female model. Online advertising emerged as an effective way to promote the magazine to her intended readers.
The document discusses questions about how the media product uses or challenges conventions of real products, how it represents a social group, what type of institution may distribute it, who the target audience is, and how the audience was attracted. The respondent learned about different technologies used in the construction process like PowerPoint, Word, and Photoshop. Some uploading sites caused issues but also helped the respondent learn. Looking back, the preliminary task lacked creativity but research and planning helped learning about the magazine industry.
The document is an evaluation of a music magazine product created by the author. It discusses various design elements of the magazine including the front cover, masthead, contents page, and double page spread interview feature. It aims to target an audience of 15-20 year old males and females interested in R&B music. The author learned various software skills like Photoshop and InDesign in constructing the professional-looking magazine, representing their target demographic effectively. Looking back, the author sees significant improvements over their initial school magazine design.
The document discusses the representation of social groups in the author's media product, a pop music magazine called "Iconic". It addresses how the magazine represents gender (mainly female), race (multicultural), age (14-20), class (affordable for all), and clothing style (relevant to the target audience). The author explains that COMAG would likely distribute the magazine since they distribute similar fashion magazines and have a reputation for successfully marketing magazines to the target demographic for Iconic. Advertising would likely occur online, through subscriptions, and at newsstands to reach the broad pop music audience.
Nikita Da Silva created a music magazine called "Overload" as part of an evaluation. They used Billboard magazine as inspiration and incorporated many of its codes and conventions into their own product. Through the process, Nikita learned how to effectively use Photoshop tools like the magic wand, rubber tool, and pen tool to manipulate images. They also gained a better understanding of targeting audiences and incorporating the right codes and conventions through feedback on an initial preliminary task. Overall, Nikita developed their technical skills in photo editing and their knowledge of designing media products for specific target demographics.
1) The document provides information about Vibe magazine, which focuses on genres like rap, pop, and hip hop. It is published by SpinMedia and aims to engage audiences across multiple platforms.
2) Vibe's largest competitor is XXL magazine, which also focuses on hip hop music. However, XXL has ceased print publication, giving Vibe an opportunity to gain more sales.
3) The document discusses Vibe's process of technological convergence, with the magazine promoting content on social media sites and moving towards more digital publication as print circulation declines. This allows Vibe to reach wider audiences online.
This document discusses the ways in which the media products created for an A-Level coursework assignment used, developed, or challenged conventions of real media products. Specifically, it analyzes the front cover, contents page, double-page spread, and billboard advertisement created for an original regional magazine. For each product, conventions from real magazines are identified, such as the use of cover lines, mastheads, images, and columns. Some conventions were directly adapted from researched magazines, while others were modified, such as using fewer cover lines, to better suit the purpose and format of a regional magazine. Overall, the products strived to resemble professional magazines but also challenged conventions at times to create effective and cohesive branded materials.
The document discusses the forms and conventions the author considered when producing their Britpop media products, including a magazine front cover, contents page, and double page spread. Some conventions applied included an appealing design for the target audience, a recognizable logo and masthead, eye-catching images and colors, and organized layouts. The author also challenged some conventions, such as using a white background and hand-drawn elements, to add a personal touch while still appearing professional. Comparisons are made to established media products to highlight both similarities and differences in conventions.
The document discusses the progression of the author's media product from the preliminary task to the final product. Some key things the author learned were:
1) How to better use Adobe InDesign and Photoshop for designing magazine pages, manipulating images, and placing text and images.
2) These desktop publishing programs are commonly used to design most existing media products.
3) InDesign was better for final page designs and exports while Photoshop was more for precise photo editing and creating mastheads.
4) The author gained a better understanding of technologies used to construct media products through using the software and researching online tutorials.
The document discusses the student's media product which is a music magazine. It covers how the product challenges conventions by using new software, how it represents social groups through imagery and language, and who the target audience would be.
The student learned about using Adobe InDesign and Photoshop for magazine design. While challenging to use at first, the student gained skills in layout, image editing, and exporting files for the final product. The process showed growth from the preliminary task to a more polished final product.
- Q Magazine is a UK-based music magazine that includes interviews with popular artists and reviews of new music, films, and television shows.
- The magazine aims to share the passion of music with readers through a variety of genres.
- Q Magazine stands out on newsstands with its bold logo and use of the color red contrasting with other music magazines.
The document discusses how the author's media products use and challenge conventions of real magazine formats. For the magazine front cover, the author followed conventions like using multiple fonts but challenged conventions such as having the dominant image overlap the masthead. For the contents page, conventions like sectioning by page number were followed, but adding a grey column background challenged conventions. For the double page spread, conventions like using multiple fonts and images were followed, but challenging conventions by using alternative content and a textured background.
The document is a student's evaluation of their media studies project creating a music magazine. It summarizes the key elements of the magazine, including replicating conventions from real magazines like codes, fonts, and features on the cover. It represents rock music fans and aims to appeal to workers and teenagers. The student argues their magazine could be published by Bauer Media due to its synergies across media platforms. The evaluation covers the technical skills learned and gaining audience feedback.
Bradley McAuley-Kinchin provides witness statements evaluating the progress made on tasks for LO4. The statements note that some minor additional corrections are needed, such as adding a drop shadow to an image. However, the quality of Bradley's Photoshop work and presentation are praised. A survey was also conducted to get peer feedback on the magazine covers and pitches. This helped identify areas for improvement like using more engaging presentation techniques. A 5-week production plan with daily checklists was created to ensure the magazines are ready by the January 1st release date. Profit and loss breakdowns were provided for the first year of each magazine. Risk assessments were also conducted around photography, locations, and image editing.
The document discusses the ways in which the media products created for an A-Level coursework project use, develop, or challenge conventions of real magazines. The products included a magazine front cover, contents page, double-page article spread, billboard advertisement, and two website pages. Conventions like mastheads, images, cover lines, and navigation elements were employed. While some conventions were closely followed, others were adapted, such as using fewer cover lines, to better suit the regional focus and smaller scope. Overall, the projects aimed to look professional while challenging conventions where appropriate.
The document discusses the ways in which the media products created for an A-Level coursework project use, develop, or challenge conventions of real magazines. The products included a magazine front cover, contents page, double-page article spread, billboard advertisement, and two website pages. Conventions like mastheads, images, cover lines, and navigation elements were employed. While some conventions were closely followed, others were adapted, such as using fewer cover lines, to better suit the regional focus and smaller scope. Overall, the projects aimed to look professional while challenging conventions to stand out on the market.
The document provides details about the planning and design process for a magazine media product. Key points include:
- Photoshop was used to design the magazine pages, learning skills like manipulating images and layers.
- Consideration was given to photography planning for the front cover, contents page, and double page spread. Different ideas were tried before final images were selected.
- The front cover image shows a close-up of the model wearing a "RUN DMC" hat to attract hip-hop fans.
- The contents page uses a single main image with cover stories placed around it.
- The double page spread finally featured a group photo in black to symbolize a boy band, suiting
The student created magazine covers, pages, a website, and billboard as part of a school project. To make the products resemble real magazines, the student researched conventions used in fashion magazines. The front cover uses conventions like a main image and cover lines. The contents page includes subheadings and images. The double page spread follows a typical layout with columns of text and images. The billboard promotes the magazine through images and masthead. The website challenges conventions through its navigation and tabs. Overall, the student aimed to both develop and challenge conventions of real magazines.
Noah Ashworth created a 4-page music magazine called "FRENZY!" that followed conventions of real magazines like Kerrang and NME. The front cover included standard elements like price, date, barcode, headline, and masthead. The contents page also adhered to conventions with sections, page numbers, and social media links. The double page interview was altered from its original design to match conventions by switching pages and using a three-column layout. Through this process, Noah learned skills in Photoshop like editing images, removing backgrounds, and managing layers. Overall, the preliminary task helped develop skills that allowed Noah to create a more polished final product.
This document provides guidance and deadlines for students working on a music press research blog assignment. It instructs students to have their front page, contents page, and blog evaluation completed and due by February 2013. It advises students to finish their entire music press research by February and notes that the contents page will act as a good guide to achieving this. It outlines ways the teacher intends to support students, including using free software called GIMP. It schedules an in-class activity to analyze a music magazine cover and notes the topic will return to the music press blog on Friday. The document provides information on conventions and codes used in magazines and discusses purposes and elements of magazine front covers like mastheads, images, models, and fonts.
The document summarizes the ways in which the author's media product uses conventions from real magazines. For the front cover, the author included a masthead, barcode, issue number, and date - all commonly found on magazine covers. The contents page lists band names to attract buyers and includes the magazine logo and subscription option. The double page spread follows the typical format of one page for a photo and the other for text, and includes a quote to engage readers. The author believes a publishing house like IPC Media would be suitable to distribute the magazine given its similarities to NME magazine.
The document discusses how the author's media product uses and challenges conventions of real magazines.
On the front cover, conventions like the large masthead, strapline, prominent main image, and cover lines are used. A barcode and competition are also included to seem realistic. However, the date and issue number placement challenges conventions.
The contents page follows house style colors and lists articles clearly, indicating top stories. It also includes an editorial to involve readers.
The double page spread primarily features the interview subject. It includes an information bar about them and a large quote, both common conventions. However, it challenges conventions by using different fonts, making the word "EXCLUSIVE" stand out.
The document is a final evaluation of a media product created by the student. In the evaluation, the student discusses several areas: how the media product used conventions from real products; how it represented a particular social group of teenagers; what types of media institutions might distribute it; who the intended audience was; and how the audience was attracted and addressed. The student also reflects on what was learned about technologies and the progression from the preliminary task to the final product.
The document is an evaluation of a music magazine product created by the author. It discusses various design elements of the magazine including the front cover, masthead, contents page, and double page spread interview feature. It aims to target an audience of 15-20 year old males and females interested in R&B music. The author learned various software skills like Photoshop and InDesign in constructing the professional-looking magazine, representing their target demographic effectively. Looking back, the author sees significant improvements over their initial school magazine design.
The document discusses the representation of social groups in the author's media product, a pop music magazine called "Iconic". It addresses how the magazine represents gender (mainly female), race (multicultural), age (14-20), class (affordable for all), and clothing style (relevant to the target audience). The author explains that COMAG would likely distribute the magazine since they distribute similar fashion magazines and have a reputation for successfully marketing magazines to the target demographic for Iconic. Advertising would likely occur online, through subscriptions, and at newsstands to reach the broad pop music audience.
Nikita Da Silva created a music magazine called "Overload" as part of an evaluation. They used Billboard magazine as inspiration and incorporated many of its codes and conventions into their own product. Through the process, Nikita learned how to effectively use Photoshop tools like the magic wand, rubber tool, and pen tool to manipulate images. They also gained a better understanding of targeting audiences and incorporating the right codes and conventions through feedback on an initial preliminary task. Overall, Nikita developed their technical skills in photo editing and their knowledge of designing media products for specific target demographics.
1) The document provides information about Vibe magazine, which focuses on genres like rap, pop, and hip hop. It is published by SpinMedia and aims to engage audiences across multiple platforms.
2) Vibe's largest competitor is XXL magazine, which also focuses on hip hop music. However, XXL has ceased print publication, giving Vibe an opportunity to gain more sales.
3) The document discusses Vibe's process of technological convergence, with the magazine promoting content on social media sites and moving towards more digital publication as print circulation declines. This allows Vibe to reach wider audiences online.
This document discusses the ways in which the media products created for an A-Level coursework assignment used, developed, or challenged conventions of real media products. Specifically, it analyzes the front cover, contents page, double-page spread, and billboard advertisement created for an original regional magazine. For each product, conventions from real magazines are identified, such as the use of cover lines, mastheads, images, and columns. Some conventions were directly adapted from researched magazines, while others were modified, such as using fewer cover lines, to better suit the purpose and format of a regional magazine. Overall, the products strived to resemble professional magazines but also challenged conventions at times to create effective and cohesive branded materials.
The document discusses the forms and conventions the author considered when producing their Britpop media products, including a magazine front cover, contents page, and double page spread. Some conventions applied included an appealing design for the target audience, a recognizable logo and masthead, eye-catching images and colors, and organized layouts. The author also challenged some conventions, such as using a white background and hand-drawn elements, to add a personal touch while still appearing professional. Comparisons are made to established media products to highlight both similarities and differences in conventions.
The document discusses the progression of the author's media product from the preliminary task to the final product. Some key things the author learned were:
1) How to better use Adobe InDesign and Photoshop for designing magazine pages, manipulating images, and placing text and images.
2) These desktop publishing programs are commonly used to design most existing media products.
3) InDesign was better for final page designs and exports while Photoshop was more for precise photo editing and creating mastheads.
4) The author gained a better understanding of technologies used to construct media products through using the software and researching online tutorials.
The document discusses the student's media product which is a music magazine. It covers how the product challenges conventions by using new software, how it represents social groups through imagery and language, and who the target audience would be.
The student learned about using Adobe InDesign and Photoshop for magazine design. While challenging to use at first, the student gained skills in layout, image editing, and exporting files for the final product. The process showed growth from the preliminary task to a more polished final product.
- Q Magazine is a UK-based music magazine that includes interviews with popular artists and reviews of new music, films, and television shows.
- The magazine aims to share the passion of music with readers through a variety of genres.
- Q Magazine stands out on newsstands with its bold logo and use of the color red contrasting with other music magazines.
The document discusses how the author's media products use and challenge conventions of real magazine formats. For the magazine front cover, the author followed conventions like using multiple fonts but challenged conventions such as having the dominant image overlap the masthead. For the contents page, conventions like sectioning by page number were followed, but adding a grey column background challenged conventions. For the double page spread, conventions like using multiple fonts and images were followed, but challenging conventions by using alternative content and a textured background.
The document is a student's evaluation of their media studies project creating a music magazine. It summarizes the key elements of the magazine, including replicating conventions from real magazines like codes, fonts, and features on the cover. It represents rock music fans and aims to appeal to workers and teenagers. The student argues their magazine could be published by Bauer Media due to its synergies across media platforms. The evaluation covers the technical skills learned and gaining audience feedback.
Bradley McAuley-Kinchin provides witness statements evaluating the progress made on tasks for LO4. The statements note that some minor additional corrections are needed, such as adding a drop shadow to an image. However, the quality of Bradley's Photoshop work and presentation are praised. A survey was also conducted to get peer feedback on the magazine covers and pitches. This helped identify areas for improvement like using more engaging presentation techniques. A 5-week production plan with daily checklists was created to ensure the magazines are ready by the January 1st release date. Profit and loss breakdowns were provided for the first year of each magazine. Risk assessments were also conducted around photography, locations, and image editing.
The document discusses the ways in which the media products created for an A-Level coursework project use, develop, or challenge conventions of real magazines. The products included a magazine front cover, contents page, double-page article spread, billboard advertisement, and two website pages. Conventions like mastheads, images, cover lines, and navigation elements were employed. While some conventions were closely followed, others were adapted, such as using fewer cover lines, to better suit the regional focus and smaller scope. Overall, the projects aimed to look professional while challenging conventions where appropriate.
The document discusses the ways in which the media products created for an A-Level coursework project use, develop, or challenge conventions of real magazines. The products included a magazine front cover, contents page, double-page article spread, billboard advertisement, and two website pages. Conventions like mastheads, images, cover lines, and navigation elements were employed. While some conventions were closely followed, others were adapted, such as using fewer cover lines, to better suit the regional focus and smaller scope. Overall, the projects aimed to look professional while challenging conventions to stand out on the market.
The document provides details about the planning and design process for a magazine media product. Key points include:
- Photoshop was used to design the magazine pages, learning skills like manipulating images and layers.
- Consideration was given to photography planning for the front cover, contents page, and double page spread. Different ideas were tried before final images were selected.
- The front cover image shows a close-up of the model wearing a "RUN DMC" hat to attract hip-hop fans.
- The contents page uses a single main image with cover stories placed around it.
- The double page spread finally featured a group photo in black to symbolize a boy band, suiting
The student created magazine covers, pages, a website, and billboard as part of a school project. To make the products resemble real magazines, the student researched conventions used in fashion magazines. The front cover uses conventions like a main image and cover lines. The contents page includes subheadings and images. The double page spread follows a typical layout with columns of text and images. The billboard promotes the magazine through images and masthead. The website challenges conventions through its navigation and tabs. Overall, the student aimed to both develop and challenge conventions of real magazines.
Noah Ashworth created a 4-page music magazine called "FRENZY!" that followed conventions of real magazines like Kerrang and NME. The front cover included standard elements like price, date, barcode, headline, and masthead. The contents page also adhered to conventions with sections, page numbers, and social media links. The double page interview was altered from its original design to match conventions by switching pages and using a three-column layout. Through this process, Noah learned skills in Photoshop like editing images, removing backgrounds, and managing layers. Overall, the preliminary task helped develop skills that allowed Noah to create a more polished final product.
This document provides guidance and deadlines for students working on a music press research blog assignment. It instructs students to have their front page, contents page, and blog evaluation completed and due by February 2013. It advises students to finish their entire music press research by February and notes that the contents page will act as a good guide to achieving this. It outlines ways the teacher intends to support students, including using free software called GIMP. It schedules an in-class activity to analyze a music magazine cover and notes the topic will return to the music press blog on Friday. The document provides information on conventions and codes used in magazines and discusses purposes and elements of magazine front covers like mastheads, images, models, and fonts.
The document summarizes the ways in which the author's media product uses conventions from real magazines. For the front cover, the author included a masthead, barcode, issue number, and date - all commonly found on magazine covers. The contents page lists band names to attract buyers and includes the magazine logo and subscription option. The double page spread follows the typical format of one page for a photo and the other for text, and includes a quote to engage readers. The author believes a publishing house like IPC Media would be suitable to distribute the magazine given its similarities to NME magazine.
The document discusses how the author's media product uses and challenges conventions of real magazines.
On the front cover, conventions like the large masthead, strapline, prominent main image, and cover lines are used. A barcode and competition are also included to seem realistic. However, the date and issue number placement challenges conventions.
The contents page follows house style colors and lists articles clearly, indicating top stories. It also includes an editorial to involve readers.
The double page spread primarily features the interview subject. It includes an information bar about them and a large quote, both common conventions. However, it challenges conventions by using different fonts, making the word "EXCLUSIVE" stand out.
The document is a final evaluation of a media product created by the student. In the evaluation, the student discusses several areas: how the media product used conventions from real products; how it represented a particular social group of teenagers; what types of media institutions might distribute it; who the intended audience was; and how the audience was attracted and addressed. The student also reflects on what was learned about technologies and the progression from the preliminary task to the final product.
Hina Depala evaluated their music magazine media product. They researched conventions from real music magazines to develop and challenge conventional forms in their magazine. This included layout, size, content, and colors. They analyzed examples of music magazine covers and double page spreads to understand conventions. Their target audience was ages 16-28 from social classes B, C1, and C2 located in London interested in new musicians. They aimed to attract this audience through cross-media promotion like TV ads. Their closest competitors were established brands like NME targeting the same audience.
This document evaluates a media product created by the student. It discusses how the product uses conventions of real magazines in its layout and design. It describes how the product represents 1960s retro culture through the clothing, photography style, and themes portrayed. Potential distributors of the product are identified as large magazine publishing companies. The intended audience is described as mostly female, aged 20, from socioeconomic classes ABC1 with interests in music news.
The document evaluates the magazine created by Kay Evans. It discusses how the magazine both uses conventions of real magazines as well as challenges and develops some conventions. Key conventions used on the front cover include the masthead, strap line, date, and barcode/price. Some conventions are challenged, such as using a banner and graphic design elements. The target audience is identified as young adults interested in music. The magazine aims to represent this group and would be distributed in places they frequent, like newsagents and online.
As media studies coursework evaluationamber_foster
The document summarizes what the student has learned from creating a media magazine product. They learned how to use software like Fireworks and Blogger to design pages and posts. They also learned the key elements needed to make an authentic magazine, such as issue numbers and dates. Through their research, they learned conventions of music magazines, like typical layouts, fonts, and colors used. They targeted their audience of females aged 16 to 25 by using feminine designs and a female model. They also learned how to communicate with the audience through techniques in the interview page.
The document discusses how a media product follows and challenges conventions. It summarizes how the magazine cover follows conventions through the use of a masthead, direct address for the main image, and a consistent color scheme. It challenges conventions by placing the main image off-center. The contents page follows conventions through its organization and branding consistency, while one image challenges conventions by using indirect address. The article page follows conventions with its headline, standfirst, and byline, while challenging conventions by only using one main image instead of multiple like typical magazines.
- The document discusses research into regional magazines, their marketing strategies, and two specific regional magazines as case studies.
- Regional magazines often use viral marketing through social media rather than expensive advertising since they are free publications. Viral marketing involves hashtags and creating social media pages to spread content.
- Exposed Magazine in Sheffield has paid staff and higher production values, allowing it to have a larger budget and readership than Gossip Magazine, which relies on volunteers and a smaller local coverage area. Exposed uses its website and social media for viral marketing, while Gossip relies on word-of-mouth.
- Based on the research, the author's magazine would emulate Exposed's superior quality production and viral marketing approach rather
As media studies coursework evaluationamber_foster
The document summarizes what the student has learned from creating a media magazine product. They learned how to use software like Fireworks and Blogger to design pages and posts. They also learned the key elements needed to make an authentic magazine, such as issue numbers and dates. Additionally, the student learned about conventions of music magazines by researching examples and targeting their audience through feminine fonts, colors, and images.
The document summarizes an evaluation of a media product (a music magazine). It discusses how the magazine uses conventions of real magazines, such as the cover line, images, barcode and price. It represents teenagers and young adults interested in rap/R&B music. A media company like Spin Media that distributes similar magazines could potentially distribute this one to attract a younger audience. The target audience is teenagers and young adults who enjoy artists like Keri Hilson, Lil Wayne and Drake. The creator made the magazine appealing to this audience through the featured artists and color scheme. Various software programs like Photoshop and InDesign were learned in constructing the magazine. Feedback from peers helped improve the magazine from its preliminary version.
Kay Evans evaluates their magazine, analyzing how it uses, develops, and challenges conventions of real media products. The front cover uses conventions like masthead placement but challenges them with a large banner. The content page uses conventions for layout but challenges them by including extra information and not using column formatting. Throughout the process, Kay learned new technologies like Photoshop and how to better manipulate images to create higher quality, uncommon images for their target young adult audience.
John Hatton created an indie rock music magazine called "The Canvas" targeted towards an audience aged 18-28 that takes an intelligent look at music. He researched conventions from magazines like NME and Q to design the layout, font, and £4.99 price to attract his sophisticated target audience. The front cover features the magazine's ideology and avoids clutter to represent the intelligent social group. Through constructing the magazine, John learned efficient skills in Adobe Photoshop and implemented many conventions while challenging others to fit his specific audience. Bauer Media Group would be a suitable publisher due to their experience with similar niche magazines.
The document discusses how the student's media product follows conventions of real magazines. It describes including elements like a masthead, header, footer, barcode and price on the front cover. The contents page includes page numbers and images. Shot types like medium close-ups were used for consistency. Feature stories about artists and albums were included as these are conventional. Descriptions of the front cover, contents page and double page spread show how conventions like large central images and lists of contents were followed to make the media product seem realistic. Some experimentation with font styles also occurred.
The document discusses the ways in which the author's media product follows conventions of real media products. Specifically, the author placed the masthead, header, footer, barcode, date, issue number and price on the front cover following conventions. The contents page also follows conventions with page numbers and images. Inspiration was drawn from the Kerrang magazine for layout. Throughout the product, conventions are followed for the front cover, contents page and double page spread regarding images, titles, fonts and page elements. Some conventions around continuity of style are challenged through experimentation with different fonts. Shot types and story topics also emulate conventions of music magazines.
The document summarizes the progression and development of a student's media magazine project from preliminary tasks to the final product. It reflects on how researching similar magazines helped the student understand conventions to make the magazine look professional. The student aimed to attract a teenage audience and represents the hip hop genre. Feedback on the final product is positive, noting it successfully uses conventions like mastheads and cover lines to fit the brief of creating a realistic magazine.
This document provides guidance on addressing Evaluation Question 1 regarding how a media product uses, develops, or challenges conventions of real media products. It analyzes the different pages of a magazine, identifying the conventions used and how they were developed or challenged. For each page element examined - the masthead, skyline, main cover line, main image, cover lines, and puff piece - it discusses whether the conventions were followed, developed, or challenged. In most cases, the magazine incorporates conventions seen in other real music magazines, with some elements developing conventions through the use of additional design elements or layout choices.
The document is an evaluation of a preliminary student magazine task. It discusses how the magazine challenges conventions of real magazines by not including things like a selling line or consistent color scheme. It represents students aged 12-21 and would be distributed by an educational institution to advertise its programs. The target audience is teenagers and postgraduates who are students, attracted by images of students studying on the cover. The student learned to use software like Photoshop and InDesign to design the cover and contents page, and how to analyze codes and conventions to design a magazine that represents its intended audience.
The document provides guidance for students completing the evaluation section of a media studies coursework assignment. It emphasizes using key terminology from audience theory and magazine conventions when answering the 7 evaluation questions. Students are encouraged to be creative in their online submissions while also ensuring spelling and grammar are correct. Example student answers are provided and analyzed to demonstrate what was missing, such as discussions of house style, brand identity, audience theory concepts, and magazine conventions.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
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Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
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How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
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This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
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This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
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বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
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What is Digital Literacy? A guest blog from Andy McLaughlin, University of Ab...
Anthony layton
1. Planning to use Wix, Weebly, popplet pinterest and thinglink to make my evaluation.
1.In what ways does your media product use, develop or challenge forms and
conventions of real media products?
Discuss the ways in which your magazine incorporates generic conventions expected in
this type of product. Identify specific examples from your work and compare with real
media texts. Use key terminology when describing the features of your magazine.
Have you developed any conventions of this genre magazine?
Have you challenged any expectations/conventions of this kind of product?
Does your use of conventions indicate what genre of music your magazine is about?
Which media texts influenced your work?
My pop Magazine, Enterprise, intended for teenagers of both genders, uses examples of
conventions in real media texts such as a Masthead, Puff, anchorage text, main image
and a sell line. My cover features several different media conventions other than these
that you can find a lot of magazines such as page adverts along the bottom of the page
showing the reader what they can find inside. This sort of convention can be seen on
popular magazines such as V and Billboard on occasion. On my front cover and
contents page to Enterprise logo can be seen giving my magazine a brand identity. This
idea was inspired through seeing NME do the same thing with their logo placement. The
Puff was an idea borrowed from Kerrang and the sell line was inspired by Billboard.
I have developed other conventions such as colour/layout/style. The basic house style of the
magazine has been extended throughout the pages to give the magazine a Strong brand
identity. and look about it. Usually a magazine such as Kerrang for example will feature a
particular graphic and place it on every page in some way, be it in the text or surrounding
the page numbers. In my magazine, I have picked three colours and one style (red, blue
and yellow to fit a pop style) to put them with, this continues to recur on every page,
Developing on the usual convention by expanding on continuity. Where some
magazines will change the style of one page completely for something they have
featured, I have kept it the same to stress continuity.
I have challenged media conventions such as fonts. I took this one feature and meddled with
it and tried some new ideas with it in such a way most magazines somehow manage to
miss. When looking at magazines for inspiration I noticed one thing they constantly do is
use one same font for their text in long articles. Some magazines even featured as little
as two fonts, one for titles and subtitles and one for text elsewhere, two magazines I
sampled in my research that were guilty of doing this on their cover and contents were
NME and even Kerrang. I decided to challenge this convention and chose several
different fonts albeit they were all similar (Eg arial, Halvetica and Open Sans) but the fact
is that they are all different and that adds a surprising amount of variety and
attractiveness to a magazine when you simply look at a page of text. This also diverts
from the norm of magazines. Going against the expectations for music magazines.
Something I discovered in my survey results is that the more variety there is in the minor
details can make all the difference in the world.