The document provides an evaluation of a 4-page rap magazine media product. It summarizes how the magazine uses conventions of real magazines, such as a masthead, cover lines, issue number, and buttons. It represents the target audience of males aged 17-25 through the featured celebrity, color scheme, and fonts. The magazine would be best distributed online and in stores by Bauer Media to reach a worldwide audience. Photoshop skills were improved in creating the magazine, including cropping, effects, and gradients. Overall conventions were developed while maintaining a professional appearance.
The document outlines the requirements for a course assignment to create a four-page magazine on a chosen music genre. The student has chosen the rap genre as the topic and aims the magazine at males aged 17-25. To engage this target audience, the magazine will use informal language, minimal text, and advertisements. Research to be conducted includes analyzing conventions in professional magazines, creating a mood board and questionnaire, making layout plans, and studying rap magazines to understand production and distribution.
The document discusses the creation of a rap magazine by the author. They analyzed several existing rap and music magazines to inform the design of their magazine, including the covers, double page spreads, and contents pages. They identified codes and conventions used in magazine design and sought to both utilize standard forms while also challenging conventions. The author produced a rap magazine that drew from the researched magazines but adapted elements to suit their target audience and brand.
The document discusses the development of a music magazine focused on the grime genre. It draws inspiration from existing magazines like RWD and Kerrang! in terms of conventions like listing artists and using bright colors. However, it also challenges conventions by using a balance of subtle and bright colors rather than just one type, and associating other colors like red with grime music rather than just rock. The intended audience is described as young black youth interested in grime music and its commentary on political issues. Existing retailers like HMV and large supermarkets are identified as potential distributors that could stock and sell the magazine alongside the featured artists' music.
This document analyzes a student's print media product evaluation. It discusses how the student's product uses and develops conventions of real magazines. It describes how magazines typically feature mastheads partially covered by images, give away free items to attract buyers, use sell lines to grab attention, include exclusive interviews, and more. The student aims to challenge gender stereotypes on the cover. The document also discusses the contents page layout, double page spreads, representation of social groups, potential distributors like Bauer Media, the target audience, and technologies learned through the process.
My media product follows many conventions of existing music magazines in its format, layout, and color scheme. The front cover features an up-and-coming artist rather than the most famous, as is typical, in order to promote this new artist. The contents page also adheres to conventions like placing the editorial and top stories on the left for readers. My target audience is 16-24 year olds of both genders, and the front cover image aims to represent how society portrays young people as rebellious expressers of opinions.
The document provides an evaluation of how the student's music magazine, Boogaloo, uses and develops conventions of real magazines. It discusses various design elements incorporated from real magazines, including a masthead, cover lines, pull quotes, images, and color scheme. It also addresses how the magazine represents its target audience of 20-35 year olds interested in folk, jazz, indie, blues, and reggae music through its content, photography, and fonts. Potential publishers and distribution partners are considered. The student reflects on skills learned from creating the magazine, including using Photoshop and publishing content online.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
The document is an evaluation of a music magazine created by Monique Jones. The magazine uses conventions from other successful music magazines, such as focusing solely on a singer or band on the cover. It also uses tactics like free gifts and subscriptions to attract readers. The magazine represents the R&B/hip-pop social group aged 15-25 through language, fashion, and topics covered in articles. The intended audience would be young people interested in R&B music.
The document outlines the requirements for a course assignment to create a four-page magazine on a chosen music genre. The student has chosen the rap genre as the topic and aims the magazine at males aged 17-25. To engage this target audience, the magazine will use informal language, minimal text, and advertisements. Research to be conducted includes analyzing conventions in professional magazines, creating a mood board and questionnaire, making layout plans, and studying rap magazines to understand production and distribution.
The document discusses the creation of a rap magazine by the author. They analyzed several existing rap and music magazines to inform the design of their magazine, including the covers, double page spreads, and contents pages. They identified codes and conventions used in magazine design and sought to both utilize standard forms while also challenging conventions. The author produced a rap magazine that drew from the researched magazines but adapted elements to suit their target audience and brand.
The document discusses the development of a music magazine focused on the grime genre. It draws inspiration from existing magazines like RWD and Kerrang! in terms of conventions like listing artists and using bright colors. However, it also challenges conventions by using a balance of subtle and bright colors rather than just one type, and associating other colors like red with grime music rather than just rock. The intended audience is described as young black youth interested in grime music and its commentary on political issues. Existing retailers like HMV and large supermarkets are identified as potential distributors that could stock and sell the magazine alongside the featured artists' music.
This document analyzes a student's print media product evaluation. It discusses how the student's product uses and develops conventions of real magazines. It describes how magazines typically feature mastheads partially covered by images, give away free items to attract buyers, use sell lines to grab attention, include exclusive interviews, and more. The student aims to challenge gender stereotypes on the cover. The document also discusses the contents page layout, double page spreads, representation of social groups, potential distributors like Bauer Media, the target audience, and technologies learned through the process.
My media product follows many conventions of existing music magazines in its format, layout, and color scheme. The front cover features an up-and-coming artist rather than the most famous, as is typical, in order to promote this new artist. The contents page also adheres to conventions like placing the editorial and top stories on the left for readers. My target audience is 16-24 year olds of both genders, and the front cover image aims to represent how society portrays young people as rebellious expressers of opinions.
The document provides an evaluation of how the student's music magazine, Boogaloo, uses and develops conventions of real magazines. It discusses various design elements incorporated from real magazines, including a masthead, cover lines, pull quotes, images, and color scheme. It also addresses how the magazine represents its target audience of 20-35 year olds interested in folk, jazz, indie, blues, and reggae music through its content, photography, and fonts. Potential publishers and distribution partners are considered. The student reflects on skills learned from creating the magazine, including using Photoshop and publishing content online.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
The document is an evaluation of a music magazine created by Monique Jones. The magazine uses conventions from other successful music magazines, such as focusing solely on a singer or band on the cover. It also uses tactics like free gifts and subscriptions to attract readers. The magazine represents the R&B/hip-pop social group aged 15-25 through language, fashion, and topics covered in articles. The intended audience would be young people interested in R&B music.
The student created a music magazine targeting teenagers and young adults aged 13 to 30. They developed the magazine based on feedback from a questionnaire to represent what this audience wants. Features include genres of popular music, fashionable images, and a layout that is easy to read. The student learned how to use design software like Photoshop and Illustrator to make professional looking pages and images. Creating the preliminary school magazine helped the student improve their skills and understand conventions of magazines.
The document provides instructions for a media studies evaluation assignment involving the planning and production of a music magazine. It outlines seven questions to be addressed in the evaluation and expectations for formatting the response in PowerPoint. Some key points:
- There are seven questions relating to planning, production, audience, representation, distribution, technologies used, and lessons learned.
- A minimum of five slides per question is recommended, using images, color coding, and other visual elements.
- The evaluation is worth 20 marks and each question must be addressed separately with details.
- Good communication skills should be demonstrated in submitting and presenting the evaluation.
The document describes the design elements used in a magazine product that were meant to attract its target audience. Conventions like mastheads, cover lines, and contents pages were used. Photographs were a key design element, and effects like fog and color splashes were used. Feedback indicated the target audience engaged with the band featured, the color scheme, and language used. Technologies like digital cameras and Photoshop were used to take and edit photographs and design magazine elements like titles.
The student chose IPC Media as the institution to distribute their hip hop magazine because IPC is one of the largest media companies in the UK with experience in their genre. IPC's wide distribution would allow the magazine to reach a mass audience and potentially find success. While other options like Bauer Media were considered, IPC's lack of focus on a specific demographic matches the target audience of both males and females. The student believes IPC's promotion and experience in their genre could help the magazine succeed as a popular name.
This document analyzes how the student's media product, a hip hop magazine called Dezae, uses, develops, and challenges conventions of real music magazines. The student researched conventions of magazines like PAPER and Rolling Stone to inform their front cover design. While their cover uses conventions like a prominent masthead and color scheme, it challenges conventions by placing the image in the middle. Their double page spread is organized similarly to Rolling Stone but challenges stereotypes by not revealing the location of the person photographed. Overall, the student developed their own ideas while drawing from conventions of real magazines.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
The Megan Summers Foundation portfolio evaluation discusses conventions used in real rock magazines that were applied to the student's media product. These included using a color scheme of black, white, and a bright color on the cover along with bar codes, dates, prices, and attention-grabbing words. Images used a direct address and the masthead was bold to catch readers' attention. The product represented 15-25 year olds through bright colors, informal language, artists, and images of people in that age group. Bauer Publishing would be a suitable media institution to distribute the product since they publish a similar genre magazine. The target audience is 15-25 year old rock and indie music fans.
Bauer Media Group would be the ideal institution to distribute the author's indie pop magazine because they currently distribute similar rock and pop magazines. Bauer Media Group promotes magazines across various digital platforms like websites, radio, and television, allowing for greater promotion than smaller publishers. Distributing through Bauer Media Group would help the magazine reach a mass market and gain brand recognition through their multi-platform promotion. The author also discusses using social media promotion and advertising at live music events to further distribute the magazine.
My media product uses, develops and challenges conventions of real magazines. I challenged conventions like having the main image covered by the masthead and including non-sexualized female images. I also stuck to conventions like including the price/issue date around the barcode and ordering articles on the left. For my contents page, I ordered sections under headings instead of page numbers and included capital letters throughout. My double page spread included interview summaries, distinguishing interviewers' voices, and including an artist's webpage. I learned about magazine design, photography, and software through constructing this product.
The document summarizes the creation of a pop music magazine targeted at 14-17 year olds. Key points:
- The creator aimed to make the magazine informative and exciting while using vibrant yet gender-neutral colors. Research was done on existing successful magazines in the genre.
- The magazine uses conventions from real magazines in the genre, including fonts, colors, layout with masthead and content pages. A double page spread follows a large image/text format.
- Though not explicitly stated, the style and content would appeal to those interested in modern mainstream pop music. The clean design avoids stereotyping or appealing solely to one social group.
- The magazine would likely be distributed by major publishers like I
This document summarizes the target audience for a proposed indie pop music magazine. The magazine would target teenage girls and women interested in indie pop music. Research on similar magazines like NME showed this is an underserved audience segment. A questionnaire was administered to the target demographic to learn more about their music preferences, interests, and what they want in a magazine. The results helped shape aspects of the magazine like the feminine font, images of young women on the cover, and romantic music-focused content to specifically appeal to and attract this audience.
The document discusses the process of creating a magazine and what was learned. Key points include:
- Researching conventions of existing magazines helped in challenging conventions, such as using a non-sexualized female image and positioning the barcode.
- Technologies like Photoshop, InDesign, digital cameras and the internet were used and taught skills like photo lighting and combining programs.
- Research is important before creating a magazine to understand the audience, representation, institutions and conventions to make a professional product.
- Learning new software programs and the importance of research has helped improve skills and create a higher quality magazine compared to the preliminary version.
The document discusses how the student's media magazine product uses, develops, and challenges conventions of the genre. Through research of other music magazines, the student gathered ideas on graphical elements and presentation for their target audience. While focusing on indie music, the student aimed to appeal to a female demographic by using female models. The dark color scheme and autumn tone photos challenge stereotypes of indie magazines. The contents page takes inspiration from other magazines to incorporate typical codes and conventions to create a professional product. The house style and orange elements are continued throughout to maintain cohesion.
This document contains an evaluation of a student's media studies coursework project to create a music magazine. The student summarizes their use of conventions from their magazine of inspiration ("Q" magazine) in designing the layout, structure, and content of their magazine. This includes replicating elements like the location of the masthead, adding artist listings on the cover, and using consistent colors. The student also discusses some ways their magazine differs, such as through more casual clothing of their model and personal responses in the interview feature. The evaluation reflects on how the magazine represents social groups like young R&B fans and troubled young men through the images and language used.
This document contains an evaluation of a media product created by Bakhtawar Jawaid. [1] It discusses how the product uses conventions of real magazines, such as an attention-grabbing masthead, cover lines in large font, and an attractive smiling model on the cover. [2] The product represents younger audiences interested in up-and-coming artists in genres like UK urban rap and American rap, targeting both female and male readers. [3] A magazine publisher like Bauer would be suited to distribute the product to attract advertising from artists, tours, and other businesses.
Bauer Media Group owns over 600 magazines and 50 radio stations across Europe. Distributing the media product through Bauer could exploit the experience of a similar target audience and associate the new product with Bauer's large, established brand.
Lynne Segall publishes Billboard magazine with a weekly circulation of 17,000 and annual online viewership of over 15 million. Partnering with Lynne Segall could help access the indie/punk genre market and increase their audience.
Time Inc. publishes over 90 magazines including NME, which targets a similar young adult audience. Distributing through Time Inc. could boost success through their expertise in the target market and marketing across owned TV programs and brands.
Rachael Ejimofor evaluated her final music magazine project. Her front cover both conformed to and challenged conventions by including standard elements but placing the masthead in front of the image. Her contents page used different colored page numbers and topic headings. The double-page spread matched house colors and included photo credits but used quotes instead of sell lines. She distributed the magazine at churches, youth groups, stores and supermarkets to reach her target audience of urban gospel-interested teens and young adults in London. Rachael learned photography, design and formatting skills to improve her magazine from preliminary to final versions.
The document describes the process of designing and developing a pop music magazine. Key details include gathering feedback from the target audience, experimenting with layout and font choices for the front cover, including articles that would appeal to both teens and young adults, and using Photoshop skills learned throughout the process to construct the magazine cover, spreads, and contents page.
The document discusses the development of a music magazine by the author. It describes how the magazine uses conventions of real music magazines through its layout and focus on a single artist on the cover. While the magazine initially conformed to popular conventions, the author later made changes to distinguish it through using multiple images on the contents page. Feedback led to further changes to connect the different elements through consistent colors and a focus representing women in music.
1. The magazine uses conventions of real music magazines in its layout, design, and structure but challenges conventions by being in black and white rather than color. Key elements like the font, cover image style, and contents page are similar to magazines like Kerrang! and MOJO to attract the target audience.
2. The magazine represents younger audiences aged 16-25 through the style, language, and front cover image. It portrays a more positive side of youth compared to stereotypes. Articles also represent aspirations of musicians and songwriters.
3. Bauer Media would be the best institution to distribute the magazine as they already publish similar magazines like Kerrang! and MOJO that target the same demographics. Their expertise
The document is a reflection on a student's media studies assignment to create a music magazine. Some key points:
1) The student incorporated common magazine conventions like mastheads, cover lines, and barcodes to make the magazine look professional.
2) The contents page and double page spread were influenced by the magazine Vibe for their layout and typography.
3) Photoshop skills improved in editing images and creating a cohesive design.
4) The target audience of 16-25 year olds interested in hip hop/R&B was addressed with attention-grabbing cover lines and articles on popular artists.
The document describes a music magazine called BASS that was created as a media product. It discusses how the magazine challenges conventions of real music magazines through its layout, advertisements, and content. The magazine represents social groups aged 16-25 that listen to hip hop, R&B, and grime music. Bauer Media would be a suitable institution to distribute the magazine since they focus on similar genres. The target audience is described as males and females aged 16-25 from urban areas interested in those music styles. Features like the cover photo and bold headings are intended to attract this audience.
The student created a music magazine targeting teenagers and young adults aged 13 to 30. They developed the magazine based on feedback from a questionnaire to represent what this audience wants. Features include genres of popular music, fashionable images, and a layout that is easy to read. The student learned how to use design software like Photoshop and Illustrator to make professional looking pages and images. Creating the preliminary school magazine helped the student improve their skills and understand conventions of magazines.
The document provides instructions for a media studies evaluation assignment involving the planning and production of a music magazine. It outlines seven questions to be addressed in the evaluation and expectations for formatting the response in PowerPoint. Some key points:
- There are seven questions relating to planning, production, audience, representation, distribution, technologies used, and lessons learned.
- A minimum of five slides per question is recommended, using images, color coding, and other visual elements.
- The evaluation is worth 20 marks and each question must be addressed separately with details.
- Good communication skills should be demonstrated in submitting and presenting the evaluation.
The document describes the design elements used in a magazine product that were meant to attract its target audience. Conventions like mastheads, cover lines, and contents pages were used. Photographs were a key design element, and effects like fog and color splashes were used. Feedback indicated the target audience engaged with the band featured, the color scheme, and language used. Technologies like digital cameras and Photoshop were used to take and edit photographs and design magazine elements like titles.
The student chose IPC Media as the institution to distribute their hip hop magazine because IPC is one of the largest media companies in the UK with experience in their genre. IPC's wide distribution would allow the magazine to reach a mass audience and potentially find success. While other options like Bauer Media were considered, IPC's lack of focus on a specific demographic matches the target audience of both males and females. The student believes IPC's promotion and experience in their genre could help the magazine succeed as a popular name.
This document analyzes how the student's media product, a hip hop magazine called Dezae, uses, develops, and challenges conventions of real music magazines. The student researched conventions of magazines like PAPER and Rolling Stone to inform their front cover design. While their cover uses conventions like a prominent masthead and color scheme, it challenges conventions by placing the image in the middle. Their double page spread is organized similarly to Rolling Stone but challenges stereotypes by not revealing the location of the person photographed. Overall, the student developed their own ideas while drawing from conventions of real magazines.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
The Megan Summers Foundation portfolio evaluation discusses conventions used in real rock magazines that were applied to the student's media product. These included using a color scheme of black, white, and a bright color on the cover along with bar codes, dates, prices, and attention-grabbing words. Images used a direct address and the masthead was bold to catch readers' attention. The product represented 15-25 year olds through bright colors, informal language, artists, and images of people in that age group. Bauer Publishing would be a suitable media institution to distribute the product since they publish a similar genre magazine. The target audience is 15-25 year old rock and indie music fans.
Bauer Media Group would be the ideal institution to distribute the author's indie pop magazine because they currently distribute similar rock and pop magazines. Bauer Media Group promotes magazines across various digital platforms like websites, radio, and television, allowing for greater promotion than smaller publishers. Distributing through Bauer Media Group would help the magazine reach a mass market and gain brand recognition through their multi-platform promotion. The author also discusses using social media promotion and advertising at live music events to further distribute the magazine.
My media product uses, develops and challenges conventions of real magazines. I challenged conventions like having the main image covered by the masthead and including non-sexualized female images. I also stuck to conventions like including the price/issue date around the barcode and ordering articles on the left. For my contents page, I ordered sections under headings instead of page numbers and included capital letters throughout. My double page spread included interview summaries, distinguishing interviewers' voices, and including an artist's webpage. I learned about magazine design, photography, and software through constructing this product.
The document summarizes the creation of a pop music magazine targeted at 14-17 year olds. Key points:
- The creator aimed to make the magazine informative and exciting while using vibrant yet gender-neutral colors. Research was done on existing successful magazines in the genre.
- The magazine uses conventions from real magazines in the genre, including fonts, colors, layout with masthead and content pages. A double page spread follows a large image/text format.
- Though not explicitly stated, the style and content would appeal to those interested in modern mainstream pop music. The clean design avoids stereotyping or appealing solely to one social group.
- The magazine would likely be distributed by major publishers like I
This document summarizes the target audience for a proposed indie pop music magazine. The magazine would target teenage girls and women interested in indie pop music. Research on similar magazines like NME showed this is an underserved audience segment. A questionnaire was administered to the target demographic to learn more about their music preferences, interests, and what they want in a magazine. The results helped shape aspects of the magazine like the feminine font, images of young women on the cover, and romantic music-focused content to specifically appeal to and attract this audience.
The document discusses the process of creating a magazine and what was learned. Key points include:
- Researching conventions of existing magazines helped in challenging conventions, such as using a non-sexualized female image and positioning the barcode.
- Technologies like Photoshop, InDesign, digital cameras and the internet were used and taught skills like photo lighting and combining programs.
- Research is important before creating a magazine to understand the audience, representation, institutions and conventions to make a professional product.
- Learning new software programs and the importance of research has helped improve skills and create a higher quality magazine compared to the preliminary version.
The document discusses how the student's media magazine product uses, develops, and challenges conventions of the genre. Through research of other music magazines, the student gathered ideas on graphical elements and presentation for their target audience. While focusing on indie music, the student aimed to appeal to a female demographic by using female models. The dark color scheme and autumn tone photos challenge stereotypes of indie magazines. The contents page takes inspiration from other magazines to incorporate typical codes and conventions to create a professional product. The house style and orange elements are continued throughout to maintain cohesion.
This document contains an evaluation of a student's media studies coursework project to create a music magazine. The student summarizes their use of conventions from their magazine of inspiration ("Q" magazine) in designing the layout, structure, and content of their magazine. This includes replicating elements like the location of the masthead, adding artist listings on the cover, and using consistent colors. The student also discusses some ways their magazine differs, such as through more casual clothing of their model and personal responses in the interview feature. The evaluation reflects on how the magazine represents social groups like young R&B fans and troubled young men through the images and language used.
This document contains an evaluation of a media product created by Bakhtawar Jawaid. [1] It discusses how the product uses conventions of real magazines, such as an attention-grabbing masthead, cover lines in large font, and an attractive smiling model on the cover. [2] The product represents younger audiences interested in up-and-coming artists in genres like UK urban rap and American rap, targeting both female and male readers. [3] A magazine publisher like Bauer would be suited to distribute the product to attract advertising from artists, tours, and other businesses.
Bauer Media Group owns over 600 magazines and 50 radio stations across Europe. Distributing the media product through Bauer could exploit the experience of a similar target audience and associate the new product with Bauer's large, established brand.
Lynne Segall publishes Billboard magazine with a weekly circulation of 17,000 and annual online viewership of over 15 million. Partnering with Lynne Segall could help access the indie/punk genre market and increase their audience.
Time Inc. publishes over 90 magazines including NME, which targets a similar young adult audience. Distributing through Time Inc. could boost success through their expertise in the target market and marketing across owned TV programs and brands.
Rachael Ejimofor evaluated her final music magazine project. Her front cover both conformed to and challenged conventions by including standard elements but placing the masthead in front of the image. Her contents page used different colored page numbers and topic headings. The double-page spread matched house colors and included photo credits but used quotes instead of sell lines. She distributed the magazine at churches, youth groups, stores and supermarkets to reach her target audience of urban gospel-interested teens and young adults in London. Rachael learned photography, design and formatting skills to improve her magazine from preliminary to final versions.
The document describes the process of designing and developing a pop music magazine. Key details include gathering feedback from the target audience, experimenting with layout and font choices for the front cover, including articles that would appeal to both teens and young adults, and using Photoshop skills learned throughout the process to construct the magazine cover, spreads, and contents page.
The document discusses the development of a music magazine by the author. It describes how the magazine uses conventions of real music magazines through its layout and focus on a single artist on the cover. While the magazine initially conformed to popular conventions, the author later made changes to distinguish it through using multiple images on the contents page. Feedback led to further changes to connect the different elements through consistent colors and a focus representing women in music.
1. The magazine uses conventions of real music magazines in its layout, design, and structure but challenges conventions by being in black and white rather than color. Key elements like the font, cover image style, and contents page are similar to magazines like Kerrang! and MOJO to attract the target audience.
2. The magazine represents younger audiences aged 16-25 through the style, language, and front cover image. It portrays a more positive side of youth compared to stereotypes. Articles also represent aspirations of musicians and songwriters.
3. Bauer Media would be the best institution to distribute the magazine as they already publish similar magazines like Kerrang! and MOJO that target the same demographics. Their expertise
The document is a reflection on a student's media studies assignment to create a music magazine. Some key points:
1) The student incorporated common magazine conventions like mastheads, cover lines, and barcodes to make the magazine look professional.
2) The contents page and double page spread were influenced by the magazine Vibe for their layout and typography.
3) Photoshop skills improved in editing images and creating a cohesive design.
4) The target audience of 16-25 year olds interested in hip hop/R&B was addressed with attention-grabbing cover lines and articles on popular artists.
The document describes a music magazine called BASS that was created as a media product. It discusses how the magazine challenges conventions of real music magazines through its layout, advertisements, and content. The magazine represents social groups aged 16-25 that listen to hip hop, R&B, and grime music. Bauer Media would be a suitable institution to distribute the magazine since they focus on similar genres. The target audience is described as males and females aged 16-25 from urban areas interested in those music styles. Features like the cover photo and bold headings are intended to attract this audience.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key points made about how the magazine uses conventions from real music magazines, represents a teenage audience interested in R&B and pop music, and would be distributed by a major music publisher like IPC to attract this target demographic. Sophie also reflects on what she learned about magazine layout, design, and technology from constructing the project.
This document summarizes Sophie Davies' media studies evaluation of a magazine she created called "Pop Mix". The summary discusses the key aspects and conventions of real magazines that were used or developed in her magazine, such as the layout, color scheme, images, and topics. It also discusses how the magazine represents and targets a particular social group of teenagers interested in pop and R&B music. Finally, it discusses what type of music institution might distribute the magazine and why, focusing on an existing publisher of music magazines.
My student created a music magazine called "The Curl" focused on the hip-hop genre. They researched conventions of real magazines like layout and used inspiration from magazines like "The Source" for elements like the front cover design. While following typical magazine conventions, the student also challenged some conventions by featuring an artist that didn't fit typical hip-hop stereotypes. The target audience for the magazine is urban males aged 18-35. Through the process, the student learned skills using technologies like Photoshop and blogging.
This document provides guidance for evaluation presentations in 2015-16. It lists various presentation methods that can be used such as Popplet, Prezi, PowToon, etc. It also includes sample evaluation questions about representing social groups and genres in media products. The document discusses using conventions like layout, images and language to represent a pop/country music genre. It describes targeting an audience of 14-22 year olds interested in pop or country music. Survey results found more female appeal, so feminine fonts and colors were used to make the magazine appeal to both males and females.
- The document discusses questions about representing particular social groups, distributing media products, attracting audiences, and learning from creating a media product.
- The responses describe creating a rap music magazine aimed at 16-18 year olds, representing that demographic and distributing through large media companies.
- Creating the magazine required learning photo editing software and technologies to develop an authentic-looking product from initial research to final version.
Izzy Dennis created a music magazine called "Fusion" for their media coursework evaluation. They enjoyed creating the main task more than the preliminary task because they had gained more skills. They were inspired by popular music magazines like Rolling Stone. Izzy researched conventions of magazine covers, contents pages, and double page spreads. They incorporated typical conventions to appeal to their target audience.
Rebecca Warren created a music magazine called "Sound" for her evaluation project. She found Photoshop easier to use than iMovie. The magazine incorporates conventions of popular music magazines like Rolling Stone including features like mastheads, headlines, images, dates and contents pages. Rebecca aimed the magazine at pleasure seekers ages 16-22 by using appealing colors, fonts and styles in the cover, contents and double page spread. She learned new skills in photography, Photoshop and graphic design through constructing the magazine.
Evaluation on front cover, contents page and double page spreadJade Foreman
My media product develops conventions used in real magazines, such as a masthead in the top left corner with the magazine's name ('K') in a dark red font on a red background. The front cover features the artist's name written across their body with a customized line underneath, and cover lines on the left side about the artist. The contents page includes a variety of images representing what's in the magazine, and text about artists/groups. The double page spread begins with the artist's name in a font representing their style to give feeling. Images are used to represent the artist's genre and personality. The magazine would appeal to a wide audience aged approximately 12-30, featuring a variety of music genres and both male and female
Evaluation on front cover, contents page and double page spreadJade Foreman
My media product develops conventions used in real magazines, such as a masthead in the top left corner with the magazine's name ('K') in a house style combining red, black, white and blue. The front cover features the artist's name across their body with a customized line underneath, and cover lines on the left side about the artist. The large central image establishes the artist's genre through their expression. The contents page includes a variety of images representing the magazine's content, and text about artists/groups. The double page spread begins with the artist's name in a font conveying their feeling, with an image projecting their confident attitude and genre. Feedback from focus groups showed the products successfully looked professional and met audiences' needs
The document discusses how the author's media product, a magazine called "So HOOD", uses and develops conventions of real music magazines to attract its target audience. Some conventions it uses include a central image to portray genre through emotion and setting, bottom strips to highlight stories, cover lines to entice readers, and a masthead and barcode for authenticity. The contents and double page article challenge conventions by featuring a female subject, challenging stereotypes of masculine genres like grime and hip-hop. The target audience is identified as males and females ages 15+ based on a survey about interest in such magazines. The magazine aims to attract its audience through images and language reflecting the genres' conventions of portraying street culture through darkness and terminology
- The magazine aims to be authentic by using similar features and conventions as real music magazines, such as clear images, fonts similar to those found in music magazines, and a black and white color scheme.
- The target audience is people aged 16 and older interested in rock music.
- Feedback from 20 people was positive, praising the memorable masthead, appropriate use of color, sufficient content for the genre, and overall success.
The document provides details about the design and content of a music magazine prototype. It discusses conventions used on the front cover such as colors, font sizes and layout. The target audience is described as 16-24 year olds who enjoy hip hop and R&B music. Both males and females are targeted. Technologies used to create the magazine included Photoshop, cameras, and research online. The progression of skills in using these technologies to design the magazine from initial sketches to the final prototype is also summarized.
The document discusses how the media product uses conventions of real media. It uses a clear color scheme and house style to familiarize audiences with the brand. Shot types like medium close-ups on the cover are commonly used in magazines like VIBE. The masthead and barcode also use conventions seen in traditional magazines.
The document then discusses who the target audience is. The audience represents social groups C2-E and ages 16-28, who are fans of hip-hop/rap music.
It also discusses how the product would attract its audience. Features like bright colors, shots of young models, and star marketing techniques make the magazine appealing. The language and themes also reflect the working class target demographic.
Zola Aspel evaluates their media product, a music magazine designed for an audience aged 15-25 who enjoy R&B and pop music. Some key differences between the magazine and real publications include the logo placement and lack of free gifts. The magazine represents cheerful, happy people and focuses solely on R&B and pop genres. IPC Media would be a suitable institution to distribute the magazine worldwide. Bright colors, medium shots of people looking at the camera, and genre-relevant questions were used to attract the target audience. The process taught skills in Photoshop like removing backgrounds and adjusting brightness/saturation. More planning and research went into the music magazine compared to an earlier college magazine.
Zola Aspel evaluates their media product, a music magazine aimed at 15-25 year olds interested in R&B and pop music. Some key differences from real magazines are the centered title and brief information inside rather than gifts. The magazine represents cheerful, happy people through bright colors and only focuses on one music genre. IPC Media would be a suitable distributor as a major worldwide publisher. Technologies learned include removing backgrounds in Photoshop and using brightness/saturation. Overall, more planning and Photoshop skills were applied than in a prior college magazine.
Evaluation on front cover, contents page and double page spreadJade Foreman
My media product develops conventions used in real magazines, such as a masthead in the top left corner with the magazine's name ('K') in a house style combining red, black, white and blue. The front cover features the artist's name across their body with a customized line underneath, and cover lines on the left side about the artist. The contents page shows a variety of pictures representing what's inside, and the double page spread begins with the artist's name in a font reflecting their style. Through its representations of different social groups, variety of music genres, and images of both male and female artists, the magazine aims to appeal to a wide audience aged 12-30. Bauer Media would be a suitable publisher as it releases
Evaluation on front cover, contents page and double page spreadJade Foreman
My media product develops conventions used in real magazines, such as a masthead in the top left corner with the magazine's name ('K') in a dark font on a red background. The front cover features the artist's name written across their body with a customized line underneath, and cover lines on the left side about the artist. The large central image establishes the artist's genre through their expression and focused gaze. The contents page follows conventions by including a variety of images representing what's inside, and text about artists/groups. The double page spread begins with the artist's name in a font conveying their feeling, continuing conventions of using images and fonts to define artists. The product represents different social groups through its variety of music genres
The document is a student's evaluation of their media product, a magazine they created. Some key points:
- The student notes differences between their magazine and real magazines, such as logo placement and inclusion of a free gift.
- The magazine represents people aged 15-25 who enjoy upbeat music like R&B and pop.
- They chose to distribute the magazine through IPC Media due to its worldwide reach and reputation as a trusted publisher.
- The target audience is defined as those aged 15-25 who like R&B and pop, though others may also enjoy it. Bright colors and medium shots were used to attract this audience.
- Creating the magazine taught the student Photoshop
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
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2. In what ways does my media product use, develop or challenge forms
and conventions of real media products?
My media product is a 4 page magazine, which used and developed a
variety of conventions. I included standard conventions on the cover
page such as the masthead, hook, headline, barcode, issue number,
date, a variety of different quotes and two buttons. Magazine covers
usually only have a single button, however I have decided to develop
this convention and used two of the buttons, which advertise two
separate opportunities, being a give away and music download. This
was done to achieve a higher following of the magazine, as not
everyone enjoys giveaways, yet there is also an exclusive
downloadable album. I also included the conventions of a contents
page, consisting of the page number, masthead consistently on each
page, the contents listed followed by each page number and an image
of the featured celebrity. The feature page included the FloWeekly logo
once again, meaning it was consistent throughout the magazine, which
is conventional in the majority of published magazine.
3. How does my media product represent particular social
groups?
The research I have carried out on my target audience and music
genre suggests that representation can be important in recognising
stereotypes. The stereotypes can help portray the image of the
celebrity on the front of my magazine. The celebrity featured in my
magazine is wearing a hooded jumper and wearing a snap back
cap. This represents the particular social group that I have targeted
being males age 17-25, which is why the hooded jumper and snap
back style is representative of young males. I believe I have also
represented my social group due to my colour scheme being darker
colours such as black and dark red, contrasted by white. The black
connotes death and the red connotes blood which may represent
the stereotypical view that rappers are violent thugs.
4. What kind of media institution might distribute my media
product and why?
I would suggest that my magazine should be sold online, due to the fact that my
target audience of males age 17-25 is a current generation that spends multiple
hours a day on the internet. This would also mean that my magazine can be
accessed anywhere at anytime for anyone, meaning my magazine is not limited
to one country and can be sold worldwide. This can also link with the theory of
web 2.0 as people are capable of interacting with one another online and create
their own forums on opinions of the magazine, which help the magazine gain
promotion. A hard copy of my magazine must also be sold in shops however as
not everyone in the world can afford internet connection or devices capable of
accessing internet, meaning the magazine reaches a variety of different class
backgrounds of people. Through research I have completed I have gathered
that magazines such as Q who has been bought by a company called Bauer
Media have become very successful in its distribution and production. Therefore
I would wish to have my magazine bought by Bauer Media in order to help
market my magazine on a larger scale worldwide. Also Bauer Media have
utilised web 2.0 be allowing contact between the creator of the magazine and
buyers through the forums. I believe that this level of communication between
production company and buyer will create a successful relationship between
the two.
5. Who would be the audience for my media product?
The target audience that my magazine targets is males age 17-25,
who enjoy rap music. Therefore in order to make my target
audience clear I have used darker colours of black and red ,
followed by white to contrast. This colour of black and red is also
very prominent in my chosen music genre, which means my target
audience can identify with them. There can also be a suggestion
that women can read the magazine if they wish, as some females
also enjoy the rap music genre which is why I have included some
lighter colours such as the white.
6. How did I attract/address my audience?
I attracted my target audience by using the appropriate
stereotypical dark colours that males would typically find
attractive. I have also attracted my audience through the font
I used being sans serif, as the sharp edges suggests
masculinity, which allows my audience of males to associate
with them. I also advertised exclusive offers inside the
magazine using buttons on the front cover, which were
giveaways and exclusive free items. I also made sure my
featured celebrity on my cover page would be relatable to
males age 17-25, therefore I made him male aged 19
wearing a typical male style of a hooded jumper and snap
back hat.
7. What have I learnt about technologies from the process of
constructing my product?
Throughout the creation of my magazine I have learnt a variety of
different Photoshop skills, that enabled me to make my magazine
more visually attractive. I have learnt to use the magic wand tool in
order to efficiently crop the celebrity image in the magazine, as well
as a saturation effect in order to darken the colour of the image and
even make it black and white. I also leant to use the gradient tool
which made the background of many of the pages of my magazine
look more vibrant and unique in comparison to a single solid colour.
I believe that these skills I have learnt in Photoshop will benefit me
in any creative task I am set in the future, due to my broadened
knowledge of how to use the technology.
8. Looking back at the preliminary task, what do I feel I have
learnt in the progression from the preliminary task to the
full product?
Looking back at the preliminary task I believe that I
have made significant progression in appearance to
my final cover page of my rap magazine. I have
learnt a wider variety of skills in Photoshop which
has bettered my ability to make my magazine
visually appealing. As well as technological skills,
the preliminary task taught me practical skills such
as time management, which meant when it came to
creating my final rap magazine I allocated the
necessary time required for each page in order to
be sure that I met deadlines and stay organised
and on top of my work. I also managed to use the
preliminary task as inspiration for the conventions I
wanted to use in the main task. The preliminary
task also helped me improve the contents of my
magazine cover page, as the preliminary task
looked visually empty which meant in the main task
I wanted to include more. I also learned valuable
organisation skills as I went along such as naming
layers to ensure I was in full control of everything I
was doing on Photoshop.
9. Conclusion
The front cover of the magazine was a success as the aim was to
draw attention to my target demographic of young adult, while
including all of the standard conventions required for the magazine
to have a professional appearance. The masthead was at the top of
the page larger than all of the text on the page, this meant attention
is first drawn to it for the demographic. The top of the page also
consisted of the standard issue number and the date of the
magazine below the masthead followed by the website of the
magazine itself. The font size of the website is the second largest
font size on the cover in order to make it seen to the audience after
the masthead. The colour scheme of the front cover followed the
rule of three conventions, of which I chose black, red and white,
consisting of different shades of each. This kept the magazine
looking professional and not be too overwhelming visually to look at
for the demographic. The bottom of the magazine included the
required barcode for purchase of the magazine on a small scale in
order to not be too prominent on the page.
10. Conclusion
The image appears in the centre of the cover taking up the
majority of the page in order for it to be dominant on the
page. The picture is that of a famous rapper who is featured
on the magazine and has content involving drunk driving on
the features page. The image is a mid-shot and has a grainy,
black and white affect to show the mood and emotions of the
rapper about the incident. The black and white stereotypically
represents sadness and despair, which is perfect for the
representation of the rapper himself. The image itself is also
covered in a variety of quotes about the rapper, which provide
a “sneak peak” of what is inside the magazine, enticing the
demographic to buy the magazine as they wish to read on.
Surrounding the image of the rapper are silhouette images of
rappers and dancers which represent the rappers true
personality, when the emotions of the incident are not taking
over him.
11. Conclusion
In order to persuade the demographic to purchase
the magazine there are two buttons advertising
exclusives inside the magazine. The first button
included an advertisement for the free download
of the rappers latest album upon purchase, and
the second button advertised an exclusive chance
to win a trip to Las Vegas for the featured rappers
concert. Lastly the bottom of the magazine has a
box involving a preview of the rappers interview
on the drunken driving incident, which is
appealing to the demographic of young adults in
the modern day.
12. Conclusion
The context page has included the conventions, required and expected in a
professional looking magazine. However I have developed these conventions to an
extent as I have tilted the contents titles down the left side of the page using
Photoshop, this develops the existing convention of horizontal text on the page;
however it keeps the contents page looking visually professional, clear and readable.
The media product represents the particular social group target demographic of
young male teenagers, shown through the dark colour scheme which consistently
carried over from the front cover. The right side of the page also shows a famous
rapper who appeals to this target audience, which will entice the reader to continue
on into the magazine and purchase it. The top right of the page shows that the page
is clearly a contents page, allowing for clear navigation for the reader, along with the
date of the magazine and the recurring magazine title. The colour scheme remains
similar to the front cover in order to keep the consistency throughout the magazine.
The colours used were black, white and red which contrast well in order to make the
magazine appear physically attractive. The image of the rapper itself was adjusted in
Photoshop to be a slightly darker shade, in order for the image to look appropriate o
the magazine style and colour scheme, as well as keeping the appearance
professional.
13. Conclusion
The feature page once again followed this same colour scheme of shades of red,
black and white, along with the conventional page number and magazine title to go
along with it. I also included the main feature of the magazine being an interview with
the rapper who appeared both on the front cover and contents page which shows the
importance of the rapper to the target audience. This interview is important to the
magazine as it is one of the main marketing points of the magazine, as the magazine
suggests a reason for purchase is for the “exclusive” interview with the rapper (G-
EAZY). Another feature on this page is a competition that the buyers of the magazine
can enter in order to win a once in a lifetime prize, which helped in the profits for the
magazine as the question provided was intentionally of low difficulty to persuade the
reader to be more inclined to enter. Lastly the page advertised the social media
accounts of the magazine which helps the magazine grow more popular on both
social media and worldwide as social media is a global phenomenon. This allows for
free advertisement from the audience themselves which can be seen as a means of
technological convergence. This is the main reason for the inclusion of the social
media links, as technological convergence is the combination of one or more
technologies, and this is the case with the internet and devices such as phones,
laptops and tablets. Research I have done supports this theory as Richard Sennett
states that “the audience are making their own media”. This was the inspiration for
me including the social media advertisements in order to allows the audience to
spread the magazine all over the internet.