The document discusses how the student's media product uses and develops conventions from real magazines. They took inspiration from magazines like NME, Q, Blender, and Kerrang in aspects like featuring the cover model in a double page spread, using color themes that match the cover model, and including details like barcodes and dates. The student aimed to make their magazine look professional while avoiding some conventions like circling sell lines. They learned layout techniques from magazine contents pages and how to structure articles. Overall, the student developed their skills in Photoshop and magazine design by drawing from conventions of established music magazines.
The document discusses how the creator used inspiration from real music magazines to construct their own music magazine media product. They analyzed magazines like NME, Q, Blender, and Kerrang to inform conventions they adopted, such as featuring the cover artist in a double-page spread and matching the cover colors to the artist. Elements like layout, graphic features, and sections were inspired by or adapted from these magazines. Audience feedback was also gathered to help shape the magazine for its target demographic.
The document provides an evaluation of a media product created by Emily Jones. It consists of 7 questions asking her to reflect on various aspects of her magazine design and creation process. For question 1, she indicates that her front cover and content page largely followed conventions of real magazines but that her double page spread developed conventions somewhat by having a unique background and layout. For question 2, she represents indie/rock music fans as her target audience. She learned various software skills like Photoshop and InDesign in creating her magazine, as discussed in question 6. Overall, she felt she learned more planning and research skills from the preliminary task to the final product.
For their project, the student created an R&B music magazine individually over ten weeks. They learned new skills like photo editing in Photoshop and layout design in InDesign. Their magazine represents young female artists and fans of R&B music. It uses conventions like cover images, headlines and articles but with its own style. Feedback was generally positive but showed room for improvement in contents design. Overall, the student gained skills and understanding in magazine production through this project.
Rebecca created a magazine called "Indigo" that was inspired by popular mainstream magazines like Vogue and Cosmopolitan. She used conventions like a large masthead and centered cover photo but challenged conventions by omitting coverlines. Rebecca represented her target audience of teenage girls through the cover model's clothing and pose. She believes her magazine would be distributed by IPC Media, a large publisher of music and gossip magazines, to attract her target audience of females aged 15-30 interested in pop and R&B music.
The document discusses a music magazine evaluation comparing the creator's magazine to Vibe magazine. Some key points:
1) Both magazines use a large red masthead to stand out and attract readers. The creator's magazine was also inspired by Vibe's basic layout.
2) The magazines have similar color palettes and target audiences, with the creator aiming for a young, urban audience like Vibe.
3) An underground grime magazine called RWD would be a suitable distributor as it promotes unsigned artists and has a similar free distribution model.
4) The creator used well-known grime artists and catchy lines to attract their target audience of young people interested in grime music and asp
The document provides an evaluation of the student's media coursework in which they created a music magazine called "RHYTHM." The summary discusses how the student used conventions from real music magazines in their design, such as still images, color schemes, and continuity of fonts. It also discusses how the student developed these conventions through image manipulation programs and challenged conventions by targeting a younger student audience. The student represented new and upcoming musicians and learned new technologies like Photoshop through the process of constructing their media product.
The document describes the process of creating a magazine for a target audience of 16-25 year olds interested in grime/hip hop music. It discusses conventions used including manipulating artist images to appeal to readers, using eye contact on the front cover. Formats like the contents page are addressed, aiming to continue the theme and style. Representation of the target audience as "gangster" types through clothing and poses is covered. The language, colors and images are designed to attract this audience's attention.
The document summarizes a student's media project creating a music magazine. The student used conventions from real music magazines like NME in their magazine's design but also challenged some conventions. They included a front cover, contents page, and double page interview spread that drew inspiration from NME in terms of layout, images, and use of color while also making some unique design choices. The magazine's target audience is described as males and females aged 15-25 interested in indie music.
The document discusses how the creator used inspiration from real music magazines to construct their own music magazine media product. They analyzed magazines like NME, Q, Blender, and Kerrang to inform conventions they adopted, such as featuring the cover artist in a double-page spread and matching the cover colors to the artist. Elements like layout, graphic features, and sections were inspired by or adapted from these magazines. Audience feedback was also gathered to help shape the magazine for its target demographic.
The document provides an evaluation of a media product created by Emily Jones. It consists of 7 questions asking her to reflect on various aspects of her magazine design and creation process. For question 1, she indicates that her front cover and content page largely followed conventions of real magazines but that her double page spread developed conventions somewhat by having a unique background and layout. For question 2, she represents indie/rock music fans as her target audience. She learned various software skills like Photoshop and InDesign in creating her magazine, as discussed in question 6. Overall, she felt she learned more planning and research skills from the preliminary task to the final product.
For their project, the student created an R&B music magazine individually over ten weeks. They learned new skills like photo editing in Photoshop and layout design in InDesign. Their magazine represents young female artists and fans of R&B music. It uses conventions like cover images, headlines and articles but with its own style. Feedback was generally positive but showed room for improvement in contents design. Overall, the student gained skills and understanding in magazine production through this project.
Rebecca created a magazine called "Indigo" that was inspired by popular mainstream magazines like Vogue and Cosmopolitan. She used conventions like a large masthead and centered cover photo but challenged conventions by omitting coverlines. Rebecca represented her target audience of teenage girls through the cover model's clothing and pose. She believes her magazine would be distributed by IPC Media, a large publisher of music and gossip magazines, to attract her target audience of females aged 15-30 interested in pop and R&B music.
The document discusses a music magazine evaluation comparing the creator's magazine to Vibe magazine. Some key points:
1) Both magazines use a large red masthead to stand out and attract readers. The creator's magazine was also inspired by Vibe's basic layout.
2) The magazines have similar color palettes and target audiences, with the creator aiming for a young, urban audience like Vibe.
3) An underground grime magazine called RWD would be a suitable distributor as it promotes unsigned artists and has a similar free distribution model.
4) The creator used well-known grime artists and catchy lines to attract their target audience of young people interested in grime music and asp
The document provides an evaluation of the student's media coursework in which they created a music magazine called "RHYTHM." The summary discusses how the student used conventions from real music magazines in their design, such as still images, color schemes, and continuity of fonts. It also discusses how the student developed these conventions through image manipulation programs and challenged conventions by targeting a younger student audience. The student represented new and upcoming musicians and learned new technologies like Photoshop through the process of constructing their media product.
The document describes the process of creating a magazine for a target audience of 16-25 year olds interested in grime/hip hop music. It discusses conventions used including manipulating artist images to appeal to readers, using eye contact on the front cover. Formats like the contents page are addressed, aiming to continue the theme and style. Representation of the target audience as "gangster" types through clothing and poses is covered. The language, colors and images are designed to attract this audience's attention.
The document summarizes a student's media project creating a music magazine. The student used conventions from real music magazines like NME in their magazine's design but also challenged some conventions. They included a front cover, contents page, and double page interview spread that drew inspiration from NME in terms of layout, images, and use of color while also making some unique design choices. The magazine's target audience is described as males and females aged 15-25 interested in indie music.
The document provides an evaluation of a student's magazine cover and contents by their teacher. The student analyzed an NME magazine cover that influenced their design. Their cover includes conventions like the masthead, images, headlines, and puffs. The contents page layout is simple yet attractive. Images of both genders and a variety of stories aim to appeal to a wide audience. Typography, colors, and design elements were chosen to represent the target genre and age group. Feedback from peers found the magazine appeals to and is aimed at 16-25 year olds interested in indie/alternative rock music. Most said they would purchase this magazine.
This document analyzes a magazine cover created by the author for a music magazine called "Dynamic." It discusses design elements like the tagline, kicker, masthead, and color scheme. It also compares the author's magazine cover design to real magazines like "Billboard" and "Q" to show how it follows conventions of the genre but also challenges some conventions. The document discusses how the magazine represents its target audience of teenage and young adult girls who love music and fashion. It aims to distribute through a major publisher to reach a wide global audience.
The document discusses how the media product uses and challenges conventions of real magazines. It uses typical magazine features like column text layout and pull quotes. However, it does not include article headers or drop caps. The masthead font is only used on the cover to make it stand out. The same fonts are used throughout to tie the magazine together. The magazine aims to represent up-and-coming artists and young people interested in mainstream chart music. It targets audiences aged 16-25 through a young female cover artist and relevant content.
The document is an evaluation of a student's coursework project where they created a music magazine. It discusses the research and influences that informed the magazine's style, which blended music and fashion genres. The evaluation addresses questions about how the magazine represents and targets its intended audience of 15-25 year olds, and the technologies and skills learned in creating the project. Feedback from test audiences was positive and found the magazine to appear genuine and professionally made.
Fumiko Takeuchi created a fashionable indie music magazine called "Atmosphere" as her media product. She aimed to attract a young audience interested in both fashion and indie music. She used conventions like a masthead, cover lines, and photoshoots to make the magazine look stylish and modern. Fumiko challenged conventions by including both male and female models to represent different genders and social classes. Through creating this magazine, Fumiko learned skills in Photoshop, InDesign and how to produce a magazine that attracts a target audience.
This document is a media evaluation by Leo Baker of their music magazine project. Baker summarizes the conventions they used from influential magazines like Kerrang!, Q, and NME, such as a big masthead, black text, and cover lines. They also challenged conventions by using unconventional text like "American Captain" and different photography locations. Baker represents their target audience of teenagers positively by portraying celebrities as normal people. They would want their magazine published by a large institution like Time Inc. UK in order to reach a wide audience. Baker attracted their young audience through eye-catching photography, affordable pricing, and gossip content. They learned new technology skills like using Photoshop and survey tools in the process of creating their magazine
The document describes the process of creating a music magazine cover and layout. The creator was inspired by a Vogue magazine cover they saw, particularly liking how it was set out like a poster and had bold writing for stories. For their music magazine, they aimed for a sophisticated look with neutral colors and a serious model on the cover. Feedback noted the contents page could be improved, so the creator added more color and spacing to make it look more professional while keeping the overall style. Through this process, the creator learned Photoshop skills that improved their work.
The progression from the preliminary task to the full product taught the student many valuable lessons. Through research into target audiences and industry conventions, the student gained insights to attract and engage readers. Detailed planning improved the visual design and organization. Learning new software like Photoshop and using a variety of fonts created a more polished, professional look. Overall, the process built skills in magazine design, photography, and using technologies to construct a media product.
This document summarizes what the author has learned from constructing a magazine product for their evaluation. They learned to base the product fully on audience research, including price points tailored to students. Photoshop skills improved through use. InDesign was also used but Photoshop was preferred. Magazine conventions became clearer, with sticking to familiar formats coming naturally. Overall audience needs guided content and design choices for commercial viability.
The document is a portfolio submission for a media studies course that outlines the development of a music magazine product aimed at teenage girls. It describes choosing Billboard magazine as the primary influence for targeting an older audience with a focus on pop music and fashion. Details are provided about selecting pink and other colors for the branding and choosing celebrity covers that would appeal to 15-17 year old girls. The document also addresses conventions from real magazines that were utilized or challenged in the design of the fake magazine, such as using a masthead, cover lines and secondary images in the layout.
The document is a media evaluation of a music magazine created by the student. It consists of responses to questions about how the magazine represents conventions, social groups, its intended audience and distribution channel.
The student aimed to represent female indie artists and target 16-25 year old middle class females interested in indie music. Photographs were chosen to portray the artists in a natural style. The magazine was designed to conform to typical magazine layouts while adding some personal touches. Bauer Media would be a suitable distributor given their experience with music magazines.
In this document, the student evaluates their media product magazine by analyzing how it uses, develops, or challenges conventions of real magazines.
The student examines elements like the masthead, pull quotes, color scheme, features, and how it represents social groups. They also discuss what media institution might distribute it and who the target audience is.
The student reflects on how they attracted their audience and what technologies they learned about through creating the magazine product. They also consider what they learned from progressing from their preliminary task to the final product.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
The document describes the target audience and design choices for a proposed magazine focused on YouTube musicians. The magazine is aimed primarily at teenagers and young adults of both genders in the UK and US who enjoy discovering new independent artists. Key design elements include a simplistic layout with minimal text, a young female musician on the cover who is not making eye contact, and showcasing various artists inside. The goal is to attract readers through compelling content rather than flashy design elements. Technologies used to construct the magazine include Photoshop to edit images and InDesign for page layout.
My magazine uses forms and conventions from other successful R&B magazines such as focusing solely on the cover model and using subheadings to advertise features. However, it also challenges conventions by including multiple images on the contents page rather than just one to make it unique. Feedback indicated the different elements across drafts did not fully connect to represent the magazine. The final draft addressed this by connecting the color scheme and portraying a collective idea of honoring women in the music industry.
The document describes the process of creating a music magazine media product. It discusses using conventions from real music magazines in the layout, design and content. The front cover includes a masthead, tagline, artist image and bold text. The contents page features regular articles and images. A double page spread includes a headline, standfirst, columns of text and character profile. The target audience is described as girls aged 10-16, and their parents. Distribution through Bauer Media Publications is proposed to appeal to a wide audience. Learning experiences using software like Photoshop and InDesign are discussed.
The document discusses the design and layout of a magazine. Key points include:
1) Images of bands were edited to enhance colors and lighting to look more professional and appealing. Various software were used to edit photos.
2) Font, layout, and design elements like pull quotes and box outs were used to follow magazine conventions and make information visually interesting and easy to understand.
3) Casual language and inclusion of various music genres aims to attract a target audience of 16-25 year olds.
The document discusses pop music and media representation. It then provides details about how the author constructed their music magazine, including following conventions of real magazines, representing social groups, choosing a media institution for distribution, attracting their target audience of teenage girls and young women, and what they learned about technology from the process.
This document summarizes the results of audience testing and evaluation of a student-created music magazine product. The magazine focused on pop music and included a front cover, contents page, and double-page feature article. Audience testing found that most recognized it as a pop music/gossip magazine based on visual cues. Respondents felt the professional layout, fonts, colors and images made the pages look authentic. The feature article was seen as genuine journalism. Through this process, the student learned about designing for their target audience of 12-17 year old girls and incorporating industry conventions into their magazine.
This document contains data from a winter weather station in 2013 showing temperature, humidity, wind direction, and rainfall/snowfall over 5 days in Spain, Germany, Denmark, Lithuania, Poland and Greece. It summarizes the weather trends in these countries during the winter months.
Perfil da Busca de Imóveis em São Paulo e no Brasil Vista
O documento fornece dados sobre o comportamento de busca de imóveis no Brasil e em São Paulo, incluindo: 1) As regiões mais procuradas em São Paulo são a Zona Sul, Leste e Oeste; 2) Os quartos e preços mais buscados variam entre regiões; 3) Há interesse crescente de estrangeiros e acesso via dispositivos móveis.
The document provides an evaluation of a student's magazine cover and contents by their teacher. The student analyzed an NME magazine cover that influenced their design. Their cover includes conventions like the masthead, images, headlines, and puffs. The contents page layout is simple yet attractive. Images of both genders and a variety of stories aim to appeal to a wide audience. Typography, colors, and design elements were chosen to represent the target genre and age group. Feedback from peers found the magazine appeals to and is aimed at 16-25 year olds interested in indie/alternative rock music. Most said they would purchase this magazine.
This document analyzes a magazine cover created by the author for a music magazine called "Dynamic." It discusses design elements like the tagline, kicker, masthead, and color scheme. It also compares the author's magazine cover design to real magazines like "Billboard" and "Q" to show how it follows conventions of the genre but also challenges some conventions. The document discusses how the magazine represents its target audience of teenage and young adult girls who love music and fashion. It aims to distribute through a major publisher to reach a wide global audience.
The document discusses how the media product uses and challenges conventions of real magazines. It uses typical magazine features like column text layout and pull quotes. However, it does not include article headers or drop caps. The masthead font is only used on the cover to make it stand out. The same fonts are used throughout to tie the magazine together. The magazine aims to represent up-and-coming artists and young people interested in mainstream chart music. It targets audiences aged 16-25 through a young female cover artist and relevant content.
The document is an evaluation of a student's coursework project where they created a music magazine. It discusses the research and influences that informed the magazine's style, which blended music and fashion genres. The evaluation addresses questions about how the magazine represents and targets its intended audience of 15-25 year olds, and the technologies and skills learned in creating the project. Feedback from test audiences was positive and found the magazine to appear genuine and professionally made.
Fumiko Takeuchi created a fashionable indie music magazine called "Atmosphere" as her media product. She aimed to attract a young audience interested in both fashion and indie music. She used conventions like a masthead, cover lines, and photoshoots to make the magazine look stylish and modern. Fumiko challenged conventions by including both male and female models to represent different genders and social classes. Through creating this magazine, Fumiko learned skills in Photoshop, InDesign and how to produce a magazine that attracts a target audience.
This document is a media evaluation by Leo Baker of their music magazine project. Baker summarizes the conventions they used from influential magazines like Kerrang!, Q, and NME, such as a big masthead, black text, and cover lines. They also challenged conventions by using unconventional text like "American Captain" and different photography locations. Baker represents their target audience of teenagers positively by portraying celebrities as normal people. They would want their magazine published by a large institution like Time Inc. UK in order to reach a wide audience. Baker attracted their young audience through eye-catching photography, affordable pricing, and gossip content. They learned new technology skills like using Photoshop and survey tools in the process of creating their magazine
The document describes the process of creating a music magazine cover and layout. The creator was inspired by a Vogue magazine cover they saw, particularly liking how it was set out like a poster and had bold writing for stories. For their music magazine, they aimed for a sophisticated look with neutral colors and a serious model on the cover. Feedback noted the contents page could be improved, so the creator added more color and spacing to make it look more professional while keeping the overall style. Through this process, the creator learned Photoshop skills that improved their work.
The progression from the preliminary task to the full product taught the student many valuable lessons. Through research into target audiences and industry conventions, the student gained insights to attract and engage readers. Detailed planning improved the visual design and organization. Learning new software like Photoshop and using a variety of fonts created a more polished, professional look. Overall, the process built skills in magazine design, photography, and using technologies to construct a media product.
This document summarizes what the author has learned from constructing a magazine product for their evaluation. They learned to base the product fully on audience research, including price points tailored to students. Photoshop skills improved through use. InDesign was also used but Photoshop was preferred. Magazine conventions became clearer, with sticking to familiar formats coming naturally. Overall audience needs guided content and design choices for commercial viability.
The document is a portfolio submission for a media studies course that outlines the development of a music magazine product aimed at teenage girls. It describes choosing Billboard magazine as the primary influence for targeting an older audience with a focus on pop music and fashion. Details are provided about selecting pink and other colors for the branding and choosing celebrity covers that would appeal to 15-17 year old girls. The document also addresses conventions from real magazines that were utilized or challenged in the design of the fake magazine, such as using a masthead, cover lines and secondary images in the layout.
The document is a media evaluation of a music magazine created by the student. It consists of responses to questions about how the magazine represents conventions, social groups, its intended audience and distribution channel.
The student aimed to represent female indie artists and target 16-25 year old middle class females interested in indie music. Photographs were chosen to portray the artists in a natural style. The magazine was designed to conform to typical magazine layouts while adding some personal touches. Bauer Media would be a suitable distributor given their experience with music magazines.
In this document, the student evaluates their media product magazine by analyzing how it uses, develops, or challenges conventions of real magazines.
The student examines elements like the masthead, pull quotes, color scheme, features, and how it represents social groups. They also discuss what media institution might distribute it and who the target audience is.
The student reflects on how they attracted their audience and what technologies they learned about through creating the magazine product. They also consider what they learned from progressing from their preliminary task to the final product.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
The document describes the target audience and design choices for a proposed magazine focused on YouTube musicians. The magazine is aimed primarily at teenagers and young adults of both genders in the UK and US who enjoy discovering new independent artists. Key design elements include a simplistic layout with minimal text, a young female musician on the cover who is not making eye contact, and showcasing various artists inside. The goal is to attract readers through compelling content rather than flashy design elements. Technologies used to construct the magazine include Photoshop to edit images and InDesign for page layout.
My magazine uses forms and conventions from other successful R&B magazines such as focusing solely on the cover model and using subheadings to advertise features. However, it also challenges conventions by including multiple images on the contents page rather than just one to make it unique. Feedback indicated the different elements across drafts did not fully connect to represent the magazine. The final draft addressed this by connecting the color scheme and portraying a collective idea of honoring women in the music industry.
The document describes the process of creating a music magazine media product. It discusses using conventions from real music magazines in the layout, design and content. The front cover includes a masthead, tagline, artist image and bold text. The contents page features regular articles and images. A double page spread includes a headline, standfirst, columns of text and character profile. The target audience is described as girls aged 10-16, and their parents. Distribution through Bauer Media Publications is proposed to appeal to a wide audience. Learning experiences using software like Photoshop and InDesign are discussed.
The document discusses the design and layout of a magazine. Key points include:
1) Images of bands were edited to enhance colors and lighting to look more professional and appealing. Various software were used to edit photos.
2) Font, layout, and design elements like pull quotes and box outs were used to follow magazine conventions and make information visually interesting and easy to understand.
3) Casual language and inclusion of various music genres aims to attract a target audience of 16-25 year olds.
The document discusses pop music and media representation. It then provides details about how the author constructed their music magazine, including following conventions of real magazines, representing social groups, choosing a media institution for distribution, attracting their target audience of teenage girls and young women, and what they learned about technology from the process.
This document summarizes the results of audience testing and evaluation of a student-created music magazine product. The magazine focused on pop music and included a front cover, contents page, and double-page feature article. Audience testing found that most recognized it as a pop music/gossip magazine based on visual cues. Respondents felt the professional layout, fonts, colors and images made the pages look authentic. The feature article was seen as genuine journalism. Through this process, the student learned about designing for their target audience of 12-17 year old girls and incorporating industry conventions into their magazine.
This document contains data from a winter weather station in 2013 showing temperature, humidity, wind direction, and rainfall/snowfall over 5 days in Spain, Germany, Denmark, Lithuania, Poland and Greece. It summarizes the weather trends in these countries during the winter months.
Perfil da Busca de Imóveis em São Paulo e no Brasil Vista
O documento fornece dados sobre o comportamento de busca de imóveis no Brasil e em São Paulo, incluindo: 1) As regiões mais procuradas em São Paulo são a Zona Sul, Leste e Oeste; 2) Os quartos e preços mais buscados variam entre regiões; 3) Há interesse crescente de estrangeiros e acesso via dispositivos móveis.
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O documento descreve a viagem de uma escola básica portuguesa ao World of Discoveries, onde os alunos visitaram os principais locais e eventos dos Descobrimentos Portugueses, incluindo Ceuta, o Cabo Bojador, a África Negra, a Índia, Timor, o Japão, o Brasil, a China e Macau. A viagem termina onde começou, com a plantação de um padrão português marcando a reivindicação do domínio português sobre os mares.
Lego Mindstorms es un sistema de robótica educativa fabricado por Lego que incluye piezas, motores y sensores para que los niños construyan y programen robots interactivos. Originalmente fue diseñado en colaboración con el MIT para enseñar principios básicos de robótica a través de la construcción y programación de robots hechos con piezas Lego. El documento también describe brevemente la historia de la robótica y los componentes clave del kit Lego Mindstorms NXT.
La reforma de 2012 a la Ley Orgánica del Trabajo, los Trabajadores y las Trabajadoras (LOTTT) tuvo como objetivo mejorar la estabilidad laboral. Se eliminó la tercerización pero se permitió la subcontratación con un período de transición de 3 años. También se modificaron las prestaciones sociales, la jornada laboral, la maternidad, la paternidad y se prohibió el despido injustificado. La reforma siguió el procedimiento establecido en la Constitución para modificar leyes orgánicas median
La moneda surgió como una solución al sistema de trueque, que presentaba dificultades para las transacciones. Las primeras monedas acuñadas oficialmente fueron hechas en Lidia (actual Turquía) entre los años 680-560 a.C., durante el reinado de Ardis de Lidia. Estas monedas llevaban un león como símbolo heráldico. Más tarde, Darío de Persia y Grecia también comenzaron a acuñar sus propias monedas después de conquistar Lidia. La moneda se ha convertido en un elemento
[Ringkasan]
Dokumen ini menyediakan kerangka kurikulum standard untuk pendidikan muzik di sekolah rendah Malaysia. Ia terdiri daripada empat modul utama iaitu pengalaman muzikal, penghasilan muzik, apresiasi muzik, dan membaca serta menulis notasi muzik. Dokumen ini menetapkan objektif, kandungan standard, pembelajaran standard, dan prestasi standard untuk setiap modul bagi memastikan pencapaian matlamat pendidikan muzik.
El documento describe el efecto fotoeléctrico, donde los electrones son emitidos de metales cuando son iluminados con luz. Explica que la energía de los fotones depende de su frecuencia según la constante de Planck h, y que los electrones solo son emitidos si la energía del fotón excede la energía de enlace del electrón. También describe cómo se puede medir la energía de enlace y la constante de Planck h mediante experimentos que varían la frecuencia de la luz y miden la energía cinética máxima de los electron
El documento resume la historia de la computación desde los primeros dispositivos mecánicos como el ábaco hasta las computadoras modernas. Explica que la primera computadora fue la máquina analítica creada por Charles Babbage en el siglo XIX y que la ENIAC fue la primera computadora electrónica construida en 1947. También destaca las contribuciones de John von Neumann al establecer los fundamentos de la arquitectura de las computadoras modernas.
The document summarizes key aspects of different plant groups:
- Bryophytes are the first plants on land and rely on water for reproduction. They help maintain humidity.
- Ferns are vascular plants that reproduce via spores. They can absorb heavy metals and nitrogen.
- Gymnosperms include conifers and reproduce via wind-dispersed pollen. They provide many ecosystem services.
- Angiosperms are flowering plants that come in monocot and dicot varieties and play a vital role in ecosystems by providing food, oxygen, lumber, and medicine.
The document discusses three main points to focus on for creating a well-designed website: concept, color, and tone. For concept, the document emphasizes having a clear navigation, appropriate background images, and a clear website structure. Color choices should be carefully considered, with dark, light, or multi-colors potentially working well depending on the site. Tone is also important, and the tone should have some relationship to the site's content to engage visitors. Examples are provided illustrating effective uses of concept, color, and tone.
Reunião nº 39 – Palestra: A União Europeia na Europa e no Mundo – dia 25-03-2015Rotary Clube Vizela
O documento descreve a 39a reunião do Rotary Club de Vizela no ano rotário de 2014/2015. A palestrante da noite, Dra. Cláudia Toriz Ramos, deu uma palestra sobre a União Europeia na Europa e no mundo. Após sua apresentação, houve um período de debate com vários membros do clube fazendo perguntas, ao qual a Dra. Ramos respondeu. Ela recebeu um diploma e medalha em reconhecimento por sua palestra.
Este informativo mensal de um templo espírita anuncia os eventos espirituais do mês de agosto, incluindo correntes especiais, gira de caboclos, curas espirituais e grupos de estudo. Também contém mensagens sobre Yemanjá e sobre a importância dos pais, além de informações sobre a diretoria do templo.
This short document promotes the creation of Haiku Deck presentations on SlideShare by stating it provides inspiration and allows users to get started making their own presentations. It encourages the reader to create presentations on the Haiku Deck platform hosted on SlideShare.
Este documento presenta una guía educativa para niños sobre el respeto a las diferencias. La guía incluye una historia sobre una niña negra que sufre prejuicios raciales y cómo su amiga intenta ayudarla comprendiendo que, a pesar de las diferencias externas, todos somos iguales por dentro. La guía promueve el diálogo y actividades prácticas para enseñar a los niños sobre la igualdad entre las personas más allá de las apariencias.
The document summarizes the process of creating an R&B and rap magazine. It describes researching case studies from other magazines in the genre, incorporating codes and conventions like placement of the masthead and barcode. It discusses choosing a multi-ethnic model for the cover to distinguish the magazine from competitors aimed primarily at the Black community. The intended audience is teenagers and young adults interested in music, fashion, and celebrity gossip.
The document discusses the development of a music magazine focused on the grime genre. It draws inspiration from existing magazines like RWD and Kerrang! in terms of conventions like listing artists and using bright colors. However, it also challenges conventions by using a balance of subtle and bright colors rather than just one type, and associating other colors like red with grime music rather than just rock. The intended audience is described as young black youth interested in grime music and its commentary on political issues. Existing retailers like HMV and large supermarkets are identified as potential distributors that could stock and sell the magazine alongside the featured artists' music.
The document summarizes the planning and creation of a music magazine targeted at young females aged 15-21. The magazine features an interview with a young female artist who has overcome drug addiction. While some may see this as a positive representation of overcoming challenges, the author acknowledges it could also negatively portray the drug and alcohol problems common among young people. Efforts were made to make the magazine visually appealing to its target audience through colors, images, and writing style. Existing magazines like Teen Vogue that target the same demographic were also examined to help guide the planning process.
The document summarizes the planning and design process for a music magazine targeted at young females aged 15-21. The magazine features an interview with a young female artist who has overcome drug addiction, serving as a role model. The magazine aims to attract its target audience through its girly yet professional design with pink, yellow and black colors. The masthead "We Have All the Music" signals it contains modern music. The language is sophisticated yet fun to connect with readers. Researching existing magazines informed the layout, images, and text amount. An audience profile was created first to shape the magazine's content and design.
The document summarizes an evaluation of a magazine coursework project. It discusses how the magazine challenges conventions through its pink color scheme and traditional layout. It represents a young male rock musician and aims to attract both female and male audiences aged 16-30 who are fans of rock music. Feedback was generally positive about the color scheme, images, and language appealing to the target audience, though the contents page could be improved. Microsoft Paint, Fireworks, and Publisher were used to create the magazine, and planning was found to be key.
This document summarizes the learning and skills gained by the author in creating a music magazine from designing the front cover to the full product. The author learned photo editing skills in Photoshop like using selection tools, layers, effects, and maintaining color consistency. They also learned the importance of layout, organization, and purposeful image placement from their preliminary school magazine task. Creating the full music magazine helped the author learn how to make their publication stand out from others on similar topics.
The document describes a music magazine created for 14-16 year old girls. It discusses how the magazine follows conventions of real music magazines through elements like catchy titles, celebrity photos, and informal writing. The magazine's unique selling point is promoting pop stars' fashion styles. The magazine represents teenage pop stars and their fashionable, feminine styles. IPC Media would be a suitable publisher as they produce popular magazines for this demographic. The target audience is young teenage girls who are fans of pop music and fashion.
Biancas Evaluation! Please Dont Delete Xxxguest362287
The document summarizes the evaluation of a media product, which is a music magazine. It discusses the key elements used on the front cover and contents page to attract the target audience and represent the social groups covered. The intended distribution method and audience are also described. The evaluation reflects on what was learned from an earlier preliminary task in creating the full media product.
How i challenged the norms and conventions ofetaylorchs
The document discusses the author's process in creating their own feminine music magazine to challenge conventions of existing magazines. They aimed to design a magazine for young teenage girls focused on pop star gossip and unsigned artists. The author analyzed conventions from magazines like VIBE and incorporated techniques like using bright colors, simple language, and asking rhetorical questions to engage readers. Photography featured casual shots of models in natural poses and clothing to relate to the target audience. Overall, the author adapted industry conventions while developing their own style to fill a gap for feminine music media.
How i challenged the norms and conventions ofetaylorchs
The document discusses challenges in designing a feminine music magazine for young teenage girls. It analyzes conventions from existing music magazines and female magazines to create an original magazine format. Key points addressed include using simple language, natural photography, and gossip content to engage the target audience. Color themes, floral patterns, and questions are used throughout to connect to younger female readers.
How i challenged the norms and conventions ofguest20b40d8
The document discusses how the author challenged conventions of existing music magazines by creating their own feminine music magazine for young teenage girls. They analyzed typical elements of music magazines like colorful covers, catchy titles, gossip articles, and double page spreads featuring artists. For their own magazine, the author incorporated these elements but tailored them to their target audience through feminine colors, simple language, and articles about unsigned bands and celebrities' personal lives to relate to teenage readers. They created a magazine that maintained conventions but developed their own style and voice for young female fans.
1. The document discusses the design elements and conventions used in creating a music magazine called "SOUND" for a target audience of 16-25 year olds interested in indie and hip hop music.
2. Key elements discussed include the masthead, cover image, pull quotes, and layout which were designed to attract readers and represent the magazine's genre and social group.
3. Feedback from a survey of the target audience indicated they liked the magazine overall but suggested changes to the front cover color and layout. The creator learned new skills in magazine design using Photoshop.
1) The document evaluates a music magazine created by the author for a class project.
2) It describes how the magazine uses conventions of real magazines through layout, style, and use of images while also developing conventions through a large featured image and placement of images over text.
3) The target audience is identified as teenagers and young adults interested in rock music, represented through artistic choices in images, colors, and fonts that align with rock aesthetics.
1) The document evaluates a music magazine created by the author for a class project.
2) It describes how the magazine uses conventions of real magazines through layout, style, and use of images while also developing conventions through unique design choices.
3) The target audience is identified as teenagers and young adults interested in rock music, and the magazine aims to represent this group through the content, designs, and topics featured.
The document discusses the design of a magazine cover, contents page, and article spread. It addresses how these designs follow conventions of real magazines in their genres or challenge conventions. The cover follows conventions like prominent masthead and placement of key information. The contents page lists articles clearly but uses an unconventional layout. The article spread places a large image on one page as is typical but includes an atypical teaser.
1. The document provides an evaluation of a music magazine created by Gareth Tomlins. It discusses how the magazine uses and develops conventions of real magazines through its layout, style, and use of images.
2. The magazine represents its target audience of teenagers and young adults through the choice of rock genre, use of a young male artist as the main image, and bold fonts and colors associated with rock music.
3. A media company like Bauer Media Group would be suited to distribute the magazine since they already produce magazines in the same music genre.
4. The intended audience is teenagers and young adults interested in rock music, as evidenced by the choice of a young rock artist for the cover image and inclusion of competitions
The document provides details about a music magazine created by the student. It discusses the target audience, which is young teenagers and adults aged 13-21 from lower and middle class areas who enjoy hip hop and rap music. It describes the design elements of the front cover, contents page, and double page spread. It also addresses how the magazine represents its target audience and social groups, and what institutions might distribute it. Overall, the document evaluates the construction and design of the student's music magazine project.
The document discusses a music magazine created to represent females and attract both female and male audiences. Young female models are used to appeal to the target demographic of young adults aged 15-30. The magazine focuses primarily on representing females through articles and images to interest both male and female readers who are fans of rock music.
This document provides an evaluation of the media product, an indie/alternative music magazine, created by the student. It discusses how the magazine uses conventions from real media products in its design and layout. This includes placing the masthead at the top left of the cover, using a minimalist color scheme and style of red, white, yellow and black, and employing studio photography for images. The document also examines how the magazine represents its target audience of 15-24 year olds interested in indie music, as well as both male and female readers equally. Finally, it discusses choosing IPC Media as the distributor due to their experience with a similar magazine, NME.
The student created a music magazine called "Unplugged" that uses conventions of real music magazines. She researched magazines like Billboard, Q, and Blender to inform her design choices. For the layout, she used a traditional magazine format with the masthead, central image, and sell lines. She chose a plain white background like Blender to make the cover look sophisticated. The target audience is teens to early 30s, with a mix of male and female readers attracted by the female model on the cover. Distributing through stores like WHSmith and online subscriptions, the magazine would come out every two weeks to keep up with industry changes. Through the project, the student learned skills with Photoshop, Blogger, and improved her
Question 1: Part 2: Digipak & Music Magazine AdvertismentAlysia Hurrell
The document discusses how the author analyzed real music album packaging like those of Mumford & Sons and Rihanna to inform the design of their own mock album packaging. They looked at how the designs reflected the artists' styles and genres. Based on this, the author created a mock album design for their chosen artist Eric Baker that drew inspiration from indie artists like Tom Odell to reflect the natural ideology of indie music. The design includes elements like the artist's name and image, album title and tracklist to resemble real album packaging.
This shooting schedule outlines 30 shots over 3 days for a film project. Day 1 (shots 1-15) takes place in a wooded lane and involves establishing shots, close-ups, and interactions between characters as they walk through the woods. Day 2 (shots 19-21) follows the couple walking through different neighborhoods. Day 3 (shots 23-30) consists of interior shots in a house and bedroom, showing the couple's intimacy growing over the course of an evening. The schedule provides details on lighting, locations, camera movements, and focus of each shot.
The shooting schedule outlines 30 shots over 3 days filming outdoors and at night in a house. During the daytime shots, the filming will take place in a wooded lane, with scenes including an establishing shot, close-ups of a lighter and faces, medium shots of actors smoking and chatting, and wider shots of them walking and sitting together. Night shots will film inside a house and bedroom, including shots of actors on a bed with a guitar, laughing while eating pizza, kissing and being intimate, and laying beside each other holding hands. The majority of shots involve the main actors Sarah, Alysia and Kobey.
This document contains questions for a focus group about music preferences, habits, and opinions. It asks about favorite music genres and artists, monthly music spending, preferences for CDs or downloads, qualities of music videos like that attract or don't attract, colors found soothing or euphoric, favorite music video and why, views on music's role in society, and expectations for independent music packaging. The questions seek to understand tastes and gather insights across various aspects of music listening experiences.
Pop stars have personas designed to appeal to wide audiences and make money for record companies. They cultivate brand awareness through their image, which record companies help mold and promote through different media to represent shared cultural values. To maintain popularity, pop stars must constantly nurture and adapt their persona over time using motifs that establish their brand.
The document discusses research and trials for designing a digipak and magazine advertisement for an artist's album. It analyzes features of other successful digipaks that could work well, including using framing, natural feels, and emotive artist images. Fonts and artwork styles are considered. The goal is for the designs to feel personal yet interesting and not overly simple. The target audiences - fans for the digipak and general public for the magazine - are also discussed.
The document contains a peer feedback form with 12 questions regarding a pitch for a digipak album cover and music magazine designs. The questions ask about overall views of the pitch, any album covers that were particularly liked or disliked, opinions on the ideas and mock designs shown, preferences on font and cover styles, views on an original album cover, and which magazine advert designs stood out or were disliked.
The document discusses design plans for a digipak and magazine advertisement for an indie/acoustic artist's album. Key points include:
- The digipak should feel personal to fans while also being interesting visually and not overly complex. Reference digipaks are analyzed.
- Sketches and trials incorporate natural imagery, sketchy fonts, and artwork to achieve the desired aesthetic.
- Research on typical indie/acoustic designs informs the process, aiming for a balance between simplicity and visual interest.
- The magazine ad will feature the same image as the digipak for recognition, with additional information to attract passive readers.
This document discusses several key theories for analyzing music videos:
1) Music videos demonstrate genre characteristics and show relationships between lyrics, music, and visuals. Visuals often reference the artist or contain intertextual references.
2) Roland Barthes saw texts as open to many interpretations depending on the codes and perspectives used. He identified five main codes that structure meaning.
3) Laura Mulvey introduced the concept of the "male gaze" where media presents a heterosexual male perspective that objectifies women. Some criticize that gaze is not always sexual or directed at women.
Reception theory focuses on how the audience perceives and interacts with a work of art or media. It was originally a method for literary criticism but can be applied to other art forms like film. Reception theory explains that meaning comes from the interaction between the audience and the work, not from the work itself. The theory is relevant when creating media for both passive and active audiences, who will have different levels of engagement. Uses and gratification theory also examines audience reception but looks at why people choose certain media and what needs they fulfill, such as identity, education, entertainment, or social interaction. Understanding audience reception is important for creating successful products targeted at both active and passive groups.
Reception theory focuses on how the audience perceives and interacts with a work of art or media. It was originally a method of literary criticism but can be applied to other art forms like film. Reception theory explains that meaning comes from the interaction between the audience and the work, not from the work itself. When creating media, the theory emphasizes considering both passive audiences who encounter media without seeking it, as well as active audiences who intentionally seek out and engage with particular media.
Alysia and sarah music video project pitchAlysia Hurrell
This document contains a pitch for a music video project by Alysia and Sarah. It outlines the concept of the video, which will tell the story of a couple's relationship from the male's point of view, using the song "Stay Awhile" by Erick Baker. It will appeal to their target audience of 16-21 year olds by featuring relatable fashion and an intense, passionate relationship. The document also includes mood boards, results from a focus group with teens, storyboards, and notes on changes and improvements to their ideas.
2. In what ways does your media product use, develop or challenge forms and
conventions of real media products?
I needed to use inspiration from other magazine’s for my media product so I could achieve the
professional look that I wanted for my finished music magazine. In most magazine the artist or
model featured on the front page is the one featured in the double page spread, so for the front
cover of my magazine I used one main central image of an artist that would feature throughout
my magazine including the double page spread, this conventional layout for a magazine has
been used in NME, Q, Blender, Kerrang! and many other music magazines. In a lot of
magazines the models focus is mostly always forward as to draw your attention in so I
definitely wanted the model in my central image to be looking directly forward. I also took
inspiration from the music magazines I analysed such as Florence in NME, Katy Perry in
Blender and Jared Leto in Kerrang! where in all these magazine the colour theme for the front
cover matched either the clothes or the way the artist looked or complimented them so in my
magazine I took the colour from the shirt my model was wearing and incorporated them onto
the front cover of my magazine. Also in the blender magazine Katy Perry was in front of the
masthead, I think that by hiding some of the masthead to show all of the model draws your
attention to who the magazine will feature but also shows that the magazine is confident that
there magazine will still be recognised, so added that graphic feature to my magazine, I also
think it makes the magazine look more professional. The Florence Welsh issue of NME played
a pivotal role in helping me shape my magazine, I really like the way the sell lines were spread
evenly on both sides, I think it makes it look uncluttered and not to busy, the way the artist
name is bolder than the sell lines and in a different colour so it stands out because that is
initially what your selling , I wanted to develop this further so I matched the colours my model
was wearing to his name and I also added graphic features so it stood out more than the sell
lines, as well as the plus section at the bottom of the magazine, I thought this was a great
feature as it shows the reader who else will be in the magazine and gives a feel of what genre of
music the magazine is centred around, I tried to keep all mine within the same genre of
folk/Indie/Up and coming artists. The last things I added to my magazine to make it look as
professional as possible where the barcode, date and price, all magazines have this but just not
always on the front cover. I didn’t like the circle around the sell line in the Adele issue of Q so I
avoided this as well as some magazines feature images of other artists on the cover, I wanted
my magazine to look straightforward and not cluttered .
3. For my contents page I also didn't want it too be too cluttered so the Q content page gave me
a lot of ideas, I liked it’s basic structure, So I used this layout but I changed the ‘review’ section
to a Q&A which you see in magazines sometimes and I thought it would make it a bit more
interesting and I also added a ‘plus’ section which I took inspiration from the NME contents
page I just altered to how it would look best in my contents page. I didn’t like how busy the
NME contents page looked, I think its interesting but wouldn’t work well for me in my
magazine.
On the double page spread I thought it looked better when the image of the artist was on one
side and text on the other as shown on the Blender double page spread and Q double page
spread. Another feature in an article is the first letter of the article being larger than the
following letters, I think this makes it look professional so I definitely wanted to incorporate
this in my article as well as a quote, this gives an insight as to what the artist will be talking
about and this is displayed in the Kerrang! double page spread with my chemical romance and
Q double page spread of Jay-z.
4. How does your media product represent
particular social groups?
For my college magazine I did survey and I analysed the results to see who to aim my magazine at
and what they would like, the age range was 10-16 but I mostly aimed it a college students and the
largest percentage said the other types of magazine they buy Is fashion, they said they most
enjoying looking at images, the majority of them said they was also interested in music and they
would like to see the magazine bold, colourful and informative, the people who answered this
survey were all students, so the survey gave me a good idea of what social group to aim at; student,
teenagers and young adults and what they would like to see in a college magazine, So I put a
student as the central image who was dressed smart but still fashionable so all students can relate
and I added a quote ‘I never thought I could get here’ so it would reach out to struggling students
and inspire them to keep working hard and that they will succeed, I also added another picture of
another two students and there achievements in outer curriculum activities. I named it ‘The College’
but showed that is was a CWA (College of West Anglia) magazine, to show students that it will have
information and advice applicable to there college. I also wanted to target smaller social groups by
mentioning fashion, an agony column, scholarships, study tips and music charts.
For my music magazine I took a different approach, I decided to portray the model on the front
cover as a folk/indie artist and then I shaped the rest the bands around this. The social group this
aims at are a wide variety, I’ve mentioned bands on the front cover so If spotted by someone who
were interested in that particular band they would automatically be interested and most likely
people of there social group would be too. The social groups my music magazine appeals to is Indie,
Indie Rock, Classic Rock, Dance and folk which covers people of many ages, plus the articles I
included about Glastonbury and V festival will appeal to social groups of people who go to festivals,
a gig guide for people who are interested in going to gigs, ‘Twitter Loves’ which in modern day will
appeal to a large variety of people because of how common social networks are in today's society
5. What kind of media institution might distribute
your media product and why?
Because of the wide variety of social groups my
magazine appeals to it could be distributed in
supermarkets because of its diversity of the music
presented in the magazine and WHSmith, HMV
and many other high street retailers. WHSmith
would be an ideal high-street store to distribute
my magazine as it has many more magazines than
you would find in supermarkets, it appeals to a
wider demographic. A media institution that
would be good to distribute my magazines is
Bauer Media distributors this is because the wide
variety of magazines that they sell, such as
Kerrang!, kiss, mojo and then a many others such
as bird watching and angling times, from this you
can see that they distribute a diverse mix of
magazines.
6. Who would be the audience for your
media product?
For my college magazine the target audience is aimed at 15-20
year olds, preferably students, teenagers and young adults.
Throughout I've tried to apply the colour scheme, images
used, terminology and articles to this criteria.
For my music magazine the target audience is probably from
the ages of sixteen to middle age, not that it wouldn’t
particularly appeal to elderly people but a few of the bands
mentioned are from a new era of dance/rock music which is
not to everyone's taste. I think posters would appeal to
students (college and university) and the artist who is featured
on the cover is going to mentioning his love life in the double
page spread so that would be driven towards more of a
mature audience. Also in the contents ‘Gig guides’, ‘Festival
Must-Haves’ and articles about Glastonbury, T in the park and
V festival are mentioned, so it would appeal to 16-17 year olds
onwards.
7. How did you attract/address your audience?
On the front cover of my college magazine I tried to attract and address my audience by presenting
things that I think they will be interested in, I put a headline above the masthead stating that it was
‘The college of west Anglia magazine’ this is to attract students and show that in the magazine there
will be things that they can relate to and are effecting them directly at there college, that they will
be tackling issues that effect them. I also tried to attract them with the sell lines, in one of the sell
lines I mention two local boys who have created there own fashion line and that it is doing well, this
appeals to people interested in fashion, starting there own fashion lines and Shows people that
people from their area have achieved something significant. There is also ‘what's on at college’ this is
to show students that maybe there is more going on at college then they realise and the ‘agony
aunt’ section is to appeal to students who have no one to confine in or relate too, being a student
can be a turbulent time in your life so this section is there to attract students and make them feel
they have someone to talk to. The central image of the student and the caption ‘I never thought I
could get here’ is to promote hard work at college and to show students that if they put the effort in
it’ll be worth it in the long run. On the contents page I have a features that relate to education
(scholarships, study tips, ‘where are you going from here’) this is to attract students and give them
advice.
8. What have you learnt about technologies from
the process of constructing this product?
At the beginning of this course I had no knowledge
of how to use Photoshop so this was a opportunity to
learn. There are many tools and features in
Photoshop that made my magazine look more
professional as opposed to using Microsoft
(publisher, word ect.) for example on my music
magazine front cover, I used the eraser tool on
Photoshop to give the illusion of the masthead being
behind the models head. I also needed to use Mac’s
to download fonts and use Photoshop to edit my
photos. I used an online blog to show the process
and progress of my work because it was easier to
access and edit.
9. Looking back at your preliminary task, what do you feel you have
learnt in the progression from it to the full product?
In my college magazine I started of with very limited
knowledge of how to use Photoshop and work on
Mac’s so my college magazine was produced entirely
on Microsoft using Word, the end result was as good as
it could have been but using Photoshop for my College
magazine would have made it look more professional.
You can see the simplicity of my college magazine
contents page compared to my music magazine
contents page, I’ve added more features and varied
fonts. I learnt how to appeal to a target audience
through sell lines and where to position my model; that
the focus of the model can draw a potential buyer in. I
also learnt how to download fonts from Dafont.com,
this brought originality to my magazine and helped
create the theme I was aiming towards.
10. Looking back at your preliminary task, what do you feel you have
learnt in the progression from it to the full product?
In my college magazine I started of with very limited
knowledge of how to use Photoshop and work on
Mac’s so my college magazine was produced entirely
on Microsoft using Word, the end result was as good as
it could have been but using Photoshop for my College
magazine would have made it look more professional.
You can see the simplicity of my college magazine
contents page compared to my music magazine
contents page, I’ve added more features and varied
fonts. I learnt how to appeal to a target audience
through sell lines and where to position my model; that
the focus of the model can draw a potential buyer in. I
also learnt how to download fonts from Dafont.com,
this brought originality to my magazine and helped
create the theme I was aiming towards.