Throughout their media project, the student used various technologies during the research, planning, production and evaluation stages. During research, they studied promotional videos in their genre to incorporate techniques like split screening and color modification. For planning, they created a storyboard and animatic. They filmed using an HD camera when possible for quality, and a standard camera when needed. Location filming required improvisation with lighting and stabilization. Overall, they aimed to produce a music video that met industry conventions while expressing their artistic vision.
Throughout their project, the student and their group faced challenges keeping up with new media trends to make their music video production as realistic as possible. During planning and research, they studied techniques like split screening and color modification from other music videos. While planning, they created a digital blog to log decisions and get feedback. They used various software and editing tools like Adobe Premiere Pro to add special effects and improve footage quality. Their final presentation of the work will be on a blog format to professionally showcase the project.
1) Throughout their project, the group faced obstacles keeping up with new media trends to make their music video production as realistic as possible.
2) During planning and research, they studied promotional videos in their genre to incorporate special effects like split screening and color modification.
3) They storyboarded, created an animatic, and tested editing software to plan shots and ensure their lyrics matched the song length.
Introduction to design specifications to Summer of Code NZ studentsLulu Pachuau
This talk was designed and aimed at summer of code students - computer science interns for summer. But would still love to hear your thoughts in communicating designs to developers and businesses.
The producer identifies a story source and works with writers to develop a treatment and screenplay. They then prepare a film pitch to present to potential financiers. Once funded, a production company is set up and crew are hired to begin pre-production tasks like casting, location scouting, and set design. Principal photography then takes place over several weeks of shooting. In post-production, the film is edited and includes adding music and sound effects. Finally, the completed film is distributed to cinemas through a marketing campaign and later released on DVD to share profits with the distributor.
The document discusses experience design and how to integrate it into agile delivery processes. It defines experience design as focusing on the quality of the user experience rather than just functionality. It provides six tips for integrating experience design: 1) use experience design to kickoff projects rather than requirements lists, 2) de-mystify the design process, 3) continually test designs with real users, 4) use experience maps instead of backlogs, 5) prioritize based on the designed experience, and 6) win more contracts by designing multi-phase customer experiences. The overall message is that experience design can help teams focus on delivering expected and delightful experiences for users through an agile process.
Organizations that rely on Microsoft® PowerPoint® presentations to communicate business performance can waste countless hours converting blank white screens into content-rich documents. It takes advanced skills to create effective charts, timelines, diagrams and tables that illustrate data meaningfully...but who has the time?
Graphicae solves this problem. It provides everything users need to quickly create content-rich documents and share them with the entire organization; all from within Microsoft Office. With Graphicae, users are more productive and document quality is better.
This document summarizes the digital video production services of Dynamic Digital Media. They offer a range of video packages for businesses to promote themselves through professionally produced videos. These packages include basic video recording, editing, effects and formatting, starting from 30 seconds for $749 up to 10 minutes for $4,999. Their services include planning, shooting on location, editing with effects, and delivering the final video in the required file format or on DVD. They can help businesses be seen and heard through high quality video presentations.
The document provides recommendations for developing an e-menu prototype for a Thai restaurant. It describes using Rapid Application Development, prototyping, and direct observation in the software development process. System analysis and design documents like use case diagrams, class diagrams, and entity-relationship diagrams were created. A relational database with tables and columns was designed based on the entity-relationship diagram to store menu and order data. User feedback was gathered through prototyping and observations to refine the design and requirements.
Throughout their project, the student and their group faced challenges keeping up with new media trends to make their music video production as realistic as possible. During planning and research, they studied techniques like split screening and color modification from other music videos. While planning, they created a digital blog to log decisions and get feedback. They used various software and editing tools like Adobe Premiere Pro to add special effects and improve footage quality. Their final presentation of the work will be on a blog format to professionally showcase the project.
1) Throughout their project, the group faced obstacles keeping up with new media trends to make their music video production as realistic as possible.
2) During planning and research, they studied promotional videos in their genre to incorporate special effects like split screening and color modification.
3) They storyboarded, created an animatic, and tested editing software to plan shots and ensure their lyrics matched the song length.
Introduction to design specifications to Summer of Code NZ studentsLulu Pachuau
This talk was designed and aimed at summer of code students - computer science interns for summer. But would still love to hear your thoughts in communicating designs to developers and businesses.
The producer identifies a story source and works with writers to develop a treatment and screenplay. They then prepare a film pitch to present to potential financiers. Once funded, a production company is set up and crew are hired to begin pre-production tasks like casting, location scouting, and set design. Principal photography then takes place over several weeks of shooting. In post-production, the film is edited and includes adding music and sound effects. Finally, the completed film is distributed to cinemas through a marketing campaign and later released on DVD to share profits with the distributor.
The document discusses experience design and how to integrate it into agile delivery processes. It defines experience design as focusing on the quality of the user experience rather than just functionality. It provides six tips for integrating experience design: 1) use experience design to kickoff projects rather than requirements lists, 2) de-mystify the design process, 3) continually test designs with real users, 4) use experience maps instead of backlogs, 5) prioritize based on the designed experience, and 6) win more contracts by designing multi-phase customer experiences. The overall message is that experience design can help teams focus on delivering expected and delightful experiences for users through an agile process.
Organizations that rely on Microsoft® PowerPoint® presentations to communicate business performance can waste countless hours converting blank white screens into content-rich documents. It takes advanced skills to create effective charts, timelines, diagrams and tables that illustrate data meaningfully...but who has the time?
Graphicae solves this problem. It provides everything users need to quickly create content-rich documents and share them with the entire organization; all from within Microsoft Office. With Graphicae, users are more productive and document quality is better.
This document summarizes the digital video production services of Dynamic Digital Media. They offer a range of video packages for businesses to promote themselves through professionally produced videos. These packages include basic video recording, editing, effects and formatting, starting from 30 seconds for $749 up to 10 minutes for $4,999. Their services include planning, shooting on location, editing with effects, and delivering the final video in the required file format or on DVD. They can help businesses be seen and heard through high quality video presentations.
The document provides recommendations for developing an e-menu prototype for a Thai restaurant. It describes using Rapid Application Development, prototyping, and direct observation in the software development process. System analysis and design documents like use case diagrams, class diagrams, and entity-relationship diagrams were created. A relational database with tables and columns was designed based on the entity-relationship diagram to store menu and order data. User feedback was gathered through prototyping and observations to refine the design and requirements.
6 writing and presenting literature review-khalidKhalid Mahmood
The document provides guidance on writing and structuring literature reviews. It recommends that literature reviews have an abstract, introduction, body, and conclusions section. The body should discuss sources in an organized manner, such as chronologically, thematically, or by methodology. Studies should be connected by showing agreements and disagreements. A summary table can provide an overview of key studies. The document outlines appropriate citation styles, verb tenses, and reporting verbs to use. It emphasizes reviewing the literature review for clarity, flow, completeness, and getting feedback from others. Finally, it identifies pitfalls to avoid, such as vagueness, limited range, and common errors.
Slidepack of the Lean Architecture Seminar that was hosted by Xebia on June 17th, 2010.
Also check out the Linked In "Lean Architecture" group at http://www.linkedin.com/groups?gid=2891065
The document outlines a process for developing websites that includes planning, discovery, design, development, testing, and launch phases. Each phase involves specific tasks, deliverables, and resources. The process emphasizes iterative design, testing designs across different screen sizes, and collaboration between designers and developers.
Equilla L. Lewis' design portfolio includes logos created using strong color palettes and visual illusions without images. The portfolio also includes presentations, catalogs, and print materials designed for various clients using InDesign, Photoshop, Illustrator, PowerPoint and Quark to lay out pages, incorporate imagery and ensure style consistency. Lewis has experience redesigning brands, templates and collateral to increase sales and meet industry standards.
Presentation Media Incorporated is a graphics services company founded in 1969 that provides media services including graphics, photos, exhibits and displays, publications, and photographic services to clients in Southern California and nationwide. It has a staff of 20 employees operating 24/7 out of a 44,000 square foot facility. PMI prides itself on immediate response to customer needs, attracting and retaining top talent, and using cutting-edge equipment to provide the highest quality and 100% customer satisfaction. Its services include graphic design, CAD, exhibits and displays creation, printing and publishing, photographic services, and multimedia design.
1) While the group's preliminary task shots were mostly steady, using a tripod for the real task would help reduce camera shake and improve shot quality.
2) The group successfully applied techniques like reverse shots and the 180-degree rule in their preliminary task, but could improve by capturing more angles and consistently steady shots with a tripod.
3) For the real task, the group needs to research camera techniques and mise-en-scene elements to portray different emotions and themes appropriately. Maintaining organization and communication will also be important.
The document provides recommendations for developing an e-menu prototype for a Thai restaurant. It discusses software development processes based on RAD, prototyping, and direct observation. System analysis and design documents are created, including use case diagrams, class diagrams, ER diagrams, and workflow diagrams. Technical designs include an initial e-menu design using MVC, communication between .NET and iOS platforms using web services, and Xcode development with classes, view controllers, storyboards, and application settings.
Brian Carnell of the Cisco World Wide Channels Organization, presentation from May 2009 Triangle AMA meeting about the explosion of digital media and how it can impact your marketing and advertising initiatives. Attendees will takeaway the following:
• What is Digital Media
• How Will Digital Media Impact Your Marketing and Advertising Strategies
• View case studies for Consumer, B2B, and Government and Educational Markets
• How Digital Media is Changing Marketing Communications Strategies
• The Power of Digital Media as a Branding Solution
Brian Carnell works with the World Wide Channels organization within Cisco as a Business Manager where he develops partner relationships and programs for the Cisco partner community. He spends much of his time on various development boards where he can help the Digital Media industry progress by sharing his experiences.
Martin Nilsson is a mechanical engineer with experience designing signs, fabrication, and manufacturing. Some of his project highlights include:
1) Designing an illuminated flex-face sign for Wild Bean Café located in BP service stations across South Africa. The design was later rolled out to additional locations.
2) Creating a one-off bespoke aerofoil shaped sign for the entrance of the BP Technology Centre in Johannesburg within a tight deadline.
3) Working on a team to design a 14 meter high BP pylon with LED pricing panels for a new BP station, taking on manufacturing responsibilities to ensure on-time delivery.
The creative department of an advertising agency works similarly to a rock band, with various roles that must collaborate to develop effective ad campaigns. The copy team writes the words for ads while the art team provides the visuals. Leaders include the creative director as band leader, art director as lead guitarist, and senior copywriter as bass guitarist. Trainees provide backup support. When an idea succeeds, the resulting ad campaign can be hugely successful, but failures also occur as in any creative endeavor. Collaboration between various specialists is needed to bring ideas to fruition across different mediums like print, television, and online.
The document discusses software quality and quality models. It provides an overview of ISO 9126, a standard for evaluating software quality. ISO 9126 defines six main quality characteristics: functionality, reliability, usability, efficiency, maintainability, and portability. Each characteristic has sub-characteristics and attributes that further define aspects of software quality. The document also discusses other quality models like Boehm's model and McCall's model, as well as perspectives from users, developers, and managers.
The document discusses various software design methodologies and lifecycles. It begins by explaining the motivation for software engineering practices and then describes goals of software engineering. It also covers software lifecycle models including waterfall, code-and-fix, spiral, rapid prototyping, and iterative development. The document discusses the advantages and disadvantages of different models. It provides details on practices like extreme programming and use of commercial off-the-shelf software. Overall, the document provides an overview of key concepts in software design methodologies.
The document discusses the SAMR model, which provides a framework for teachers to evaluate how technology might enhance learning. The SAMR model consists of four levels: substitution, augmentation, modification, and redefinition. Substitution involves using technology as a direct substitute with no functional change. Augmentation is a direct substitute with functional improvement. Modification allows for significant task redesign. Redefinition involves using technology to create new tasks previously inconceivable. The document provides examples of how different technologies fit into each level and questions to help transition between the levels when designing lessons.
This document outlines a Lean Six Sigma project to improve quality in the machine shop and brazing area of a rollator manufacturing process. The project aims to reduce dimensional variation in rollator frames and crossbars to decrease defects like cross folding and three wheeling. Success would mean an 80% reduction in rework/scrap and meeting delivery, production, and WIP reduction targets. Baseline data on outputs like scrap rates is available but more data needs to be collected from the processes to understand the root causes of variation. Completing new process controls in 4-6 months seems feasible if required equipment investments are approved. Stakeholders include suppliers, various process areas, customers, and others.
This workshop discusses using integrated marketing strategies to achieve exponential results. It will cover how to plan marketing campaigns, what results to expect and when, and how to track progress. The workshop defines key terms like marketing and campaigns, and discusses how to build credibility and visibility through marketing actions aimed at current clients, new business, and target markets. Effective marketing involves engagement, self-publishing, and illustrating one's uniqueness to attract new opportunities.
Throughout their media studies project, the student and their group faced challenges in keeping up with trends in media technologies. During research, they knew their video needed special effects like those seen in popular dance music videos. They storyboarded and planned shots, transferring work between software programs. Equipment limitations included some lower quality footage from a standard camera. On location, they improvised lighting and shooting techniques with available resources. Overall, the group worked creatively within constraints to produce their music video.
This document is a skills audit that Hannah Dickinson completed to assess her skills for her A2 project. It outlines the digital technology, post-production, research and planning, and creative skills she acquired from her previous film project. These include using a jib camera, editing software like GarageBand and Photoshop, researching film genres, and developing unique yet conventional storylines. Hannah reflects on how these skills will transfer to her A2 project, such as using editing, research, and creativity skills for a music video.
Alex Torrens completed a personal skills audit to assess their skills related to creating a digital media production. They used camcorders, iMovie, Final Cut HD, GarageBand, and other software to film and edit a video sequence for their previous project. For the upcoming A2 project, Alex plans to further develop these skills by using more advanced editing techniques and filming with unique camera shots. They will also improve their research, planning, and creativity skills to make their new production stand out from conventions in unique ways.
How did you use media technologies in thejacksierbien
The student used various media technologies at different stages of their project, including YouTube, Survey Monkey, Canon cameras, Photoshop, Fireworks, Blogger, Final Cut Pro, SlideShare, Twitter and Facebook. Blogger allowed them to compile research and keep track of progress. Survey Monkey helped with quantitative research. Fireworks and Photoshop were used to create graphics and edit images. Final Cut Pro was key for editing video clips and creating a fast-paced music video.
Laura Davies conducted a personal skills audit to assess her skills in digital technology, post-production, research and planning, and using conventions from real media texts. She used various software and equipment like a HD camera, Cubase, Prezi, and Blogger to film and plan an opening sequence in the noir genre. Final Cut Pro was used for editing and adding titles. Research into noir films and their conventions helped influence the sequence's style, soundtrack, and inspiration. Planning through research ensured a smooth production process. For her A2 project, Laura hopes to further develop these skills and incorporate genre conventions more effectively when creating a music video.
Evaluation of Finished Production - Question 2connrray
The document discusses the various media technologies used over the course of a project to create professional quality products. These included cameras, computers, software for editing video and images, ways to present work online, and methods for planning and organization. A wide range of technologies were utilized at different stages of the project to support research, filming, editing, designing, and presenting the final results.
6 writing and presenting literature review-khalidKhalid Mahmood
The document provides guidance on writing and structuring literature reviews. It recommends that literature reviews have an abstract, introduction, body, and conclusions section. The body should discuss sources in an organized manner, such as chronologically, thematically, or by methodology. Studies should be connected by showing agreements and disagreements. A summary table can provide an overview of key studies. The document outlines appropriate citation styles, verb tenses, and reporting verbs to use. It emphasizes reviewing the literature review for clarity, flow, completeness, and getting feedback from others. Finally, it identifies pitfalls to avoid, such as vagueness, limited range, and common errors.
Slidepack of the Lean Architecture Seminar that was hosted by Xebia on June 17th, 2010.
Also check out the Linked In "Lean Architecture" group at http://www.linkedin.com/groups?gid=2891065
The document outlines a process for developing websites that includes planning, discovery, design, development, testing, and launch phases. Each phase involves specific tasks, deliverables, and resources. The process emphasizes iterative design, testing designs across different screen sizes, and collaboration between designers and developers.
Equilla L. Lewis' design portfolio includes logos created using strong color palettes and visual illusions without images. The portfolio also includes presentations, catalogs, and print materials designed for various clients using InDesign, Photoshop, Illustrator, PowerPoint and Quark to lay out pages, incorporate imagery and ensure style consistency. Lewis has experience redesigning brands, templates and collateral to increase sales and meet industry standards.
Presentation Media Incorporated is a graphics services company founded in 1969 that provides media services including graphics, photos, exhibits and displays, publications, and photographic services to clients in Southern California and nationwide. It has a staff of 20 employees operating 24/7 out of a 44,000 square foot facility. PMI prides itself on immediate response to customer needs, attracting and retaining top talent, and using cutting-edge equipment to provide the highest quality and 100% customer satisfaction. Its services include graphic design, CAD, exhibits and displays creation, printing and publishing, photographic services, and multimedia design.
1) While the group's preliminary task shots were mostly steady, using a tripod for the real task would help reduce camera shake and improve shot quality.
2) The group successfully applied techniques like reverse shots and the 180-degree rule in their preliminary task, but could improve by capturing more angles and consistently steady shots with a tripod.
3) For the real task, the group needs to research camera techniques and mise-en-scene elements to portray different emotions and themes appropriately. Maintaining organization and communication will also be important.
The document provides recommendations for developing an e-menu prototype for a Thai restaurant. It discusses software development processes based on RAD, prototyping, and direct observation. System analysis and design documents are created, including use case diagrams, class diagrams, ER diagrams, and workflow diagrams. Technical designs include an initial e-menu design using MVC, communication between .NET and iOS platforms using web services, and Xcode development with classes, view controllers, storyboards, and application settings.
Brian Carnell of the Cisco World Wide Channels Organization, presentation from May 2009 Triangle AMA meeting about the explosion of digital media and how it can impact your marketing and advertising initiatives. Attendees will takeaway the following:
• What is Digital Media
• How Will Digital Media Impact Your Marketing and Advertising Strategies
• View case studies for Consumer, B2B, and Government and Educational Markets
• How Digital Media is Changing Marketing Communications Strategies
• The Power of Digital Media as a Branding Solution
Brian Carnell works with the World Wide Channels organization within Cisco as a Business Manager where he develops partner relationships and programs for the Cisco partner community. He spends much of his time on various development boards where he can help the Digital Media industry progress by sharing his experiences.
Martin Nilsson is a mechanical engineer with experience designing signs, fabrication, and manufacturing. Some of his project highlights include:
1) Designing an illuminated flex-face sign for Wild Bean Café located in BP service stations across South Africa. The design was later rolled out to additional locations.
2) Creating a one-off bespoke aerofoil shaped sign for the entrance of the BP Technology Centre in Johannesburg within a tight deadline.
3) Working on a team to design a 14 meter high BP pylon with LED pricing panels for a new BP station, taking on manufacturing responsibilities to ensure on-time delivery.
The creative department of an advertising agency works similarly to a rock band, with various roles that must collaborate to develop effective ad campaigns. The copy team writes the words for ads while the art team provides the visuals. Leaders include the creative director as band leader, art director as lead guitarist, and senior copywriter as bass guitarist. Trainees provide backup support. When an idea succeeds, the resulting ad campaign can be hugely successful, but failures also occur as in any creative endeavor. Collaboration between various specialists is needed to bring ideas to fruition across different mediums like print, television, and online.
The document discusses software quality and quality models. It provides an overview of ISO 9126, a standard for evaluating software quality. ISO 9126 defines six main quality characteristics: functionality, reliability, usability, efficiency, maintainability, and portability. Each characteristic has sub-characteristics and attributes that further define aspects of software quality. The document also discusses other quality models like Boehm's model and McCall's model, as well as perspectives from users, developers, and managers.
The document discusses various software design methodologies and lifecycles. It begins by explaining the motivation for software engineering practices and then describes goals of software engineering. It also covers software lifecycle models including waterfall, code-and-fix, spiral, rapid prototyping, and iterative development. The document discusses the advantages and disadvantages of different models. It provides details on practices like extreme programming and use of commercial off-the-shelf software. Overall, the document provides an overview of key concepts in software design methodologies.
The document discusses the SAMR model, which provides a framework for teachers to evaluate how technology might enhance learning. The SAMR model consists of four levels: substitution, augmentation, modification, and redefinition. Substitution involves using technology as a direct substitute with no functional change. Augmentation is a direct substitute with functional improvement. Modification allows for significant task redesign. Redefinition involves using technology to create new tasks previously inconceivable. The document provides examples of how different technologies fit into each level and questions to help transition between the levels when designing lessons.
This document outlines a Lean Six Sigma project to improve quality in the machine shop and brazing area of a rollator manufacturing process. The project aims to reduce dimensional variation in rollator frames and crossbars to decrease defects like cross folding and three wheeling. Success would mean an 80% reduction in rework/scrap and meeting delivery, production, and WIP reduction targets. Baseline data on outputs like scrap rates is available but more data needs to be collected from the processes to understand the root causes of variation. Completing new process controls in 4-6 months seems feasible if required equipment investments are approved. Stakeholders include suppliers, various process areas, customers, and others.
This workshop discusses using integrated marketing strategies to achieve exponential results. It will cover how to plan marketing campaigns, what results to expect and when, and how to track progress. The workshop defines key terms like marketing and campaigns, and discusses how to build credibility and visibility through marketing actions aimed at current clients, new business, and target markets. Effective marketing involves engagement, self-publishing, and illustrating one's uniqueness to attract new opportunities.
Throughout their media studies project, the student and their group faced challenges in keeping up with trends in media technologies. During research, they knew their video needed special effects like those seen in popular dance music videos. They storyboarded and planned shots, transferring work between software programs. Equipment limitations included some lower quality footage from a standard camera. On location, they improvised lighting and shooting techniques with available resources. Overall, the group worked creatively within constraints to produce their music video.
This document is a skills audit that Hannah Dickinson completed to assess her skills for her A2 project. It outlines the digital technology, post-production, research and planning, and creative skills she acquired from her previous film project. These include using a jib camera, editing software like GarageBand and Photoshop, researching film genres, and developing unique yet conventional storylines. Hannah reflects on how these skills will transfer to her A2 project, such as using editing, research, and creativity skills for a music video.
Alex Torrens completed a personal skills audit to assess their skills related to creating a digital media production. They used camcorders, iMovie, Final Cut HD, GarageBand, and other software to film and edit a video sequence for their previous project. For the upcoming A2 project, Alex plans to further develop these skills by using more advanced editing techniques and filming with unique camera shots. They will also improve their research, planning, and creativity skills to make their new production stand out from conventions in unique ways.
How did you use media technologies in thejacksierbien
The student used various media technologies at different stages of their project, including YouTube, Survey Monkey, Canon cameras, Photoshop, Fireworks, Blogger, Final Cut Pro, SlideShare, Twitter and Facebook. Blogger allowed them to compile research and keep track of progress. Survey Monkey helped with quantitative research. Fireworks and Photoshop were used to create graphics and edit images. Final Cut Pro was key for editing video clips and creating a fast-paced music video.
Laura Davies conducted a personal skills audit to assess her skills in digital technology, post-production, research and planning, and using conventions from real media texts. She used various software and equipment like a HD camera, Cubase, Prezi, and Blogger to film and plan an opening sequence in the noir genre. Final Cut Pro was used for editing and adding titles. Research into noir films and their conventions helped influence the sequence's style, soundtrack, and inspiration. Planning through research ensured a smooth production process. For her A2 project, Laura hopes to further develop these skills and incorporate genre conventions more effectively when creating a music video.
Evaluation of Finished Production - Question 2connrray
The document discusses the various media technologies used over the course of a project to create professional quality products. These included cameras, computers, software for editing video and images, ways to present work online, and methods for planning and organization. A wide range of technologies were utilized at different stages of the project to support research, filming, editing, designing, and presenting the final results.
During the process of creating a film product, the author and their group learned about various technologies through experimentation with different hardware and software. They progressed from using basic cameras and editing software to more advanced DSLR cameras, external microphones, and industry standard software like Adobe After Effects and Premiere Pro. This allowed them to improve their technical skills and create a higher quality final product with a variety of shots and enhanced audio and visual elements. The group also learned how to effectively use social media and blogs to engage audiences and gather feedback during the pre-production stage.
Digital technologies were used extensively throughout the research, planning, construction, and evaluation stages of creating a documentary. Internet browsers allowed for researching existing documentaries on YouTube and finding supporting articles and statistics. Communication apps facilitated discussion and planning. A Canon HD camera, tripod, and clip-on mic were used for shooting high quality footage. Adobe Premiere Pro was used to edit footage, add transitions, and adjust sound and color levels. Microsoft Word, InDesign, Photoshop, and GarageBand were used to create ancillary texts like a magazine article and radio trailer linking to the documentary. Blogger, Prezi, and other programs helped record and present the process professionally.
The document discusses technologies used during the pre-production, production, and post-production stages of creating a title sequence for a film project. During pre-production, a blog and Prezi were used for research and organizing ideas. A video camera was used to film footage during production, and the students learned how to operate it. A studio provided lighting and atmosphere for some scenes. Finally, Final Cut Pro was used to edit the footage, add sound effects, and finalize the title sequence.
This document is a personal skills audit for Danial Kennedy that outlines the digital technology, post-production software, and research/planning skills they used to create a music video production. It describes using a Sony camera to film, a Mac for editing/uploading videos, and software like Photoshop, Final Cut, Prezi, and Blogger. Specific skills mentioned include using tools in Photoshop and creating a storyboard. The audit also discusses how these skills contributed to the production and how Danial plans to further develop the skills for future projects.
The document discusses what the author has learned about technology through constructing a media product.
It covers several areas:
- Pre-production: They used online resources to research titles and audiences. Technology facilitated planning.
- Production: They experimented with DSLR vs. camcorder and chose DSLR for better visuals.
- Post-production: They learned to use Motion for complex titles and lighting effects. Sound editing software helped sync music. Compatibility issues arose.
- Feedback: Technology enabled viewing peers' work and receiving timely feedback to improve their project.
This document summarizes Rebecca Hamilton's skills in digital technology and post-production software from creating her A1 media production. It also outlines how she plans to further develop these skills during her A2 project. Specifically:
- She gained experience using cameras, Blogger, GarageBand, Photoshop, and Prezi for her A1 project and aims to improve her camera and editing skills.
- Final Cut Pro allowed her to edit but she wants to learn more advanced editing techniques.
- Her storyboard provided initial planning but she will create a more detailed one for A2.
- Researching other films helped with conventions but she wants stronger analytical skills.
- She showed creativity
The document discusses the skills and technologies the author learned while creating a film opening for a media product, including Final Cut Pro, Photoshop, cameras, microphones, and GarageBand. The author gained experience with editing techniques in Final Cut Pro, learned to create transparent logos and graphics in Photoshop, improved cinematography skills using a Canon camera, learned how to use a separate microphone for audio recording, and was introduced to sound recording software through GarageBand despite initial difficulties. Overall, working on the media product helped the author develop new technical abilities and improve the quality of their work.
[Pro forma] corporate - live project evaluation-2Elliot Miller
This production log documents the process of creating a promotional video for a client. It describes various editing and production decisions made, including adding cinematic bars, color correcting footage for warmth, managing files, editing audio interviews to remove mistakes and pauses, and receiving feedback from tutors and clients. The client and tutors were pleased with the final product and provided positive feedback, suggesting it effectively portrayed the company. [/SUMMARY]
This personal skills audit summarizes Laura Davies' skills in digital technology, post-production, research and planning, and use of conventions from real media texts that contributed to the creation of her opening media production sequence. She describes the equipment, software, and online programs used at different stages of the process. Laura discusses how researching the genre, audience, and existing media texts informed her work. She reflects on further developing these skills, such as editing and practical work, during her A2 project.
This document outlines XiaoXi Chu's personal skills audit for an A2 media project. It lists the digital technology, post-production software, and research/planning tasks used to create their prior media product. For the A2 project, XiaoXi plans to further develop their skills in using professional camera equipment, expanding research scope, and improving planning/communication with their partner to create a more creative and unique music video.
Various technologies were used throughout production and post-production to create professional quality deliverables including a poster, digipak, and music video. Hardware like Canon EOS 700D and Canon XA25 cameras were used to capture photography and footage both inside and outside the studio. Software like Final Cut Pro and Adobe Photoshop were used to edit the music video and create the poster and digipak layout. Research was aided by software like PowerPoint, Word, and YouTube to analyze other music videos and share ideas and schedules.
The document discusses the various technologies used at different stages of creating a short film. In the planning stage, the filmmakers used the internet to research film genres and theories as well as watch example short films and tutorials on editing software. YouTube was a key resource for inspiration, learning how to edit, and publishing the finished film. SlideShare and IMDB were also used for publishing work and research. Edius software allowed editing of footage by connecting shots and adding effects. Microsoft Word and PowerPoint were used for storyboards, documents, and presentations. Cameras, lighting, and tripods were used to film scenes, and footage was uploaded to Edius for editing.
This document is a personal skills audit for Joshua Howie. It summarizes the skills he acquired and how they contributed to creating his media production. It also outlines how he will further develop these skills during his A2 project.
The skills outlined include using digital technology like an HD camera and GarageBand software. Post-production skills involving Final Cut, Prezi, and Cubase are also mentioned. Planning tasks like creating a storyboard and spider diagram helped the smooth progression of the film. Researching film genres and texts like Sunset Boulevard provided inspiration and helped adhere to conventions. Creativity was shown through a color scheme resembling the film noir genre.
The document is a personal skills audit for a student named Alice Gibson. It outlines various digital skills she acquired and how she used them to create a final product for her class. It also discusses how she plans to further develop these skills during her A2 project. Specifically, it mentions she learned camera and editing skills using software like Final Cut Express HD. For her class project, she used these skills along with other software like GarageBand and Photoshop. The document also outlines research and planning tasks Alice completed, including analyzing conventions from film texts like Taxi Driver. This analysis helped inform the style and sequencing of her class project. She plans to continue developing her skills and researching conventions for her upcoming A2 coursework.
This appears to be an instruction manual or guide for using a CD. It instructs the user to insert the included CD into their device and provides the website www.kikisworld.com for additional information. The document also includes standard copyright information for the recording company that produced the content on the CD.
The document discusses the student's research process for their media studies music video production project. They analyzed examples of successful music videos across genres to understand common forms and conventions. They also looked at how some videos challenged conventions. The student focused on analyzing techniques used to create an appealing star persona. For their own video, the student's group aimed to be creative while also conforming to some pop music video conventions, such as emphasizing the artist's image over narrative. They developed ideas from their research through spontaneous filming decisions and innovative editing and camera techniques.
The document contains a 7 question questionnaire about a music video by Elikem and Nerissa. It asks about the genre, favorite camera angles and their reasons, if the settings, costumes and makeup fit the genre, potential additions or changes, who the video would appeal to most, an overall rating out of 10, and room for additional comments.
The student created ancillary materials including a CD digipack and magazine advertisement to accompany a main music video production. For the ancillary materials, the student researched color schemes, fonts, and layouts for the pop genre. Photos taken during filming incorporated ideas for the ancillary materials. Through experimenting with Adobe Photoshop, the student found effects that portrayed the artist's image and genre representation while avoiding being a cliché. The combination of the video and ancillary materials effectively portrayed a consistent image of the artist through themes, motifs, and genre representation.
Nerissa evaluated audience feedback on her media studies project by having viewers complete a questionnaire after watching the video. Mostly, feedback was positive about the professional quality of the final production. Viewers responded well to the creative props, makeup, and costuming, especially the memorable "box idea". However, some noted that the syncing was slow at times. Younger audiences focused on the star's physical portrayal, while older viewers commented less on appearance. Overall, the feedback helped Nerissa identify strengths and areas for improvement if doing the project again.
Microsoft word questionnaire- nerissa and elikemNerissa
The document contains a 7 question questionnaire about a music video by Elikem and Nerissa. It asks about the genre, favorite camera angles and their reasons, if the settings, costumes and makeup fit the genre, potential additions or changes, who the video would appeal to most, an overall rating out of 10, and room for additional comments.
This appears to be an instruction manual or guide for a CD. It instructs the user to insert the included CD into their device and provides the website www.kikisworld.com for additional information. The document also includes standard copyright information for the recording company that produced the CD's content.
This appears to be an instruction manual or guide for a CD. It instructs the user to insert the included CD into their device and provides the website www.kikisworld.com for additional information. The document also includes standard copyright information for the recording company that produced the CD's content.
Microsoft word questionnaire- nerissa and elikemNerissa
The document contains a 7 question questionnaire about a music video by Elikem and Nerissa. It asks about the genre, favorite camera angles and their reasons, if the settings, costumes and makeup fit the genre, potential additions or changes, who the video would appeal to most, an overall rating out of 10, and room for additional comments.
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help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
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Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
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Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
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How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
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1. Media Studies
Question 4 of 4
How did you use media technologies in the construction and research,
planning and evaluation stages?
Throughout this year’s project, my group and I have faced many
obstacles concerning keeping up with the trends of new media
technologies, in order to make our production as realistic as possible.
From the off-set, during the research stages, we knew that our video
had to include a wide range of SFX in order to conform with the
promotional videos already recognised in the public eye for the
pop/dance
genre. Some
of our case
studies
involved
assets such as
split
screening,
Beyoncé- Sweet Dreams Our Production
colour
modification,
CAPTION: Here is an example of how we utilised techniques airbrushing
from a real media product. However, we developed the
idea by vertically flipping the image to create a mirroring
techniques,
effect, and also integrating the colour corrector tool. and some
even
included animation. In order for our production to meet the current
forms and conventions of music videos, I knew that we would have to
try and incorporate some of these ideas, as well as coming up with
some of our own, to avoid falling into the ‘cliché’ pop category. Whilst
planning our production, it was necessary to log every decision that
was made, and we did this in the form of a digital blog. This meant that
we could
always look
back on the
progress of our
work, and
others could
also comment
or advise us on
each stage of
our production,
from the initial
idea, to the
end result. In
addition to this,
it was also
CAPTION: Here, the initial idea from our deconstructed lyrics has been
planned out, and carried through into the final production. Most of the important to
frames in our production can be found on our storyboard; however, some ensure that our
ideas had to be thought out again, revised or changed as the semiotics did
not work.
Nerissa Edwards
2. Media Studies
Question 4 of 4
deconstructed lyrics matched the time frame of our chosen song. We
went about this by completing an animatic, photographing our hard-
copy storyboard, and then importing the images onto an Apple Mac.
However, we then decided that finishing this task would be easier and
more efficient on a regular PC, so we transferred the images into
Windows Movie Maker, which we felt was a better software to use.
In terms of the equipment we were provided to work with, we had the
advantage of upgrading to a HD camera, which would improve the
overall visual quality of the video. Also, we were given the opportunity
to work with two cameras, not only challenging our teamwork skills, but
also enabling us to develop our camera dexterity even further. Whilst
this was a great advantage as it meant that we would have to do less
takes, and could get more done in a shorter space of time, the
downfall lay in the fact that only one of the cameras was HD
compatible,
consequently
the frames
included in
our final
production
would vary in
quality.
Standard Camera HD Camera Although we
did our best
CAPTION: Here, the comparison between the HD and standard
to film all the
cameras can be clearly seen. The frame to the left is much duller,
and is also slightly blurred on bigger screens. major
sequences
with the HD camera, we still needed to include some of the more
pixelated shots filmed on the standard camera. I feel that this has
slightly taken away from the professionalism of our work, as we were
limited in our choice of shots, and during the montage stage, we were
unable to get our desired effect on the footage used from the
standard camera. Despite this, the
cameras were very easy to use as we
have worked with the same
equipment on many prior occasions,
we were familiar with its functions, and
because it is quite small in size, it was
not hard to manoeuvre around and
transport to our scheduled locations.
Due to the nature of our project, we
CAPTION: On location, filming
did not require audio enhancing with one hand-held camera, and
media technologies such as a the other on the tripod. Circled is
microphone, headphones, sound the extension cord connected to
mixer or boom-pole, as the non the sound system.
Nerissa Edwards
3. Media Studies
Question 4 of 4
diegetic sound would all be added during the editing stages of our
production. Whilst this benefited us in that we could focus all of our
attention on the filming aspect of the production, it would evoke
another challenge during the edit, trying to correctly sync the audio
with the visual. In order to make this process a little easier, we decided
to use an extension cord to connect an average CD player to our
outdoor location, so that our actress could sing along to the words, in
the hope that the timing would be greatly
improved than if she had just memorised
the lyrics. During the video making
process, we had to be imaginative and
work together as a group to find a way of
producing a music video that was to the
best of our ability. We only had one tripod
to work with, so filming various tracking
shots was very challenging considering
we did not have tracks for smooth filming.
CAPTION: This was the major
Without a dolly, we had to improvise and
sequence where a dolly was
needed, but instead the 180º complete take after take manually until
shot was filmed manually. we achieved the most steady frame.
Although it would have had a much
more professional finish if the sequence was not as shaky, breaking this
convention complied well with our persona ideology of a glamorous
star in gritty, urban surroundings, portraying this concept visually to the
viewer.
Another feature for creating a successful promotional video is the on-
set lighting. Due to the fact that our initial filming location fell through
and we had to resort to ‘plan B’, we had to work mostly with natural
light. As a result, throughout the video, the lighting becomes darker as
it turns from day to night. Despite our attempts to try to modify this with
the facilities in the editing suite, it is still evident in some of the frames
where it is a bit too dark to see the lip syncing. However, towards the
CAPTION: On location late at night where we had to think on our feet to find various
sufficient sources of light in order to continue with the shoot.
Nerissa Edwards
4. Media Studies
Question 4 of 4
end of the video, we had to be very resourceful in terms of lighting as it
was getting to a point where we could see nothing at all. Some of our
spontaneous makeshift lighting ideas involved street lamps, car
headlights, and the artificial security lighting in an estate stairwell. In
addition, we managed to enlist the help of a professional
photographer who was able to set up some more professional lighting
in the garage, one of our many filming locations. These included two
high voltage lamps which were able to flash on demand. By pushing a
button, we were able to recreate a laser-type effect, which worked
really well with the theme of our video.
The most significant part of producing a successful final piece is the
edit. We had a lot of footage to watch back, therefore a lot of choices
to make in
terms of
what to
include in
our video.
Once we
had
completed
the basis of
our video,
CAPTION: Here, the contrast between the still frames is evident. dragging all
We felt that the darker contrast improved the overall quality, for
the clips
this reason, we applied this technique to the majority of the
frames in our video. onto the
time-line,
we then began to include any special effects that we felt was needed.
Utilising the software, Adobe Premiere Pro, we had a lot to experiment
with. Whilst trying out new ideas, we also had some features which we
knew that we definitely wanted to include,
such as the split screen technique, and also
the colour corrector tool. This allowed us to
incorporate some typical features of recent
music videos, whilst trialing other effects such
as freeze framing. By using various layers on
the time line we were able to create many
of our desired effect. Throughout the video,
we kept one stock effect, which we felt
enhanced the quality of the footage. By
adjusting the brightness and contrast of CAPTION: Circled above is a
each frame, we were able to emphasise person who was
accidentally in the frame.
specific elements of the clips, in particular
By using the facilities of the
the makeup. Furthermore, as a convention editing suite, we were able
of music videos, we decided not to include to slightly disguise it;
any transitions in our production so as not to however it can still be seen
ruin the flow and rhythm of the song. As in the moving video clip.
Nerissa Edwards
5. Media Studies
Question 4 of 4
costume and makeup was an essential element of creating an
authentic star persona, with the use of media technologies, we were
able increase this realism even further. By making the most of the
editing suite, we were also able to disguise some of the flaws in our
footage, such as the frame that was too wide, meaning it exposed
some of the surroundings which should not have been seen. In this
case, we took advantage of the cropping tool that the software
provided in order to improve the quality of our final production.
Finally, in terms of the digital technology suitable for presenting all of
our work, we have decided to show our work on a blog format. This will
enable us to include images and text, as well as audio and video files.
It also gives us an opportunity to conform to another aspect of
promoting an artist, and showcase our work in a professional, yet easy-
to-navigate way. Overall, I feel that I have used the existing and new
media technologies that we have had access to to the best of my
ability. However, if I had the chance to do this project again,
improvements could definitely be made. Further advanced industry
technology would have played a part in improving the overall quality
of our production, but creative developments could also be made in
order to give our video a more original feel.
Nerissa Edwards