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International Journal of Advanced Engineering, Management and Science (IJAEMS) [Vol-2, Issue-5, May- 2016]
Infogain Publication (Infogainpublication.com) ISSN : 2454-1311
www.ijaems.com Page | 308
Enhancing the Design pattern Framework of
Robots Object Selection Mechanism –A
Overview
Anis Milton. G, Anteneh Belay
Department of Mechanical Engineering, Institute of Technology, University of Gondar, Ethiopia.
Abstract— In order to enable a computer to construct
and display a three-dimensional array, solid objects from
a single two-dimensional photograph, the rules and
assumptions of depth perception have been carefully
analyzed and mechanized. It is assumed that a
photograph is a perspective projection of a set of objects
which can be constructed from transformations of known
three-dimensional models, and that the objects are
supported by other visible objects or by a ground plane.
These assumptions enable a computer to obtain a
reasonable, three-dimensional description from the edge
information in a photograph by means of a topological,
mathematical process. A computer program has been
written which can process a photograph into a line
drawing .transform the line drawing into a three-
dimensional representation and, finally, display the three-
dimensional structure with all the hidden lines removed,
from any point of view. The 2-D to 3-D construction and
3-D to 2-D display processes are sufficiently general to
handle most collections of planar-surfaced objects and
provide a valuable starting point for future investigation
of computer-aided three-dimensional systems.
Keywords—Objects, Dimension, transformations and
construction.
I. INTRODUCTION
The problem of machine recognition of pictorial data has
long been a challenging goal, but has seldom been
attempted with anything more complex than alphabetic
characters. Many people have felt that research on
character recognition would be a first step, leading the
way to a more general pattern recognition system.
However, the multitudinous attempts at character
recognition, including my own, have not led very far.
The reason, of the study of abstract, two-dimensional
forms leads us away from, not toward, the techniques
necessary for the recognition of three-dimensional
objects. The perception of solid objects is a process which
can be based on the properties of three-dimensional
transformations and the laws of nature. By carefully
utilizing these properties, a procedure has been developed
which not only identifies objects, but also determines
their orientation and position in space.
Three main processes have been developed and
programmed in this report. The input process produces a
line drawing from a photograph. Then the 3 -D
construction program produces a three-dimensional object
list from the line drawing. When this is completed, the 3 -
D display program can produce a two-dimensional
projection of the objects from any point of view. In these
processes, the input program is the most restrictive,
whereas the 2-D to 3-D and 3-D to 2-D programs are
capable of handling almost any array of planar-surfaced
objects[1][2].
In order to implement the three-dimensional processing of
pictures, perspective effects must be considered. For this
reason, a four-dimensional, homogeneous system of
coordinates will be used. In this system a single 4 X 4
matrix can modify a position vector by a linear transform,
a translation, and a perspective transformation[3].
Although many books discuss this homogeneous system
of coordinates, their presentations are either incomplete or
too involved for our purposes.1
Therefore, the system is
explained in Appendix A. Without the notational
simplicity provided by using homogeneous
transformations, most of the following analysis would not
have been accomplished. It clearly depicted in the
following figure 1.1.
Figure.1.1: Architectural Frameworks
International Journal of Advanced Engineering, Management and Science (IJAEMS) [Vol-2, Issue-5, May- 2016]
Infogain Publication (Infogainpublication.com) ISSN : 2454-1311
www.ijaems.com Page | 309
II. RELATED WORK
There have been numerous attempts to recognize simple
patterns by machine. There is the work with neuron-like
nets of threshold elements which divide the set of all input
patterns into a number of classes by correlating a set of
adaptive weights with some functions of multiple input
cells. For this type of system there may not be many
output classes and the transformations of the patterns
must be minimal or nonexistent. Because of these
restrictions, the patterns worked on so far have been
those, which worked on so far have been those which,
although complex, are not subject to much transformation
such as characters and spoken digits. This paper focus on
the recognition is typical and gives the other
references. This type of system would be of no value for
multiple object recognition, except perhaps for finding the
lines originally. That is, computation routines are
developed to extract the useful information from the
input, and their outputs are weighted to determine the
most likely output class. Here again a small set of outputs
is expected and characters were the patterns tested. One
problem with both these methods is that they were
intended for specific groups of abstract patterns, such as
characters, and not for the well-defined geometry of
photographs. They are better suited for looking at my
resultant list structure of objects and deciding whether a
group of objects is a chair or a table. There has been a
large volume of psychophysical research on human depth
perception and shape recognition[4].
Although the assumed size of objects such as playing
cards tended to vary, the subjects would judge the depth
reasonably well for normal-sized cards and
proportionately shorter for jumbo cards. Thus he, for one,
showed that the size of familiar objects is a good relative
depth cue and fair for absolute depth[5].
Recognition of forms, shapes, and objects is often
discussed from the Gestalt point of view, where shadowy
forms and plane geometry figures are the forms to be
recognized. They discuss contour following,
differentiating pictures, and some of the simple measures
of shape complexity. If they were discussing character
recognition, it might be reasonable to use these tools;
however, they say they are investigating "natural forms".
Rather, it defines the set of shapes which go with a single
perception. Perspective variations in a cube were tested
by Langdon in an experiment on 3-D solids. He found
that perspective plays only a minor part in the perception
of the size and depth and that the subjects always saw a
cube, even when it was badly distorted by the perspective
transform. The continual perception of a cube, even when
transformed, is consistent with Gibson's idea that shape
perception is and must be invariant under perspective
transformation. My idea of models also follows from this,
since each model represents an invariant percept, and can
be identified with any projection of itself.
III. OBSERVATION
The perception of depth in a monocular picture is based
completely upon the assumptions of the observer. Some
of the assumptions are about the nature of the real world
and some are based on the observer's familiarity with the
objects. Without these assumptions the picture is just
another two-dimensional image, whereas with them the
human is rarely confused about the depth relationships
represented in the picture. Since humans agree so closely
on their depth impressions, it is fair to assume that their
major assumptions are the same, and are therefore subject
to identification and analysis. The following is an attempt
to set down some of the likely assumptions and derive
what depth information can be obtained if they were used.
The first assumption is that the picture is a view of the
real world recorded by a camera or comparable device
and therefore that the image is a perspective
transformation of a three- dimensional field. This
transformation is a projection of each point in the viewing
space, toward a focal point, onto a plane. The
transformation will be represented with a homogeneous, 4
X 4 transformation matrix P such that the points in the
real world are transformed into points on the photograph.
The transformation depends on the camera used, the
enlargement printing process and, of course, the
coordinate system the real world is referred to. Let us fix
the real world coordinates by assuming that the focal
plane is the x = 0 plane and that the focal point is at x = f,
y = 0, z = 0. In order that the picture not is a reflection,
we choose the focal plane in front of the camera. Then the
objects seen will be in the x-half-space. Thus the focal
plane is really the plane of the print, not of the
negative. The following figure 1.2 shows this
arrangement.
Figure.1.2: Object Transformations
The three-dimensional field observed consists of a set of
solid objects which occupy a definite region of space.
Since we realize that it is usually possible to pick out the
lines which define the boundaries of the objects and their
surfaces, we shall assume that this has been accomplished
International Journal of Advanced Engineering, Management and Science (IJAEMS) [Vol-2, Issue-5, May- 2016]
Infogain Publication (Infogainpublication.com) ISSN : 2454-1311
www.ijaems.com Page | 310
and that the picture has been reduced to a line drawing.
Because the objects are solid, we do not expect to see the
boundaries which are hidden from the focal point by
another solid. Second, we shall assume that the objects
seen could be constructed out of parts with which we are
familiar. That is, either the whole object is a
transformation of a preconceived model, or else it can be
broken into parts that are. The models could be anything
from a cube to a human body; the only requirement is that
we have a complete description of the three-dimensional
structure of each model. The transformation from the
model to the real world object will be a suitably restricted
homogeneous transformation matrix R. We must allow an
arbitrary rotation and translation of the model in order to
position it properly in space. We should also like to allow
three degrees of freedom for size change of the model so
that a cube model can represent any parallelepiped. So far
we have allowed nine degrees of freedom. The 4 X 4
matrix R can allow 15 degrees of freedom since it has 16
elements and the total scale of the matrix is arbitrary in
the homogeneous coordinate system. The last six degrees
of freedom represent skew and perspective deformations.
Skew deformations are size changes in the x-, y-, and z-
directions after the model has been rotated, and will
change the sides of a cube to parallelograms. A
perspective deformation is most easily visualized as a
compression of one end of the model. Objects that have
been de- formed in either way are not usually considered
to be simple instances of the model. Furthermore, objects
deformed in these ways could be constructed from smaller
parts, so it is not necessary to allow skew and perspective
deformations.
It allow perspective deformation and still obtain a unique
transform R from the picture; therefore, we require the top
three elements in the last column of R to be zero. Skew
variations can be allowed if we maintain very high
accuracy in our computations, so our derivation will allow
them, but later on they will be eliminated.
IV. CONCLUSION
Let us say that we are given a picture of a parallelepiped
and it has been reduced to a line drawing. It finds the
interior polygons, which correspond to the surfaces of the
object. There will normally be three quadrilaterals visible.
These polygons all come together at one point, which can
be used for a reference point. If we look through our list
of models, we find that a cube and perhaps other models
have three quadrilaterals about one point. Therefore, we
can pick a point in the cube model which has the proper
polygons around it, pick a polygon from both the cube
and the picture as starting points, and proceed to list
topologically equivalent point pairs.
REFERENCES
[1] B.O. Omijeh, R. Uhunmwangho, M. Ehikhamenle,
“Design Analysis of a Remote Controlled Pick and
Place Robotic Vehicle”, International Journal of
Engineering Research and Development, Volume
10, PP.57-68, May 2014.
[2] Elias Eliot, B.B.V.L. Deepak, D.R. Parhi, and J.
Srinivas, “Design & Kinematic Analysis of an
Articulated Robotic Manipulator”, Department of
Industrial Design, National Institute of Technology-
Rourkela.
[3] Sanjay Lakshminarayan, Shweta Patil, “Position
Control of Pick and Place Robotic Arm”,
Department of Electrical Engineering MS Ramaiah
Technology, Bangalore, India.
[4] Mohamed Naufal Bin Omar, “Pick and Place
Robotic Arm Controlled By Computer”, Faculty of
Manufacturing Engineering, April 2007.
[5] Ankit Gupta, Mridul Gupta, NeelakshiBajpai, Pooja
Gupta, Prashant Singh, “Efficient Design and
Implementation of 4-Degree of Freedom Robotic
Arm”, International Journal of Engineering and
Advanced Technology (IJEAT) ISSN: 2249 – 8958,
Volume-2, June 2013.

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Enhancing the Design pattern Framework of Robots Object Selection Mechanism - A Overview

  • 1. International Journal of Advanced Engineering, Management and Science (IJAEMS) [Vol-2, Issue-5, May- 2016] Infogain Publication (Infogainpublication.com) ISSN : 2454-1311 www.ijaems.com Page | 308 Enhancing the Design pattern Framework of Robots Object Selection Mechanism –A Overview Anis Milton. G, Anteneh Belay Department of Mechanical Engineering, Institute of Technology, University of Gondar, Ethiopia. Abstract— In order to enable a computer to construct and display a three-dimensional array, solid objects from a single two-dimensional photograph, the rules and assumptions of depth perception have been carefully analyzed and mechanized. It is assumed that a photograph is a perspective projection of a set of objects which can be constructed from transformations of known three-dimensional models, and that the objects are supported by other visible objects or by a ground plane. These assumptions enable a computer to obtain a reasonable, three-dimensional description from the edge information in a photograph by means of a topological, mathematical process. A computer program has been written which can process a photograph into a line drawing .transform the line drawing into a three- dimensional representation and, finally, display the three- dimensional structure with all the hidden lines removed, from any point of view. The 2-D to 3-D construction and 3-D to 2-D display processes are sufficiently general to handle most collections of planar-surfaced objects and provide a valuable starting point for future investigation of computer-aided three-dimensional systems. Keywords—Objects, Dimension, transformations and construction. I. INTRODUCTION The problem of machine recognition of pictorial data has long been a challenging goal, but has seldom been attempted with anything more complex than alphabetic characters. Many people have felt that research on character recognition would be a first step, leading the way to a more general pattern recognition system. However, the multitudinous attempts at character recognition, including my own, have not led very far. The reason, of the study of abstract, two-dimensional forms leads us away from, not toward, the techniques necessary for the recognition of three-dimensional objects. The perception of solid objects is a process which can be based on the properties of three-dimensional transformations and the laws of nature. By carefully utilizing these properties, a procedure has been developed which not only identifies objects, but also determines their orientation and position in space. Three main processes have been developed and programmed in this report. The input process produces a line drawing from a photograph. Then the 3 -D construction program produces a three-dimensional object list from the line drawing. When this is completed, the 3 - D display program can produce a two-dimensional projection of the objects from any point of view. In these processes, the input program is the most restrictive, whereas the 2-D to 3-D and 3-D to 2-D programs are capable of handling almost any array of planar-surfaced objects[1][2]. In order to implement the three-dimensional processing of pictures, perspective effects must be considered. For this reason, a four-dimensional, homogeneous system of coordinates will be used. In this system a single 4 X 4 matrix can modify a position vector by a linear transform, a translation, and a perspective transformation[3]. Although many books discuss this homogeneous system of coordinates, their presentations are either incomplete or too involved for our purposes.1 Therefore, the system is explained in Appendix A. Without the notational simplicity provided by using homogeneous transformations, most of the following analysis would not have been accomplished. It clearly depicted in the following figure 1.1. Figure.1.1: Architectural Frameworks
  • 2. International Journal of Advanced Engineering, Management and Science (IJAEMS) [Vol-2, Issue-5, May- 2016] Infogain Publication (Infogainpublication.com) ISSN : 2454-1311 www.ijaems.com Page | 309 II. RELATED WORK There have been numerous attempts to recognize simple patterns by machine. There is the work with neuron-like nets of threshold elements which divide the set of all input patterns into a number of classes by correlating a set of adaptive weights with some functions of multiple input cells. For this type of system there may not be many output classes and the transformations of the patterns must be minimal or nonexistent. Because of these restrictions, the patterns worked on so far have been those, which worked on so far have been those which, although complex, are not subject to much transformation such as characters and spoken digits. This paper focus on the recognition is typical and gives the other references. This type of system would be of no value for multiple object recognition, except perhaps for finding the lines originally. That is, computation routines are developed to extract the useful information from the input, and their outputs are weighted to determine the most likely output class. Here again a small set of outputs is expected and characters were the patterns tested. One problem with both these methods is that they were intended for specific groups of abstract patterns, such as characters, and not for the well-defined geometry of photographs. They are better suited for looking at my resultant list structure of objects and deciding whether a group of objects is a chair or a table. There has been a large volume of psychophysical research on human depth perception and shape recognition[4]. Although the assumed size of objects such as playing cards tended to vary, the subjects would judge the depth reasonably well for normal-sized cards and proportionately shorter for jumbo cards. Thus he, for one, showed that the size of familiar objects is a good relative depth cue and fair for absolute depth[5]. Recognition of forms, shapes, and objects is often discussed from the Gestalt point of view, where shadowy forms and plane geometry figures are the forms to be recognized. They discuss contour following, differentiating pictures, and some of the simple measures of shape complexity. If they were discussing character recognition, it might be reasonable to use these tools; however, they say they are investigating "natural forms". Rather, it defines the set of shapes which go with a single perception. Perspective variations in a cube were tested by Langdon in an experiment on 3-D solids. He found that perspective plays only a minor part in the perception of the size and depth and that the subjects always saw a cube, even when it was badly distorted by the perspective transform. The continual perception of a cube, even when transformed, is consistent with Gibson's idea that shape perception is and must be invariant under perspective transformation. My idea of models also follows from this, since each model represents an invariant percept, and can be identified with any projection of itself. III. OBSERVATION The perception of depth in a monocular picture is based completely upon the assumptions of the observer. Some of the assumptions are about the nature of the real world and some are based on the observer's familiarity with the objects. Without these assumptions the picture is just another two-dimensional image, whereas with them the human is rarely confused about the depth relationships represented in the picture. Since humans agree so closely on their depth impressions, it is fair to assume that their major assumptions are the same, and are therefore subject to identification and analysis. The following is an attempt to set down some of the likely assumptions and derive what depth information can be obtained if they were used. The first assumption is that the picture is a view of the real world recorded by a camera or comparable device and therefore that the image is a perspective transformation of a three- dimensional field. This transformation is a projection of each point in the viewing space, toward a focal point, onto a plane. The transformation will be represented with a homogeneous, 4 X 4 transformation matrix P such that the points in the real world are transformed into points on the photograph. The transformation depends on the camera used, the enlargement printing process and, of course, the coordinate system the real world is referred to. Let us fix the real world coordinates by assuming that the focal plane is the x = 0 plane and that the focal point is at x = f, y = 0, z = 0. In order that the picture not is a reflection, we choose the focal plane in front of the camera. Then the objects seen will be in the x-half-space. Thus the focal plane is really the plane of the print, not of the negative. The following figure 1.2 shows this arrangement. Figure.1.2: Object Transformations The three-dimensional field observed consists of a set of solid objects which occupy a definite region of space. Since we realize that it is usually possible to pick out the lines which define the boundaries of the objects and their surfaces, we shall assume that this has been accomplished
  • 3. International Journal of Advanced Engineering, Management and Science (IJAEMS) [Vol-2, Issue-5, May- 2016] Infogain Publication (Infogainpublication.com) ISSN : 2454-1311 www.ijaems.com Page | 310 and that the picture has been reduced to a line drawing. Because the objects are solid, we do not expect to see the boundaries which are hidden from the focal point by another solid. Second, we shall assume that the objects seen could be constructed out of parts with which we are familiar. That is, either the whole object is a transformation of a preconceived model, or else it can be broken into parts that are. The models could be anything from a cube to a human body; the only requirement is that we have a complete description of the three-dimensional structure of each model. The transformation from the model to the real world object will be a suitably restricted homogeneous transformation matrix R. We must allow an arbitrary rotation and translation of the model in order to position it properly in space. We should also like to allow three degrees of freedom for size change of the model so that a cube model can represent any parallelepiped. So far we have allowed nine degrees of freedom. The 4 X 4 matrix R can allow 15 degrees of freedom since it has 16 elements and the total scale of the matrix is arbitrary in the homogeneous coordinate system. The last six degrees of freedom represent skew and perspective deformations. Skew deformations are size changes in the x-, y-, and z- directions after the model has been rotated, and will change the sides of a cube to parallelograms. A perspective deformation is most easily visualized as a compression of one end of the model. Objects that have been de- formed in either way are not usually considered to be simple instances of the model. Furthermore, objects deformed in these ways could be constructed from smaller parts, so it is not necessary to allow skew and perspective deformations. It allow perspective deformation and still obtain a unique transform R from the picture; therefore, we require the top three elements in the last column of R to be zero. Skew variations can be allowed if we maintain very high accuracy in our computations, so our derivation will allow them, but later on they will be eliminated. IV. CONCLUSION Let us say that we are given a picture of a parallelepiped and it has been reduced to a line drawing. It finds the interior polygons, which correspond to the surfaces of the object. There will normally be three quadrilaterals visible. These polygons all come together at one point, which can be used for a reference point. If we look through our list of models, we find that a cube and perhaps other models have three quadrilaterals about one point. Therefore, we can pick a point in the cube model which has the proper polygons around it, pick a polygon from both the cube and the picture as starting points, and proceed to list topologically equivalent point pairs. REFERENCES [1] B.O. Omijeh, R. Uhunmwangho, M. Ehikhamenle, “Design Analysis of a Remote Controlled Pick and Place Robotic Vehicle”, International Journal of Engineering Research and Development, Volume 10, PP.57-68, May 2014. [2] Elias Eliot, B.B.V.L. Deepak, D.R. Parhi, and J. Srinivas, “Design & Kinematic Analysis of an Articulated Robotic Manipulator”, Department of Industrial Design, National Institute of Technology- Rourkela. [3] Sanjay Lakshminarayan, Shweta Patil, “Position Control of Pick and Place Robotic Arm”, Department of Electrical Engineering MS Ramaiah Technology, Bangalore, India. [4] Mohamed Naufal Bin Omar, “Pick and Place Robotic Arm Controlled By Computer”, Faculty of Manufacturing Engineering, April 2007. [5] Ankit Gupta, Mridul Gupta, NeelakshiBajpai, Pooja Gupta, Prashant Singh, “Efficient Design and Implementation of 4-Degree of Freedom Robotic Arm”, International Journal of Engineering and Advanced Technology (IJEAT) ISSN: 2249 – 8958, Volume-2, June 2013.