SlideShare a Scribd company logo
ITECH-3214
TEAM PRESENTATION
Team Details
• Chandanbir Singh (Student ID-30130432)
• Siman Thakur (Student ID- 30308439)
TECHNOLOGIES USED
IN GAMING
INDUSTRIES
• AUGMENTED REALITY
• CLOUD GAMING
AN INNOVATION DEVELOPMENT
• Augmented reality (AR) is a live direct or indirect view of a physical, real-world
environment whose elements are "augmented" by computer-generated sensory
input such as sound, video, graphics or GPS data
• Technology that superimposes virtual objects into "reality" through the use of a
smartphone, optical device, or tablet screen
HOW IT WORKS
• Handheld devices such as smartphones and the iPad are other ways to use
augmented reality
• They contain software, sensors, a compass and small digital projectors which
display images onto real world objects
• Another option is a head mounted display (HMD) which is often used in
virtual reality applications.
PROS OF AUGMENTED REALITY
• The center preferred standpoint for business in expanded reality improvement for
cell phones and tablets is that the equipment is accessible, and the use is natural
and understanding
• Clients will have the capacity to attempt on garments without really wearing it or
to check if the furniture fits the inside.
CONS OF AUGMENTED REALITY
• Hampers Interaction With Real-World
AR and VR may provide new ways for people to communicate, but they could also
possibly take away an important aspect of our social life that involves around
human interaction.
• Invades Privacy
Many people also fear the way in which personal data might be used by authorities
in order to track or control individuals.
DEMO ON AUGMENTED REALITY
• https://www.youtube.com/watch?v=oH_LfXnklRw
WHAT IS CLOUD GAMING?
• Cloud gaming refers to a game that lives on an company server instead of on the
gamer's computer or consoles. The gamer enters the game by installing a client
program that can get to the server where the games are running.
• Basically, Cloud gaming is also called gaming on request, is a kind of internet
gaming.
• The client program that the gamer installs is usually very light in that it doesn’t
require a lot of processing power to work.
• The gamer can then select from the available games within that client and play
them on the server.
CLOUD GAMING
• The processing power for running the game is provided by the server, but the
speed of the connection can become an issue for the gamer.
• Cloud gaming companies usually charge a fee or subscription, operating much
like online video rental services like, EA access.
• Currently there are two main types of cloud gaming:
Cloud gaming based on video streaming
Cloud gaming based on file streaming.
CLOUD GAMING BASED ON VIDEO STREAMING
• Video streaming is a sort of media streaming in which the information from a
video file is consistently transferred by means of the Internet to a remote user.
• It enables a video to be seen online without being downloaded on a host PC or
console.
• The actual game is stored, executed, and extracted on game
company's server and the video results are streamed directly to a user’s
computers over the internet.
CLOUD GAMING BASED ON FILE STREAMING
• Cloud gaming based on file streaming, also known as progressive downloading,
installs a thin client in which the actual game is run on the user's gaming device such
as a mobile device, a PC or a console.
• A small part of a game, usually less than 5% of the total game size, is downloaded
initially so that the user can start playing quickly. The remaining game content
is downloaded to the end user's device while playing.
• This allows instant access to games with low bandwidth Internet connections without
lag.
• The cloud is used for providing a scalable way of streaming the game content and big
data analysis.
CLOUD GAMING ADVANTAGES
• Saving disk space.
• Security.
• Instant playing.
• No more piracy.
CLOUD GAMING DISADVANTAGES
• Video compression.
• Bandwidth.
• Latency.
• High speed internet.
VIDEO ON CLOUD GAMING
• https://www.youtube.com/watch?v=4qqKwk9tmPo
REFERENCES
• "GamingAnywhere -- An Open Source Cloud Gaming System". April 17, 2013.
Retrieved April 21, 2013.
• Crowther, Joe (June 17, 2010). "OnLive launch cloud gaming platform“. Metro.
Retrieved October 7, 2010.
• Augmented reality-Everything about AR Archived 5 April 2012 at the Wayback
Machine, Augmented Reality On.

More Related Content

What's hot

Altimeter Digital GPS + Map Viewer + Camera + Climb Calc
Altimeter Digital GPS + Map Viewer + Camera + Climb CalcAltimeter Digital GPS + Map Viewer + Camera + Climb Calc
Altimeter Digital GPS + Map Viewer + Camera + Climb CalcGreta Helder
 
12 ClickShare features worth discovering
12 ClickShare features worth discovering12 ClickShare features worth discovering
12 ClickShare features worth discoveringBarco
 
Paper id 26201492
Paper id 26201492Paper id 26201492
Paper id 26201492IJRAT
 
Future of interface design 2010
Future of interface design 2010Future of interface design 2010
Future of interface design 2010Pavel Růžička
 
Cloud Gaming Architectures: From Social to Mobile to MMO
Cloud Gaming Architectures: From Social to Mobile to MMOCloud Gaming Architectures: From Social to Mobile to MMO
Cloud Gaming Architectures: From Social to Mobile to MMOAWS Germany
 
Sqp Franchise Overview 1.12
Sqp Franchise Overview 1.12Sqp Franchise Overview 1.12
Sqp Franchise Overview 1.12fjbaillargeon
 
Augmented reality ppt
Augmented reality pptAugmented reality ppt
Augmented reality pptSourav Rout
 
Pecha Kucha Presentation
Pecha Kucha PresentationPecha Kucha Presentation
Pecha Kucha Presentationbrasso123
 
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTAugmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
 
Bridging the Physical & Digital Worlds with Gimbal
Bridging the Physical & Digital Worlds with GimbalBridging the Physical & Digital Worlds with Gimbal
Bridging the Physical & Digital Worlds with GimbalQualcomm Developer Network
 
Sea dragon technology
Sea dragon technologySea dragon technology
Sea dragon technologySagar Patel
 
Bohemian interactive
Bohemian interactiveBohemian interactive
Bohemian interactivekbutton02
 
Google Glass
Google GlassGoogle Glass
Google GlassAMITH A
 
GOOGLE,ANDROID,GOOGLE GLASS
GOOGLE,ANDROID,GOOGLE GLASSGOOGLE,ANDROID,GOOGLE GLASS
GOOGLE,ANDROID,GOOGLE GLASSVetri Vel
 
Powerpoint
PowerpointPowerpoint
Powerpointlissyh
 
google glasses
google glasses google glasses
google glasses srujanasru
 

What's hot (17)

Altimeter Digital GPS + Map Viewer + Camera + Climb Calc
Altimeter Digital GPS + Map Viewer + Camera + Climb CalcAltimeter Digital GPS + Map Viewer + Camera + Climb Calc
Altimeter Digital GPS + Map Viewer + Camera + Climb Calc
 
12 ClickShare features worth discovering
12 ClickShare features worth discovering12 ClickShare features worth discovering
12 ClickShare features worth discovering
 
Paper id 26201492
Paper id 26201492Paper id 26201492
Paper id 26201492
 
Future of interface design 2010
Future of interface design 2010Future of interface design 2010
Future of interface design 2010
 
Cloud Gaming Architectures: From Social to Mobile to MMO
Cloud Gaming Architectures: From Social to Mobile to MMOCloud Gaming Architectures: From Social to Mobile to MMO
Cloud Gaming Architectures: From Social to Mobile to MMO
 
Sqp Franchise Overview 1.12
Sqp Franchise Overview 1.12Sqp Franchise Overview 1.12
Sqp Franchise Overview 1.12
 
Augmented reality ppt
Augmented reality pptAugmented reality ppt
Augmented reality ppt
 
Pecha Kucha Presentation
Pecha Kucha PresentationPecha Kucha Presentation
Pecha Kucha Presentation
 
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTAugmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICT
 
Google glass ppt
Google glass pptGoogle glass ppt
Google glass ppt
 
Bridging the Physical & Digital Worlds with Gimbal
Bridging the Physical & Digital Worlds with GimbalBridging the Physical & Digital Worlds with Gimbal
Bridging the Physical & Digital Worlds with Gimbal
 
Sea dragon technology
Sea dragon technologySea dragon technology
Sea dragon technology
 
Bohemian interactive
Bohemian interactiveBohemian interactive
Bohemian interactive
 
Google Glass
Google GlassGoogle Glass
Google Glass
 
GOOGLE,ANDROID,GOOGLE GLASS
GOOGLE,ANDROID,GOOGLE GLASSGOOGLE,ANDROID,GOOGLE GLASS
GOOGLE,ANDROID,GOOGLE GLASS
 
Powerpoint
PowerpointPowerpoint
Powerpoint
 
google glasses
google glasses google glasses
google glasses
 

Similar to Emerging technology presentation

cloudgaming-12102130501040.pptx
cloudgaming-12102130501040.pptxcloudgaming-12102130501040.pptx
cloudgaming-12102130501040.pptxAbdealiRaj
 
Game as a Service (GaaS) : Anytime, Anywhere!
Game as a Service (GaaS) : Anytime, Anywhere!Game as a Service (GaaS) : Anytime, Anywhere!
Game as a Service (GaaS) : Anytime, Anywhere!Sai Natkar
 
Streamed Cloud Gaming Solutions for Android* and PC Games
Streamed Cloud Gaming Solutions for Android* and PC GamesStreamed Cloud Gaming Solutions for Android* and PC Games
Streamed Cloud Gaming Solutions for Android* and PC GamesIntel® Software
 
Applications of remote access & its uses- by group 5 ITT july 2014 batch
Applications of remote access & its uses- by group 5 ITT july 2014 batchApplications of remote access & its uses- by group 5 ITT july 2014 batch
Applications of remote access & its uses- by group 5 ITT july 2014 batchRAHUL GUPTA
 
Service marketing mix (7P)
Service marketing mix (7P)Service marketing mix (7P)
Service marketing mix (7P)Supriya Mondal
 
1 - Unit 1 - Hardware.pdf
1 - Unit 1 - Hardware.pdf1 - Unit 1 - Hardware.pdf
1 - Unit 1 - Hardware.pdfthet aung
 
1 - Unit 1 - Hardware.pdf
1 - Unit 1 - Hardware.pdf1 - Unit 1 - Hardware.pdf
1 - Unit 1 - Hardware.pdfthet aung
 
Untitled presentation (1) (1).pptx
Untitled presentation (1) (1).pptxUntitled presentation (1) (1).pptx
Untitled presentation (1) (1).pptxsadamvidhyasagaryada
 
Quantifying User Satisfaction in Mobile Cloud Games
Quantifying User Satisfaction in Mobile Cloud GamesQuantifying User Satisfaction in Mobile Cloud Games
Quantifying User Satisfaction in Mobile Cloud GamesAcademia Sinica
 
Cloud Gaming - A Green Solution to Massive Multiplayer Online Games
Cloud Gaming - A Green Solution to Massive Multiplayer Online Games Cloud Gaming - A Green Solution to Massive Multiplayer Online Games
Cloud Gaming - A Green Solution to Massive Multiplayer Online Games Suhas Urs
 
Web browser week5 presentation
Web browser week5 presentationWeb browser week5 presentation
Web browser week5 presentationDeepak John
 
Distributed Systems Real Life Applications
Distributed Systems Real Life ApplicationsDistributed Systems Real Life Applications
Distributed Systems Real Life ApplicationsAman Srivastava
 
HTC Developer - 2012
HTC Developer - 2012HTC Developer - 2012
HTC Developer - 2012Bruce Jones
 

Similar to Emerging technology presentation (20)

seminar cg.pptx
seminar cg.pptxseminar cg.pptx
seminar cg.pptx
 
cloud gaming1.ppsx
cloud gaming1.ppsxcloud gaming1.ppsx
cloud gaming1.ppsx
 
cloud gaming1.ppsx
cloud gaming1.ppsxcloud gaming1.ppsx
cloud gaming1.ppsx
 
cloud gaming.pptx
cloud gaming.pptxcloud gaming.pptx
cloud gaming.pptx
 
cloudgaming-12102130501040.pptx
cloudgaming-12102130501040.pptxcloudgaming-12102130501040.pptx
cloudgaming-12102130501040.pptx
 
CLOUD GAMING.pptx
CLOUD GAMING.pptxCLOUD GAMING.pptx
CLOUD GAMING.pptx
 
CLOUD GAMING
CLOUD GAMING CLOUD GAMING
CLOUD GAMING
 
Game as a Service (GaaS) : Anytime, Anywhere!
Game as a Service (GaaS) : Anytime, Anywhere!Game as a Service (GaaS) : Anytime, Anywhere!
Game as a Service (GaaS) : Anytime, Anywhere!
 
Cloud Gaming
Cloud GamingCloud Gaming
Cloud Gaming
 
Streamed Cloud Gaming Solutions for Android* and PC Games
Streamed Cloud Gaming Solutions for Android* and PC GamesStreamed Cloud Gaming Solutions for Android* and PC Games
Streamed Cloud Gaming Solutions for Android* and PC Games
 
Applications of remote access & its uses- by group 5 ITT july 2014 batch
Applications of remote access & its uses- by group 5 ITT july 2014 batchApplications of remote access & its uses- by group 5 ITT july 2014 batch
Applications of remote access & its uses- by group 5 ITT july 2014 batch
 
Service marketing mix (7P)
Service marketing mix (7P)Service marketing mix (7P)
Service marketing mix (7P)
 
1 - Unit 1 - Hardware.pdf
1 - Unit 1 - Hardware.pdf1 - Unit 1 - Hardware.pdf
1 - Unit 1 - Hardware.pdf
 
1 - Unit 1 - Hardware.pdf
1 - Unit 1 - Hardware.pdf1 - Unit 1 - Hardware.pdf
1 - Unit 1 - Hardware.pdf
 
Untitled presentation (1) (1).pptx
Untitled presentation (1) (1).pptxUntitled presentation (1) (1).pptx
Untitled presentation (1) (1).pptx
 
Quantifying User Satisfaction in Mobile Cloud Games
Quantifying User Satisfaction in Mobile Cloud GamesQuantifying User Satisfaction in Mobile Cloud Games
Quantifying User Satisfaction in Mobile Cloud Games
 
Cloud Gaming - A Green Solution to Massive Multiplayer Online Games
Cloud Gaming - A Green Solution to Massive Multiplayer Online Games Cloud Gaming - A Green Solution to Massive Multiplayer Online Games
Cloud Gaming - A Green Solution to Massive Multiplayer Online Games
 
Web browser week5 presentation
Web browser week5 presentationWeb browser week5 presentation
Web browser week5 presentation
 
Distributed Systems Real Life Applications
Distributed Systems Real Life ApplicationsDistributed Systems Real Life Applications
Distributed Systems Real Life Applications
 
HTC Developer - 2012
HTC Developer - 2012HTC Developer - 2012
HTC Developer - 2012
 

Recently uploaded

FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsPaul Groth
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...Product School
 
State of ICS and IoT Cyber Threat Landscape Report 2024 preview
State of ICS and IoT Cyber Threat Landscape Report 2024 previewState of ICS and IoT Cyber Threat Landscape Report 2024 preview
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
 
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...Sri Ambati
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...Product School
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Alison B. Lowndes
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
 
НАДІЯ ФЕДЮШКО БАЦ «Професійне зростання QA спеціаліста»
НАДІЯ ФЕДЮШКО БАЦ  «Професійне зростання QA спеціаліста»НАДІЯ ФЕДЮШКО БАЦ  «Професійне зростання QA спеціаліста»
НАДІЯ ФЕДЮШКО БАЦ «Професійне зростання QA спеціаліста»QADay
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Product School
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Product School
 
Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesThousandEyes
 
КАТЕРИНА АБЗЯТОВА «Ефективне планування тестування ключові аспекти та практ...
КАТЕРИНА АБЗЯТОВА  «Ефективне планування тестування  ключові аспекти та практ...КАТЕРИНА АБЗЯТОВА  «Ефективне планування тестування  ключові аспекти та практ...
КАТЕРИНА АБЗЯТОВА «Ефективне планування тестування ключові аспекти та практ...QADay
 
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™UiPathCommunity
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Thierry Lestable
 

Recently uploaded (20)

FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
 
State of ICS and IoT Cyber Threat Landscape Report 2024 preview
State of ICS and IoT Cyber Threat Landscape Report 2024 previewState of ICS and IoT Cyber Threat Landscape Report 2024 preview
State of ICS and IoT Cyber Threat Landscape Report 2024 preview
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
 
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
 
НАДІЯ ФЕДЮШКО БАЦ «Професійне зростання QA спеціаліста»
НАДІЯ ФЕДЮШКО БАЦ  «Професійне зростання QA спеціаліста»НАДІЯ ФЕДЮШКО БАЦ  «Професійне зростання QA спеціаліста»
НАДІЯ ФЕДЮШКО БАЦ «Професійне зростання QA спеціаліста»
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
 
Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*Neuro-symbolic is not enough, we need neuro-*semantic*
Neuro-symbolic is not enough, we need neuro-*semantic*
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
 
Assuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyesAssuring Contact Center Experiences for Your Customers With ThousandEyes
Assuring Contact Center Experiences for Your Customers With ThousandEyes
 
КАТЕРИНА АБЗЯТОВА «Ефективне планування тестування ключові аспекти та практ...
КАТЕРИНА АБЗЯТОВА  «Ефективне планування тестування  ключові аспекти та практ...КАТЕРИНА АБЗЯТОВА  «Ефективне планування тестування  ключові аспекти та практ...
КАТЕРИНА АБЗЯТОВА «Ефективне планування тестування ключові аспекти та практ...
 
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
 

Emerging technology presentation

  • 1. ITECH-3214 TEAM PRESENTATION Team Details • Chandanbir Singh (Student ID-30130432) • Siman Thakur (Student ID- 30308439)
  • 2. TECHNOLOGIES USED IN GAMING INDUSTRIES • AUGMENTED REALITY • CLOUD GAMING
  • 3.
  • 4. AN INNOVATION DEVELOPMENT • Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated sensory input such as sound, video, graphics or GPS data • Technology that superimposes virtual objects into "reality" through the use of a smartphone, optical device, or tablet screen
  • 5. HOW IT WORKS • Handheld devices such as smartphones and the iPad are other ways to use augmented reality • They contain software, sensors, a compass and small digital projectors which display images onto real world objects • Another option is a head mounted display (HMD) which is often used in virtual reality applications.
  • 6. PROS OF AUGMENTED REALITY • The center preferred standpoint for business in expanded reality improvement for cell phones and tablets is that the equipment is accessible, and the use is natural and understanding • Clients will have the capacity to attempt on garments without really wearing it or to check if the furniture fits the inside.
  • 7. CONS OF AUGMENTED REALITY • Hampers Interaction With Real-World AR and VR may provide new ways for people to communicate, but they could also possibly take away an important aspect of our social life that involves around human interaction. • Invades Privacy Many people also fear the way in which personal data might be used by authorities in order to track or control individuals.
  • 8. DEMO ON AUGMENTED REALITY • https://www.youtube.com/watch?v=oH_LfXnklRw
  • 9.
  • 10. WHAT IS CLOUD GAMING? • Cloud gaming refers to a game that lives on an company server instead of on the gamer's computer or consoles. The gamer enters the game by installing a client program that can get to the server where the games are running. • Basically, Cloud gaming is also called gaming on request, is a kind of internet gaming. • The client program that the gamer installs is usually very light in that it doesn’t require a lot of processing power to work. • The gamer can then select from the available games within that client and play them on the server.
  • 11. CLOUD GAMING • The processing power for running the game is provided by the server, but the speed of the connection can become an issue for the gamer. • Cloud gaming companies usually charge a fee or subscription, operating much like online video rental services like, EA access. • Currently there are two main types of cloud gaming: Cloud gaming based on video streaming Cloud gaming based on file streaming.
  • 12. CLOUD GAMING BASED ON VIDEO STREAMING • Video streaming is a sort of media streaming in which the information from a video file is consistently transferred by means of the Internet to a remote user. • It enables a video to be seen online without being downloaded on a host PC or console. • The actual game is stored, executed, and extracted on game company's server and the video results are streamed directly to a user’s computers over the internet.
  • 13. CLOUD GAMING BASED ON FILE STREAMING • Cloud gaming based on file streaming, also known as progressive downloading, installs a thin client in which the actual game is run on the user's gaming device such as a mobile device, a PC or a console. • A small part of a game, usually less than 5% of the total game size, is downloaded initially so that the user can start playing quickly. The remaining game content is downloaded to the end user's device while playing. • This allows instant access to games with low bandwidth Internet connections without lag. • The cloud is used for providing a scalable way of streaming the game content and big data analysis.
  • 14. CLOUD GAMING ADVANTAGES • Saving disk space. • Security. • Instant playing. • No more piracy.
  • 15. CLOUD GAMING DISADVANTAGES • Video compression. • Bandwidth. • Latency. • High speed internet.
  • 16. VIDEO ON CLOUD GAMING • https://www.youtube.com/watch?v=4qqKwk9tmPo
  • 17. REFERENCES • "GamingAnywhere -- An Open Source Cloud Gaming System". April 17, 2013. Retrieved April 21, 2013. • Crowther, Joe (June 17, 2010). "OnLive launch cloud gaming platform“. Metro. Retrieved October 7, 2010. • Augmented reality-Everything about AR Archived 5 April 2012 at the Wayback Machine, Augmented Reality On.