1
Connected Lighting:
The Next Frontier in the Internet of Everything
Brian Vogelsang – Director Product Management
Kenny Fok – Director Engineering
Qualcomm Connected Experiences, Inc.
©2013-2014 Qualcomm Technologies, Inc. and/or its affiliated companies. All Rights Reserved. 3
The Internet of Everything is Here
Massive surge in connected things has already begun
Sources: 1Machina Research, February ‘14, 2Gartner June ’14. 3Machina Research, May ‘14
25Bpermanently connected things by 20201
Home
Appliances
Security
Cameras
PEVSpeakersLights
Smarter More connected
2x ~75%
~8B
Connected devices
in household by 2020
(North America)3
1000x Anticipated data
traffic growth driven
by more connection
and richer content
US 18-24 year olds reach for
smartphone immediately
after waking up
Cumulative smartphone
shipments 2014-20182
4
AllJoyn™ framework lets smart things work together
Connect, manage and interoperate across brands, categories, bearers, and OS
AutoHomeConsumer goods
and appliances
Industrial
당신은 내 말 들려? Tem alguém aí? 100010101011hello world! 
Computing devices
hello! hello! hello!hello!
AllJoyn is a collaborative open source project of the AllSeen Alliance
5
AllJoyn is a software framework that works across manufacturers,
device types, and product categories
6
Devices enabled by the AllJoyn framework discover and interact
regardless of how the device is connected.
Wi-Fi
Ethernet
Power line
7
AllSeen Alliance
8
Open-source framework managed by AllSeen Alliance
A collaborative open source project hosted by the Linux Foundation
AllSeen Alliance Mission:
To enable widespread adoption and help accelerate the development and evolution of an interoperable peer
connectivity and communications framework based on AllJoyn for devices and applications in the Internet of
Everything.
Community Members:
− 2lemetry
− Affinegy
− AT&T Digital Life
− Audio Partnership
− Beechwoods Software
− Beijing Winner Micro Electronics
− Bosch
− CA Engineering
− Canary
− Cisco
− Cloud of Things
− ControlBEAM
− D-Link
− doubleTwist
− EXO U
− Fon
− Fortune Techgroup
− FreeWings Technologies
− GEO Semiconductor
− Gowex
− Grid2Home
− Guangdong Pisen Electronics
− Harman
− HTC
− iControl Networks
− Imagination Technologies
− Kii
− Legrand Group
− LeTV
− LIFX
− Lite-on
− Local Motors
− MachineShop
− Moxtreme
− Musaic
− Muzzley
− Octoblu
− Patavina Technologies
− Razer
− Red Bend Software
− Revolv
− Sears Brand Management
Corporation
− Shaspa
− Sproutling
− Symantec
− The Sprosty Network
− ThroughTek
− Tuxera
− Two Bulls
− Vedams
− Vestel Group
− Weaved
− Wilocity
Premier Members:
− Electrolux
− Haier
− LG
− Microsoft
− Panasonic
− Qualcomm Connected Experiences, Inc.
− Sharp
− Silicon Image
− Sony Corporation
− Technicolor
− TP Link
9
AllSeen Alliance
Mission: To enable widespread adoption and help accelerate the development and evolution of an interoperable
peer connectivity and communications framework based on AllJoyn for devices and applications in the IoE
Contribute & UseEvangelize
Evolution
of AllJoyn
Enable Vibrant
Ecosystem
Alliance
Open Source
Community
Industry
leaders
Tech/software
innovators
To learn more about the AllSeen Alliance visit: www.allseenalliance.org
To find out about participating in the AllSeen Alliance contact: membership@allseenalliance.org
10
Open Collaborative Development
• The AllSeen Alliance has established a Connected
Lighting Working Group
• Chaired by Marc Alexander from Lifi Labs (LIFX)
• LIFX and Qualcomm Connected Experiences, Inc.
are participating in the development of the AllJoyn
Lighting Service Framework (LSF)
• LSF “in progress” source is available from AllSeen
git https://git.allseenalliance.org/cgit/lighting/service_framework.git/
• Connected Lighting Working Group open mailing
list at https://lists.allseenalliance.org
11
Lighting Service Framework (LSF) Objectives
Make lighting
Interoperable with
other connected
things. Across
brands, platforms,
and verticals.
Open Source,
AllSeen Alliance
Governed.
Code is the
specification.
Provide a standard
AllJoyn Framework for
Lighting Control over IP
Networks. Accelerate
lamp transition to Wi-Fi
connectivity.
Standard Interoperable Open
12
Benefits of Connected Lighting
Residential
Energy Savings
Ambiance
Convenience
Personalization
Interoperability
Notifications
Commercial Outdoor
1313
1
Use Case: Going to sleep then sensing motion
1. Child goes to bed,
lights go to nightlight
mode, dimming to 15%
brightness and blue
hue.
2. If child wakes up
before sunrise, lights
change to a warm
white color and
brightness increases
to 50%.
1414
1
Use Case: Visual and Audible Doorbell
1. Hearing impaired
homeowner
2. Smart door bell
pressed, whole home
audio plays chime.
3. Lights in entire house
pulse green.
1515
1
Use Case: Security Alarm
1. Homeowner arms
alarm.
2. Front door forcibly
opened, alarm sirens.
3. Lights in entire house
pulse red.
4. Outdoor lights strobe
white.
1616
1
Use Case: Game Sync
1. Homeowner begins
playing a mobile or
set top video game.
2. Lights in the room
react to real-time
gameplay. Ex:
Character’s health is
low, lights pulse red.
1717
1
Use Case: Baby Visual Notifications
1. Baby has a wearable
monitor enabled by
the AllJoyn software
framework.
2. Baby put to bed on
her back.
3. Baby rolls over on to
her stomach
4. Lights in parent’s
room pulse red
1818
1
Use Case: Music Visualization
1. Homeowner has a
party.
2. Plays music from the
Qualcomm® AllPlay™
smart media platform,
powered whole home
audio system.
3. Color Lights in
Kitchen and family
room react and sync
to music.
Qualcomm AllPlay is a product of Qualcomm Connected Experiences, Inc.
19
AllJoyn Lighting Service
Framework (LSF)
20
LSF Core Features
Scenes
Groups
Actions
Effects
Control
21
Sample Applications for Android and iOS
Complete source available for working applications
Android iOS
22
Lamp and Group Control
Lamps Groups Scenes
23
Controlling Lamp Properties
• On / Standby
• Brightness
• Hue
• Saturation
• Color Temperature
24
Lamp Details
• Lumens (read-only Luminous Flux value)
• Energy Usage (read-only in mW)
• Make
• Model
• Lamp Type
• Base type
• Dimmable
• Color
• Min/Max Voltage
• Wattage
• Max Lumens
• Min/Max Color Temperature
25
Presets
• Any combination of Hue, Saturation, Color
Temperature, and Brightness state can be saved
as a “Preset”
• Presets can be named by the user.
• “Ocean Sunrise”
• “Pink is so Pretty”
• “Reading in bed”
• Presets can be applied to lamps or lamp groups
and can be used in Scenes and Effects.
26
Lamps and Lamp Info
Lamps Lamp Info
27
Groups
Groups Group Lamp Info Adding a Group
28
Groups
• Lamps can be grouped and controlled together
• Create / Update / Delete Group
• Groups can be grouped (nested)
• Groups can be named by the user
• Example:
• Whole Home Group
• Kitchen, Family Room, Dining Room Groups
• Kitchen Nook, Kitchen Under Counter, Kitchen Floods
29
Scenes
Scenes Scene Info Adding a Scene
30
Scenes
• Scenes are preferences saved by the user to set a particular lighting
mood or simply store a setting for convenience and future recall.
• Create / Update / Delete Scene
• Scenes can be grouped in to Master Scenes
• Scenes can be named by the user
• Scenes can contain groups and individual Lamps
• Scenes can contain an effect
• Example “Dining” Master Scene comprised of:
• Wall sconce group transitions to blue hue, 30% brightness
• Art light group transitions to warm color temp, 40% brightness
• Chandelier group transitions to cool color temp, 15% brightness
31
Effects
Scenes Adding an Effect
32
Effects
• The LSF defines 2 effects that an OEM may elect to implement.
− Transition
− Pulse
Transition Effect progresses to a preset or manually defined lamp state
over a duration of time.
− Transition to “Pink is so Pretty” over 30 seconds
Pulse Effect alternates from one preset or manually defined lamp state
to another with a user defined period of time, duration of pulse, and
number of pulses.
− Pulse from “Pink is so Pretty” to “Ocean Sunrise” 20 times with a period of 3
seconds and a pulse duration of 500ms.
Effects are applied to Lamps or Lamp Groups as a part of a scene.
33
Actions
• The LSF makes each scene available as an AllJoyn
Action
• Actions are discoverable from other applications, who
may elect to fuse them to AllJoyn events.
• Actions fused to events enable the event to
automatically trigger a scene.
34
And enabling application developers to create
experiences by mashing up device capabilities
Using sensors and APIs from different manufacturers’ devices
When the air quality
sensor detects carbon
monoxide
Flash all the lights in the
home.
Play an alarm on the
home audio system
And unlock the doors
35
Lamp Simulation Application
Lamp simulator developed by QCE, enabling developers to create and test LSF-compliant apps without physical
hardware
36
Lamp simulator enabling developers to create and test LSF-compliant apps without physical hardware
Lamp Simulation Application
37
Demonstration
38
For more information on Qualcomm, visit us at:
www.qualcomm.com & www.qualcomm.com/blog
©2013-2014 Qualcomm Technologies, Inc. and/or its affiliated companies. All Rights
Reserved.
Qualcomm is trademark of Qualcomm Incorporated, registered in the United States and
other countries, used with permission. Uplinq is a trademark of Qualcomm Incorporated,
used with permission. AllPlay is a trademark of Qualcomm Connected Experiences, Inc.,
registered in the United States and other countries, used with permission. AllJoyn is a
trademark of Qualcomm Innovation Center, Inc., registered in the United States and other
countries, used with permission. Other product and brand names may be trademarks or
registered trademarks of their respective owners.
References in this presentation to “Qualcomm” may mean Qualcomm Incorporated,
Qualcomm Technologies, Inc., and/or other subsidiaries or business units within the
Qualcomm corporate structure, as applicable.
Qualcomm Incorporated includes Qualcomm’s licensing business, QTL, and the vast majority
of its patent portfolio. Qualcomm Technologies, Inc., a wholly-owned subsidiary of Qualcomm
Incorporated, operates, along with its subsidiaries, substantially all of Qualcomm’s
engineering, research and development functions, and substantially all of its product and
services businesses, including its semiconductor business, QCT.
Thank you FOLLOW US ON:

Connected Lighting: The Next Frontier in the Internet of Everything

  • 1.
  • 2.
    Connected Lighting: The NextFrontier in the Internet of Everything Brian Vogelsang – Director Product Management Kenny Fok – Director Engineering Qualcomm Connected Experiences, Inc.
  • 3.
    ©2013-2014 Qualcomm Technologies,Inc. and/or its affiliated companies. All Rights Reserved. 3 The Internet of Everything is Here Massive surge in connected things has already begun Sources: 1Machina Research, February ‘14, 2Gartner June ’14. 3Machina Research, May ‘14 25Bpermanently connected things by 20201 Home Appliances Security Cameras PEVSpeakersLights Smarter More connected 2x ~75% ~8B Connected devices in household by 2020 (North America)3 1000x Anticipated data traffic growth driven by more connection and richer content US 18-24 year olds reach for smartphone immediately after waking up Cumulative smartphone shipments 2014-20182
  • 4.
    4 AllJoyn™ framework letssmart things work together Connect, manage and interoperate across brands, categories, bearers, and OS AutoHomeConsumer goods and appliances Industrial 당신은 내 말 들려? Tem alguém aí? 100010101011hello world!  Computing devices hello! hello! hello!hello! AllJoyn is a collaborative open source project of the AllSeen Alliance
  • 5.
    5 AllJoyn is asoftware framework that works across manufacturers, device types, and product categories
  • 6.
    6 Devices enabled bythe AllJoyn framework discover and interact regardless of how the device is connected. Wi-Fi Ethernet Power line
  • 7.
  • 8.
    8 Open-source framework managedby AllSeen Alliance A collaborative open source project hosted by the Linux Foundation AllSeen Alliance Mission: To enable widespread adoption and help accelerate the development and evolution of an interoperable peer connectivity and communications framework based on AllJoyn for devices and applications in the Internet of Everything. Community Members: − 2lemetry − Affinegy − AT&T Digital Life − Audio Partnership − Beechwoods Software − Beijing Winner Micro Electronics − Bosch − CA Engineering − Canary − Cisco − Cloud of Things − ControlBEAM − D-Link − doubleTwist − EXO U − Fon − Fortune Techgroup − FreeWings Technologies − GEO Semiconductor − Gowex − Grid2Home − Guangdong Pisen Electronics − Harman − HTC − iControl Networks − Imagination Technologies − Kii − Legrand Group − LeTV − LIFX − Lite-on − Local Motors − MachineShop − Moxtreme − Musaic − Muzzley − Octoblu − Patavina Technologies − Razer − Red Bend Software − Revolv − Sears Brand Management Corporation − Shaspa − Sproutling − Symantec − The Sprosty Network − ThroughTek − Tuxera − Two Bulls − Vedams − Vestel Group − Weaved − Wilocity Premier Members: − Electrolux − Haier − LG − Microsoft − Panasonic − Qualcomm Connected Experiences, Inc. − Sharp − Silicon Image − Sony Corporation − Technicolor − TP Link
  • 9.
    9 AllSeen Alliance Mission: Toenable widespread adoption and help accelerate the development and evolution of an interoperable peer connectivity and communications framework based on AllJoyn for devices and applications in the IoE Contribute & UseEvangelize Evolution of AllJoyn Enable Vibrant Ecosystem Alliance Open Source Community Industry leaders Tech/software innovators To learn more about the AllSeen Alliance visit: www.allseenalliance.org To find out about participating in the AllSeen Alliance contact: membership@allseenalliance.org
  • 10.
    10 Open Collaborative Development •The AllSeen Alliance has established a Connected Lighting Working Group • Chaired by Marc Alexander from Lifi Labs (LIFX) • LIFX and Qualcomm Connected Experiences, Inc. are participating in the development of the AllJoyn Lighting Service Framework (LSF) • LSF “in progress” source is available from AllSeen git https://git.allseenalliance.org/cgit/lighting/service_framework.git/ • Connected Lighting Working Group open mailing list at https://lists.allseenalliance.org
  • 11.
    11 Lighting Service Framework(LSF) Objectives Make lighting Interoperable with other connected things. Across brands, platforms, and verticals. Open Source, AllSeen Alliance Governed. Code is the specification. Provide a standard AllJoyn Framework for Lighting Control over IP Networks. Accelerate lamp transition to Wi-Fi connectivity. Standard Interoperable Open
  • 12.
    12 Benefits of ConnectedLighting Residential Energy Savings Ambiance Convenience Personalization Interoperability Notifications Commercial Outdoor
  • 13.
    1313 1 Use Case: Goingto sleep then sensing motion 1. Child goes to bed, lights go to nightlight mode, dimming to 15% brightness and blue hue. 2. If child wakes up before sunrise, lights change to a warm white color and brightness increases to 50%.
  • 14.
    1414 1 Use Case: Visualand Audible Doorbell 1. Hearing impaired homeowner 2. Smart door bell pressed, whole home audio plays chime. 3. Lights in entire house pulse green.
  • 15.
    1515 1 Use Case: SecurityAlarm 1. Homeowner arms alarm. 2. Front door forcibly opened, alarm sirens. 3. Lights in entire house pulse red. 4. Outdoor lights strobe white.
  • 16.
    1616 1 Use Case: GameSync 1. Homeowner begins playing a mobile or set top video game. 2. Lights in the room react to real-time gameplay. Ex: Character’s health is low, lights pulse red.
  • 17.
    1717 1 Use Case: BabyVisual Notifications 1. Baby has a wearable monitor enabled by the AllJoyn software framework. 2. Baby put to bed on her back. 3. Baby rolls over on to her stomach 4. Lights in parent’s room pulse red
  • 18.
    1818 1 Use Case: MusicVisualization 1. Homeowner has a party. 2. Plays music from the Qualcomm® AllPlay™ smart media platform, powered whole home audio system. 3. Color Lights in Kitchen and family room react and sync to music. Qualcomm AllPlay is a product of Qualcomm Connected Experiences, Inc.
  • 19.
  • 20.
  • 21.
    21 Sample Applications forAndroid and iOS Complete source available for working applications Android iOS
  • 22.
    22 Lamp and GroupControl Lamps Groups Scenes
  • 23.
    23 Controlling Lamp Properties •On / Standby • Brightness • Hue • Saturation • Color Temperature
  • 24.
    24 Lamp Details • Lumens(read-only Luminous Flux value) • Energy Usage (read-only in mW) • Make • Model • Lamp Type • Base type • Dimmable • Color • Min/Max Voltage • Wattage • Max Lumens • Min/Max Color Temperature
  • 25.
    25 Presets • Any combinationof Hue, Saturation, Color Temperature, and Brightness state can be saved as a “Preset” • Presets can be named by the user. • “Ocean Sunrise” • “Pink is so Pretty” • “Reading in bed” • Presets can be applied to lamps or lamp groups and can be used in Scenes and Effects.
  • 26.
    26 Lamps and LampInfo Lamps Lamp Info
  • 27.
    27 Groups Groups Group LampInfo Adding a Group
  • 28.
    28 Groups • Lamps canbe grouped and controlled together • Create / Update / Delete Group • Groups can be grouped (nested) • Groups can be named by the user • Example: • Whole Home Group • Kitchen, Family Room, Dining Room Groups • Kitchen Nook, Kitchen Under Counter, Kitchen Floods
  • 29.
  • 30.
    30 Scenes • Scenes arepreferences saved by the user to set a particular lighting mood or simply store a setting for convenience and future recall. • Create / Update / Delete Scene • Scenes can be grouped in to Master Scenes • Scenes can be named by the user • Scenes can contain groups and individual Lamps • Scenes can contain an effect • Example “Dining” Master Scene comprised of: • Wall sconce group transitions to blue hue, 30% brightness • Art light group transitions to warm color temp, 40% brightness • Chandelier group transitions to cool color temp, 15% brightness
  • 31.
  • 32.
    32 Effects • The LSFdefines 2 effects that an OEM may elect to implement. − Transition − Pulse Transition Effect progresses to a preset or manually defined lamp state over a duration of time. − Transition to “Pink is so Pretty” over 30 seconds Pulse Effect alternates from one preset or manually defined lamp state to another with a user defined period of time, duration of pulse, and number of pulses. − Pulse from “Pink is so Pretty” to “Ocean Sunrise” 20 times with a period of 3 seconds and a pulse duration of 500ms. Effects are applied to Lamps or Lamp Groups as a part of a scene.
  • 33.
    33 Actions • The LSFmakes each scene available as an AllJoyn Action • Actions are discoverable from other applications, who may elect to fuse them to AllJoyn events. • Actions fused to events enable the event to automatically trigger a scene.
  • 34.
    34 And enabling applicationdevelopers to create experiences by mashing up device capabilities Using sensors and APIs from different manufacturers’ devices When the air quality sensor detects carbon monoxide Flash all the lights in the home. Play an alarm on the home audio system And unlock the doors
  • 35.
    35 Lamp Simulation Application Lampsimulator developed by QCE, enabling developers to create and test LSF-compliant apps without physical hardware
  • 36.
    36 Lamp simulator enablingdevelopers to create and test LSF-compliant apps without physical hardware Lamp Simulation Application
  • 37.
  • 38.
    38 For more informationon Qualcomm, visit us at: www.qualcomm.com & www.qualcomm.com/blog ©2013-2014 Qualcomm Technologies, Inc. and/or its affiliated companies. All Rights Reserved. Qualcomm is trademark of Qualcomm Incorporated, registered in the United States and other countries, used with permission. Uplinq is a trademark of Qualcomm Incorporated, used with permission. AllPlay is a trademark of Qualcomm Connected Experiences, Inc., registered in the United States and other countries, used with permission. AllJoyn is a trademark of Qualcomm Innovation Center, Inc., registered in the United States and other countries, used with permission. Other product and brand names may be trademarks or registered trademarks of their respective owners. References in this presentation to “Qualcomm” may mean Qualcomm Incorporated, Qualcomm Technologies, Inc., and/or other subsidiaries or business units within the Qualcomm corporate structure, as applicable. Qualcomm Incorporated includes Qualcomm’s licensing business, QTL, and the vast majority of its patent portfolio. Qualcomm Technologies, Inc., a wholly-owned subsidiary of Qualcomm Incorporated, operates, along with its subsidiaries, substantially all of Qualcomm’s engineering, research and development functions, and substantially all of its product and services businesses, including its semiconductor business, QCT. Thank you FOLLOW US ON: