Digital technologies provide a valuable and engaging element of the exhibition visitor experience. At their best, digital displays and computer-driven interactives form an integrated part of the exhibition narrative and reinforce the learning objectives of the exhibition. This presentation covers Light ID based Interactive exhibition using smart class and AR for immersive and interactive exhibit.
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Light ID based Interactive Exhibition Using Smart Glass and AR Technology
1. Vinayagam M
Light ID Based Interactive Smart Exhibition
Design Using Smart Glass and AR Technology
eSILICON LABS
(An Embedded Network and Multimedia Solutions Provider)
3. 3
• Exhibition Technology is organized presentation and display of a
selection of items
• Exhibitions can include many things such as art in both major
museums and smaller galleries, interpretive exhibitions, natural history
museums and history museums, and also varieties such as more
commercially focused exhibitions and trade fairs
• Exhibitions Types
– Art exhibitions
– Interpretive exhibitions
– Commercial exhibitions
Exhibition Technology
4. 4
• Art exhibitions
– Art exhibitions include an array of artifacts from countless forms of
human making: paintings, drawings, crafts, sculpture, video
installations, sound installations, performances, interactive art, etc.
– Art exhibitions may focus on one artist, one group, one genre, one
theme or one collection or may be organized by curators, selected
by juries, or show any artwork submitted
Exhibition Technology…
5. 5
• Interpretive exhibitions
– Interpretive exhibitions are exhibitions that require more context to
explain the items being displayed
– Generally true of exhibitions devoted to scientific and historical
themes, where text, dioramas, charts, maps and interactive
displays may provide necessary explanation of background and
concepts. Interpretive exhibitions generally require more text and
more graphics than fine art exhibitions do.
Exhibition Technology…
6. 6
• Commercial exhibitions
– Commercial exhibitions, generally called trade fairs, trade shows
or expos, are usually organized so that organizations in a specific
interest or industry can showcase and demonstrate their latest
products, service, study activities of rivals and examine recent
trends and opportunities.
Exhibition Technology…
7. 7
• Digital technologies provide a valuable and engaging element of the
exhibition visitor experience
• At their best, digital displays and computer-driven interactive form an
integrated part of the exhibition narrative and reinforce the learning
objectives of the exhibition
• Digital experience design is similar to exhibition design in that content,
visuals, and technology are creatively combined to provide an
experience for visitors that achieves specific learning objectives
Interactive Exhibition Technology
8. 8
• A key part of the design process is determining when and how digital
experiences should be incorporated into an exhibition, and the best
methods to implement them.
• Digital visitor experience design focuses on several goals:
– Achieve the learning objectives and experience goals of the exhibition.
– Provide engaging experiences that leverage visitor behaviors.
– Increase interactive and enjoyment of the exhibition experience for target
audiences.
– Whenever possible, extend the visitor experience beyond the exhibition
walls.
Interactive Exhibition Technology…
9. 9
• In-gallery digital experience elements may include but are not limited
to the following and each of these can range widely in scope and
complexity:
– Information Kiosks
– Interactives (in-gallery, sometimes reflected online)
– Visual or Immersive Digital Displays (media walls, immersive, etc.)
– Connecting to Online and Mobile
– Social Engagement
– Labels, Signage, Promotion
Interactive Exhibition Technology…
11. 11
• Technology is set to revolutionize the Exhibition experience as
institutions test immersive exhibits and look for new ways to engage
visitors
• Enabled by Convergence Technology and Smart machines
• Light ID based Interactive exhibition using smart class and AR for
immersive and interactive exhibit
Design Concept Model
12. Light ID Digital Information
Design Concept Model …
Light ID with Smart Class
14. 14
• Light based ID Tag is called LED ID
– Uses Light Sources, Displays
– Light ID is composed of a various information (Color code, QR code,
Display, etc.) which can transfer information through a Camera of Smart
Device.
– Attachable devices for any surface of object such as display, wall and
bodies, etc.
Light ID
Light ID Tag(QR/Color Code / Invisible Code)
Smart Phone
15. 15
Light ID…
• Technology is called Optical Camera Communication (OCC)
– Comphotogrammetry: the merger of OCC and Photogrammetry
such that light sources become self-identifying anchor features
Today we have millions of mobile devices enabled to receive visible light
communications via the camera
16. 16
• Traditional ID Method
– RFID, NID, QR/Color code Tags
• Traditional ID Method Limitations
– Need Additional Infrastructure
– Operate Low Data Rate (Bytes to Kbytes)
– Transfers only Location ID information and Related Web Link Data
– Can not provide real-time object informations for immersive user
interactions
• Light ID Advantages
– No Need of Additional Infrastructure
– Operate High Data Rate (Kbytes to Giga Bytes)
– Transfers not only Location ID information and Content Data
– Can provide real-time object informations for immersive user interactions
Light ID…
17. 17
• LED ID on Display / Screen / Signage
Light ID…
19. 19
• Smart Glasses integrates a
computer, cameras, and sensors in
order to deliver the augmented reality
experience.
• Glasses with one display in
peripheral vision
• Be “smart” (sensing, processing,
actuation)
Smart Glasses
20. 20
• Fully exhaust the possibilities of
augmented reality
• Smart glasses with two displays Can be
used to create:
– Virtual Reality
– Augmented Reality
– Diminished Reality
• Produce 3D content
• Fully exhaust the possibilities of
augmented reality
• Example : Google Glasses
Smart Glasses…
22. 22
• Augmented Reality: Adds senses to the existing, real environment.
• Integration of virtuality into the tangible world
• Wearable computer in the form of glasses
• Not currently designed for full time wear
• Human Computer Interface control
• Reduce the time between intention and action so user feels the
responsive instructiveness without delay
• Creates high quality virtual content
• Align the virtual content with the real content
• Wearable device and user do not feel destructiveness to use the device
• Small in size, Light weight, and low power consumption
Smart Glasses…
23. 23
• A combination of
– a real scene viewed by a
user and
– a virtual scene generated
by a computer that
augments the scene with
additional information.
Augmented Reality (AR )
24. 24
Augmented Reality (AR )…
Augmented Reality
• System augments the real
world scene
• User maintains a sense of
presence in real world
• Needs a mechanism to
combine virtual and real worlds
• Hard to register real and virtual
Virtual Reality
• Totally immersive environment
• Senses are under control of
system
• Need a mechanism to feed
virtual world to user
• Hard to make VR world
interesting
• Augmented Reality vs. Virtual Reality
25. 25
Augmented Reality (AR )…
• Milgram’s Reality-Virtuality Continuum
Mixed Reality (MR)
Real
Environmen
t
Virtual
Environment
Augmented
Reality (AR)
Augmented
Virtuality (AV)
Milgram coined the term “Augmented Virtuality” to identify systems which
are mostly synthetic with some real world imagery added such as texture
mapping video onto virtual objects.
26. 26
Augmented Reality (AR )…
• Monitor Based Augmented Reality
– Simplest available
– Treat laptop/PDA/cell phone as a window through which you can
see AR world.
– Sunglasses demo
29. 29
Augmented Reality (AR )…
• Advantages
– Flexibility in composition strategies
– Real and virtual view delays can be matched
– Simplicity
– Resolution
– No eye offset
30. 30
• Design of Immersive and Interactive Exhibition
Design Objective
Server / Cloud based live media
content distribution on exhibits
Cast Virtual 3D Objects into the
real world
Object based real immersive feel
of interaction
31. 31
• Digital Museum
• Art Exhibitions
• Zoo’s
• Interpretive exhibitions
• Commercial exhibitions
• Technology Exhibition Centers
• Commercial Complexes
• Government Offices
• Educational Institutions
• Wedding Halls
• Etc...
Application Areas
32. 32
[1] "The Research on Interactive Exhibition Technology of Digital Museum Resources",
Ning Wang, Xukun Shen, 2013 IEEE International Conference on Green Computing and
Communications and IEEE Internet of Things and IEEE Cyber, Physical and Social
Computing
[2] Interactive 3D Architectural Modeling from Unordered Photo Collections. Sinha, Steedly,
Szeliski, Agrawala, Pollefeys, SIGGRAPH Asia 2008.
[3] Huber D F. Automatic three-dimensional modeling from reality [D].Carnegie Mellon
University, 2002. Chair-Martial Hebert.
[4] Decker, J (Ed.) (2015), Engagement and Access. Innovative Approaches for Museums,
Lanham: Rowman and Littlefield, 5-10.
[5] Jenkins, H., et al. (2009), Confronting the challenges of participatory culture: Media
education for the 21st century. A MacArthur Foundation Report, Cambridge Mass., London:
The MIT Press; Arnone, M., Small, R, Chauncey, S, McKenna, P (2011), “Curiosity, interest
and engagement in technology-pervasive learning environments: a new research agenda“,
Educational Technology Research and Development, 59(2), 181-198
[6] Sayre, S, Wetterlund, K (2008), “The Social Life of Technology for Museum Visitors”,
Visual Arts Research,34(2), 85-94
References
Art exhibitions include an array of artifacts from countless forms of human making: paintings, drawings, crafts, sculpture, video installations, sound installations, performances, interactive art, etc.
Interpretive exhibitions are exhibitions that require more context to explain the items being displayed : The topics of interpretive graphics cover a wide range including archaeology, anthropology, ethnology, history, science, technology and natural history
Commercial exhibitions, generally called trade fairs, trade shows or expos, are usually organized so that organizations in a specific interest or industry can showcase and demonstrate their latest products, service, study activities of rivals and examine recent trends and opportunities. Some trade fairs are open to the public, while others can only be attended by company representatives (members of the trade) and members of the press.
Interesting facts
Art exhibitions include an array of artifacts from countless forms of human making: paintings, drawings, crafts, sculpture, video installations, sound installations, performances, interactive art, etc.
Interpretive exhibitions are exhibitions that require more context to explain the items being displayed : The topics of interpretive graphics cover a wide range including archaeology, anthropology, ethnology, history, science, technology and natural history
Commercial exhibitions, generally called trade fairs, trade shows or expos, are usually organized so that organizations in a specific interest or industry can showcase and demonstrate their latest products, service, study activities of rivals and examine recent trends and opportunities. Some trade fairs are open to the public, while others can only be attended by company representatives (members of the trade) and members of the press.
Interesting facts