This document discusses the evolution of storytelling in games. Early games had to rely on instruction manuals and ambiguous stories due to hardware limitations (paragraphs 1-2). Advances like CDs allowed for voice acting, cutscenes, and video to enhance stories (paragraph 3). A good story needs a believable world setting, developed characters, and a coherent plotline without holes (paragraphs 4-6). World building and character creation are important aspects of developing a strong story (paragraphs 7-9). The document concludes that games with strong, engaging stories that involve the player can achieve great success (paragraphs 10-11).