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Tim Broadwater | GRDS 761 | Research Project: Part 4 - Final Concept Map
Core Thesis
Niche
Tabletop RPG
European UI
American UX
Context of
Videogames
Graphic
Designers/Visual
Communicators
Why sales are
increasing?
Younger
Gamers
Defining Niche
Tabletop RPGs
RPGs Vs.
Board Games
Mainstream
Vs. Niche
Skill Sets to build
Niche Tabletop RPGs
Design
Research
Heuristic
Design
Phenomenological
Design
Time / Cash
Viability
European
pieces, boards,
tiles, etc.
American
Roleplaying
Socialization
Creativity
Gretchen DeHart
Out of character: issues of identity,
acceptance, and creativity in
tabletop role-playing games
Issues of
Perception
Jennifer Grouling Tabletop Role-Playing Games: Perspectives from
Narrative, Game, and Rhetorical Theory
Andrew Curry Monopoly Killer
Lewis Pulsipher
Game Design: How to Create
Video and Tabletop Games, Start
to Finish
What do
gamers think?
Tim Broadwater
Interview with Arnold Triplett
Stephen Bell
Participatory Behavior in a Pro-
grammed World
Shaun Gallagher
Phenomenology
Essential Facts About the Computer
and Video Game Industry
Four short essays which focus on
contentious issues affecting the
video games industry
Don Norman
Don Norman: 3 Ways Good De-
sign Makes you Happy
Quintin Smith
Boardgame Bootcamp: Board
Gaming’s Golden Age
Quintin Smith
Boardgame Bootcamp: Board
Gaming’s Golden Age
Susana Tosca
More Than a Private Joke: Corss-Media
Parody in Roleplaying Games
List
Examples
Cooperation
/ Conflict
Resolution
- Visceral Processing Level
- Behavioral Processing Level
- Reflective Processing Level
- Extending Cognitive Processes
- Facilitating Cognitive tasks
- Facilitating Performance
- Resurgence of Tabletop Games
- Tabletop Games are Better than
Videogames
- Players Want Socialization
- Videogame Violence
- Videogame Racism
- Videogame Addiction
- Enabling Creative Social Interaction
- Players Use Their Own Abilities
- Coauthoring as a Game
- Players Want Socialization
- Players Don’t Play Online Videogames
With Others
- Niche Tabletop Games Vs. Monopoly
- Process of Designing a Game
- Tabletop as a Hybrid Game
- Tabletop Games are Active
Entertainment
- Tabletop Equals Creativity

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2024_summer_my_dream_gnjp_20240705_ks.pdf
 

Mind-Map

  • 1. Tim Broadwater | GRDS 761 | Research Project: Part 4 - Final Concept Map Core Thesis Niche Tabletop RPG European UI American UX Context of Videogames Graphic Designers/Visual Communicators Why sales are increasing? Younger Gamers Defining Niche Tabletop RPGs RPGs Vs. Board Games Mainstream Vs. Niche Skill Sets to build Niche Tabletop RPGs Design Research Heuristic Design Phenomenological Design Time / Cash Viability European pieces, boards, tiles, etc. American Roleplaying Socialization Creativity Gretchen DeHart Out of character: issues of identity, acceptance, and creativity in tabletop role-playing games Issues of Perception Jennifer Grouling Tabletop Role-Playing Games: Perspectives from Narrative, Game, and Rhetorical Theory Andrew Curry Monopoly Killer Lewis Pulsipher Game Design: How to Create Video and Tabletop Games, Start to Finish What do gamers think? Tim Broadwater Interview with Arnold Triplett Stephen Bell Participatory Behavior in a Pro- grammed World Shaun Gallagher Phenomenology Essential Facts About the Computer and Video Game Industry Four short essays which focus on contentious issues affecting the video games industry Don Norman Don Norman: 3 Ways Good De- sign Makes you Happy Quintin Smith Boardgame Bootcamp: Board Gaming’s Golden Age Quintin Smith Boardgame Bootcamp: Board Gaming’s Golden Age Susana Tosca More Than a Private Joke: Corss-Media Parody in Roleplaying Games List Examples Cooperation / Conflict Resolution - Visceral Processing Level - Behavioral Processing Level - Reflective Processing Level - Extending Cognitive Processes - Facilitating Cognitive tasks - Facilitating Performance - Resurgence of Tabletop Games - Tabletop Games are Better than Videogames - Players Want Socialization - Videogame Violence - Videogame Racism - Videogame Addiction - Enabling Creative Social Interaction - Players Use Their Own Abilities - Coauthoring as a Game - Players Want Socialization - Players Don’t Play Online Videogames With Others - Niche Tabletop Games Vs. Monopoly - Process of Designing a Game - Tabletop as a Hybrid Game - Tabletop Games are Active Entertainment - Tabletop Equals Creativity