E-commerce 
TThhee NNeexxtt BBiigg TThhiinngg??
The 
INDONESI 
AN Dream
Current Indonesia 
Digital Landscape
Overview 
Sources: The Jakarta Post, GfK Roper Reports® Worldwide 2013 Market Briefing Indonesia
Internet User Behavior 
mobile desktop notebook tablet 
Source : APJM, Profil Internet Indonesia, December 2012 
Device used 
66% 52% 45% 2% 
Mobile Internet is Making Gains, Aided by The 
Proliferation of Affordable Smartphones 
Manufactured In China, Along With More 
Affordable Data Packages 
Location by device type
Mobile Internet Usage
Indonesia Social 
Media Landscape
Social Media Penetration
Popular Social Media
Facebook User 
Indonesia is the 4th 
largest Facebook 
population in the world 
That’s 
90% 
Of internet users 
in Indonesia 
65M 
On average, 
people use 
Facebook every 
month in 
Indonesia 
Twitter User 
Twitter, the one of the most 
popular social media platform in 
Indonesia, has 29 million Indonesian 
users. 
By 2012, the number of tweets 
posted in Indonesia already reached 
around 200 millions per day, and 
most of them were from Jakarta, 
making it the busiest city on Twitter.
Youtube User Google+ User
So who is our target 
audience?
Source: MarkPlus Insights NeGzen Survey 
-2014 
Overview
Source: Survey Index E-commerce, Rakuten - 
2013 
Overview
Online Purchase
Payment Method
POTENTIAL TARGET AUDIENCE 
DEMOGRAPHIC
But what is the barrier for 
people to go and buy online?
Buy 
& 
Pray
Buyer Barriers 
• Different standards of 
product size / specification. 
• Being cheated. 
• Delivery time 
Seller Barriers 
• Low price bargain 
• Overdue payment 
• Delivering purchased 
item 
Source: MEC qualitative study 2013 
Buyers are afraid of the 
product quality, delivery 
time and being cheated 
by seller 
Seller wants to get their 
money as fast as they 
can while delivering the 
item is also a barrier for 
them 
There’s still a quality product gap between expectation and reality. 
Delivery time also become barriers as they are so eager to get the items 
once they paid it.
Buyer 
Driver 
• Wide options. 
• The easiness. 
• Cheaper price. 
• Rare items. 
• Practical 
Seller 
Driver 
• Good price (profit) 
• Easy to use platform 
• Fast selling 
• Additional income 
• No boundaries 
• Add friends 
Source: 
MEC qualitative study 2013 
When consumer getting 
the items they want 
easily, right price, 
practical on a online 
market place, they 
consider them selves as 
being lucky 
When seller can sell 
their product easily, 
practical, good margin, 
fast and have added 
value they consider the 
place as their lucky 
shop
Things to consider 
Source: 
socialcommercetoday.com, blog.squeakywheelmedia.com, interbranddesignforum.com
E-commerce 
101
Ecommerce Business Model 
MMAARRKKEETTPPLLAACCEE DDAAIILLYY DDEEAALLSS OONNLLIINNEE RREETTAAIILLSS CCLLAASSSSIIFFIIEEDD AADDSS 
These e-commerce platform in Indonesia has reached averagely not less 
than 10% of total internet users*. That is equal to total population in 
H* Soounrceg : CkomoScnorge i n * * 2So0urc1e 2: wo r(ld7 bmank io**). 
Source:
E Commerce Behaviour in Indonesia 
Social Net. 
Mailing List 
IM 
Forum 
Classifieds 
E-Marketplace 
Online Retail 
institutional 
Trust 
& 
Relationshi 
p 
personal 
Transaction Features 
Advertising Fulfillment 
Source:
Full Stack E-commerce Variable 
Assortment 
The collection of goods or services that a business provide to consumers 
Marketing 
Online and Offline marketing activity for the business provided 
Payment Gateway 
The collection of goods or services that a business provide to consumers 
Logistic & Delivery 
Own warehouse and delivery 
Customer Service 
Loyalty and customer complaint handling
The Challenges
Things to do 
Promotion and pricing strategy 
Fast shipping 
Solid Marketing Strategy 
Test the water before you jump 
Carefully select your market and platform 
Know the Government regulatory and product 
restriction
How to measure Success 
Keep it simple 
and Measure 
daily 
Net margin/Revenue 
Customer lifetime value 
Marketing spending 
Customer data
Thank You

Ecommerce 101 - Oktora Irahadi

  • 1.
    E-commerce TThhee NNeexxttBBiigg TThhiinngg??
  • 2.
  • 4.
  • 5.
    Overview Sources: TheJakarta Post, GfK Roper Reports® Worldwide 2013 Market Briefing Indonesia
  • 6.
    Internet User Behavior mobile desktop notebook tablet Source : APJM, Profil Internet Indonesia, December 2012 Device used 66% 52% 45% 2% Mobile Internet is Making Gains, Aided by The Proliferation of Affordable Smartphones Manufactured In China, Along With More Affordable Data Packages Location by device type
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
    Facebook User Indonesiais the 4th largest Facebook population in the world That’s 90% Of internet users in Indonesia 65M On average, people use Facebook every month in Indonesia Twitter User Twitter, the one of the most popular social media platform in Indonesia, has 29 million Indonesian users. By 2012, the number of tweets posted in Indonesia already reached around 200 millions per day, and most of them were from Jakarta, making it the busiest city on Twitter.
  • 12.
  • 13.
    So who isour target audience?
  • 14.
    Source: MarkPlus InsightsNeGzen Survey -2014 Overview
  • 15.
    Source: Survey IndexE-commerce, Rakuten - 2013 Overview
  • 16.
  • 17.
  • 18.
  • 19.
    But what isthe barrier for people to go and buy online?
  • 20.
  • 21.
    Buyer Barriers •Different standards of product size / specification. • Being cheated. • Delivery time Seller Barriers • Low price bargain • Overdue payment • Delivering purchased item Source: MEC qualitative study 2013 Buyers are afraid of the product quality, delivery time and being cheated by seller Seller wants to get their money as fast as they can while delivering the item is also a barrier for them There’s still a quality product gap between expectation and reality. Delivery time also become barriers as they are so eager to get the items once they paid it.
  • 22.
    Buyer Driver •Wide options. • The easiness. • Cheaper price. • Rare items. • Practical Seller Driver • Good price (profit) • Easy to use platform • Fast selling • Additional income • No boundaries • Add friends Source: MEC qualitative study 2013 When consumer getting the items they want easily, right price, practical on a online market place, they consider them selves as being lucky When seller can sell their product easily, practical, good margin, fast and have added value they consider the place as their lucky shop
  • 24.
    Things to consider Source: socialcommercetoday.com, blog.squeakywheelmedia.com, interbranddesignforum.com
  • 25.
  • 26.
    Ecommerce Business Model MMAARRKKEETTPPLLAACCEE DDAAIILLYY DDEEAALLSS OONNLLIINNEE RREETTAAIILLSS CCLLAASSSSIIFFIIEEDD AADDSS These e-commerce platform in Indonesia has reached averagely not less than 10% of total internet users*. That is equal to total population in H* Soounrceg : CkomoScnorge i n * * 2So0urc1e 2: wo r(ld7 bmank io**). Source:
  • 27.
    E Commerce Behaviourin Indonesia Social Net. Mailing List IM Forum Classifieds E-Marketplace Online Retail institutional Trust & Relationshi p personal Transaction Features Advertising Fulfillment Source:
  • 28.
    Full Stack E-commerceVariable Assortment The collection of goods or services that a business provide to consumers Marketing Online and Offline marketing activity for the business provided Payment Gateway The collection of goods or services that a business provide to consumers Logistic & Delivery Own warehouse and delivery Customer Service Loyalty and customer complaint handling
  • 29.
  • 30.
    Things to do Promotion and pricing strategy Fast shipping Solid Marketing Strategy Test the water before you jump Carefully select your market and platform Know the Government regulatory and product restriction
  • 31.
    How to measureSuccess Keep it simple and Measure daily Net margin/Revenue Customer lifetime value Marketing spending Customer data
  • 32.