DSE2011 S29 - Using Mobile, Touch and Other Interactive Technologies to Validate User Engagement and Campaign Effectiveness
The 10 Biggest Problems and Solutions for DOOH Networks Flirting with Social Media and Mobile Applications
1. LocaModa is a place-based social media company that uses social media to build value for digital signage networks and help locations and brands engage audiences.
2. Place-based social media extends the reach of digital signage from people in venues to people online through social networks.
3. There are three types of place-based social media - interactive, active, and passive - differing in the level of real-time interactivity between digital screens and audiences.
White Paper Part 2 Interactive Dooh ExperienceStephen Randall
The document discusses building an interactive digital out of home experience using mobile and social media. It outlines three key considerations:
1) Interactivity needs to be in real-time to engage users, with responses within 5-10 seconds for a good user experience.
2) Systems need to support "fly-by texters" who can interact without signing up, while also allowing richer engagement over time.
3) The call to action prompting interaction is important and needs to be clear, compelling, and framed around an enticing topic or question to encourage responses.
This document summarizes a presentation about designing effective mobile user experiences. It discusses understanding the context and needs of users, who are humans holding mobile devices in various situations rather than just interacting with the devices. Case studies demonstrate mapping user journeys and designing interfaces based on familiar concepts and behaviors ("memes") that have spread widely. Testing mobile designs with real users on actual devices is emphasized over desktop simulations, as mobile users appreciate experimenting with interfaces. The overall message is that good mobile design prioritizes the human experience over the technical capabilities of devices.
ITI Marketing Inc. provides mobile marketing solutions and has worked with over 150 clients. They are a group of marketers, software and design professionals who offer innovative mobile solutions. To learn more, contact Andy Uhlig, who has 25 years of experience in travel, tourism, airlines and marketing.
This document proposes the creation of an online platform called The Dreamfield that would allow users to share and analyze dreams and anomalous experiences. It would map dreams and experiences globally in real time to identify patterns and connections in the collective unconscious. The platform would include features like a dream diary, maps to view global dream trends, news about consciousness research, and potential augmented/virtual reality applications. The goal is to help people better understand dreams/experiences and reveal insights about human consciousness.
DSE2011 S29 - Using Mobile, Touch and Other Interactive Technologies to Validate User Engagement and Campaign Effectiveness
The 10 Biggest Problems and Solutions for DOOH Networks Flirting with Social Media and Mobile Applications
1. LocaModa is a place-based social media company that uses social media to build value for digital signage networks and help locations and brands engage audiences.
2. Place-based social media extends the reach of digital signage from people in venues to people online through social networks.
3. There are three types of place-based social media - interactive, active, and passive - differing in the level of real-time interactivity between digital screens and audiences.
White Paper Part 2 Interactive Dooh ExperienceStephen Randall
The document discusses building an interactive digital out of home experience using mobile and social media. It outlines three key considerations:
1) Interactivity needs to be in real-time to engage users, with responses within 5-10 seconds for a good user experience.
2) Systems need to support "fly-by texters" who can interact without signing up, while also allowing richer engagement over time.
3) The call to action prompting interaction is important and needs to be clear, compelling, and framed around an enticing topic or question to encourage responses.
This document summarizes a presentation about designing effective mobile user experiences. It discusses understanding the context and needs of users, who are humans holding mobile devices in various situations rather than just interacting with the devices. Case studies demonstrate mapping user journeys and designing interfaces based on familiar concepts and behaviors ("memes") that have spread widely. Testing mobile designs with real users on actual devices is emphasized over desktop simulations, as mobile users appreciate experimenting with interfaces. The overall message is that good mobile design prioritizes the human experience over the technical capabilities of devices.
ITI Marketing Inc. provides mobile marketing solutions and has worked with over 150 clients. They are a group of marketers, software and design professionals who offer innovative mobile solutions. To learn more, contact Andy Uhlig, who has 25 years of experience in travel, tourism, airlines and marketing.
This document proposes the creation of an online platform called The Dreamfield that would allow users to share and analyze dreams and anomalous experiences. It would map dreams and experiences globally in real time to identify patterns and connections in the collective unconscious. The platform would include features like a dream diary, maps to view global dream trends, news about consciousness research, and potential augmented/virtual reality applications. The goal is to help people better understand dreams/experiences and reveal insights about human consciousness.
Place-based social media can be used to help locations engage customers and brands engage audiences. Understanding how to optimize that engagement requires an awareness of the end user’s availability and ability to participate as well as an appreciation of the environment for their engagement, the Digital Out of Home network’s capabilities and the stakeholder’s objectives. This paper describes the stages of user engagement that map to three types of place-based social media engagement; Passive, Active and Interactive, each in turn mapping to distinct social media applications that can optimize the engagement strategy for locations (retail, hospitality, fitness, health care etc) and brands.
The document discusses the need for businesses to move from a top-down "broadcasting" approach to communication to a bottom-up networked approach that is more interactive and social. It emphasizes emergent architecture, cooperative IT development, and crowdsourcing over traditional top-down methods. Externally, businesses need to better listen to consumers, learn what they like, and encourage two-way participation and value exchange rather than one-way broadcasting of messages. The expectation is now for personalized, smart experiences enabled by new technologies and platforms that facilitate participation, sharing, and curation of content.
IBM Case Study: "Guiding Your Organization Through The Social Media Landscape”
- IBM Social engagement strategy
- how we have addressed social media governance from both an internal and external perspective at IBM.
-insights on IBM’s social computing guidelines
- Education on how IBMers can successfully leverage social technologies for improved business results.
- Best practices example
Mobile devices are becoming the primary way people access the internet. While PCs still have important uses for getting work done, mobile devices are exponentially expanding technology's reach into our lives. Near field communication (NFC) technology will allow mobile devices and connected objects to securely communicate and perform transactions without screens, building on behaviors started by QR codes. The future is about using mobile to show people useful local information in real-time and curating the most relevant content.
The document discusses emerging technologies and their impact on digital communication and customer experiences. It provides examples of how technologies like RFID, digital archives, and interactive mirrors are being used by brands like Levi's and Polo Ralph Lauren to enhance in-store shopping and inspire customer loyalty. Retailers are looking for new ways to personalize the customer experience and drive brand engagement using innovative applications of emerging technologies.
Peter Morville gave a presentation on ubiquitous information architecture and cross-channel strategies. He discussed how fragmentation across sites and platforms creates usability issues for users. He advocated for a unified "one library" approach and mapping the customer journey across channels to improve findability. Morville also covered designing for continuity across devices and contexts like location. The talk emphasized taking a holistic view of the user experience across the physical and digital to create coherent, connected experiences.
The document discusses the concepts of information architecture and the role of information architects. It provides definitions of information architecture as the structural design of shared information environments and the combination of organization, labeling, search, and navigation systems. It also describes information architecture as the art and science of shaping information products and experiences to support usability and findability. Additionally, it frames information architecture as an emerging discipline focused on bringing principles of design and architecture to the digital landscape.
The document describes how digital technologies have shifted control from advertisers to consumers. It outlines three founding digital principles: 1) traditional advertising is dead, 2) the digital mash-up is the new interface, and 3) engageability is the new key performance indicator (KPI). It then discusses what control looks like from the consumer's perspective through their various digital tools and feeds. New digital targets and KPI metrics are proposed to measure consumer journeys and brand outcomes. Finally, a digital credo is presented that emphasizes embracing the loss of control through mash-ups and true consumer engagement.
The document discusses a concept called Project Modai, which explores designing a mobile device interface that can forge an emotional connection between the user and device by understanding the user's needs based on context, having meaningful interactions, and adapting to technological advances in a sustainable way over time through two paradigms representing social and work modes. It aims to address issues with current devices like lack of understanding of user needs, ineffective ways to get a user's attention, meaningless interactions, and fast obsolescence making it hard to form bonds.
This is really not some NASA space technology stuff, it’s more of a hint on possible improvements of the already implemented technology.
I have a feeling that this presentation is going outdated as it’s being written…
This document provides an overview of using mobile marketing for brands. It discusses the growth of mobile internet usage and how brands can leverage mobile marketing. Some key points:
- Mobile internet usage is growing rapidly as more consumers go online via smartphones and tablets.
- Brands should recognize mobile as a core part of marketing strategy rather than just a supplementary channel. An integrated mobile experience can enhance consumer engagement.
- Various mobile marketing techniques are discussed such as mobile websites, apps, mobile ads, location-based services, and SMS/MMS. Brands can use these channels for branding, advertising, promotions, customer service and more.
- While mobile presents opportunities, brands must consider user experience, permissions, and
Digital Media and Getting in Touch with Your Museum AudienceTerry Burton
Presented at the 2011 Indigenous Materials Institute in Ignacio, Colorado, June 7. This workshop addressed the use of digital technology in museums, presenting an overview of technology planning issues, case studies, and lessons learned. Presented by Terry Burton, Saul Sopoci Drake, and Sonny Lastrella. Facilitated by Brenda Martin. Institute organized by the Association of Tribal Archives, Libraries, & Museums.
The document discusses emerging trends in advertising, focusing on how mobile devices and social networks will drive the future of advertising. It argues that mobile devices will become central to everyday life and will be used to deliver highly personalized, relevant ads based on user profiles and sensor data. Furthermore, it suggests that smart advertising will need to be integrated within a social ecosystem in order to be effective.
FutureSense: Who Will I Become - Living With a Changing Context
Experiensualism: the future experience of experiences.
In a world of sensory enhancement and augmentation, multiple identities, new notions of the performative, telepresence, total immersion, embodiment, multiple dimensions, cognitive feedback, inter-relational sense clusters, virtual humanity, emotionally intelligent computing and affective social software, HMI, Artificial intelligence and simultaneous multi-sensory connectivity, we are beginning to understand that we are becoming a different kind of human, with the potential for a vast new array of experiences.
In fusing the essence of related philosophies, social change, human morphing and emerging technologies, Derek will discuss the types of future experiences that will be available to us, together with how we will participate, our future sensory expectations and how such changes will drive a new context for human-ness.
Derek Woodgate is a practicing futurist, author, speaker and innovator, with over 25 years of international business experience, having had positions on the boards of two major corporations and nearly 10 years working with the British Foreign and Commonwealth Office. Derek is currently President and CEO of The Futures Lab, Inc, a futures-based consultancy, which he founded in January 1998, with offices around the globe. The Futures Lab specializes in leveraging future potential, for major corporations and institutions.
Digital Publishing - Globalocal Event PresentationBrij Singh
The document discusses the transition of the publishing industry to digital platforms and outlines opportunities and challenges. It notes that eBooks now make up 8-10% of overall sales and that there are 200 million tablets expected by 2012. A new architecture for digital publishing is proposed that focuses on engagement, experience, ecommerce, data, design, and distribution. The document outlines how each element works in a digital context and changes needed to publishing teams and skill sets.
Выступление Анны Свердловой, управляющего директора Actis Wunderman, на Саммите Digital Branding - BEST CASES, 24-25 Октября 2012. Панельная Дискуссия "Digital Branding vs Traditional Marketing" www.digital-branding.ru
Consumers worldwide have been quick to embrace the concept of a tablet computer: IDC forecasts that 53.5 million units will ship this year. As brands start to explore how best to reach consumers via this nascent medium, we outline best practices for marketing on the tablet in our latest report.
Our Tablet Checklist includes 10 actionable recommendations for brands, with case studies to help illustrate these ideas. The recommendations were inspired by conversations with a panel of interactive media professionals both inside and outside JWT.
Social Media & Executive Communications: Disruption or Opportunityjdragoon
Social Media and Executive Communications: Disruption or Opportunity. My recent presentation at the Ragan Speechwriter and Executive Communication Conference. A first hand experience from the point of view of a CMO.
KEYNOTE (ScreenMediaExpo 2011): If your digital screens’ message cannot reach more than 20 feet, who cares?
In an ever more connected world, marketers must reach their customers/audiences across multiple channels, devices and platforms.
As if this wasn’t challenging enough, the consumer no longer tolerates pushed messages or one way communications with brands. Instead, the consumer has the remote control (aka a phone) and shapes a dialogue with brands via Likes, Comments, Friends and Fans.
How can Digital Place Based-Screens better connect and foster these dialogues to deliver value to venues and consumers?
Stephen will use case studies that reveal lessons and best practices from the multiple perspectives of brands/advertisers, location owners/managers and digital out-of-home network owners.
Learning outcomes:
Stephen's keynote will provoke the critical questions for anyone in a DOOH business and suggest a path to a more connected DOOH strategy.
How to leverage location-based services to service locations (sounds obvious, but is it?)
Why a failure to understand the impact of social media could cost you your business.
In a fast moving mobile and social technology landscape, should you build or buy your solutions?
LocaModa is a place-based social media company that enables locations and brands to engage customers and audiences. It reaches over 100 million people per month through digital screens in over 15,000 high-traffic locations. Place-based social media uses accessible and scalable technologies to enable interactive engagement through place-based digital networks. LocaModa has shown that these networks can increase customer engagement at venues and help brands promote their messages through large-scale public displays. Over the next three years, most digital screens will become more connected and social across different channels and platforms, increasing demand for media that fosters consumer dialogs across locations efficiently.
Place-based social media can be used to help locations engage customers and brands engage audiences. Understanding how to optimize that engagement requires an awareness of the end user’s availability and ability to participate as well as an appreciation of the environment for their engagement, the Digital Out of Home network’s capabilities and the stakeholder’s objectives. This paper describes the stages of user engagement that map to three types of place-based social media engagement; Passive, Active and Interactive, each in turn mapping to distinct social media applications that can optimize the engagement strategy for locations (retail, hospitality, fitness, health care etc) and brands.
The document discusses the need for businesses to move from a top-down "broadcasting" approach to communication to a bottom-up networked approach that is more interactive and social. It emphasizes emergent architecture, cooperative IT development, and crowdsourcing over traditional top-down methods. Externally, businesses need to better listen to consumers, learn what they like, and encourage two-way participation and value exchange rather than one-way broadcasting of messages. The expectation is now for personalized, smart experiences enabled by new technologies and platforms that facilitate participation, sharing, and curation of content.
IBM Case Study: "Guiding Your Organization Through The Social Media Landscape”
- IBM Social engagement strategy
- how we have addressed social media governance from both an internal and external perspective at IBM.
-insights on IBM’s social computing guidelines
- Education on how IBMers can successfully leverage social technologies for improved business results.
- Best practices example
Mobile devices are becoming the primary way people access the internet. While PCs still have important uses for getting work done, mobile devices are exponentially expanding technology's reach into our lives. Near field communication (NFC) technology will allow mobile devices and connected objects to securely communicate and perform transactions without screens, building on behaviors started by QR codes. The future is about using mobile to show people useful local information in real-time and curating the most relevant content.
The document discusses emerging technologies and their impact on digital communication and customer experiences. It provides examples of how technologies like RFID, digital archives, and interactive mirrors are being used by brands like Levi's and Polo Ralph Lauren to enhance in-store shopping and inspire customer loyalty. Retailers are looking for new ways to personalize the customer experience and drive brand engagement using innovative applications of emerging technologies.
Peter Morville gave a presentation on ubiquitous information architecture and cross-channel strategies. He discussed how fragmentation across sites and platforms creates usability issues for users. He advocated for a unified "one library" approach and mapping the customer journey across channels to improve findability. Morville also covered designing for continuity across devices and contexts like location. The talk emphasized taking a holistic view of the user experience across the physical and digital to create coherent, connected experiences.
The document discusses the concepts of information architecture and the role of information architects. It provides definitions of information architecture as the structural design of shared information environments and the combination of organization, labeling, search, and navigation systems. It also describes information architecture as the art and science of shaping information products and experiences to support usability and findability. Additionally, it frames information architecture as an emerging discipline focused on bringing principles of design and architecture to the digital landscape.
The document describes how digital technologies have shifted control from advertisers to consumers. It outlines three founding digital principles: 1) traditional advertising is dead, 2) the digital mash-up is the new interface, and 3) engageability is the new key performance indicator (KPI). It then discusses what control looks like from the consumer's perspective through their various digital tools and feeds. New digital targets and KPI metrics are proposed to measure consumer journeys and brand outcomes. Finally, a digital credo is presented that emphasizes embracing the loss of control through mash-ups and true consumer engagement.
The document discusses a concept called Project Modai, which explores designing a mobile device interface that can forge an emotional connection between the user and device by understanding the user's needs based on context, having meaningful interactions, and adapting to technological advances in a sustainable way over time through two paradigms representing social and work modes. It aims to address issues with current devices like lack of understanding of user needs, ineffective ways to get a user's attention, meaningless interactions, and fast obsolescence making it hard to form bonds.
This is really not some NASA space technology stuff, it’s more of a hint on possible improvements of the already implemented technology.
I have a feeling that this presentation is going outdated as it’s being written…
This document provides an overview of using mobile marketing for brands. It discusses the growth of mobile internet usage and how brands can leverage mobile marketing. Some key points:
- Mobile internet usage is growing rapidly as more consumers go online via smartphones and tablets.
- Brands should recognize mobile as a core part of marketing strategy rather than just a supplementary channel. An integrated mobile experience can enhance consumer engagement.
- Various mobile marketing techniques are discussed such as mobile websites, apps, mobile ads, location-based services, and SMS/MMS. Brands can use these channels for branding, advertising, promotions, customer service and more.
- While mobile presents opportunities, brands must consider user experience, permissions, and
Digital Media and Getting in Touch with Your Museum AudienceTerry Burton
Presented at the 2011 Indigenous Materials Institute in Ignacio, Colorado, June 7. This workshop addressed the use of digital technology in museums, presenting an overview of technology planning issues, case studies, and lessons learned. Presented by Terry Burton, Saul Sopoci Drake, and Sonny Lastrella. Facilitated by Brenda Martin. Institute organized by the Association of Tribal Archives, Libraries, & Museums.
The document discusses emerging trends in advertising, focusing on how mobile devices and social networks will drive the future of advertising. It argues that mobile devices will become central to everyday life and will be used to deliver highly personalized, relevant ads based on user profiles and sensor data. Furthermore, it suggests that smart advertising will need to be integrated within a social ecosystem in order to be effective.
FutureSense: Who Will I Become - Living With a Changing Context
Experiensualism: the future experience of experiences.
In a world of sensory enhancement and augmentation, multiple identities, new notions of the performative, telepresence, total immersion, embodiment, multiple dimensions, cognitive feedback, inter-relational sense clusters, virtual humanity, emotionally intelligent computing and affective social software, HMI, Artificial intelligence and simultaneous multi-sensory connectivity, we are beginning to understand that we are becoming a different kind of human, with the potential for a vast new array of experiences.
In fusing the essence of related philosophies, social change, human morphing and emerging technologies, Derek will discuss the types of future experiences that will be available to us, together with how we will participate, our future sensory expectations and how such changes will drive a new context for human-ness.
Derek Woodgate is a practicing futurist, author, speaker and innovator, with over 25 years of international business experience, having had positions on the boards of two major corporations and nearly 10 years working with the British Foreign and Commonwealth Office. Derek is currently President and CEO of The Futures Lab, Inc, a futures-based consultancy, which he founded in January 1998, with offices around the globe. The Futures Lab specializes in leveraging future potential, for major corporations and institutions.
Digital Publishing - Globalocal Event PresentationBrij Singh
The document discusses the transition of the publishing industry to digital platforms and outlines opportunities and challenges. It notes that eBooks now make up 8-10% of overall sales and that there are 200 million tablets expected by 2012. A new architecture for digital publishing is proposed that focuses on engagement, experience, ecommerce, data, design, and distribution. The document outlines how each element works in a digital context and changes needed to publishing teams and skill sets.
Выступление Анны Свердловой, управляющего директора Actis Wunderman, на Саммите Digital Branding - BEST CASES, 24-25 Октября 2012. Панельная Дискуссия "Digital Branding vs Traditional Marketing" www.digital-branding.ru
Consumers worldwide have been quick to embrace the concept of a tablet computer: IDC forecasts that 53.5 million units will ship this year. As brands start to explore how best to reach consumers via this nascent medium, we outline best practices for marketing on the tablet in our latest report.
Our Tablet Checklist includes 10 actionable recommendations for brands, with case studies to help illustrate these ideas. The recommendations were inspired by conversations with a panel of interactive media professionals both inside and outside JWT.
Social Media & Executive Communications: Disruption or Opportunityjdragoon
Social Media and Executive Communications: Disruption or Opportunity. My recent presentation at the Ragan Speechwriter and Executive Communication Conference. A first hand experience from the point of view of a CMO.
KEYNOTE (ScreenMediaExpo 2011): If your digital screens’ message cannot reach more than 20 feet, who cares?
In an ever more connected world, marketers must reach their customers/audiences across multiple channels, devices and platforms.
As if this wasn’t challenging enough, the consumer no longer tolerates pushed messages or one way communications with brands. Instead, the consumer has the remote control (aka a phone) and shapes a dialogue with brands via Likes, Comments, Friends and Fans.
How can Digital Place Based-Screens better connect and foster these dialogues to deliver value to venues and consumers?
Stephen will use case studies that reveal lessons and best practices from the multiple perspectives of brands/advertisers, location owners/managers and digital out-of-home network owners.
Learning outcomes:
Stephen's keynote will provoke the critical questions for anyone in a DOOH business and suggest a path to a more connected DOOH strategy.
How to leverage location-based services to service locations (sounds obvious, but is it?)
Why a failure to understand the impact of social media could cost you your business.
In a fast moving mobile and social technology landscape, should you build or buy your solutions?
LocaModa is a place-based social media company that enables locations and brands to engage customers and audiences. It reaches over 100 million people per month through digital screens in over 15,000 high-traffic locations. Place-based social media uses accessible and scalable technologies to enable interactive engagement through place-based digital networks. LocaModa has shown that these networks can increase customer engagement at venues and help brands promote their messages through large-scale public displays. Over the next three years, most digital screens will become more connected and social across different channels and platforms, increasing demand for media that fosters consumer dialogs across locations efficiently.
IE Masters in Management Admissions Presentationsahaana7
This is my presentation for the Masters in Management program at IE business school. This is my topic : How do you imagine social interaction within 10 years, taking into consideration the impact of technology on human relations?
At SXSW there was no one key trend - as Bruce Springsteen said there was instead a set of "key notes". This presentation has a look at the five key macro trends and 10 key sub-trends that lay under these.
This document summarizes the services provided by Influxis Media, a subsidiary of Influxis focused on live interactive reality web content, interactive TV solutions, and interactive marketing services. They produce original live interactive reality shows where viewers can influence the outcome in real-time. They also provide custom second screen apps for TV shows to engage viewers. Additionally, they help brands create interactive marketing campaigns on the web through unique ideas and end-to-end solutions. Their expertise is in merging creativity and cutting-edge technology.
Responsive Design & Prototyping -- An Agency Model (Part 3/3)Neeta Goplani
Responsive Design & Prototyping -- An Agency Model
This presentation is in three parts, please see the links and description below:
Links:
Part 1: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-13
Part 3: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-23
Part 2: http://www.slideshare.net/ngoplani/responsive-design-prototyping-an-agency-model-part-33
Description:
Digitas is pleased to host the April 2012 UPA Boston meeting. We’ll be looking at some of the latest trends we’ve seen in Experience Design. We will discuss how we at Digitas are redefining our approach and share the successes and challenges we’ve encountered along the way. We will focus specifically on responsive design as well as the value of prototyping in new more complex digital ecosystems.
Dynamic UIs can be summarized as follows:
1) Dynamic UIs react to real world behavior and support natural user interactions through transitions rather than static screen states.
2) Key patterns for dynamic UIs include persistent UI elements, generative visuals, adaptive elements, and allowing user control of the space.
3) Emerging technologies like 3D, touch, gestures, and physics can enable more dynamic UIs, but design tools and processes also need to change to support prototyping and communicating dynamic experiences.
mDeals is a digital media agency that aims to empower consumers with mobile deals and offers from retailers in order to increase brand awareness and reach target audiences. They offer targeted digital marketing solutions through social networks and mobile platforms to connect consumers with the best deals from stores. mDeals' approach is designed to drive long-term consumer engagement for brands while ensuring promotions spread virally without any costs for the brands or publishers.
Overcoming Ghost Town - Leveraging the Network Effect to Enhance the Interactive Experience on Digital Out of Home Networks, August 2009
Executive Summary
The success of engaging users via interactive social media on Digital Out of Home ("DOOH") displays is highly dependant on location, audience and the context and user interface features. Many text-to-screen applications do not have the luxury of running in locations that are crowded every day, and the worst user experience for user generated content ("UGC") is to metaphorically crash an empty party. A screen with no messages or old messages is a poor advocate for participation. This "Ghost Town" problem can be cured by leveraging other messages from locations that are contextually connected to each other.
Jumping into Social Media without a proper plan accompanied by Valuable, Useful and Usable content might be useless. Follow a Step-by-Step approach and Win.
ADTELLIGENCE_White Paper_Monetization of Social Networks_Chapter2ADTELLIGENCE GmbH
The document discusses the global market for social networks. It notes that six of the top 15 websites in the world are social networks, and that social networks have grown faster than other types of websites. In Germany, over half of the top 15 sites are social networks as well. The largest social networks worldwide are dominated by US and Chinese sites like Facebook, QQ, and Baidu Space. In Germany, "student directory" networks like StudiVZ and SchülerVZ are most popular, along with Facebook. Asia also has significant social networks that have arisen independently due to cultural differences from Western sites.
This document discusses how companies can leverage social media and conversations to rediscover their human connections with customers. It argues that markets are made of people, not demographic segments, and the internet now enables conversations among humans that were not possible before. It suggests that companies should learn to listen to customers, crowdsource innovation from communities, shift to more social and conversational marketing, change how they approach conversations with customers, scale conversations across communities, redefine what brands mean in a social context, and ultimately leverage the human connection that social media makes possible.
These are the slide used at a speech in Shanghai on May 9, 2007. The presentation lays out a vision for the future of technology (specifically for mobility) for 20 years. You may not agree with the vision. The objective is use this as a catalyst for conversations.
The document discusses how disruptive technologies will change how people interact in the future. It describes how in the past, people interacted through weekly phone calls but can now communicate anytime through mobile devices. In the future, people will be able to see and feel distant relatives through holograms and feel young at 80 with help from biosensor chips and remote healthcare. The document also notes that some of these changes are already realities, like the growth of mobile broadband users in Mexico. Corporate venture capital helps companies prepare for these disruptions by investing in emerging technologies.
The document discusses how disruptive technologies will change how people interact in the future. It states that while we don't know what specific technologies will be disruptive, we can imagine some possibilities. These may include people being able to communicate and see loved ones from anywhere through holograms, real and virtual worlds merging through augmented reality, digital assistants using context to manage people's schedules, and biosensor chips monitoring health from a distance. The document also notes that some changes, like the rise of mobile broadband, are already underway. It concludes by discussing how companies can prepare for disruptive future technologies through strategic investments.
The document discusses how disruptive technologies will change how people interact in the future. It predicts that people will be able to communicate and see each other from anywhere through holographic videoconferencing. Real and virtual worlds will merge through augmented reality and location services. Digital assistants using context and sensor data will help manage people's schedules and provide notifications. Biosensors will allow remote healthcare monitoring. The role of the internet in enabling these changes is also discussed.
Stan Stalnaker - CUD Solution: Hub Culture PavilionShane Mitchell
Hub Culture proposes developing global "Pavilions" that merge physical and virtual workspaces. The Pavilions aim to provide modern, internet-powered workspaces and services for mobile professionals in urban areas. Hub Culture plans to open flagship Pavilions in major cities by 2012, offering amenities like coworking spaces, meetings rooms, and business services. The goal is to drive revenue through connectivity between members and providing innovative models for collaboration. Hub Culture has partnerships with technology and media companies to power the Pavilions' virtual and physical capabilities.
Wellesley High School Career Seminars - The Entrepreneur's Perspective 2015Stephen Randall
Doing the impossible might just be possible if you have that entrepreneurial spirit--the spirit to recognize an opportunity, evaluate and face risks, know what you don't know and learn from mistakes. Mr. Randall has built five technology startups including Symbian, the first global operating system to enable over 1 billion mobile phones. He also invented the world's first digital guitar and one of the first touch screen handheld computers. If you're not put off by people telling you it can't be done, or it's been done before, Mr. Randall’s presentation will help you decide if an entrepreneurial career is right for you.
Local from its origins, mobile and social in this present time, the billboard has been transformed from a static surface to an interactive and geo-targeted advertising hub.
This presentation examines how to engage with the Total Available Audience and how to amplify Out of Home (OOH) engagement using social media. Case studies included.
LocaModa is a place-based social media company that helps brands and locations engage customers across multiple screens. It reaches over 100 million people per month through locations like cafes, bars, and stadiums. LocaModa stresses that effective cross-channel engagement cannot be an afterthought and requires integrating mobile, online, and out-of-home screens through consistent experiences. The company aims to connect audiences based on context and intent across an evolving "new media triad" of public, private, and mobile screens.
The Future Is Now - Presentation for Screen media expoStephen Randall
The future is now.
Digital out of home networks not architected for the future won't have a future. Advertisers not prepared for the future will be marginalized. The audience is already living in the future. The web is disrupting TV and everything passive in its wake is going the same way. The word digital used to mean "not analog". Today it means frictionless. Tomorrow it means free and if your network isn't truly digital, it means it's f***ed.
To understand the future of digital signage, we can learn much from the US, where web technologies and social media platforms are not only shaping our industry, but our lives. Nimble, innovative technology and media companies are leveraging location based services and user generated content to catalyze opportunities at the expense of traditional media and broadcast models.
This keynote will help form strategies for a connected web-enabled future and reduce dependancies on siloed networks, proprietary systems, walled gardens and passive media.
Lessons can be learned from the web and the mobile industry to help Digital Out of Home reach its “tipping point.” Those lessons reinforce that media needs to be more measurable and more engaging, and networks need to offer less friction to brands and agencies wishing to reach their audiences across multiple channels.
Place Based Social Media, DSE2010 Stephen RandallStephen Randall
This document discusses integrating multi-channel digital strategies and leveraging network effects. It provides examples of campaigns by Vans and Toscanini's that connected digital out-of-home screens to social media platforms. The CEO argues that digital out-of-home networks have not fully leveraged their potential by integrating with users' online social networks and activities, but doing so could amplify engagement and marketing response rates. Contact and follow information is provided for further discussion.
From the webinar - Reaching Audiences in New Ways: Social Media and Digital Signage
The social media phenomenon has quickly spread and has changed the way people expect to receive information and communicate. Social media has changed the traditional one-to-many broadcast by connecting many-to-many through social media dialogues. Content consumers are transformed into content producers allowing you to strengthen your relationship and connection with your target audience.
Digital signage can be used as a social media tool to reach key audiences more effectively.
These are my slides as a speaker on the webinar sponsored by Digital Signage Today and Cisco.
BIA/Kelsey’s ILM09 Conference, LA, Dec 2009.
Presentation for Digital Out Of Home (DOOH) panel sets out how all screens are connected. The phone is a remote control and umbilical cord to the web - providing a "mobile click" to screens. Social media/user generated content is great for attracting attention and getting engagement.
Stephen Randall, CEO of Locamoda, gave a presentation at the Design Management Institute's Design/Management Annual conference about how businesses need to shift from a model of impression and passive media to one of expression, interactivity, and user-generated content using social media and open platforms. He argues that the platform itself has become disruptive and businesses risk failure if they do not engage with customers in real-time through open dialogues across connected digital channels. Randall cites the example of how Locamoda grew its Twitter followers to over 1 million in under 6 months and outlines ten signs a business truly understands this new paradigm.
Dealing with F**k & Other User Generated Content Challenges for Digital Out of Home Networks, August 2009
Executive Summary
Unlike content designed only for websites, UGC is uniquely challenging for public display. There are plenty of user experience challenges and legal concerns that lawyers can and do worry about. Businesses need to balance cost and potential or hypothetical risks of displaying UGC. For many, the safest thing to do is give up! For others, the focus is on best practices combined with the best user experience. Clearly, large companies still need to adjust to the fact that social networks enable a culture of openness. Being too restrictive about content, especially content that might be critical of the brand, endangers the authenticity of UGC applications. But brands need to understand the balance between controlling the conversation and directing it.
The document discusses social media and its relevance. It begins by defining social media as online tools that people use to share opinions and perspectives. It then discusses that social media is here to stay, as technologies move through a maturity cycle from hype to mainstream adoption. The document ends by providing 10 tips for leveraging social media, such as creating and sharing content regularly, being authentic, setting goals and measuring results.
LocaModa is a company that turns screens in public spaces, cafes, bars, concerts and events that are normally ignored into engaging screens. Their cross-channel platform combines digital out-of-home screens, websites, social networks, mobile phones and broadcast TV to reach over 100 million people in 12,000 venues. This provides benefits to digital out-of-home networks, advertisers and venues by making screens more interactive, measurable and extending their reach online.
Digital Signage Expo - Social Networking and User-Generated Content: Expandin...Stephen Randall
LocaModa provides a digital out of home distribution platform for interactive media. They discuss how brands need multi-channel solutions to reach consumers across mobile, outdoor, location and social media. They provide case studies on how Obama's presidential campaign and AT&T used their platform to raise funds and awareness by connecting digital out of home screens with social media and mobile users. The document also provides tips for leveraging user generated content across digital out of home networks.
LocaModa is a technology company that connects brands, digital out-of-home networks, and venues to audiences through location-based social messaging and interactive media. Traditional media is unable to effectively reach and engage the 18-34 demographic beyond digital platforms. LocaModa's solution involves integrating user-generated content across out-of-home screens, mobile screens, and websites to create an interactive experience that maximizes brand exposure and lead generation for this demographic. Their Social Jukebox product allows users to select music and share content between locations and mobile devices.
How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....Lacey Max
“After being the most listed dog breed in the United States for 31
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United States as of 2022. The stylish puppy has ascended the
rankings in rapid time despite having health concerns and limited
color choices.”
Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
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[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This presentation is a curated compilation of PowerPoint diagrams and templates designed to illustrate 20 different digital transformation frameworks and models. These frameworks are based on recent industry trends and best practices, ensuring that the content remains relevant and up-to-date.
Key highlights include Microsoft's Digital Transformation Framework, which focuses on driving innovation and efficiency, and McKinsey's Ten Guiding Principles, which provide strategic insights for successful digital transformation. Additionally, Forrester's framework emphasizes enhancing customer experiences and modernizing IT infrastructure, while IDC's MaturityScape helps assess and develop organizational digital maturity. MIT's framework explores cutting-edge strategies for achieving digital success.
These materials are perfect for enhancing your business or classroom presentations, offering visual aids to supplement your insights. Please note that while comprehensive, these slides are intended as supplementary resources and may not be complete for standalone instructional purposes.
Frameworks/Models included:
Microsoft’s Digital Transformation Framework
McKinsey’s Ten Guiding Principles of Digital Transformation
Forrester’s Digital Transformation Framework
IDC’s Digital Transformation MaturityScape
MIT’s Digital Transformation Framework
Gartner’s Digital Transformation Framework
Accenture’s Digital Strategy & Enterprise Frameworks
Deloitte’s Digital Industrial Transformation Framework
Capgemini’s Digital Transformation Framework
PwC’s Digital Transformation Framework
Cisco’s Digital Transformation Framework
Cognizant’s Digital Transformation Framework
DXC Technology’s Digital Transformation Framework
The BCG Strategy Palette
McKinsey’s Digital Transformation Framework
Digital Transformation Compass
Four Levels of Digital Maturity
Design Thinking Framework
Business Model Canvas
Customer Journey Map
Brian Fitzsimmons on the Business Strategy and Content Flywheel of Barstool S...Neil Horowitz
On episode 272 of the Digital and Social Media Sports Podcast, Neil chatted with Brian Fitzsimmons, Director of Licensing and Business Development for Barstool Sports.
What follows is a collection of snippets from the podcast. To hear the full interview and more, check out the podcast on all podcast platforms and at www.dsmsports.net
Navigating the world of forex trading can be challenging, especially for beginners. To help you make an informed decision, we have comprehensively compared the best forex brokers in India for 2024. This article, reviewed by Top Forex Brokers Review, will cover featured award winners, the best forex brokers, featured offers, the best copy trading platforms, the best forex brokers for beginners, the best MetaTrader brokers, and recently updated reviews. We will focus on FP Markets, Black Bull, EightCap, IC Markets, and Octa.
How to Implement a Strategy: Transform Your Strategy with BSC Designer's Comp...Aleksey Savkin
The Strategy Implementation System offers a structured approach to translating stakeholder needs into actionable strategies using high-level and low-level scorecards. It involves stakeholder analysis, strategy decomposition, adoption of strategic frameworks like Balanced Scorecard or OKR, and alignment of goals, initiatives, and KPIs.
Key Components:
- Stakeholder Analysis
- Strategy Decomposition
- Adoption of Business Frameworks
- Goal Setting
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- Alignment and Cascading of Scorecards
Benefits:
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Taurus Zodiac Sign: Unveiling the Traits, Dates, and Horoscope Insights of th...my Pandit
Dive into the steadfast world of the Taurus Zodiac Sign. Discover the grounded, stable, and logical nature of Taurus individuals, and explore their key personality traits, important dates, and horoscope insights. Learn how the determination and patience of the Taurus sign make them the rock-steady achievers and anchors of the zodiac.
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The Radar reflects input from APCO’s teams located around the world. It distils a host of interconnected events and trends into insights to inform operational and strategic decisions. Issues covered in this edition include:
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Best practices for project execution and deliveryCLIVE MINCHIN
A select set of project management best practices to keep your project on-track, on-cost and aligned to scope. Many firms have don't have the necessary skills, diligence, methods and oversight of their projects; this leads to slippage, higher costs and longer timeframes. Often firms have a history of projects that simply failed to move the needle. These best practices will help your firm avoid these pitfalls but they require fortitude to apply.
Unveiling the Dynamic Personalities, Key Dates, and Horoscope Insights: Gemin...my Pandit
Explore the fascinating world of the Gemini Zodiac Sign. Discover the unique personality traits, key dates, and horoscope insights of Gemini individuals. Learn how their sociable, communicative nature and boundless curiosity make them the dynamic explorers of the zodiac. Dive into the duality of the Gemini sign and understand their intellectual and adventurous spirit.