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DON’T ENGAGE ME, BRO!

                        #servantdesign
Ryan Bell
Interface Developer/Lead
@ a local digital/UX agency

       @xeroply
     #servantdesign

                              #servantdesign
Project Overview


Reason for Engagement
Acme wanted to convert online sales and generate leads from traffic
originating on mobile devices.

• Lost revenue opportunity




ACME MOBILE SITE                                                      3
Project Overview


Reason for Engagement
Acme wanted to convert online sales and generate leads from traffic
originating on mobile devices.

• Lost revenue opportunity




ACME MOBILE SITE                                                      4
Project Evaluation


Outcomes
Acme saw a major improvement across various Performance Indicators of
commerce and engagement, including:

• 54.8% increase in Time on Site

• 22.8% increase in Click-through Rate

• 31.5% increase in Spend per Visit




ACME MOBILE SITE                                                        5
What’s missing?
Click-through                Convert

  Performance Indicators        Traffic

        Page Views         Devices
   Engage
                     Spend
                                          #servantdesign
What’s missing?


        The visitor!
And anything they care about.

                           #servantdesign
What’s missing?

Are they getting more value?
Are they happy?
Will they stick with this long term?
Have we improved their lives at all?
                                       #servantdesign
It’s not the client or the project team or
the company – this is common in our
industry.


                                     #servantdesign
A brief word study
“This may seem like a small and insignificant detail
that doesn’t matter, but the vernacular and words
  we use… set a very strong and subtle tone for
               everything we do.”
                  - Jack Dorsey

                                                   #servantdesign
Compelling
• not able to be resisted; overwhelming

compel:
• force or oblige (someone) to do something;
  bring about (something) by the use of force
  or pressure
                                          #servantdesign
Sticky
• tending or designed to stick to things on
  contact
  – (of prices, interest rates, or wages) slow to
    change or react to change.
• involving problems; difficult or awkward


                                               #servantdesign
Sticky




         #servantdesign
Engage(ing)
• (of fencers or swordsmen) bring (weapons)
  together preparatory to fighting.
• enter into conflict or combat with (an
  adversary).



                                     #servantdesign
Absorb(ing)
• take in and assimilate
• take control of (a smaller or less powerful
  entity), making it a part of oneself by
  assimilation
• use or take up (time or resources)
• take up and reduce the effect or intensity of
                                         #servantdesign
User
• a person who takes illegal drugs
• a person who manipulates others for
  personal gain




                                        #servantdesign
The underlying attitude



                          #servantdesign
People’s attention and business is increasingly
hard to get.




                                        #servantdesign
"Yankelovich, a market research
firm, estimates that a person living in a city 30
years ago saw up to 2,000 ad messages a
day, compared with up to 5,000 today.”

New York Times
http://www.nytimes.com/2007/01/15/business/media/15everywhere.html

                                                              #servantdesign
“The average length of time a [college]
student could concentrate for in lectures was
10 minutes, according to the survey carried
last month… for the technology firm
Olympus.”

BBC, Jan 12, 2010
http://news.bbc.co.uk/2/hi/uk_news/education/8449307.stm   #servantdesign
Our natural response




Compelling     Absorbing   Sticky


                                #servantdesign
Our natural response


             Manipulation
Compelling       Absorbing   Sticky


                                  #servantdesign
The problem*
*besides the little moral part


                                 #servantdesign
#1: People will come to resent it



                             #servantdesign
#2: Diminishing returns



                          #servantdesign
“The massive inflation of global advertising
impressions over any digital device – up from 172
billion in 1996 to over 5 trillion today – have
decimated click through rates from an average of 7%
in 1996 to less than 0.1% today. Consumers seem to
be reaching a point of saturation.”

http://www.fourthsource.com/general/the-advertisers-assault-why-
marketing-bombardment-will-not-work-with-consumers-8964



                                                             #servantdesign
A distinction


   Entertainment   Utility




                             #servantdesign
Beware the temptation to blur
“If participating is clearly just a means to serve a
brand, people are going to feel used. Rather than
providing an organic experience for one's personal
entertainment, gamification always has an
agenda, which makes it difficult for users to want in.”

Chloe Della Costa
http://www.imediaconnection.com/content/31753.asp

                                                    #servantdesign
Manipulation
Compelling       Absorbing   Sticky


                                  #servantdesign
Service
Helpful    Empowering   Delightful


                               #servantdesign
OUR GOALS    THEIR GOALS


Loyalty       Customer Goal
Profit        Fulfillment
Conversions




                              #servantdesign
The Servant As Leader
Robert K. Greenleaf
1970


                        #servantdesign
“The servant-leader is servant first… It begins
with the natural feeling that one wants to
serve, to serve first. Then conscious choice
brings one to aspire to lead…

The difference manifests itself in the care
taken by the servant-first to make sure that
other people’s highest priority needs are being
served.”

                                              #servantdesign
Servant Leadership



                     #servantdesign
Servant Leadership
        Design
The practice of building products and
services to help customers achieve
their goals first and foremost


                                        #servantdesign
What does this actually look like?




                                #servantdesign
Servant Design is NOT:
• Letting the customer run your business
• Abdicating decisions to focus groups
• Trying to design infinitely flexible products


                                          #servantdesign
#servantdesign
Servant Design IS:
A framework that affects every phase in the
product or service lifecycle…




                                       #servantdesign
1. Identify the “real” customer(s)
  Flow of value




                                #servantdesign
2. Nurture relationships
  Personas People




                           #servantdesign
3. Choose success metrics wisely
  “Increase page views by 20%”
  “Drive lead generation though blah blah blah”
  “Improve conversion rates”

                                                  #servantdesign
3. Choose success metrics wisely
  “How likely are you to recommend us to a friend?”
  The Ultimate Question - Net Promoter System



                                                #servantdesign
Measuring people can make
  them do funny things.
Measuring and Managing Performance in Organizations
                 Robert D. Austin



                                                  #servantdesign
4. Empower your implementers
  Why are we doing this?
  Tradeoffs in view of the ultimate goal



                                           #servantdesign
5. Live with the results
  Go beyond numbers in a dashboard
  Use it yourself



                                     #servantdesign
1. Identify the “real” customer(s)
2. Nurture relationships
3. Choose success metrics wisely
4. Empower your implementers
5. Live with the results
                                #servantdesign
Spotting servant design
mentality in the wild


                          #servantdesign
“Above all else, align with customers.
 Win when they win. Win only when
              they win.”

             Jeff Bezos

                                     #servantdesign
“…all of our work is in service of our
 customers. Period. Therefore, we better
    damn well mention them in every
conversation, review, meeting, goal, etc.”

               Jack Dorsey

                                        #servantdesign
“At Riot we serve each and every
‘player’ that has ever experienced our
                game.”

            Jason Oliver

                                    #servantdesign
“When we have a great brand, because we're
 serving customers well, and they are talking
 about us, they create an army of promoters
out there that literally acts as a sales force for
                 our company”

                Lanham Napier

                                                #servantdesign
A new frame of reference
and a new vocabulary



                           #servantdesign
Project Overview


Reason for Engagement
Acme wanted to convert online sales and generate leads from traffic
originating on mobile devices.

• Lost revenue opportunity




ACME MOBILE SITE                                                      54
Project Overview


Reason for Venture
Acme wanted to provide people on mobile devices a more effective way to
learn about their offerings and obtain products that meet their needs.

• Lost opportunity to serve customers on mobile




ACME MOBILE SITE                                                          55
Project Evaluation


Outcomes
Acme saw a major improvement across various Performance Indicators of
commerce and engagement, including:

• 54.8% increase in Time on Site

• 22.8% increase in Click-through Rate

• 31.5% increase in Spend per Visit




ACME MOBILE SITE                                                        56
Project Evaluation


Outcomes
Acme saw a significant improvement across key measures, including:

• 28% increase in mobile users likely to recommend the site

• 65% increase in mobile users who said they were able to quickly find what
  they were looking for when they came to the site

• 22% increase in Revenue per Visit




ACME MOBILE SITE                                                              57
The words we use
User          Customer
Compelling    Delightful
Stickiness    Superior value
Conversion    Activity
Engaging      Meaningful / Worthwhile
Engage        Serve
                               #servantdesign
Users who are compelled, stuck, and
converted into engaging with you



                                      #servantdesign
Customers who are delighted, offered
superior value, served well, and given
something worthwhile in return for their
active investment of time and money


                                       #servantdesign
Thanks to:
SendGrid
Downtown Denver Partnership
Colorado Technology Association
PayPal
Uncubed

For more:

@xeroply

                                  #servantdesign

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Don't Engage Me, Bro!

  • 1. Denver Startup Week DON’T ENGAGE ME, BRO! #servantdesign
  • 2. Ryan Bell Interface Developer/Lead @ a local digital/UX agency @xeroply #servantdesign #servantdesign
  • 3. Project Overview Reason for Engagement Acme wanted to convert online sales and generate leads from traffic originating on mobile devices. • Lost revenue opportunity ACME MOBILE SITE 3
  • 4. Project Overview Reason for Engagement Acme wanted to convert online sales and generate leads from traffic originating on mobile devices. • Lost revenue opportunity ACME MOBILE SITE 4
  • 5. Project Evaluation Outcomes Acme saw a major improvement across various Performance Indicators of commerce and engagement, including: • 54.8% increase in Time on Site • 22.8% increase in Click-through Rate • 31.5% increase in Spend per Visit ACME MOBILE SITE 5
  • 6. What’s missing? Click-through Convert Performance Indicators Traffic Page Views Devices Engage Spend #servantdesign
  • 7. What’s missing? The visitor! And anything they care about. #servantdesign
  • 8. What’s missing? Are they getting more value? Are they happy? Will they stick with this long term? Have we improved their lives at all? #servantdesign
  • 9. It’s not the client or the project team or the company – this is common in our industry. #servantdesign
  • 10. A brief word study “This may seem like a small and insignificant detail that doesn’t matter, but the vernacular and words we use… set a very strong and subtle tone for everything we do.” - Jack Dorsey #servantdesign
  • 11. Compelling • not able to be resisted; overwhelming compel: • force or oblige (someone) to do something; bring about (something) by the use of force or pressure #servantdesign
  • 12. Sticky • tending or designed to stick to things on contact – (of prices, interest rates, or wages) slow to change or react to change. • involving problems; difficult or awkward #servantdesign
  • 13. Sticky #servantdesign
  • 14. Engage(ing) • (of fencers or swordsmen) bring (weapons) together preparatory to fighting. • enter into conflict or combat with (an adversary). #servantdesign
  • 15. Absorb(ing) • take in and assimilate • take control of (a smaller or less powerful entity), making it a part of oneself by assimilation • use or take up (time or resources) • take up and reduce the effect or intensity of #servantdesign
  • 16. User • a person who takes illegal drugs • a person who manipulates others for personal gain #servantdesign
  • 17. The underlying attitude #servantdesign
  • 18. People’s attention and business is increasingly hard to get. #servantdesign
  • 19. "Yankelovich, a market research firm, estimates that a person living in a city 30 years ago saw up to 2,000 ad messages a day, compared with up to 5,000 today.” New York Times http://www.nytimes.com/2007/01/15/business/media/15everywhere.html #servantdesign
  • 20. “The average length of time a [college] student could concentrate for in lectures was 10 minutes, according to the survey carried last month… for the technology firm Olympus.” BBC, Jan 12, 2010 http://news.bbc.co.uk/2/hi/uk_news/education/8449307.stm #servantdesign
  • 21. Our natural response Compelling Absorbing Sticky #servantdesign
  • 22. Our natural response Manipulation Compelling Absorbing Sticky #servantdesign
  • 23. The problem* *besides the little moral part #servantdesign
  • 24. #1: People will come to resent it #servantdesign
  • 25. #2: Diminishing returns #servantdesign
  • 26. “The massive inflation of global advertising impressions over any digital device – up from 172 billion in 1996 to over 5 trillion today – have decimated click through rates from an average of 7% in 1996 to less than 0.1% today. Consumers seem to be reaching a point of saturation.” http://www.fourthsource.com/general/the-advertisers-assault-why- marketing-bombardment-will-not-work-with-consumers-8964 #servantdesign
  • 27. A distinction Entertainment Utility #servantdesign
  • 28. Beware the temptation to blur “If participating is clearly just a means to serve a brand, people are going to feel used. Rather than providing an organic experience for one's personal entertainment, gamification always has an agenda, which makes it difficult for users to want in.” Chloe Della Costa http://www.imediaconnection.com/content/31753.asp #servantdesign
  • 29. Manipulation Compelling Absorbing Sticky #servantdesign
  • 30. Service Helpful Empowering Delightful #servantdesign
  • 31. OUR GOALS THEIR GOALS Loyalty Customer Goal Profit Fulfillment Conversions #servantdesign
  • 32. The Servant As Leader Robert K. Greenleaf 1970 #servantdesign
  • 33. “The servant-leader is servant first… It begins with the natural feeling that one wants to serve, to serve first. Then conscious choice brings one to aspire to lead… The difference manifests itself in the care taken by the servant-first to make sure that other people’s highest priority needs are being served.” #servantdesign
  • 34. Servant Leadership #servantdesign
  • 35. Servant Leadership Design The practice of building products and services to help customers achieve their goals first and foremost #servantdesign
  • 36. What does this actually look like? #servantdesign
  • 37. Servant Design is NOT: • Letting the customer run your business • Abdicating decisions to focus groups • Trying to design infinitely flexible products #servantdesign
  • 39. Servant Design IS: A framework that affects every phase in the product or service lifecycle… #servantdesign
  • 40. 1. Identify the “real” customer(s) Flow of value #servantdesign
  • 41. 2. Nurture relationships Personas People #servantdesign
  • 42. 3. Choose success metrics wisely “Increase page views by 20%” “Drive lead generation though blah blah blah” “Improve conversion rates” #servantdesign
  • 43. 3. Choose success metrics wisely “How likely are you to recommend us to a friend?” The Ultimate Question - Net Promoter System #servantdesign
  • 44. Measuring people can make them do funny things. Measuring and Managing Performance in Organizations Robert D. Austin #servantdesign
  • 45. 4. Empower your implementers Why are we doing this? Tradeoffs in view of the ultimate goal #servantdesign
  • 46. 5. Live with the results Go beyond numbers in a dashboard Use it yourself #servantdesign
  • 47. 1. Identify the “real” customer(s) 2. Nurture relationships 3. Choose success metrics wisely 4. Empower your implementers 5. Live with the results #servantdesign
  • 48. Spotting servant design mentality in the wild #servantdesign
  • 49. “Above all else, align with customers. Win when they win. Win only when they win.” Jeff Bezos #servantdesign
  • 50. “…all of our work is in service of our customers. Period. Therefore, we better damn well mention them in every conversation, review, meeting, goal, etc.” Jack Dorsey #servantdesign
  • 51. “At Riot we serve each and every ‘player’ that has ever experienced our game.” Jason Oliver #servantdesign
  • 52. “When we have a great brand, because we're serving customers well, and they are talking about us, they create an army of promoters out there that literally acts as a sales force for our company” Lanham Napier #servantdesign
  • 53. A new frame of reference and a new vocabulary #servantdesign
  • 54. Project Overview Reason for Engagement Acme wanted to convert online sales and generate leads from traffic originating on mobile devices. • Lost revenue opportunity ACME MOBILE SITE 54
  • 55. Project Overview Reason for Venture Acme wanted to provide people on mobile devices a more effective way to learn about their offerings and obtain products that meet their needs. • Lost opportunity to serve customers on mobile ACME MOBILE SITE 55
  • 56. Project Evaluation Outcomes Acme saw a major improvement across various Performance Indicators of commerce and engagement, including: • 54.8% increase in Time on Site • 22.8% increase in Click-through Rate • 31.5% increase in Spend per Visit ACME MOBILE SITE 56
  • 57. Project Evaluation Outcomes Acme saw a significant improvement across key measures, including: • 28% increase in mobile users likely to recommend the site • 65% increase in mobile users who said they were able to quickly find what they were looking for when they came to the site • 22% increase in Revenue per Visit ACME MOBILE SITE 57
  • 58. The words we use User Customer Compelling Delightful Stickiness Superior value Conversion Activity Engaging Meaningful / Worthwhile Engage Serve #servantdesign
  • 59. Users who are compelled, stuck, and converted into engaging with you #servantdesign
  • 60. Customers who are delighted, offered superior value, served well, and given something worthwhile in return for their active investment of time and money #servantdesign
  • 61. Thanks to: SendGrid Downtown Denver Partnership Colorado Technology Association PayPal Uncubed For more: @xeroply #servantdesign