To Get any Project for CSE, IT ECE, EEE Contact Me @ 09849539085, 09966235788 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09849539085, 09966235788 or mail us - ieeefinalsemprojects@gmail.co¬m-Visit Our Website: www.finalyearprojects.org
DOTNET 2013 IEEE CLOUDCOMPUTING PROJECT Cloud mov cloud based mobile social tvIEEEGLOBALSOFTTECHNOLOGIES
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09849539085, 09966235788 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09849539085, 09966235788 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09849539085, 09966235788 or mail us - ieeefinalsemprojects@gmail.co¬m-Visit Our Website: www.finalyearprojects.org
DOTNET 2013 IEEE CLOUDCOMPUTING PROJECT Cloud mov cloud based mobile social tvIEEEGLOBALSOFTTECHNOLOGIES
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09849539085, 09966235788 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
DLNA is an acronym for Digital Living Network Alliance.
It is a capability in a device allowing it to talk to other devices with another DLNA device.
It interconnects electronic devices within a zone.
This presentation will help you all a lot.
because this is not from a particular text book or a reference guide it is a collection of several web sites.
Building Scalable Cloud Tech for Mobile / Social GamesPaul Winterhalder
For companies looking to build (or buy) cloud tech for the mobile + social games. Based on experiences gained developing the bitHeads brainCloud platform.
As presented at GDC 2013 in San Francisco, and in May at OIGC in Ottawa.
For more information about brainCloud go to http://getbraincloud.com
Build bigger and better games using brainCloud, the most flexible and feature-rich game Backend-as-a-Service (BaaS) platform.
brainCloud is a "Backend in a box" that offers pre-built features to jumpstart building the most popular free-to-play game types, and includes advanced promotional features to increase the monetization of your game.
DLNA is an acronym for Digital Living Network Alliance.
It is a capability in a device allowing it to talk to other devices with another DLNA device.
It interconnects electronic devices within a zone.
This presentation will help you all a lot.
because this is not from a particular text book or a reference guide it is a collection of several web sites.
Building Scalable Cloud Tech for Mobile / Social GamesPaul Winterhalder
For companies looking to build (or buy) cloud tech for the mobile + social games. Based on experiences gained developing the bitHeads brainCloud platform.
As presented at GDC 2013 in San Francisco, and in May at OIGC in Ottawa.
For more information about brainCloud go to http://getbraincloud.com
Build bigger and better games using brainCloud, the most flexible and feature-rich game Backend-as-a-Service (BaaS) platform.
brainCloud is a "Backend in a box" that offers pre-built features to jumpstart building the most popular free-to-play game types, and includes advanced promotional features to increase the monetization of your game.
Live multimedia streaming and video on demand issues and challengeseSAT Journals
Abstract
Live Streaming and Video on Demand are the trending technologies nowadays over the internet. It provides the mechanism to
deliver multimedia content such as audio or video to the large number of audience. However internet based services face the
problem of QOS (Quality of Service) due to the instability faced in networks. Performance gets degraded when serving content to
large number of consumers. Despite following the modern architectural design, precise estimate of resources such as bandwidth
and server load is a challenging task.. In this paper we delve into the architectural and performance issues of running these kinds
of services. Our study demonstrates that the streaming architecture and Security issues are the challenges faced by these
technologies. Moreover resources such as bandwidth and design of networks degrade the quality of multimedia data delivered to
users. Thus in order to have best experience of streaming and Video on demand services, these issues must be addressed.
Keywords— Live Streaming, VOD (Video On Demand), P2P Streaming, Client-Server Model.
PEER-TO-PEER LIVE STREAMING AND VIDEO ON DEMAND DESIGN ISSUES AND ITS CHALLEN...ijp2p
Peer-to-Peer Live streaming and Video on Demand is the most popular media applications over the
Internet in recent years. These systems reduce the load on the server and provide a scalable content
distribution. A new paradigm of P2P network collaborates to build large distributed video applications
on existing networks .But, the problem of designing the system are at par with the P2P media streaming,
live and Video on demand systems. Hence a comprehensive design comparison is needed to build such
kind of system architecture. Therefore, in this paper we elaborately studied the traditional approaches for
P2P streaming architectures, and its critical design issues, as well as practicable challenges. Thus, our
studies in this paper clearly point the tangible design issues and its challenges, and other intangible
issues for providing P2P VoD services.
Chaining Algorithm and Protocol for Peer-to-Peer Streaming Video on Demand Sy...ijwmn
As the various architectures and protocol have been implemented a true VoD system has great demand in the global users. The traditional VoD system does not provide the needs and demands of the global users. The major problem in the traditional VoD system is serving of video stream among clients is duplicated and streamed to the different clients, which consumes more server bandwidth and the client uplink bandwidth is not utilized and the performance of the system degrades. Our objective in this paper is to send one server stream sufficient to serve the many clients without duplicating the server stream. Hence we have proposed a protocol and algorithm that chains the proxy servers and subscribed clients utilize client’s uplink bandwidth such that the load on the server is reduced. We have also proved that less rejection ratio of the clients and better utilization of the buffer and bandwidth for the entire VoD system.
Dynamic Chunks Distribution Scheme for Multiservice Load Balancing Using Fibo...Editor IJCATR
Cloud computing is collection of distributed hosts which allows services on demand to user. The Centralized cloud based
multimedia system CMS[4], materialized because huge number of users demand for various multimedia services through the Internet
at the same time and it is hard to design effective load balancing algorithm. Load Balancing is the process which are used to distribute
workloads across aggregate computing resources that maximize throughput, minimize latency. In this paper videos are split up into no
of chunks and stored at hosts in a distributed manner, The chunk size increased to reduce time lag and improve performance. The
cluster heads will monitor all the distribution host loads and client request which could not allow the direct communication between
Client and host .Fibonacci-based breaking scheme is introduced to split a video file into number of chunks that allows to reduce the
provisioning delay received by users and to optimize the resource utilization by reducing the idle time. The proposed scheme will able
to view the whole video by the end user without any delay.
The International Journal of Engineering & Science is aimed at providing a platform for researchers, engineers, scientists, or educators to publish their original research results, to exchange new ideas, to disseminate information in innovative designs, engineering experiences and technological skills. It is also the Journal's objective to promote engineering and technology education. All papers submitted to the Journal will be blind peer-reviewed. Only original articles will be published.
The papers for publication in The International Journal of Engineering& Science are selected through rigorous peer reviews to ensure originality, timeliness, relevance, and readability.
SECURED SOCIAL TUBE TO AVOID REDUNDANT VIDEO SHARING IN OSN SYSTEMEditor IJMTER
Recent years have witnessed the blossom of online social network service and online
video service as well as the rapid convergence of the two services. Social video contents or social videos
in short that is generated and shared by users in online social networks are becoming increasingly
popular on today's Internet. The unique propagation properties make the video access pattern in the
online social network quite different from that in the traditional centralized video service systems, in that
(1) video contents are no longer produced by a few centralized content providers, but by all individual
users; and (2) social connections and social activities determine the propagation of the videos among the
users. In that Existing system Secure Social tube, an improved peer-assisted video sharing system that
explores interest similarity, physical location and social relationship between peers in OSNs.
Specifically, social Tube incorporates four algorithms: a social network (SN)-based a buffer
management, scheduling, chunk delivery, chunk prefetching and P2P overlay construction. Proposed
system implement secure social tube approach to share useful videos in online social network and
implement video conversion approach to convert videos into frames and check each and every frames
using video content features and also eliminate the redundant video shared on network. Implement this
social tube framework in security manner.
QOS - LIQUIDSTREAM: SCALABLE MONITORING AND BANDWIDTH CONTROL IN PEER TO PEER...ijp2p
The vast majority of research in P2P live streaming systems focuses on system architectures that offer to
participating peers: high upload bandwidth utilization, low delays during the video stream diffusion,
robustness and stability under dynamic network conditions and peers behavior. On the other hand in order
to guarantee the complete and on time video distribution to every participating peer, the average upload
bandwidth of the participating peers should be always greater than the playback rate of the video stream.
Most of the approaches do not take into consideration this requirement. Thus, in this paper we propose a
very scalable monitoring mechanism of the total upload bandwidth of the participating peers, which is
dynamic, accurate and with low overhead. Moreover, by exploiting this monitoring mechanism we present
and evaluate an algorithm that allows the accurate and on time estimation of the minimal required
additional bandwidth that an external set of resources (e.g. auxiliary peers) have to contribute. In this way
we guarantee the uninterrupted the stream delivery and provide high Quality of Service (QoS) in live
streaming.
QOS - LIQUIDSTREAM: SCALABLE MONITORING AND BANDWIDTH CONTROL IN PEER TO PEER...ijp2p
The vast majority of research in P2P live streaming systems focuses on system architectures that offer to
participating peers: high upload bandwidth utilization, low delays during the video stream diffusion,
robustness and stability under dynamic network conditions and peers behavior. On the other hand in order
to guarantee the complete and on time video distribution to every participating peer, the average upload
bandwidth of the participating peers should be always greater than the playback rate of the video stream.
Most of the approaches do not take into consideration this requirement. Thus, in this paper we propose a
very scalable monitoring mechanism of the total upload bandwidth of the participating peers, which is
dynamic, accurate and with low overhead. Moreover, by exploiting this monitoring mechanism we present
and evaluate an algorithm that allows the accurate and on time estimation of the minimal required
additional bandwidth that an external set of resources (e.g. auxiliary peers) have to contribute. In this way
we guarantee the uninterrupted the stream delivery and provide high Quality of Service (QoS) in live
streaming.
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
To Get any Project for CSE, IT ECE, EEE Contact Me @ 09666155510, 09849539085 or mail us - ieeefinalsemprojects@gmail.com-Visit Our Website: www.finalyearprojects.org
Decision Making Analysis of Video Streaming Algorithm for Private Cloud Compu...IJECEIAES
The issue on how to effectively deliver video streaming contents over cloud computing infrastructures is tackled in this study. Basically, quality of service of video streaming is strongly influenced by bandwidth, jitter and data loss problems. A number of intelligent video streaming algorithms are proposed by using different techniques to deal with such issues. This study aims to propose and demonstrate a novel decision making analysis which combines ISO 9126 (international standard for software engineering) and Analytic Hierarchy Process to help experts selecting the best video streaming algorithm for the case of private cloud computing infrastructure. The given case study concluded that Scalable Streaming algorithm is the best algorithm to be implemented for delivering high quality of service of video streaming over the private cloud computing infrastructure.
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Efficient and thorough data collection and its timely analysis are critical for disaster response and recovery in order to save people's lives during disasters. However, access to comprehensive data in disaster areas and their quick analysis to transform the data to actionable knowledge are challenging. With the popularity and pervasiveness of mobile devices, crowdsourcing data collection and analysis has emerged as an effective and scalable solution. This paper addresses the problem of crowdsourcing mobile videos for disasters by identifying two unique challenges of 1) prioritizing visual data collection and transmission under bandwidth scarcity caused by damaged communication networks and 2) analyzing the acquired data in a timely manner. We introduce a new crowdsourcing framework for acquiring and analyzing the mobile videos utilizing fine granularity spatial metadata of videos for a rapidly changing disaster situation. We also develop an analytical model to quantify the visual awareness of a video based on its metadata and propose the visual awareness maximization problem for acquiring the most relevant data under bandwidth constraints. The collected videos are evenly distributed to off-site analysts to collectively minimize crowdsourcing efforts for analysis. Our simulation results demonstrate the effectiveness and feasibility of the proposed framework.
MODELLING AND PREFORMANCE ANALYSIS FOR VIDEO ON DEMAND PRIOR STORING SERVER ijwmn
To handle the demand for mobile video is increased in the future. The mobile carriers should improve
Video-on-Demand (VoD) System in order to increase video data transfer rate, then improve the system
performance and quality of service (QoS). In this project, we suggest a new architecture for online video
content in 4G LTE networks. The proposed structure includes a prior storing serve in the eNode Base
Station. It applies in every mobile network unit and mobile phone. In this work, we suggest a partial prior
storing strategy. The Prior Storage Server is divided into Prior Storage 1 and Prior Storage 2. The video
content depend on the popularity and value of utility to determine to store in Prior Storage 1 or Prior
Storage 2. The partial prior storage can avoid eject the popular video content by the unpopular video
content. In the project, we use RT-PEPA to model the behaviour of LTE Network and analyse the
performance of LTE Network. Simulation results show that our proposed architecture can improve the
system performance and QoS parameters in terms of packet loss, packet delay and jitter.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
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Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
3. Introduction
Video sharing has been an increasingly popular
application in online social networks.
The peer-assisted Video-on-Demand technique, in
which participating peers assist the server in delivering
video content has been proposed recently.
Based on our long-term real-world measurement of
over 1,000,000 users and 2,500 videos on facebook.
A novel peer-assisted video sharing system that
explores social relationship, interest similarity, and
physical location between peers in OSN
4. Existing system
The development of OSN video sharing applications
illustrates the evolution of OSNs from simply
communication focused tools to a media portal.
The client/server architecture of its video sharing
system, which is not only costly in terms of server
storage and bandwidth
YouTube, spends roughly $1,000,000/day for its server
bandwidth.
5. Proposed system
The existing definitions and also removed the
drawbacks with the existing systems and also improve
the performance of the network.
Our proposed system will improve the reduction
memory wastage .
It also improves the bandwidth which required for the
overall transformation.
6. Algorithms used
It uses four algorithms namely:
1. S-N based P2P overlay construction algorithm
2.SN-based chunk prefetching algorithm
3.chunk delivery and
4. scheduling algorithm,
7. Implementation
Implementation is the stage of the project when the
theoretical design is turned out into a working system.
Thus it can be considered to be the most critical stage
in achieving a successful new system and in giving the
user confidence.
The implementation stage involves careful planning,
investigation of the existing system.
8. Advantages
It will reduce the data storage cost and also bandwidth
requirement.
With each peer contributing its bandwidth to serving
others.
The P2P architecture provides high scalability for large
user bases.
9. Conclusion
It provides efficient P2P-assisted video sharing
services.Extensive simulation results show that
Socialtube can provide a low video startup delay and
low server traffic
The experimental results from the prototype further
confirm the efficiency of SocialTube.