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DIGITAL STORYTELLING ,[object Object],[object Object],[object Object],[object Object]
WALDEN UNIVERSITY EDUCATION SPECIALIST PROGRAM: EDUCATIONAL TECHNOLOGY EDUC-7101-2/EDUC-8841-2 DR. AMAR ALMASUDE: INSTRUCTOR Microsoft Company, 2010
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
      THE   DEFINITION OF DIGITAL STORYTELLING Digital storytelling is defined as a grassroots movement that uses new digital tools to aide ordinary people to tell their true stories in a compelling and emotionally engaging form which are usually short and can be interactive (Wikipedia, 2011) .   (Writers  Store, 2011)
DIFFUSION DEVELOPMENT PROCESS: The explanation for the need, research organization, development, and the  commercialization of digital storytelling.       (Tolisano, 2008)
STAGE 1: NEED WHAT NEED GAVE WAY TO THE RISE OF DIGITAL STORYTELLING? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
STAGE 2: RESEARCH WHO WERE THE RESEARCHERS OF DIGITAL STORYTELLING?  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
STAGE 3: DEVELOPMENT ,[object Object],[object Object],[object Object],[object Object]
STAGE 4: COMMERCIALIZATION ,[object Object],[object Object],[object Object],[object Object],[object Object]
THE INNOVATION –DECISION PROCESS ,[object Object],(Microsoft Company, 2007)
KNOWLEDGE ,[object Object],[object Object],[object Object]
PERSUASION  ,[object Object],[object Object]
DECISION ,[object Object],[object Object],[object Object]
IMPLEMENTATION  ,[object Object],[object Object],[object Object]
CONFIRMATIO N ,[object Object],[object Object],[object Object],[object Object]
THE S-CURVE OF DIGITAL STORYTELLING THIS S CURVE IS NORMAL BUT IT ACCELERATES AS TO THE MAXIMUM AFTER HALF OF INDIVIDUALS OF THE SYSTEM ADOPTS DIGITAL STORYTELLING AND  INCREASES GRADUALLY  BUT AT A SLOWER RATE.  (Microsoft Company, 2007 )
THE DIGITAL STORYTELLING S-CURVE ,[object Object],1986  1988  2000  2002 Introduction  Interactive Theatre  International  Projects  K-12 Implementation
RATE OF ADOPTION ,[object Object],(Microsoft Company, 2007)
INNOVATORS ,[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
EARLY MAJORITY ,[object Object]
CRITICAL MASS ,[object Object],[object Object]
LAGGARD ,[object Object],[object Object]
PERCEIVED ATTRIBUTES ,[object Object],[object Object],[object Object],[object Object],[object Object]
PERCEIVED ATTRIBUTES ,[object Object],[object Object],[object Object],[object Object]
DECENTRALIZED DIFFUSION  ,[object Object],[object Object],[object Object]
  Key Change Agents  ,[object Object],[object Object]
CRITICAL MASS MET ,[object Object]
The Champions of Digital Storytelling are: ,[object Object],[object Object],[object Object],[object Object],[object Object]
USING DIGITAL STORYTELLING IN THE CLASSROOM IS: ,[object Object],[object Object]
Continued ….. ,[object Object],[object Object],[object Object],[object Object],[object Object]
Continued ….. ,[object Object],[object Object],[object Object]
DIGITAL STORYTELLING IS IMPORTANT BECAUSE IT ,[object Object],[object Object],[object Object],[object Object],[object Object]
THE NEED ,[object Object],[object Object],[object Object],[object Object],[object Object],(Microsoft Company, 2007)
WHY ADOPT DIGITAL STORYTELLING! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
continued ,[object Object],[object Object],[object Object],[object Object]
Reference ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Digital Storytelling Presentation

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  • 2. WALDEN UNIVERSITY EDUCATION SPECIALIST PROGRAM: EDUCATIONAL TECHNOLOGY EDUC-7101-2/EDUC-8841-2 DR. AMAR ALMASUDE: INSTRUCTOR Microsoft Company, 2010
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  • 4. THE DEFINITION OF DIGITAL STORYTELLING Digital storytelling is defined as a grassroots movement that uses new digital tools to aide ordinary people to tell their true stories in a compelling and emotionally engaging form which are usually short and can be interactive (Wikipedia, 2011) . (Writers Store, 2011)
  • 5. DIFFUSION DEVELOPMENT PROCESS: The explanation for the need, research organization, development, and the commercialization of digital storytelling. (Tolisano, 2008)
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  • 16. THE S-CURVE OF DIGITAL STORYTELLING THIS S CURVE IS NORMAL BUT IT ACCELERATES AS TO THE MAXIMUM AFTER HALF OF INDIVIDUALS OF THE SYSTEM ADOPTS DIGITAL STORYTELLING AND INCREASES GRADUALLY BUT AT A SLOWER RATE. (Microsoft Company, 2007 )
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Editor's Notes

  1. Digital storytelling Digital storytelling has been identified as the best technological innovation that can improve the way students learn and teachers work in the field of education. Digital storytelling was presented to the Decatur County Board of Education by change agent and presenter Marion Bush.
  2. Walden University Education Specialist Program: Educational Technology EDUC-7101-2/EDUC-8841-2 Dr. Amar Almasude: instructor
  3. Diffusion and the integration of technology in education involves: The overall process of invention, innovation, and diffusion process describes technological change. In other words, technological change is the invention of technology that continues to improve by becoming cheaper and continues its diffusion throughout society and in the industry.
  4. Digital storytelling is defined as a grassroots movement that uses new digital tools to aide ordinary people to tell their true stories in a compelling and emotionally engaging form which are usually short and can be interactive .
  5. The diffusion development process involves: The explanation for the need, researchers or research organization, development, and the commercialization of digital storytelling.
  6. Stage one the need for digital storytelling explains that storytelling has been around for centuries and with the emergence of digital technologies and tools bought on the movement of digital storytelling. Digital storytelling provided people with ways to tell stories in a more compelling and interesting manner.
  7. Stage 2: Research Who were the researchers of digital storytelling? Joe Lambert Dana Atchley Abbe Don Brenda Laurel Pedro Meyers John Hartley Kelly McWilliam
  8. In the development stage of digital storytelling one problem that was found was the availability of technology.
  9. Stage 4 Commercialization of digital Storytelling was promoted through conferences, staff development, workshops, youtube, my space, and different websites.
  10. The Innovation –Decision Process Lambert states that "Digital storytelling begins with the sharing one's story through multiple medium such as images, text, voice, sound, music, video and animation will be the principle hobby of the world's people" (Lambert, n.d.)
  11. Knowledge 1986 - Joe Lambert (executive director of the new Life On The Water Theater Company in San Francisco, California) meets Dana Atchley (local video producer), after viewing a production. 1988 Lambert and Atchley worked together to collaborate and develop Atchley’s Next Exit, an interactive theoretical performance (Center for Digital Storytelling, n.d.).
  12. Persuasion 1993 – Three digital storytelling workshops for documentary filmmakers were taught by Lambert and Atchley, at the American Film Institute in Los Angeles, California provided by the Center for Digital Storytelling.
  13. Decision 1993 - New media salons, (a central point for dialogue among Bay Area new media producers were launched by Lambert and Atchley.
  14. Implementation 1994-1998 - “ ‘Home Movies’ digital storytelling workshops created by Life on the Water lead Atchley, Lambert and and Nina Mullen (Lambert’s wife) to find the San Francisco Digital Media Center.
  15. Confirmatio n 1994 – Digital storytelling on was featured on CNN and MSNBC and the SFDMC collaborates with numerous organizations in England, Germany, and Denmark. 1996 –The first Digital Storytelling Cookbook a hands-on production tutorial was published by SFDMC.
  16. The S-Curve of digital storytelling is normal but it accelerates to the maximum after half of individuals of the system adopts digital storytelling and increases gradually but at a slower rate.
  17. The s-curve presents the dates of adoption by various organizations and the data reveals the adoption of Digital Storytelling does not fit the norm but does slowly increase over time. Some organizations adopted this innovations at the same time.
  18. The rate of adoption of digital storytelling in an educational setting is at different rates.
  19. The innovator for digital storytelling in education is the Board of education who include digital storytelling and the Internet in the curriculum and instruction.
  20. The early adopters of digital storytelling were t he teachers that used digital storytelling in their classroom. The late majority are t he teachers that utilize digital storytelling but only because the other teachers are already using the innovation in the classroom.
  21. The early majority were the teachers that utilized digital storytelling in the classroom as a part of their instruction.
  22. According to Rogers, critical Mass occurs at the point at which enough individuals in a system have adopted an innovation so that the innovation’s further rate of adoption becomes self-sustaining. Critical mass is reached in education when teachers demanded training and attended more digital storytelling workshops.
  23. The Laggard is teachers that are set in their ways but will use digital storytelling in the classroom but only because it is required of them to use in the classroom.
  24. Perceived Attributes Observability: The teachers that were in doubt when using digital storytelling but become willing to at least try digital storytelling.
  25. Decentralized Diffusion In an educational setting of grades 9-12, digital storytelling would be diffused through a decentralized diffusion system. Rogers states that decentralized diffusion occurs when innovations originate from numerous local sources and then evolve as they diffuse via horizontal networks. The 9-12 educational system may diffuse based on usage, adaptation and need
  26. Key Change Agents Rogers states that a change agent is an individual who influenced clients’ innovation-decisions in a direction deemed desirable. Some key change agents maybe classroom teachers including myself, media specialist, administrators and other school policy personnel who have adopted digital storytelling into the school system’s curriculum. These are adopters would have great influence over others in the school system to adopt digital storytelling.
  27. Critical Mass Met In education critical mass has been reached for digital storytelling when in 1999 there was a demand for CDS annual workshops and training that was requested nationally and internationally.
  28. The Champions of Digital Storytelling are: Teachers Students Parents and family members Community members
  29. Using Digital Storytelling in the Classroom is: An effective way to engage students in their learning and as a medium that is relevant and meaningful to their lives through the use of computers.
  30. An opportunity to use their ability to tell stories in a variety of ways such as through sounds, music, graphics, photographs, and original artwork as well as to express their creativity in ways other than just text.
  31. An opportunity for students to use and build planning skills, organization skills, and time management skills.
  32. Digital Storytelling is Important because it: Helps to develop students visual and multimedia literacy. Helps students to write effectively. Teaches technology, information, and visual literacy as well as encourages self-directed and self-motivated learning experiences. Engages students in their learning .
  33. The Need Digital storytelling provide ways for students: to be engaged and motivated. to express themselves to improve writing skills to develop technology skills
  34. Why Adopt Digital Storytelling! The Decatur County Board of Education should adopt digital storytelling in it’s system’s curriculum and instruction because of the benefits it will provide to the students as well as to the teachers. It is not very expensive because the school system already has the technology available to put these stories together.
  35. The benefits of digital storytelling are that it can be used in instruction in all subject areas and enhance students writing, communication, planning, creative and organization skills.