Gaming Learning and Libraries Symposium 2007kczarnec
the Public Library of Charlotte and Mecklenburg County has an island in Teen Second Life. This presentation looks at what the teens do and how it's related to library services.
Presentation of Diana Andone, EDEN Vice-president, PUT for the Open Education Week's third day webinar on "Open Education for Civil Engagement and Democracy" - 4 March 2020, 15:00 CET
More information and recordings of the discussion are available: http://www.eden-online.org/eden_conference/open-education-for-civil-engagement-and-democracy/
The Social Digitization Workshop of the Silesian Digital Library at the Siles...Śląska Biblioteka Cyfrowa
Presentation given at the third European Congress on E-Inclusion ‘Transforming Access to Digital Europe in Public Libraries’ (ECEI11), European Parliament, Brussels
Gaming Learning and Libraries Symposium 2007kczarnec
the Public Library of Charlotte and Mecklenburg County has an island in Teen Second Life. This presentation looks at what the teens do and how it's related to library services.
Presentation of Diana Andone, EDEN Vice-president, PUT for the Open Education Week's third day webinar on "Open Education for Civil Engagement and Democracy" - 4 March 2020, 15:00 CET
More information and recordings of the discussion are available: http://www.eden-online.org/eden_conference/open-education-for-civil-engagement-and-democracy/
The Social Digitization Workshop of the Silesian Digital Library at the Siles...Śląska Biblioteka Cyfrowa
Presentation given at the third European Congress on E-Inclusion ‘Transforming Access to Digital Europe in Public Libraries’ (ECEI11), European Parliament, Brussels
Digital learning in Museums: New technologies for art, design and makingAlexFlowers10
Since 2008 the V&A has been creating opportunities for visitors and learners to engage with design and digital technologies through creative programming. Working with digital artists, researchers and culture organisations, making has been placed at the centre of how to get visitors to understand the designed world.
EDEN. Special groups learning. Intergenerational game creation. Website: Silver Gaming working group within the ACT projet. http://actproject.ca/working-groups/
Nasza wolontariuszka Aleksandra spędziła przeszło 9 miesięcy na wolontariacie w ramach Programu Europejski Korpus Solidarności. Projekt pt. "Socially Engaged:Learn-Teach,Get-Give" finansowany był ze środków Komisji Europejskiej. Aleksandra realizowała działania w organizacji RATO-ASSOCIACAO PARA A DIVULGACAO CULTURAL E CIENTIFICA w Portugalli od sierpnia 2020 do maja 2021.
Public libraries in The Netherlands: a powerful networkFers
In this presentation I will briefly present the structure of the public library network in the Netherlands, with particular emphasis on the way public library innovation is “organised”. There is currently a community of practice (CoP) organised for every specific area of library innovation which at the same time also addresses officially established national priorities, i.e. lifelong learning, development of traditional library services, education of the young population, etc. Librarians in each of the CoPs share experiences specific to their field based on which they identify future activities aimed at the development of the particular field. Librarians included in this CoP system come from libraries of all types and sizes regardless of the province or region.
Keywords: innovation, collaboration, Communities of Practice, network
Presented at 11th Croatian Conference on Public Libraries: “Public Library Network – Cooperation in the Development of Digital Services and Public Presentation” http://www.nsk.hr/en/11th-croatian-conference-on-public-libraries/
FryskLab - Education, innovation and maker culture in the libraryFers
FryskLab is an initiative of Library Service Friesland (Bibliotheekservice Fryslân, BSF) and the Frisian public library network. Friesland is a rural province in the northern part of the Netherlands and FryskLab, operating from a truck formerly used as a bookmobile, is Europe’s first official library FabLab, or “fabrication laboratory”. Its varied team consists of IT specialists, arts management professionals and librarians, and its goal is to examine the extent to which this mobile FabLab initiative contributes to the development of creative, technical and entrepreneurial skills of children and young adults. The project is ultimately expected to result in an increase of the innovative capacities of the entire province of Friesland.
Officially launched in 2014, FryskLab has so far received a number of awards, including the American Library Association’s (ALA) 2017 Presidential Citations for Innovative International Library Projects award. Making knowledge and sharing the future, the motto of the FryskLab project, reinforces the role of libraries in facilitating access to various “tools of knowledge” (equipment and technology) and providing support in the form of various educational and training programmes, effectively bringing together physical and digital, traditional and modern means of acquiring knowledge.
Keywords: maker movement, makerspaces, digital literacy, education, creativity
Presented at 11th Croatian Conference on Public Libraries: “Public Library Network – Cooperation in the Development of Digital Services and Public Presentation” http://www.nsk.hr/en/11th-croatian-conference-on-public-libraries/
Career Portfolio Manitoba: ePortfolio for EmployabilityDon Presant
A new free service for Manitobans sponsored by Workplace Education Manitoba and WPLAR which helps learners improve their employabilty by developing an eportfolio starting from an Essential Skills framework.
Networking education: Identities & PresenceBonnie Stewart
A practical overview of the roles networked communications and social media can play in education during an era of knowledge abundance, and how to build networked identities and cognitive, teaching, and social presence in digital learning environments.
Digital learning in Museums: New technologies for art, design and makingAlexFlowers10
Since 2008 the V&A has been creating opportunities for visitors and learners to engage with design and digital technologies through creative programming. Working with digital artists, researchers and culture organisations, making has been placed at the centre of how to get visitors to understand the designed world.
EDEN. Special groups learning. Intergenerational game creation. Website: Silver Gaming working group within the ACT projet. http://actproject.ca/working-groups/
Nasza wolontariuszka Aleksandra spędziła przeszło 9 miesięcy na wolontariacie w ramach Programu Europejski Korpus Solidarności. Projekt pt. "Socially Engaged:Learn-Teach,Get-Give" finansowany był ze środków Komisji Europejskiej. Aleksandra realizowała działania w organizacji RATO-ASSOCIACAO PARA A DIVULGACAO CULTURAL E CIENTIFICA w Portugalli od sierpnia 2020 do maja 2021.
Public libraries in The Netherlands: a powerful networkFers
In this presentation I will briefly present the structure of the public library network in the Netherlands, with particular emphasis on the way public library innovation is “organised”. There is currently a community of practice (CoP) organised for every specific area of library innovation which at the same time also addresses officially established national priorities, i.e. lifelong learning, development of traditional library services, education of the young population, etc. Librarians in each of the CoPs share experiences specific to their field based on which they identify future activities aimed at the development of the particular field. Librarians included in this CoP system come from libraries of all types and sizes regardless of the province or region.
Keywords: innovation, collaboration, Communities of Practice, network
Presented at 11th Croatian Conference on Public Libraries: “Public Library Network – Cooperation in the Development of Digital Services and Public Presentation” http://www.nsk.hr/en/11th-croatian-conference-on-public-libraries/
FryskLab - Education, innovation and maker culture in the libraryFers
FryskLab is an initiative of Library Service Friesland (Bibliotheekservice Fryslân, BSF) and the Frisian public library network. Friesland is a rural province in the northern part of the Netherlands and FryskLab, operating from a truck formerly used as a bookmobile, is Europe’s first official library FabLab, or “fabrication laboratory”. Its varied team consists of IT specialists, arts management professionals and librarians, and its goal is to examine the extent to which this mobile FabLab initiative contributes to the development of creative, technical and entrepreneurial skills of children and young adults. The project is ultimately expected to result in an increase of the innovative capacities of the entire province of Friesland.
Officially launched in 2014, FryskLab has so far received a number of awards, including the American Library Association’s (ALA) 2017 Presidential Citations for Innovative International Library Projects award. Making knowledge and sharing the future, the motto of the FryskLab project, reinforces the role of libraries in facilitating access to various “tools of knowledge” (equipment and technology) and providing support in the form of various educational and training programmes, effectively bringing together physical and digital, traditional and modern means of acquiring knowledge.
Keywords: maker movement, makerspaces, digital literacy, education, creativity
Presented at 11th Croatian Conference on Public Libraries: “Public Library Network – Cooperation in the Development of Digital Services and Public Presentation” http://www.nsk.hr/en/11th-croatian-conference-on-public-libraries/
Career Portfolio Manitoba: ePortfolio for EmployabilityDon Presant
A new free service for Manitobans sponsored by Workplace Education Manitoba and WPLAR which helps learners improve their employabilty by developing an eportfolio starting from an Essential Skills framework.
Networking education: Identities & PresenceBonnie Stewart
A practical overview of the roles networked communications and social media can play in education during an era of knowledge abundance, and how to build networked identities and cognitive, teaching, and social presence in digital learning environments.
« Which tech transfer office staffing model is best ? » Driving Innovation from Science to Business, Trans2Tech European Conf., Aix-en –Provence, March 6, 2008
Media making & critical digital citizenship: practice-research in actionDavid McGillivray
Presentation delivered a part of online seminar for Mobile Methods for Researching Bodies in Motion seminar, University of British Colombia, School of Kinesiology, 30th January 2017.
Big Foot: Crossing Generations, Crossing MountainsThomas_Fischer
This presentation describes the philosophy behind the European R&D project Big Foot - Crossing Mountains, Crossing Generations focusing on intergenerational learning for sustainable regional development. It also includes a summary description of the project activities and the achieved results so far. More information can be found at www.bigfoot-project.eu or www.facebook.com/BigFootProject.
Making an Impact: How Digitised Resources Change LivesSimon Tanner
This paper will draw upon the research done by the author from a wide number of sources and will provide a compelling account of the advantages of digitised content.
The paper will cover using case studies and exemplars from across the sectors information on:
Where the value and impact can be found in digitised resources,
What modes of value and impact are achievable, and
Who are the beneficiaries gaining from the impact and value?
Special attention is worth paying to the proposal of 5 modes of value for digitised resources. The basic value modes suggested here may act as a guide for future digitisation impact assessment. If these value models to society as a whole are satisfied then many other benefits identified in this paper will also accrue.
This document therefore provides strong information to support:
Fundraising and revenue development plans,
Audience development,
Designing evaluation and impact assessment,
Project planning, and
Planning activities to augment digitised resources.
The aim is to provide key information and strong exemplars for the following primary stakeholders:
Memory institutions and cultural heritage organisations such as libraries, museums and archives.
Holders and custodians of special collections.
Managers, project managers and fundraisers who are seeking to justify further investment in digitised resources.
Academics looking to establish digital projects and digital scholarship collaborations with collection owners.
Syrian New Scots: the Way Forward. A transition from being a refugee to becoming an active part of the community.
SCURL Away Day - 5th June 2019 - Strathclyde University
Russian anarchist and anti-war movement in the third year of full-scale warAntti Rautiainen
Anarchist group ANA Regensburg hosted my online-presentation on 16th of May 2024, in which I discussed tactics of anti-war activism in Russia, and reasons why the anti-war movement has not been able to make an impact to change the course of events yet. Cases of anarchists repressed for anti-war activities are presented, as well as strategies of support for political prisoners, and modest successes in supporting their struggles.
Thumbnail picture is by MediaZona, you may read their report on anti-war arson attacks in Russia here: https://en.zona.media/article/2022/10/13/burn-map
Links:
Autonomous Action
http://Avtonom.org
Anarchist Black Cross Moscow
http://Avtonom.org/abc
Solidarity Zone
https://t.me/solidarity_zone
Memorial
https://memopzk.org/, https://t.me/pzk_memorial
OVD-Info
https://en.ovdinfo.org/antiwar-ovd-info-guide
RosUznik
https://rosuznik.org/
Uznik Online
http://uznikonline.tilda.ws/
Russian Reader
https://therussianreader.com/
ABC Irkutsk
https://abc38.noblogs.org/
Send mail to prisoners from abroad:
http://Prisonmail.online
YouTube: https://youtu.be/c5nSOdU48O8
Spotify: https://podcasters.spotify.com/pod/show/libertarianlifecoach/episodes/Russian-anarchist-and-anti-war-movement-in-the-third-year-of-full-scale-war-e2k8ai4
Presentation by Jared Jageler, David Adler, Noelia Duchovny, and Evan Herrnstadt, analysts in CBO’s Microeconomic Studies and Health Analysis Divisions, at the Association of Environmental and Resource Economists Summer Conference.
Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
Recordings are on YouTube and the company website.
https://www.youtube.com/@jenniferschaus/videos
Understanding the Challenges of Street ChildrenSERUDS INDIA
By raising awareness, providing support, advocating for change, and offering assistance to children in need, individuals can play a crucial role in improving the lives of street children and helping them realize their full potential
Donate Us
https://serudsindia.org/how-individuals-can-support-street-children-in-india/
#donatefororphan, #donateforhomelesschildren, #childeducation, #ngochildeducation, #donateforeducation, #donationforchildeducation, #sponsorforpoorchild, #sponsororphanage #sponsororphanchild, #donation, #education, #charity, #educationforchild, #seruds, #kurnool, #joyhome
Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
Recordings are on YouTube and the company website.
https://www.youtube.com/@jenniferschaus/videos
Many ways to support street children.pptxSERUDS INDIA
By raising awareness, providing support, advocating for change, and offering assistance to children in need, individuals can play a crucial role in improving the lives of street children and helping them realize their full potential
Donate Us
https://serudsindia.org/how-individuals-can-support-street-children-in-india/
#donatefororphan, #donateforhomelesschildren, #childeducation, #ngochildeducation, #donateforeducation, #donationforchildeducation, #sponsorforpoorchild, #sponsororphanage #sponsororphanchild, #donation, #education, #charity, #educationforchild, #seruds, #kurnool, #joyhome
What is the point of small housing associations.pptxPaul Smith
Given the small scale of housing associations and their relative high cost per home what is the point of them and how do we justify their continued existance
A process server is a authorized person for delivering legal documents, such as summons, complaints, subpoenas, and other court papers, to peoples involved in legal proceedings.
This session provides a comprehensive overview of the latest updates to the Uniform Administrative Requirements, Cost Principles, and Audit Requirements for Federal Awards (commonly known as the Uniform Guidance) outlined in the 2 CFR 200.
With a focus on the 2024 revisions issued by the Office of Management and Budget (OMB), participants will gain insight into the key changes affecting federal grant recipients. The session will delve into critical regulatory updates, providing attendees with the knowledge and tools necessary to navigate and comply with the evolving landscape of federal grant management.
Learning Objectives:
- Understand the rationale behind the 2024 updates to the Uniform Guidance outlined in 2 CFR 200, and their implications for federal grant recipients.
- Identify the key changes and revisions introduced by the Office of Management and Budget (OMB) in the 2024 edition of 2 CFR 200.
- Gain proficiency in applying the updated regulations to ensure compliance with federal grant requirements and avoid potential audit findings.
- Develop strategies for effectively implementing the new guidelines within the grant management processes of their respective organizations, fostering efficiency and accountability in federal grant administration.
1. “On the Edge of a Digital Society”
– Using digital storytelling for
empowering digitally excluded groups”
The Polytechnic Institute of Leiria
26th-27th Mai 2015
2. CDS & DUSTY Project
+
DUSTY -
A University-community
collaborative that
organizes students to
work, play, and create
with children and youth at
a community center in
Oakland
3. - Berkeley University
DUSTY & StoryCenter.org
- Train The Trainer Workshops
- International & local projects
- Projects: Youth, Community building,
Self-development,History & Cultural Preservation,
Innovation
Copenhagen Center for Digital Storytelling
Our Story
4. What we do?
2007…Oakland, USA
2008…Denmark
2009...Iceland
2010…Sweden
2011...Greenland
2012...The Faroe Islands
2013...UK, Romania, Finland, Slovenia,
Portugal, Spain
2014-15...Palestine, Jordan
2016...Marocco & Libanon
…
5. Areas
Teaching and facilitation in new media & storytelling
Documentation & research
Culture and history of preservation
Video production & methods
Participation and observation
Self Development
Local memory & civic planning
Social Innovation
User research
Human Rights
Community building projects
Creativity & Innovation
6. Ways to tell stories
Lambert, Joe. (2014).
”Identity negotiation allows participants
to explore ways in which they are tied
to one another and a larger group,
which furthers deliberation by giving
participants a shared identification and
sense of belonging to a community.
Even when participants are engaged in
disagreement, the identity negotiation
that they engage in during dialogue can
help build their commitment to the
public good by identifying the ways in
which they are connected in addition to
recognizing their identity differences.”
(Black, 2008: 96)
7. ”SHOUT OUT”
- Campaign – Amnesty International
- To raise awareness of human rights
- Give a voice to refugees
- Learning to use the social media
for communication
- To connect and become part of
the danish society
8. Junior & Senior
- Intergenerational workshop
- Life stories and memories
- Communication and
mutual learning through IT
9. Silver Stories
What have we learned?
- Expertise in digital storytelling,
community engagement and
education to train professionals
working with community groups
and elderly people
Next step?
- Future development of project
within IT & the older people in
the refugee camps in DK
10. Join Us!
Visit us at www.digitalstorylab.com
Or join the
Silver Stories website:
http://arts.brighton.ac.uk/projects/silver-stories
Facebook/Silver Stories
Facebook/digitalstorylab
@digitalstorylab
workshop@digitalstorylab.com
11. ”Citizen” ”Refugee” ”A number” Citizen
Process
1. My Home
2. My Fight
3. My Journey
4. My Future
?
A Role Model
12. Asylum Festival
- Involvement of asylum seekers
- Local Community Building
- Bridging the Digital Divide
- Dialouge through Creativity,
Storytelling & IT
13. Place & Identity
.
“Places are important for young people, because these
contexts play a large part in constructing and constraining
identity, dreams and practices”
- Geographies of Hope: A Study of Urban Landscapes, Digital Media, and
Children’s Representations of Place – Glynda Hull
14. ”SHOUT OUT”
- Campaign – Amnesty International
- To raise awareness of human rights
- Give a voice to refugees
- Learning to use the social media
for communication
- To connect and become part of
the danish society
15. Junior & Senior
- Intergenerational workshop
- Life stories and memories
- Communication and
mutual learning through IT
16. Silver Stories
What have we learned?
- Expertise in digital storytelling,
community engagement and
education to train professionals
working with community groups
and elderly people
Next step?
- Future development of project
within IT & the older people in
the refugee camps in DK
17. Join Us!
Visit us at www.digitalstorylab.com
Or join the
Silver Stories website:
http://arts.brighton.ac.uk/projects/silver-stories
Facebook/Silver Stories
Facebook/digitalstorylab
@digitalstorylab
workshop@digitalstorylab.com
18. Join Us!
”What difference can a voice make? Local action
makes a difference only locally if it stays in the
local context. The promise of digital media is,
however, that it reaches beyond the local
community to a world of potential listeners and
viewers.” (Bratteteig, 2008).
Editor's Notes
Successen får Joe og Dana til at udvikle deres metode, digital storytelling, og åbner i samme åndedrag en café i San Francisco, som de kalder Joe’s Digital Diner. The Diner bliver for mange kunstnere det første sted, hvor de lærer om den senest udvikling indenfor New Media, fx. interaktive spil, software og teknologi.
Året efter - i 1994, starter de The San Francisco Digital Media Center, det første offentlige medie center i USA. Her tilbyder de workshops i digital storytelling, og undervisning i diverse programmer, fx. det første offentlige kursus i web design i San Francisco.
Formål
Baggrunden for at lave et digital media center er for Joe og Dana et ønske om at demokratisere de nye medier og bidrage til social retfærdighed i en tid, hvor digitale medier udbredtes og digitale kompetencer blev vigtigere at besidde - men hovedsagligt tilkommer dem som arbejder som professionelle i medie/TV produktion.
Med deres metode, digital storytelling, ønsker Joe og Dana at give almindelige mennesker muligheden for at bruge digitale medier til at fortælle deres personlige historie. Derfor inviterer de den jævne mand ind i deres Digital Media Center, og lærer ham at fortælle sin historie ved at bruge computernes redskaber som billedredigering, stemmeoptagelse, videosammensætning, tekstning etc.
FOLKEMUSIK og GRÆSRODSBEVÆGELSE
Det startede som en græsrodsbevægelse, og derved adskilte/adskiller digital storytelling sig markant fra den main-stream kultur, der eksisterede først i 90’erne. I main-stream kulturen som vi ser den i magasinerne, ugeblade, tv-serier osv. Mødte man - også I 90’erne - glamourse og idealiserede liv. Det var perfekte mennesker, som levede et dramatisk og eksotisk liv.
Den amerikanske folkemusik derimod udtrykte meningsmands jævne liv og forsøgte at forstå meningen med de ekstra-ordinære ting, som skete i et helt almindeligt liv. (Lambert, 2002:2) Ideologisk set er Digital Storytelling bevægelsen en demokratiserende proces. Det er i al fald missionen at give alle mennesker en mulighed og et middel til at fortælle sin personlige historie ved at bruge de nye medier – og lære dem samtidig.
Min baggrund for at tale om digital storytelling6 måneder i Oakland: Udsatte børn/unge, digital udfordrede børn. Manglen på digitale kompetencer.
Røde kors
AD/HD - deprimeret
Internatinal skole og Nørrebro Skole
Silkeborg Ungdomsskole - flygtninge i alderen 15-25 år
- International Day of sharing ligestories
digital storyteller Anyone who has a desire to document life experience, ideas, or feelings through the use of story and digital media. Uusually someone who has little to no prior abilities experience in the realm of video production but can spend a few days participating in a workshop, to exploring explore and sharing share a story with creative, and technical assistance from compassionate, and talented technically skilled CDS staff.Center for Digital Storytelling (cen·ter for dig·i·tal sto·ry·tell·ing) The Center for Digital Storytelling (CDS) is an international non-profit training, project development, and research organization dedicated to assisting people in using digital media to tell meaningful stories from their lives. Our focus is on building partnering with partnerships community, educational, and business institutions to develop large-scale initiatives in health, social services, education, historic and cultural preservation, community development, human rights, and environmental justice arenas, using methods and principles adapted from our original Digital Storytelling Workshop.
Historie fortælling er en vigtig del af alle samfund. Islandske sagaer, sagn, myter, religion. Fordi det binder folk sammen at dele historier
Historie fortælling er en vigtig del af alle samfund. Islandske sagaer, sagn, myter, religion. Fordi det binder folk sammen at dele historier
http://www.acmi.net.au/video_showcase.htm
Bygger på erfaringer inden for pædagogik, psykologi, mundtlige fortælletraditioner og hvad der i dag betegnes citizen journalism
De digitale kompetencer er og bliver kun vigtigere i fremtiden, eftersom evnen til at formidle, netværke og nytænke i højere grad sker via nye medier. Derfor vægter vi de digitale medier i vores workshops.
Tal fra EU's statistiske kontor Eurostat viser, at den digitale kløft i Europa vokser sig stadig større. I EU-gennemsnit er 85 procent af de studerende på nettet, men kun 13 procent af pensionisterne. For de højtuddannede er det 77 procent, mens det kun er 25 pct. af de lavtuddannede. (slide)
De digitale kompetencer, den personlige historie og produktet - en 2-3 minutters film er grundessensen af metoden: digital storytelling.
Samarbejdspartnere og programmer
Til sidst vil jeg kort opridse hvilke programmer som vi arbejder med:
Udover de traditionelle software filmediteringsprogrammer såsom premiere og finat cut pro så ønsker vi også at anvende mere tilgnægelige open source programmer såsom Jaycut etc. Vi har fået et samarbejde igang med Bjarke som er iværksætter I NeW York og har udviklet StoryPlanet som vil give muligheder for mere interactive historier men stadig med fokus på den almene computerbruger.
(slide med et screendump af jaycut, og storyplanet)
Afrunding
Hvorfor interaktion igennem digital storytelling. Vend tilbage til starten om at alle har en historie at fortælle.
- Nævn kommende projekter vi skal lave og evt hvordan lytterne kan bruge StoryLab – (promovering)
Historie fortælling er en vigtig del af alle samfund. Islandske sagaer, sagn, myter, religion. Fordi det binder folk sammen at dele historier
Historie fortælling er en vigtig del af alle samfund. Islandske sagaer, sagn, myter, religion. Fordi det binder folk sammen at dele historier
http://www.acmi.net.au/video_showcase.htm
Bygger på erfaringer inden for pædagogik, psykologi, mundtlige fortælletraditioner og hvad der i dag betegnes citizen journalism
De digitale kompetencer er og bliver kun vigtigere i fremtiden, eftersom evnen til at formidle, netværke og nytænke i højere grad sker via nye medier. Derfor vægter vi de digitale medier i vores workshops.
Tal fra EU's statistiske kontor Eurostat viser, at den digitale kløft i Europa vokser sig stadig større. I EU-gennemsnit er 85 procent af de studerende på nettet, men kun 13 procent af pensionisterne. For de højtuddannede er det 77 procent, mens det kun er 25 pct. af de lavtuddannede. (slide)
De digitale kompetencer, den personlige historie og produktet - en 2-3 minutters film er grundessensen af metoden: digital storytelling.
Samarbejdspartnere og programmer
Til sidst vil jeg kort opridse hvilke programmer som vi arbejder med:
Udover de traditionelle software filmediteringsprogrammer såsom premiere og finat cut pro så ønsker vi også at anvende mere tilgnægelige open source programmer såsom Jaycut etc. Vi har fået et samarbejde igang med Bjarke som er iværksætter I NeW York og har udviklet StoryPlanet som vil give muligheder for mere interactive historier men stadig med fokus på den almene computerbruger.
(slide med et screendump af jaycut, og storyplanet)
Afrunding
Hvorfor interaktion igennem digital storytelling. Vend tilbage til starten om at alle har en historie at fortælle.
- Nævn kommende projekter vi skal lave og evt hvordan lytterne kan bruge StoryLab – (promovering)
http://www.acmi.net.au/video_showcase.htm
Bygger på erfaringer inden for pædagogik, psykologi, mundtlige fortælletraditioner og hvad der i dag betegnes citizen journalism
De digitale kompetencer er og bliver kun vigtigere i fremtiden, eftersom evnen til at formidle, netværke og nytænke i højere grad sker via nye medier. Derfor vægter vi de digitale medier i vores workshops.
Tal fra EU's statistiske kontor Eurostat viser, at den digitale kløft i Europa vokser sig stadig større. I EU-gennemsnit er 85 procent af de studerende på nettet, men kun 13 procent af pensionisterne. For de højtuddannede er det 77 procent, mens det kun er 25 pct. af de lavtuddannede. (slide)
De digitale kompetencer, den personlige historie og produktet - en 2-3 minutters film er grundessensen af metoden: digital storytelling.
Samarbejdspartnere og programmer
Til sidst vil jeg kort opridse hvilke programmer som vi arbejder med:
Udover de traditionelle software filmediteringsprogrammer såsom premiere og finat cut pro så ønsker vi også at anvende mere tilgnægelige open source programmer såsom Jaycut etc. Vi har fået et samarbejde igang med Bjarke som er iværksætter I NeW York og har udviklet StoryPlanet som vil give muligheder for mere interactive historier men stadig med fokus på den almene computerbruger.
(slide med et screendump af jaycut, og storyplanet)
Afrunding
Hvorfor interaktion igennem digital storytelling. Vend tilbage til starten om at alle har en historie at fortælle.
- Nævn kommende projekter vi skal lave og evt hvordan lytterne kan bruge StoryLab – (promovering)