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Intergenerational game
creation
Margarida Romero, Université Laval
10 June 2015, Barcelona
Background and introduction
• ACT Project www.actproject.ca
– Funded by Canada Social Sciences and Humanities Research
Council (SSHRC)
– 2013-2021
• Silver Gaming working group within the ACT projet
– http://actproject.ca/working-groups/
Ageing + Communication + Technologies (ACT)
• a research project comprised of
researchers, students, community and
institutional partners from Canada, USA,
Spain, Peru, United Kingdom, Finland, The
Netherlands, Romania, Malaysia…
• together, we are investigating how to
address the transformation of aging
experiences in networked societies
Silver Gaming working group
• Aims: identifying different
types of digital game
activities among elderly
including:
• (1) intergenerational
learning;
• (2) cognitive maintenance;
(3) well-being;
• (4) entertainment,
creativity and serious fun!
Silver Gaming Group activities:
Intergenerational game creation
Senior participant (50+)
Acting as Narrative director,
(s)he shares a life experience
related to the Social Sciences
curriculum.
Secondary level students
Acting as Multimedia directors,
(s)he creates a digital life
narrative (Open Educational
Resource)
Digital creativity;
Social participation;
Heritage
preservation
Learning by real life
stories; Learning by
creating OER
Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and
digital creation. Participatory design of digital games (Blat et al., 2012; Vanden
Abeele & Van Rompaey, 2006).
Creating computer-based life
narratives
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO

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15 barcelona synergy-romero-r01

  • 1. Intergenerational game creation Margarida Romero, Université Laval 10 June 2015, Barcelona
  • 2. Background and introduction • ACT Project www.actproject.ca – Funded by Canada Social Sciences and Humanities Research Council (SSHRC) – 2013-2021 • Silver Gaming working group within the ACT projet – http://actproject.ca/working-groups/
  • 3. Ageing + Communication + Technologies (ACT) • a research project comprised of researchers, students, community and institutional partners from Canada, USA, Spain, Peru, United Kingdom, Finland, The Netherlands, Romania, Malaysia… • together, we are investigating how to address the transformation of aging experiences in networked societies Silver Gaming working group • Aims: identifying different types of digital game activities among elderly including: • (1) intergenerational learning; • (2) cognitive maintenance; (3) well-being; • (4) entertainment, creativity and serious fun!
  • 4. Silver Gaming Group activities: Intergenerational game creation Senior participant (50+) Acting as Narrative director, (s)he shares a life experience related to the Social Sciences curriculum. Secondary level students Acting as Multimedia directors, (s)he creates a digital life narrative (Open Educational Resource) Digital creativity; Social participation; Heritage preservation Learning by real life stories; Learning by creating OER Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and digital creation. Participatory design of digital games (Blat et al., 2012; Vanden Abeele & Van Rompaey, 2006).
  • 5. Creating computer-based life narratives Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO