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Rithwick Pravin
Introduction

• Digital storytelling is a form of entertainment
  in which game includes a dramatic storyline
  through actions, either by the story's
  protagonist, or other characters in the
  narrative.
• Connecting stories through the multiple
  mediums of digital imagery, text, voice, sound,
  music and animation in games.
Narrating
 story in
 Games
Elements
•   A Point of View
•   A Dramatic Question
•   Emotional Content
•   The Voice
•   Soundtrack
•   Balance
•   Pacing
A Point of View
• All stories are told to make a point.
• The designer, need to figure out
  what you intend the viewer to “get.”
  What message are you trying to
  convey? In other words, what is the
  theme?
A Dramatic Question
• A good story has a “hook” that will
  hold the attention of the audience
  until the story is over.
Emotional Content
• A story that deals with our
  emotions, (such as loss, love,
  loneliness, courage, acceptance,
  rejection, hardship, etc.) will help
  the audience maintain their
  attention.
The Voice
• The way narrator use the voice can
   impact the story.
    – Tone of Voice: Slow, Fast, Loud,
      Soft
  (The tone of the storyteller’s voice
   provides the drama and sets the
   mood, while engaging the reader.
   It draws the reader into the plot
   development through the use of
   story elements.)
Soundtrack
• Music sets the mood.
• The goal is to match the music to
  the story.
• Instrumental music, without words,
  works the best to create an
  appropriate mood.
• The focus should be the narration
  and the music should support and
  enhance the storytelling.
Balance
• Use the least amount of images
  required to tell the story.
• The selection of pictures and
  drawings should illustrate the
  theme without becoming a
  distraction.
• Too many images tend to confuse
  the audience.
Pacing
• Changing the pace of the story can
  be very effective. The narrative can
  have pauses, the music can change
  tempo, and the images can be set to
  enter at different rates of speed.
• Changing pace allows the audience
  to concentrate, think, and maintain
  interest.
Storytelling in Games




Sample Video Link

http://www.youtube.com/watch?v=YBUc-cO_Olo
References
•   Wikipedia.org
•   newdigitalstorytelling.net
•   storyconnection.net
•   Youtube
Thanq…

   Rithwick Pravin

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Digital storytelling in games

  • 2. Introduction • Digital storytelling is a form of entertainment in which game includes a dramatic storyline through actions, either by the story's protagonist, or other characters in the narrative. • Connecting stories through the multiple mediums of digital imagery, text, voice, sound, music and animation in games.
  • 4. Elements • A Point of View • A Dramatic Question • Emotional Content • The Voice • Soundtrack • Balance • Pacing
  • 5. A Point of View • All stories are told to make a point. • The designer, need to figure out what you intend the viewer to “get.” What message are you trying to convey? In other words, what is the theme?
  • 6. A Dramatic Question • A good story has a “hook” that will hold the attention of the audience until the story is over.
  • 7. Emotional Content • A story that deals with our emotions, (such as loss, love, loneliness, courage, acceptance, rejection, hardship, etc.) will help the audience maintain their attention.
  • 8. The Voice • The way narrator use the voice can impact the story. – Tone of Voice: Slow, Fast, Loud, Soft (The tone of the storyteller’s voice provides the drama and sets the mood, while engaging the reader. It draws the reader into the plot development through the use of story elements.)
  • 9. Soundtrack • Music sets the mood. • The goal is to match the music to the story. • Instrumental music, without words, works the best to create an appropriate mood. • The focus should be the narration and the music should support and enhance the storytelling.
  • 10. Balance • Use the least amount of images required to tell the story. • The selection of pictures and drawings should illustrate the theme without becoming a distraction. • Too many images tend to confuse the audience.
  • 11. Pacing • Changing the pace of the story can be very effective. The narrative can have pauses, the music can change tempo, and the images can be set to enter at different rates of speed. • Changing pace allows the audience to concentrate, think, and maintain interest.
  • 12. Storytelling in Games Sample Video Link http://www.youtube.com/watch?v=YBUc-cO_Olo
  • 13. References • Wikipedia.org • newdigitalstorytelling.net • storyconnection.net • Youtube
  • 14. Thanq… Rithwick Pravin