Introduction to DRM and how it affects our conception of what ownership is, what you can do with the materials you buy and (to a lesser degree), how it affects work in libraries.
Introduction to DRM and how it affects our conception of what ownership is, what you can do with the materials you buy and (to a lesser degree), how it affects work in libraries.
DRM aims to protect copyright and the artisitic integrity of a work, but it also significantly impacts the reader's experience of your ebook. As a publisher, what should you consider before deciding on a DRM policy for your ebooks?
In this presentation by eBOUND's Shannon Culver you'll learn about the types of DRM, the major arguments for and against DRM from a content producer's perspective, and pricing strategies for DRM and non-DRM ebooks.
An OWL Copyright Ontology for Semantic Digital Rights ManagementRoberto García
Digitalisation and the Internet have caused a content reproduction and distribution revolution with clear implications for copyright management. There are many Digital Rights Management (DRM) efforts that facilitate copyright management in closed domains but they find great difficulties when they are forced to interoperate in an open domain like the World Wide Web. In order to facilitate interoperation and automation, DRM systems can be enriched with domain formalisations like the Copyright Ontology. This ontology is implemented using the Description Logic variant of the Web Ontology Language (OWL-DL). This approach facilitates the implementation of efficient usages against licenses checking, which is reduced to description logics classification.
DRM, Digital Content, and the Consumer Experience: Lessons Learned From The M...Kirk Biglione
As the market for e-books and mobile content grows, publishers are faced with the all important question of how to protect their content in the digital marketplace. Many publishers are turning to DRM as the solution without fully contemplating or realizing the impact these DRM decisions have on their customers.
Over the past decade, the music industry has relied almost exclusively on DRM technologies to protect digital content. Not only has DRM failed to protect content and prevent piracy, it has had the undesirable effect of alienating consumers.
Drm digital rights managment-june2014-tarek gaberTarek Gaber
Digital Rights Management
Dr. Tarek Gaber
Faculty of Computers & Informatics
Suez Canal University , Ismailia, Egypt
and
SRGE (www.scienceegypt.net)
Email: tmgaber@gmail.com
Digital Content and its Characteristics
Before the digital era, one's ability to do various things with content were limited.
The Internet (digital age) makes it possible to nearly do anything with digital content.
Digital Content and its Characteristics
Digital contents, e.g. Music, Movies, documents, are:
very easy and cheap to copy
Essentially no “resistance” from duplication
This led to:
Loss of billion dollars a year for world trade.
Solutions
Cryptographic Techniques could help but not enough
DRM and Copyright Protection
Can content be protected even after its decryption?
Copying by persistent pirate would always be succeed.
Current technology can potentially minimize the scale of copying:
“keeping honest people honest”
Digital Rights Management (DRM) technologies can be help in this issue.
What is DRM?
It is a set of technologies (encryption, watermarking, hash function, signature, etc.) enabling content owners to identify and control:
the access to their content and
the conditions under which this access is given.
What is DRM? Cont.
DRM includes:
Persistent Protection: License to be always checked before using a content
Access tracking: Capability of tracking access to and operations on content
Rights licensing: Capability of defining specific rights to content and making them available by contract
Who Could Use DRM?
DRM System Framework
DRM Benefits
DRM Benefits
DRM can be integrated with content management (collection, managing, and publishing of information in any form or medium) to ensure:
Proper business practices
Implementation of new business models
Compliance with regulatory requirements in industries such as financial services, healthcare, and government
Control Access During Workflow by DRM
The process of drafting a law is circulated among committee members (e.g. judges and lawyers).
Using DRM technology, this becomes a closed circulation.
Also, the drafting law is in a tamper-proof format, with
print-only user-rights,
limited to a pre-determined timeframe, after which the draft is withdrawn and replaced by the final law.
The judges and lawyers can
withdraw, alter, or grant permissions related to the content at any time.
Modification of Rights Over Time by DRM
Systems should be able to update rights and usage as needed to accommodate new distribution models,
E.g. allowing content to be accessed by to 2, 3, or 5 devices
Otherwise cost a lot of money and be a disincentive to customers.
DRM, in such case, can facilitate
collaboration, by creating the ‘trusted environment’
by persiste
DRM Workflows: How to Provide Protected Content to Desktop, Mobile, TVs, & St...Bitmovin Inc
DRM is a necessary evil for premium content providers, but with the recent streaming formats and standards, it gets rather easy to create DRM-protected streaming systems. MPEG-DASH with Common Encryption (CENC), together with HLS and FairPlay, is the state-of-the-art DRM approach to reach the majority of platforms today. This hands-on workshop focuses on the common approaches to content protection in 2017.
This presentation was prepared and presented by me during last year of our Graduation, in the State Level Paper Presentation Competition, in which, I stood 1st.
This presentation focuses on the basic concepts of Digital Right Management,its life cycle,working and examples. The core objective of this presentation was to create awareness about Digital Right Management among the audience.
digital rights management for multimedia filesApurva Vyas
— Copying or piracy of digital data may be a one of the toughest challenge that is faced by content publishers and coding vendors recently. Digital piracy is unauthorized repetition and/or distribution of coding system, music or films. Pirated package hurts everyone from package developers to the other digital content publisher. Moreover, the smuggled duplication and distribution of package contains a major impact on the economy. Piracy exists at intervals the domain of music, videos, games and package. Fully completely different solutions exist for music and video antipiracy and package, games antipiracy. The DRM framework uses cryptologic techniques and supports protection of digital content viz., audio files by implementing user rights like scan, copy, play or print as applicable. The planning is also extended to protection to varied file formats with a DRM license which is able to be upgraded for extra rights or be revived to induce associate extended validity. The DRM framework in addition accommodates offline use of protected content by a one-time (initial) setup and a user license hold on regionally. Finally, the paper analyzes the planning for DRM’s crucial requirements like security, flexibility, potency and ability.
Professional software protection suite for applications distributed using optical media. StarForce Disc secures software from unauthorized or illegal use, distribution, commercial replication, private copying, reverse engineering and cracking.
Serious games create many opportunities for innovative and creative functionality, content and business models. It is important to insure that you understand how to maximize IP protection for the fruits of your creativity and ensure that it does not run afoul of legal or regulatory issues. This presentation will map the legal landscape for serious games and provide practical advice for how to protect your IP and avoid legal problems.
Premium content protection is key to a successful content monetization strategy and with the recent evolution of streaming formats and standards, it is now easier than ever to create DRM-protected streaming systems. The ability to support all of today’s DRMs - including Widevine, Fairplay and PlayReady – in an efficient and easy-to-manage workflow is crucial for operators who want to enable richer feature sets, such as offline viewing and TVE.
Join Irdeto and Bitmovin for a live webinar as we explore
+ Common approaches for Digital Rights Management in 2018
+ Changes coming to common workflows with CMAF
+ Real-world implementations of simple and complex systems
Watch the webinar! >> https://buff.ly/2ILcSp3
DRM aims to protect copyright and the artisitic integrity of a work, but it also significantly impacts the reader's experience of your ebook. As a publisher, what should you consider before deciding on a DRM policy for your ebooks?
In this presentation by eBOUND's Shannon Culver you'll learn about the types of DRM, the major arguments for and against DRM from a content producer's perspective, and pricing strategies for DRM and non-DRM ebooks.
An OWL Copyright Ontology for Semantic Digital Rights ManagementRoberto García
Digitalisation and the Internet have caused a content reproduction and distribution revolution with clear implications for copyright management. There are many Digital Rights Management (DRM) efforts that facilitate copyright management in closed domains but they find great difficulties when they are forced to interoperate in an open domain like the World Wide Web. In order to facilitate interoperation and automation, DRM systems can be enriched with domain formalisations like the Copyright Ontology. This ontology is implemented using the Description Logic variant of the Web Ontology Language (OWL-DL). This approach facilitates the implementation of efficient usages against licenses checking, which is reduced to description logics classification.
DRM, Digital Content, and the Consumer Experience: Lessons Learned From The M...Kirk Biglione
As the market for e-books and mobile content grows, publishers are faced with the all important question of how to protect their content in the digital marketplace. Many publishers are turning to DRM as the solution without fully contemplating or realizing the impact these DRM decisions have on their customers.
Over the past decade, the music industry has relied almost exclusively on DRM technologies to protect digital content. Not only has DRM failed to protect content and prevent piracy, it has had the undesirable effect of alienating consumers.
Drm digital rights managment-june2014-tarek gaberTarek Gaber
Digital Rights Management
Dr. Tarek Gaber
Faculty of Computers & Informatics
Suez Canal University , Ismailia, Egypt
and
SRGE (www.scienceegypt.net)
Email: tmgaber@gmail.com
Digital Content and its Characteristics
Before the digital era, one's ability to do various things with content were limited.
The Internet (digital age) makes it possible to nearly do anything with digital content.
Digital Content and its Characteristics
Digital contents, e.g. Music, Movies, documents, are:
very easy and cheap to copy
Essentially no “resistance” from duplication
This led to:
Loss of billion dollars a year for world trade.
Solutions
Cryptographic Techniques could help but not enough
DRM and Copyright Protection
Can content be protected even after its decryption?
Copying by persistent pirate would always be succeed.
Current technology can potentially minimize the scale of copying:
“keeping honest people honest”
Digital Rights Management (DRM) technologies can be help in this issue.
What is DRM?
It is a set of technologies (encryption, watermarking, hash function, signature, etc.) enabling content owners to identify and control:
the access to their content and
the conditions under which this access is given.
What is DRM? Cont.
DRM includes:
Persistent Protection: License to be always checked before using a content
Access tracking: Capability of tracking access to and operations on content
Rights licensing: Capability of defining specific rights to content and making them available by contract
Who Could Use DRM?
DRM System Framework
DRM Benefits
DRM Benefits
DRM can be integrated with content management (collection, managing, and publishing of information in any form or medium) to ensure:
Proper business practices
Implementation of new business models
Compliance with regulatory requirements in industries such as financial services, healthcare, and government
Control Access During Workflow by DRM
The process of drafting a law is circulated among committee members (e.g. judges and lawyers).
Using DRM technology, this becomes a closed circulation.
Also, the drafting law is in a tamper-proof format, with
print-only user-rights,
limited to a pre-determined timeframe, after which the draft is withdrawn and replaced by the final law.
The judges and lawyers can
withdraw, alter, or grant permissions related to the content at any time.
Modification of Rights Over Time by DRM
Systems should be able to update rights and usage as needed to accommodate new distribution models,
E.g. allowing content to be accessed by to 2, 3, or 5 devices
Otherwise cost a lot of money and be a disincentive to customers.
DRM, in such case, can facilitate
collaboration, by creating the ‘trusted environment’
by persiste
DRM Workflows: How to Provide Protected Content to Desktop, Mobile, TVs, & St...Bitmovin Inc
DRM is a necessary evil for premium content providers, but with the recent streaming formats and standards, it gets rather easy to create DRM-protected streaming systems. MPEG-DASH with Common Encryption (CENC), together with HLS and FairPlay, is the state-of-the-art DRM approach to reach the majority of platforms today. This hands-on workshop focuses on the common approaches to content protection in 2017.
This presentation was prepared and presented by me during last year of our Graduation, in the State Level Paper Presentation Competition, in which, I stood 1st.
This presentation focuses on the basic concepts of Digital Right Management,its life cycle,working and examples. The core objective of this presentation was to create awareness about Digital Right Management among the audience.
digital rights management for multimedia filesApurva Vyas
— Copying or piracy of digital data may be a one of the toughest challenge that is faced by content publishers and coding vendors recently. Digital piracy is unauthorized repetition and/or distribution of coding system, music or films. Pirated package hurts everyone from package developers to the other digital content publisher. Moreover, the smuggled duplication and distribution of package contains a major impact on the economy. Piracy exists at intervals the domain of music, videos, games and package. Fully completely different solutions exist for music and video antipiracy and package, games antipiracy. The DRM framework uses cryptologic techniques and supports protection of digital content viz., audio files by implementing user rights like scan, copy, play or print as applicable. The planning is also extended to protection to varied file formats with a DRM license which is able to be upgraded for extra rights or be revived to induce associate extended validity. The DRM framework in addition accommodates offline use of protected content by a one-time (initial) setup and a user license hold on regionally. Finally, the paper analyzes the planning for DRM’s crucial requirements like security, flexibility, potency and ability.
Professional software protection suite for applications distributed using optical media. StarForce Disc secures software from unauthorized or illegal use, distribution, commercial replication, private copying, reverse engineering and cracking.
Serious games create many opportunities for innovative and creative functionality, content and business models. It is important to insure that you understand how to maximize IP protection for the fruits of your creativity and ensure that it does not run afoul of legal or regulatory issues. This presentation will map the legal landscape for serious games and provide practical advice for how to protect your IP and avoid legal problems.
Premium content protection is key to a successful content monetization strategy and with the recent evolution of streaming formats and standards, it is now easier than ever to create DRM-protected streaming systems. The ability to support all of today’s DRMs - including Widevine, Fairplay and PlayReady – in an efficient and easy-to-manage workflow is crucial for operators who want to enable richer feature sets, such as offline viewing and TVE.
Join Irdeto and Bitmovin for a live webinar as we explore
+ Common approaches for Digital Rights Management in 2018
+ Changes coming to common workflows with CMAF
+ Real-world implementations of simple and complex systems
Watch the webinar! >> https://buff.ly/2ILcSp3
Digital Rights Management - securing digital content to prevent piracy and unauthorized use.
This Presentation is based on What is DRM how it works and a few interesting facts!
Are you a Operators, Broadcasters and Content Owners Looking for DRM?
Try VDRM from Mobiotics
How To Plan Successful Encryption StrategyClickSSL
Nowadays, almost every digital device is connected to the internet. There are many benefits of staying online such as receiving information on real time, mobility, and affordability. Previously there was limited functionality available on the online platform such as browsing news, information and watching videos.
Security practices in game design and developmentNarola Infotech
Love Gaming ? Why security is a issue for game development and game development company. Read all Security Practices and importance of Game design and development security.
In March 2014 "Data Security Solutions" participated in ITSEC VAD "Arrow ECS" RoadShow Baltics - Riga, Tallinn and Vilnius! Presentation about importance of encryption in 21st Century. "Building a digital fortress!" by Arturs Filatovs.
Modern cybersecurity threats, and shiny new tools to help deal with them - T...ITCamp
With cybersecurity threats changing rapidly, we definitely need a new set of tools to be able to prevent and address them more efficiently: malware is becoming more complex and harder to detect, malicious insider attacks are on the rise and zero-day exploits make their way to the public much quicker than before. Join this session to see how Windows Server 2016 and Windows 10 can help organizations deal with this ever-changing security ecosystem by providing them with ways to better secure their environment and data. We’ll touch on topics such as malware & threat resistance, identity & access control, virtualization-based security, configurable code integrity, remote attestation and a few others.
Modern cybersecurity threats, and shiny new tools to help deal with themTudor Damian
With cybersecurity threats changing rapidly, we definitely need a new set of tools to be able to prevent and address them more efficiently: malware is becoming more complex and harder to detect, malicious insider attacks are on the rise and zero-day exploits make their way to the public much quicker than before. Join this session to see how Windows Server 2016 and Windows 10 can help organizations deal with this ever-changing security ecosystem by providing them with ways to better secure their environment and data. We’ll touch on topics such as malware & threat resistance, identity & access control, virtualization-based security, configurable code integrity, remote attestation and a few others.
Similar to Digital Rights Management for Animation & Gaming (20)
With a view to keep pace with the fast-evolving economic outlook, consumer attitudes and preferences in the country, the Media Research Users' Council (MRUC) and Market Research Society of India (MRSI) have jointly launched a new socio-economic classification system.
The new SEC will help marketers understand the Indian consuming class and also identify segments that have high consuming potential.
GeNext, GenY and the New Media talks about the present generation, their digital habits and an outlook into the future.. This presentation is intended to provide insights into the Present Generation Youngsters who will form the future work force.
Effectiveness of Social Media as a Film Marketing ToolRamesh Kumar
This presentation is made from my Research Study on Effectiveness of Social media as a Film Marketing tool especially for Indian Films. Data considered are taken from Facebook, Twitter and Orkut.
This project has been submitted for the award of MBA in Media and Entertainment from Manipal University and Whistlingwoods International Limited, Mumbai.
Management Information Systems - A Brief OverviewRamesh Kumar
This presentation was made for the introductory student work on MIS.
This gives you a brief overview of Management Information System and how it is helpful in tacking business problems.
This ppt gives a brief about the various headings that should be added in to the presentation, while pitching the film to a potential investor. It just gives a broad overview of the topics to be included. Please get in touch with me to know more about film pitching process.
The ppt provides data analysis and results of the second part of my MBA research project. It deals with Stereoscopic 3D films and its business in India. Data was completely from primary industry sources and the analysis was done for the research purposes.
Mobile Internet in India - Opportunities & ChallengesRamesh Kumar
This ppt discusses in brief about various opportunities and challenges for Mobile internet in India. It makes use of various reports published and the future projections from various research firms. The information, charts, graphs, tables were pulled from various sources across the web and the presentation was strictly used for academic purposes.
Thanks Maa - a bollywood film by Irfan Kamal is based on 12.66 million true stories. A 12 year old street kid named Municipality while on the run from a reformatory finds and saves a 2 year old abandoned baby. Failing to find any takers among the people whom he deemed responsible and respectable, Municipality along with four of his friends, takes up the onus of finding the mother of that abandoned baby himself.
Exciting Trends (2010 to 2020) is an academic presentation focussing on the emerging technological trends of this decade (2010 to 2020). These are samples of millions of technological advancements happening across the world, which, I believe, excites many students like me. This presentation is purely used for academic purposes and not for any commercial purposes.