for Gaming and Animation
 
This presentation is strictly made for academic discussions. The information provided here is collected from various sources online, for which, the authors are very much thankful to. DISCLAIMER
peer to peer transfer the attitude “every thing is for everyone” Protecting content/ design Reasons for DRM In Games
Advantage of DRM Protect the commercial value of media Realize cost savings Facilitates proper distribution tracking
DRM For Games During Content creation Front-end DRM
Content Creation Concept/idea – Intellectual Property Rights Development-  turnaround costs Programming- source codes of hardware Adequate work security Frequent security audits Asset integration- Screen shots configs Physical separation from internet Removable storage devices check Testing and Quality Assurance
Front–end DRM  Logins/ passwords for full versions 1hr cut off time in Demo Hardware restrictions
Nintendo specific Game boy the have closed source . Homebrew- Flash Cards from Hong- Kong
Learning! All you need is time to hack!
Use Of DAM in Animation Protect the commercial value of media Realize cost savings Find what you are looking for easily Facilitate a digital enterprise storage strategy Facilitate digital collaboration Enable reuse and repurposing of content Facilitates proper distribution tracking
Sultan the Warrior IP- property case

Digital Rights Management for Animation & Gaming

  • 1.
    for Gaming andAnimation
  • 2.
  • 3.
    This presentation isstrictly made for academic discussions. The information provided here is collected from various sources online, for which, the authors are very much thankful to. DISCLAIMER
  • 4.
    peer to peertransfer the attitude “every thing is for everyone” Protecting content/ design Reasons for DRM In Games
  • 5.
    Advantage of DRMProtect the commercial value of media Realize cost savings Facilitates proper distribution tracking
  • 6.
    DRM For GamesDuring Content creation Front-end DRM
  • 7.
    Content Creation Concept/idea– Intellectual Property Rights Development- turnaround costs Programming- source codes of hardware Adequate work security Frequent security audits Asset integration- Screen shots configs Physical separation from internet Removable storage devices check Testing and Quality Assurance
  • 8.
    Front–end DRM Logins/ passwords for full versions 1hr cut off time in Demo Hardware restrictions
  • 9.
    Nintendo specific Gameboy the have closed source . Homebrew- Flash Cards from Hong- Kong
  • 10.
    Learning! All youneed is time to hack!
  • 11.
    Use Of DAMin Animation Protect the commercial value of media Realize cost savings Find what you are looking for easily Facilitate a digital enterprise storage strategy Facilitate digital collaboration Enable reuse and repurposing of content Facilitates proper distribution tracking
  • 12.
    Sultan the WarriorIP- property case