- The document is a graphic narrative evaluation discussing the creation of a children's book about the Loch Ness Monster.
- The author used rotoscoping techniques in Photoshop to manipulate images and create cartoon-like illustrations of creatures for the book.
- The book tells a story about how the Loch Ness Monster is lonely because the other creatures judge and fear him due to his appearance, though he just wants to be friends. It aims to teach children the lesson of not judging others.
The document discusses the creator's graphic narrative project. They aimed to stick closely to their original plans but made some changes along the way, such as simplifying pages that were too cluttered. They realized some pages could be improved by adding more background elements and variety. The creator also worked to better connect some pages visually and ensure the images clearly reflected the accompanying text. Overall, they are pleased with how the techniques used, like rotoscoping and filters, helped achieve their artistic goals but note some areas that could still be improved in the future.
This document proposes a digital graphic narrative called "The Three Little Fish" that retells the classic story of "The Three Little Pigs" but with fish characters. The proposal includes details on the plot, characters, colors, backgrounds, fonts to be used, and proposes exporting the finished narrative as a 10-page PDF file. The story follows three fish who each build their homes out of different materials - bubbles, seaweed, and stones. A hungry shark threatens the fish but ultimately hurts himself trying to enter the sturdiest stone home.
The document summarizes the creator's process in developing a children's graphic narrative book. Some key points:
- The creator did extensive planning and research which informed their final product. The story and illustrations generally matched the initial plans.
- While the overall story remained the same, some elements like character perspectives and script details were adjusted during the creation process based on how the illustrations were developing.
- The creator analyzed professional children's books for guidance on layout techniques, using pages to best combine images and text for clarity and flow.
- Feedback is provided on how well constructed the images and use of color are, with notes on areas that could be improved if more time was spent on illustrations.
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The author created a graphic narrative for children that uses rhyming patterns and abstract animal images with textures. Their original intentions changed during the creative process as they focused more on unique styles and textures rather than including human characters. While the final product differed from initial plans, it still achieved the goals of connecting words through rhyme and using research to create an unusual style. The author effectively used techniques like clipping masks and rotoscoping to construct realistic yet textured animal images, but these techniques limited including human figures. Overall the final product suits the intended audience of teachers and young students through its educational focus on language and recognizable animals.
The document provides an evaluation of a student's work on several digital graphic narrative development tasks including shaping images, rotoscoping, working with text, creating comic book style images, photography, and illustration. For each task, the student discusses what they liked about their work, such as using different tools, and aspects they would improve if doing the task again, such as adding more detail or changing effects.
The document provides a template for evaluating a graphic narrative project. It prompts the user to praise strong elements of their work and identify areas for improvement. It suggests including both written explanations and visual examples. The summary evaluates a children's book project based on the template. It notes that illustrations helped plan page layouts and flat plans mirrored intentions. While techniques like rotoscoping and warping were useful, some images could be improved by filling gaps or adding missing details. Overall, the project reflects the target audience of ages 3-7 through its use of color, characters, and story elements.
Lamont visits his aunt and dislikes her affectionate behavior, so he goes down to the loch to skip stones where he accidentally hits the Loch Ness Monster Nessie. Nessie is not angry and introduces herself, offering Lamont a ride around the loch and showing him her underwater cave home. When Lamont returns soaked, his mother believes they saw the Loch Ness Monster in the loch.
This document is a production log from a student named Patryk Kleczkowski enrolled in a BTEC Level 3 Extended Diploma in Creative Media Production course. Over the course of 4 weeks, the student worked on developing a character for a science fiction video game. In the first week, the student researched the sci-fi genre and wrote a synopsis. In subsequent weeks, the student created a character profile, background artwork in Photoshop using traced images, and finally traced the artwork in Illustrator while considering color schemes.
The document discusses the creator's graphic narrative project. They aimed to stick closely to their original plans but made some changes along the way, such as simplifying pages that were too cluttered. They realized some pages could be improved by adding more background elements and variety. The creator also worked to better connect some pages visually and ensure the images clearly reflected the accompanying text. Overall, they are pleased with how the techniques used, like rotoscoping and filters, helped achieve their artistic goals but note some areas that could still be improved in the future.
This document proposes a digital graphic narrative called "The Three Little Fish" that retells the classic story of "The Three Little Pigs" but with fish characters. The proposal includes details on the plot, characters, colors, backgrounds, fonts to be used, and proposes exporting the finished narrative as a 10-page PDF file. The story follows three fish who each build their homes out of different materials - bubbles, seaweed, and stones. A hungry shark threatens the fish but ultimately hurts himself trying to enter the sturdiest stone home.
The document summarizes the creator's process in developing a children's graphic narrative book. Some key points:
- The creator did extensive planning and research which informed their final product. The story and illustrations generally matched the initial plans.
- While the overall story remained the same, some elements like character perspectives and script details were adjusted during the creation process based on how the illustrations were developing.
- The creator analyzed professional children's books for guidance on layout techniques, using pages to best combine images and text for clarity and flow.
- Feedback is provided on how well constructed the images and use of color are, with notes on areas that could be improved if more time was spent on illustrations.
-
The author created a graphic narrative for children that uses rhyming patterns and abstract animal images with textures. Their original intentions changed during the creative process as they focused more on unique styles and textures rather than including human characters. While the final product differed from initial plans, it still achieved the goals of connecting words through rhyme and using research to create an unusual style. The author effectively used techniques like clipping masks and rotoscoping to construct realistic yet textured animal images, but these techniques limited including human figures. Overall the final product suits the intended audience of teachers and young students through its educational focus on language and recognizable animals.
The document provides an evaluation of a student's work on several digital graphic narrative development tasks including shaping images, rotoscoping, working with text, creating comic book style images, photography, and illustration. For each task, the student discusses what they liked about their work, such as using different tools, and aspects they would improve if doing the task again, such as adding more detail or changing effects.
The document provides a template for evaluating a graphic narrative project. It prompts the user to praise strong elements of their work and identify areas for improvement. It suggests including both written explanations and visual examples. The summary evaluates a children's book project based on the template. It notes that illustrations helped plan page layouts and flat plans mirrored intentions. While techniques like rotoscoping and warping were useful, some images could be improved by filling gaps or adding missing details. Overall, the project reflects the target audience of ages 3-7 through its use of color, characters, and story elements.
Lamont visits his aunt and dislikes her affectionate behavior, so he goes down to the loch to skip stones where he accidentally hits the Loch Ness Monster Nessie. Nessie is not angry and introduces herself, offering Lamont a ride around the loch and showing him her underwater cave home. When Lamont returns soaked, his mother believes they saw the Loch Ness Monster in the loch.
This document is a production log from a student named Patryk Kleczkowski enrolled in a BTEC Level 3 Extended Diploma in Creative Media Production course. Over the course of 4 weeks, the student worked on developing a character for a science fiction video game. In the first week, the student researched the sci-fi genre and wrote a synopsis. In subsequent weeks, the student created a character profile, background artwork in Photoshop using traced images, and finally traced the artwork in Illustrator while considering color schemes.
The document provides an evaluation of a student's work on various digital graphic narrative development tasks. For a puppy image, the student liked the background and shading but would improve the outline and shading. For a guinea pig image, the student liked the blending of colors but would change some details. Across tasks, the student felt skills improved and liked exploring tools, but would spend more time experimenting with settings on some projects. Areas for improvement included outlines, details, and using tools like thresholds more effectively.
The peer feedback was entirely positive. Feedback praised the clarity of the graphics, well-coordinated colors, highlighted text that stands out, and easy to read font. No suggestions were made for improvement, with one peer saying the graphics were "absolutely fine as they are" and another seeing "nothing that could be improved really."
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details about strengths and weaknesses in both the written and visual elements. It encourages praising strong areas and identifying opportunities for improvement. Blank slides should be deleted before submission. The document contains examples of an author reflecting on how their project changed from initial plans to the final product, how they constructed images, used text, and suited their intended audience.
The peer feedback provided both praise and areas for improvement. Responses agreed with included praise for the clean layout and easy readability. However, peers noted the lack of variation in characters and scenery could be improved. If given more time, peers suggested adding more diverse character designs and changing background details on each page. While the summarizer aimed to keep the story familiar, peers felt more creative freedom could have enhanced the adaptation. Overall, the feedback aligned with the creator's own critique and provided validation as well as insights into strengthening the work further.
Talib, a lost boy in the jungle, encounters three animals who try to help him but also endanger him. First, a snake tricks Talib into following it but then tries to squeeze him. Next, a bear offers to lead Talib out of the jungle but wants him to hibernate, which Talib knows he wouldn't survive. Finally, monkeys show Talib to their kingdom and the monkey king, who allows Talib to stay with them.
The proposal outlines a 10-page children's book about creatures in Loch Ness who are afraid of the Loch Ness Monster. The monster wants to make friends but they keep hiding from him out of fear. Eventually one creature realizes he is friendly and tells the others, and they all become friends. Feedback praised the creative idea and moral lesson but suggested adding more details about illustrations, target age range, and advantages/disadvantages of the file format. The idea generation was missing a mood board and could include backup story ideas in case the main one is difficult to illustrate.
This document provides instructions for a student project to create a book about bears. The project includes researching a fun fact about bears, drawing a picture to illustrate the fact, and compiling the pages into a class book. The document outlines the task, process, evaluation criteria, and conclusion. It also provides credits and references for images and templates used.
The original script tells the story of St. George and how he traveled to Libya where he heard that a dragon was terrorizing the kingdom and demanding sacrifices. St. George decides to fight the dragon to save the princess. In their battle, St. George's spear and sword break against the dragon's scales. Though injured by the dragon's poison, St. George is able to kill the dragon by piercing it under its wing.
The document provides feedback on a student's digital graphic narrative development project. It summarizes the student's proposal, which included an outline of an 11-page story adaptation of Little Red Riding Hood set on the moon. It also discusses the student's idea generation, including a mind map for the story. The feedback notes strengths like clear audience targeting and unique story ideas, while suggesting areas for improvement such as simplifying the complex story and allowing more time for page production to ensure high quality. Overall, the feedback aims to help the student strengthen their project proposal and planning.
My work features representations of bears and a young girl in space. The main characters are:
- A father bear who is shown as protective of his family and a little grumpy or angry.
- A mother bear who is gentle and caring.
- A young girl bear who is curious and excited about exploring space.
- A human girl who is the protagonist, shown wearing a spacesuit and exploring space.
My characters could be seen as quite stereotypical - the father bear is grumpy, the mother bear is gentle and caring. However, I aimed to show a variety of ages (adults and a child) and include both male and female roles. I chose bears as they are universally recognizable
The document discusses the evaluation of different digital graphic narratives and images created by the author. For an elephant image, the author likes the simple outline and detailing of the trunk, but would improve the positioning to show more of the body. For an improved elephant image, the author likes the texturing and ear shaping, but could improve the shadowing. The author also discusses likes and improvements for images of a panda created using different tools, a text-based image using effects, and photographs conveying different emotions.
The document discusses the evaluation of different digital graphic narratives and images created by the author. For an elephant image, the author likes the simple outline and detailing of the trunk, but would improve the positioning to show more of the body. For an improved elephant image, the author likes the texturing and ear shaping, but could improve the shadowing. The author also discusses likes and improvements for images of a panda created using different tools, a text-based image using effects, and photographs conveying different emotions.
Here are some key strengths and areas for improvement I see in the proposal:
Strengths:
- Very detailed story overview that provides a clear sense of the plot and how it adapts a classic tale. This will help engage readers familiar with the original.
- Thorough explanation of the production methods, showing clear thought into how the illustrations will be created.
- Target audience is well defined, considering factors like age, gender, and location to help focus the book's appeal.
Areas for improvement:
- The export format section could discuss potential disadvantages of JPEG to show a fuller understanding of the tradeoffs.
- Adding dimensions would provide more context for envisioning the physical book.
- Clarifying some
The document provides evaluations from a student of various digital graphic narratives and illustrations they created. For their whale image, they liked how they used a gradient overlay to show lighting, and would improve the shadows. Their koala image accurately represented anatomy, and they would add more gradient overlay. Their guitar animation showed good detail, while their third image used contrasting colors effectively. Overall, they felt improving shadows, hair detail, and background realism would enhance their work.
The document provides evaluations from a student of various digital graphic narratives and illustrations they created. For their whale image, they liked how they used a gradient overlay to show lighting, and would improve the shadows. Their koala image accurately represented anatomy, and they would add more gradient overlay. Their guitar animation showed good detail, while their third image used contrasting colors effectively. Overall, they felt improving shadows, hair detail, and background realism would enhance their work.
The document contains evaluations of images and ideas for a digital graphic narrative project. In the first evaluation, the author likes the outline and shaping of an elephant head and trunk in an image. They would improve it by choosing a simpler animal or a different elephant pose. The second evaluation is of an improved elephant image with added texture and ear detailing. The author likes the blurring effects but would improve the leg shaping. Further evaluations discuss images of a panda, different emotions in photographs, and a flower illustration. Ideas considered for a book include different fonts, characters, planets, robots, and layout dimensions. The author analyzes elements they like and would potentially incorporate into their graphic narrative project.
The document provides details from a student's digital graphic narrative development tasks. It includes evaluations of images the student created, including an elephant, panda, and text. For most images, the student likes the overall structure and outlines but notes improvements that could be made, such as adding more details or changing colors. The student also provides feedback on idea generation and storyboarding tasks for a comic book proposal.
Thank you for the feedback. You make good points about enhancing the girl's expression to better match the text. Facial expressions are important for conveying the story and emotions. I'll keep working to improve how images and text work together to tell the full narrative. Feedback like this helps me strengthen my visual storytelling skills.
The document provides summaries of a student's evaluations of various digital graphic narrative development exercises they completed. For an elephant drawing exercise, the student likes the outline and shaping of the head and trunk but would improve the positioning to show more of the body. For a second elephant drawing, the student improved details like the ears but would further define the back legs. The student also provides feedback on exercises involving drawing a panda, creating text-based images, making a comic book page, and taking photographs to convey emotions.
The document describes a digital graphic narrative task where the student created an image of a cartoon goat using basic shapes. They liked how the minimal shapes captured the goat and how layering and textures added detail. Improvements would include adding a black outline to define the shape and more background detail.
The student then completed three rotoscoping exercises. They liked the quirky style of the first image and using different selection tools. For the second, they liked displaying features through highlights and shadows. Improvements would be adding rotoscope backgrounds.
Other exercises included a text-based image using different text tools and effects, a comic book-style adaptation of film stills using shapes and layers, and photographs capturing emotions
This document provides information about Jan Taber and Associates, an independent research and consulting firm. It outlines the types of services they provide, including research, planning, competitive intelligence, analysis, and new business development. It also lists their specialist areas of expertise and experience working with a wide range of public sector organizations, companies, and professional bodies. Contact information and testimonials from past clients are provided.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document provides an evaluation of a student's work on various digital graphic narrative development tasks. For a puppy image, the student liked the background and shading but would improve the outline and shading. For a guinea pig image, the student liked the blending of colors but would change some details. Across tasks, the student felt skills improved and liked exploring tools, but would spend more time experimenting with settings on some projects. Areas for improvement included outlines, details, and using tools like thresholds more effectively.
The peer feedback was entirely positive. Feedback praised the clarity of the graphics, well-coordinated colors, highlighted text that stands out, and easy to read font. No suggestions were made for improvement, with one peer saying the graphics were "absolutely fine as they are" and another seeing "nothing that could be improved really."
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details about strengths and weaknesses in both the written and visual elements. It encourages praising strong areas and identifying opportunities for improvement. Blank slides should be deleted before submission. The document contains examples of an author reflecting on how their project changed from initial plans to the final product, how they constructed images, used text, and suited their intended audience.
The peer feedback provided both praise and areas for improvement. Responses agreed with included praise for the clean layout and easy readability. However, peers noted the lack of variation in characters and scenery could be improved. If given more time, peers suggested adding more diverse character designs and changing background details on each page. While the summarizer aimed to keep the story familiar, peers felt more creative freedom could have enhanced the adaptation. Overall, the feedback aligned with the creator's own critique and provided validation as well as insights into strengthening the work further.
Talib, a lost boy in the jungle, encounters three animals who try to help him but also endanger him. First, a snake tricks Talib into following it but then tries to squeeze him. Next, a bear offers to lead Talib out of the jungle but wants him to hibernate, which Talib knows he wouldn't survive. Finally, monkeys show Talib to their kingdom and the monkey king, who allows Talib to stay with them.
The proposal outlines a 10-page children's book about creatures in Loch Ness who are afraid of the Loch Ness Monster. The monster wants to make friends but they keep hiding from him out of fear. Eventually one creature realizes he is friendly and tells the others, and they all become friends. Feedback praised the creative idea and moral lesson but suggested adding more details about illustrations, target age range, and advantages/disadvantages of the file format. The idea generation was missing a mood board and could include backup story ideas in case the main one is difficult to illustrate.
This document provides instructions for a student project to create a book about bears. The project includes researching a fun fact about bears, drawing a picture to illustrate the fact, and compiling the pages into a class book. The document outlines the task, process, evaluation criteria, and conclusion. It also provides credits and references for images and templates used.
The original script tells the story of St. George and how he traveled to Libya where he heard that a dragon was terrorizing the kingdom and demanding sacrifices. St. George decides to fight the dragon to save the princess. In their battle, St. George's spear and sword break against the dragon's scales. Though injured by the dragon's poison, St. George is able to kill the dragon by piercing it under its wing.
The document provides feedback on a student's digital graphic narrative development project. It summarizes the student's proposal, which included an outline of an 11-page story adaptation of Little Red Riding Hood set on the moon. It also discusses the student's idea generation, including a mind map for the story. The feedback notes strengths like clear audience targeting and unique story ideas, while suggesting areas for improvement such as simplifying the complex story and allowing more time for page production to ensure high quality. Overall, the feedback aims to help the student strengthen their project proposal and planning.
My work features representations of bears and a young girl in space. The main characters are:
- A father bear who is shown as protective of his family and a little grumpy or angry.
- A mother bear who is gentle and caring.
- A young girl bear who is curious and excited about exploring space.
- A human girl who is the protagonist, shown wearing a spacesuit and exploring space.
My characters could be seen as quite stereotypical - the father bear is grumpy, the mother bear is gentle and caring. However, I aimed to show a variety of ages (adults and a child) and include both male and female roles. I chose bears as they are universally recognizable
The document discusses the evaluation of different digital graphic narratives and images created by the author. For an elephant image, the author likes the simple outline and detailing of the trunk, but would improve the positioning to show more of the body. For an improved elephant image, the author likes the texturing and ear shaping, but could improve the shadowing. The author also discusses likes and improvements for images of a panda created using different tools, a text-based image using effects, and photographs conveying different emotions.
The document discusses the evaluation of different digital graphic narratives and images created by the author. For an elephant image, the author likes the simple outline and detailing of the trunk, but would improve the positioning to show more of the body. For an improved elephant image, the author likes the texturing and ear shaping, but could improve the shadowing. The author also discusses likes and improvements for images of a panda created using different tools, a text-based image using effects, and photographs conveying different emotions.
Here are some key strengths and areas for improvement I see in the proposal:
Strengths:
- Very detailed story overview that provides a clear sense of the plot and how it adapts a classic tale. This will help engage readers familiar with the original.
- Thorough explanation of the production methods, showing clear thought into how the illustrations will be created.
- Target audience is well defined, considering factors like age, gender, and location to help focus the book's appeal.
Areas for improvement:
- The export format section could discuss potential disadvantages of JPEG to show a fuller understanding of the tradeoffs.
- Adding dimensions would provide more context for envisioning the physical book.
- Clarifying some
The document provides evaluations from a student of various digital graphic narratives and illustrations they created. For their whale image, they liked how they used a gradient overlay to show lighting, and would improve the shadows. Their koala image accurately represented anatomy, and they would add more gradient overlay. Their guitar animation showed good detail, while their third image used contrasting colors effectively. Overall, they felt improving shadows, hair detail, and background realism would enhance their work.
The document provides evaluations from a student of various digital graphic narratives and illustrations they created. For their whale image, they liked how they used a gradient overlay to show lighting, and would improve the shadows. Their koala image accurately represented anatomy, and they would add more gradient overlay. Their guitar animation showed good detail, while their third image used contrasting colors effectively. Overall, they felt improving shadows, hair detail, and background realism would enhance their work.
The document contains evaluations of images and ideas for a digital graphic narrative project. In the first evaluation, the author likes the outline and shaping of an elephant head and trunk in an image. They would improve it by choosing a simpler animal or a different elephant pose. The second evaluation is of an improved elephant image with added texture and ear detailing. The author likes the blurring effects but would improve the leg shaping. Further evaluations discuss images of a panda, different emotions in photographs, and a flower illustration. Ideas considered for a book include different fonts, characters, planets, robots, and layout dimensions. The author analyzes elements they like and would potentially incorporate into their graphic narrative project.
The document provides details from a student's digital graphic narrative development tasks. It includes evaluations of images the student created, including an elephant, panda, and text. For most images, the student likes the overall structure and outlines but notes improvements that could be made, such as adding more details or changing colors. The student also provides feedback on idea generation and storyboarding tasks for a comic book proposal.
Thank you for the feedback. You make good points about enhancing the girl's expression to better match the text. Facial expressions are important for conveying the story and emotions. I'll keep working to improve how images and text work together to tell the full narrative. Feedback like this helps me strengthen my visual storytelling skills.
The document provides summaries of a student's evaluations of various digital graphic narrative development exercises they completed. For an elephant drawing exercise, the student likes the outline and shaping of the head and trunk but would improve the positioning to show more of the body. For a second elephant drawing, the student improved details like the ears but would further define the back legs. The student also provides feedback on exercises involving drawing a panda, creating text-based images, making a comic book page, and taking photographs to convey emotions.
The document describes a digital graphic narrative task where the student created an image of a cartoon goat using basic shapes. They liked how the minimal shapes captured the goat and how layering and textures added detail. Improvements would include adding a black outline to define the shape and more background detail.
The student then completed three rotoscoping exercises. They liked the quirky style of the first image and using different selection tools. For the second, they liked displaying features through highlights and shadows. Improvements would be adding rotoscope backgrounds.
Other exercises included a text-based image using different text tools and effects, a comic book-style adaptation of film stills using shapes and layers, and photographs capturing emotions
This document provides information about Jan Taber and Associates, an independent research and consulting firm. It outlines the types of services they provide, including research, planning, competitive intelligence, analysis, and new business development. It also lists their specialist areas of expertise and experience working with a wide range of public sector organizations, companies, and professional bodies. Contact information and testimonials from past clients are provided.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This presentation is about the use of chat in a EFL class. Students from the Master´s degree in English Didactics will find it useful to include technology in their classes.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document outlines the planning and considerations for a digital graphic narrative project. It includes sections on costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, resources, production schedule, and health and safety. The student considers budget, equipment, timelines, audience, legal requirements, and risks to complete the project on time and within guidelines.
Bekele Duguma Edossa has over 10 years of experience in economics, marketing, and international trade. He currently works as a Senior Economist and Marketing Expert at the Ethiopian Textile Industry Development Institute, where his responsibilities include facilitating textile exports, capacity building, market research, and developing marketing strategies. Previously he worked at the Ministry of Trade, focusing on bilateral and regional trade relations and negotiations. He holds a BA in Economics from Addis Ababa University and has participated in numerous training programs and seminars on topics like export management, marketing, and the World Trade Organization.
1. The document discusses using word processors in the classroom. It defines a word processor as an electronic device or software that allows for writing, editing, formatting and printing documents.
2. Word processors can be useful for both teachers and students. Teachers can create, store and share class materials using word processing programs. Students can practice writing skills, grammar and language both in and out of the classroom.
3. The document provides tips for using word processors in the classroom, such as having students consistently name and save documents, keeping backups, and being prepared for related computer terminology. Features like spellcheck, track changes, and inserting images are also discussed.
This document provides an overview of the TonTon Pirates mobile game being developed by DrukHigh Inc. It will be a pirate-themed shooting RPG for iOS and Android aimed for release in 2016. The game involves shooting pirates from cannons to take over enemy ships. It will feature pirate and ship customization, farming content to upgrade pirates and equipment, expansion battles to unlock new areas, and PvP combat. The business model will focus on in-app purchases like hiring new pirates. The document outlines the game's design, including gameplay mechanics, content structure, and development milestones, to provide a pirate-themed strategy game for mobile.
The document provides a template for evaluating a graphic narrative project. It prompts the creator to summarize their work, identify strengths and areas for improvement, and reflect on how well their final product achieved their original intentions. The creator is asked to provide specific visual and written examples from their work to support their evaluation.
The document provides guidance for evaluating a graphic narrative project. It prompts the reader to:
- Provide specific details about their work through written and visual examples.
- Find areas to praise, specifying why parts are good or what they are proud of.
- Identify areas for improvement and what could be better if revisited.
- Reflect on if the final product achieved the original intentions shown in planning materials like mind maps, mood boards, and storyboards.
The document summarizes the creator's graphic narrative evaluation. It discusses how the final product reflects the original planning intentions. For the most part, the creator was able to stick closely to their original plans, though some minor changes were made, such as changing eye colors or adding details. The creator also discusses how they constructed their images well, using techniques like gradients, blur tools, clipping masks and filters to make elements like the sea or igloo walls more realistic. The creator anchored their images to the text by depicting what was described, such as using a speech bubble or running pose. Finally, the creator evaluates if their product is suitable for their intended audience of ages 4-7, discussing content and appeal to both genders and lower
The document provides a template for evaluating a graphic narrative project. It prompts the creator to summarize their work, including specific details about what went well and could be improved. It also asks the creator to reflect on how well their final product achieved their original intentions, how professionally their images were constructed, how text anchors the images, and whether the work is suitable for its intended audience.
The document provides a template for evaluating a graphic narrative project. It prompts the creator to summarize their work, provide examples from their project to explain it, identify areas that went well and could be improved, and reflect on how well their final product achieved their original intentions. It includes questions about the construction of images, use of text, suitability for the intended audience, and techniques used. The creator provides detailed responses analyzing various aspects of their graphic narrative book project for a young audience.
Evaluation of Children's book pro forma - personal reflectionEllie Marsh
The document provides a template for evaluating a graphic narrative project. It prompts the user to summarize their original intentions, compare their planning documents to the final product, evaluate how well they constructed images and used text to anchor the images, and assess whether the product is suitable for the intended audience. The user provides responses analyzing the development of their 9-page graphic narrative for boys aged 4-6. They discuss aligning with their original plans, using consistent colors and styles, room for improving text-image alignment, and similarities to other books for their audience.
The document is a graphic narrative evaluation by a student. In the summary:
- The student's final product mostly followed their original intentions, though some pages differed slightly from the original plan.
- They constructed images well with consistent textures, colors, and character styles, but could have added more character variations.
- Text effectively explains the images to anchor the story, though some text provides more detail than images.
- The book is now aimed at 3-6 year olds due to simpler images that still leave room for imagination compared to the original 4-8 year old audience.
A presentation which states questions for me to answer which lets me self evaluate my children's book. I have added multiple opinions to my answers including what i could improve and what i think is good about my work.
The document provides a template for evaluating a graphic narrative project. It prompts the user to summarize their original intentions, compare their final product to planning documents, discuss the construction and use of images and text, and evaluate how suitable their product is for the intended audience. The user is asked to provide specific details, examples, praise for strong elements, and suggestions for potential improvements. Blank slides can be deleted before submission.
The document provides guidance for evaluating a graphic narrative project. It prompts the creator to praise strong elements of their work and identify areas for improvement. It suggests including both written and visual examples to explain the project. The creator should evaluate whether their final product achieved their original intentions and reflected their planning documents. They should also consider how well they constructed images, used text, and ensured their product was suitable for their intended audience.
Here is a summary of the peer feedback I received and my thoughts on it:
- Peers said the images were simple and clear which would appeal to children, which I agree with. This was my goal.
- Some felt the story could have been expanded on more. I disagree as I wanted to keep it concise for children.
- Feedback noted the rhyming text would engage children, which I'm glad about as this was an intention.
- It was pointed out some slides could have more detail, which I agree with as I ran short on time.
- Peers felt the characters were well represented through visuals and text, which I'm pleased about.
- One peer said the
The document provides an evaluation of different digital graphic narrative development tasks completed by Lili Brewin, including shaping animals with simple lines, rotoscoping, creating text-based images, combining comic book styles with rotoscoping, and taking photos to use for expressions. For each task, Lili notes what they liked about the results and how they could be improved. Some key points included keeping animals cute with simple rounded shapes, spending more time on facial features like eyes and lips for realism, and taking more photos with plain backgrounds for future rotoscoping.
The document provides guidance for evaluating a graphic narrative project. It prompts the user to provide specific details about their work, including written and visual examples. It suggests praising strong areas of the work and identifying areas for improvement. The user is then asked a series of questions to reflect on their original intentions, how well they constructed images, used text, and whether their final product is suitable for their intended audience.
The document provides an evaluation of a graphic narrative project. The author summarizes how their final product followed their original intentions from the storyboard, with some changes that improved the work. While the beginning followed the flat plans closely, more relevant details from the plans were included as the book went on. The layout also changed from multiple images per page to one image per page for better aesthetics. In conclusion, the original intentions were generally followed and changes made improvements.
The document provides a template for evaluating a graphic narrative project. It prompts the user to provide written and visual examples to explain the project, praise strong areas, and identify areas for improvement. It asks the user to reflect on whether their final product achieved their original intentions by comparing to planning materials. It also has questions about techniques used, suitability for audience, visual style, and representations in the work.
Joseph Headford evaluated his graphic narrative project. He provided examples to explain his project and areas he praised or could improve. He used specific details about his work, both written and visual. He reflected on how well his final product achieved his original intentions and how well he constructed images. He discussed how he used text and whether his product was suitable for his audience. He analyzed the techniques he used and how the final product looked. He explained why he included certain content and the signs, symbols or codes in his work. He considered the strengths and weaknesses of his pre-production planning.
The document summarizes changes made to a graphic narrative project from initial planning stages to the final product. Key changes included experimenting with different art styles, including switching from watercolors to digital art using a graphics tablet. Character designs and story elements also evolved, such as adding villagers to show story impacts and simplifying dragon designs. Text styles were adjusted for readability. Overall, the creator felt the final product maintained the intended themes while experimentation led to improvements but also areas for further refinement if given more time.
Digital graphics evaluation pro forma(1)Fraeya Snaith
The document summarizes the student's graphic narrative evaluation. It discusses how their final product reflects their original planning, how well they constructed images using color and texture, how text anchors the images, the suitability of the product for its target audience of 3-5 year olds, likes and dislikes of techniques used, the inclusion of specific content, representations in the work, visual style influences, and strengths and weaknesses of pre-production planning.
The document provides guidance for evaluating a graphic narrative project. It instructs the reader to provide specific details about strengths and weaknesses of their work using written and visual examples. The reader should identify areas of their project they are proud of and explain why, as well as areas that could be improved and how. Blank slides should be deleted before submission.
The document provides a template for evaluating a graphic narrative project. It prompts the creator to:
- Provide specific written and visual examples to explain the project.
- Praise areas of their work that are good or they are proud of, and find areas that could be improved.
- Reflect on whether the final product reflects the original intentions.
- Evaluate how well images and text were constructed and used to anchor the images.
- Consider if the product is suitable for the intended audience.
- Discuss techniques used and what is liked/disliked about them.
- Highlight what is liked/disliked about how the final product looks overall.
Similar to Digital graphics evaluation pro forma (20)
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2. Does your final product reflect your
original intentions?
• Compare your planning/digital flat plans/ storyboards to
your final product
Before we began our final product we practised different techniques such as
rotoscoping, using a variety of shapes to create an image, warping, using different
effects to create different looks. Practising these techniques helped us know what
would be useful and work best for our final product. I used the rotascope
technique for my final images in my book as I think they make the creatures look
effective rather than using shapes to create creatures. Comparing my practice
rotascope image to my final images you can see improvements such as adding
more details and using a variety of different colours to make the images look more
realistic and using different textures. As you can see in my first attempt at
rotascoping the colours I used were all very similar and had no textures or patterns
to make the photo look more realistic and creative, where as my final image I
rotascoped has textures and different shades of colours, for example the water, to
make the photo look more realistic. My plan of how I wanted my story to go went
well and I didn’t make any huge changes, as I kept the moral of the story the same
and used the idea of only having two main characters. However I said in my
production methods that I wouldn’t use too many sentences in my book, however
on a few of my pages I included a lot more sentences than I thought I would.
3. How well have you constructed your
images?
I think that overall I have constructed my images well as I tried to include lots of detail, especially on the
creatures such as the Loch Ness monster as its in every page and it takes up a lot of space, therefor will attract
the eye. I think that my images are bright and colourful which is what should be seen in a children's book
rather than dull boring colours, as children tend to pay allot of attention to the images as that’s how they
visualise the story and remember it. However throughout my story the creatures all look very similar, but are
just moved around in different places, therefor to make it look like the creatures are actually moving, especially
the Loch Ness monster I will use the warping tool to make the legs look as though they are moving and not just
in the same position on each page. I think that using shading of different colours on the water makes the photo
look more effective and realistic than it would if it was one block colour of blue for example.
4. How well have you used text to anchor
your images
My text anchors well into my images as the majority of the text per page anchors/fits the image and makes it
clear as to what is happening. However I need to ensure that the text is in the same place on each page and in
the same size because otherwise it makes my images look messy in a way, therefor throughout improvements
week I will fix that and make sure that all text is in the same place on each page in the same font and size.
For example the text in this image says “All the other creatures swim away in a hurry
when they see Nessie because of his petrifying reputation and humongous body.” This
text anchors in well with the image as it shows very obviously a large monster with
various types of creatures swimming away from the monster. For example the creatures
are all hurdled together closely swimming away which shows their fear, this also shows
how close they all are, which in Nessie’s perspective is upsetting because he just wants
to make friends with them all.
However the text on this page doesn’t particularly fit in well with the image as the
text is describing how the monster feels rather than what the monster is doing.
“Nessie feels lonely and sad that he doesn’t have any other friends in the Loch
because every time he tries to approach the other creatures they always swim away
from him. “I only want to be your friend” Nessie whines as they swim away in a
hurry.” Furthermore this image doesn’t really suggest any emotion as its just Nessie
sat behind a rock, and there isn’t much facial expression to suggest this either,
which is what children reading this book may find hard to figure out from the
images.
5. Is your product suitable for your
audience?
In my proposal I stated that I would make ten pages 22cmx22cm and export them in PDF, furthermore I didn’t
want to make anything to big because it could be a hazard to young children. The outline of my story is that
there is a monster in the Loch that all the other creatures are scared off, however Nessie (the monster) just
wants to be friends with all the creatures, so his plan throughout the story is to make the creatures realize that
he isn’t what they think. This storyline throughout my books gives a good insight to the children reading
because the moral is not to judge a book by its cover. My audience was aimed at young children of any gender,
however in my proposal I wasn’t very specific as to the age, furthermore my book fits 5-10 year olds as it’s a
simple story to follow. I used a various amount of sentence length that is suitable for my targeted age to follow
and understand. Having a targeted age of 5-10 suits my storyline because judging people is something children
should be taught early on as its wrong, and having morals is a good thing for children, as sometimes not all
parents teach their children these things, therefor reading about them is a good way of teaching a child and
showing examples in a simple and exciting way. I targeted both genders for my book as the storyline is suitable
for both and my images used attract both genders as the colours are what both genders like, rather than using
girly colours such as pink and purple, or boy colours like green and blue etc.
6. What do you like/dislike about the
techniques you have used?
To create my images I used Photoshop. I took images of the internet of things such as water, sea
creatures/monsters etc and then used the rotascope tool to create them into my own ideas and manipulate
them to how I want to look.
The top image is one that I took from the internet, and the image
below is the same photograph, however I manipulated it to how I
wanted my images too look. I used the rotascope tool to create a
more cartoon like version of the loch ness monster. I also added
details such as texture to make the monster have different colors
and look more realistic rather than just a block color. I like that my
images are bright colors rather than dull colors because my book is
for children, therefor they are more interested in bright images than
dull images. I also like that my image has more than one feature, for
example the rock and the two other creatures in the corner, as this
is more for the children to look at and pay for attention rather than
going through the book quickly.
7. I like that I used I rotascope tool on my images because it allowed me to manipulate the images from the internet
as much as I wanted and design them to how I wanted, the images from the internet were useful as a template to
help me start of my creatures. I also found that using the rotascope tool came in useful with my story because it
gives off a cartoon look but also slightly realistic, for example Crimson the turtle. Another tool I used was the
clipping mask. I used this tool on one of the other creatures, the turtle which has a variety of bright colors. I found
this tool useful and interesting to use because it makes the creature stand out more, as the other creatures I used
rotascoping on. For my background I took an image from the internet of water, I then used the tool threshold and
filter gallery to get a cartoon version of the water, I adjusted the threshold to how I wanted the water to look, faint
or bold, and how many shadows and highlights I wanted, as rotascoping the water would have taken up too much
time and would have been unnecessary. However there are faults to pick with my images. For example the first and
main thing I dislike the most about my images is the Loch ness monsters legs. Furthermore in each photo they are
the same and it doesn’t look like he is really swimming or moving, therefor to improve this I am going to use the
warping tool to adjust them and make it look as though he is really moving. Another thing I will adjust using the
warping tool is some of the creatures heads to also make them look more realistic as though they are moving.
Clipping
mask tool.
8. What do you like/dislike about how
your final product looks?
Something that I dislike about my images is that I think the background looks empty and plain, however I don’t want to
add too much detail otherwise the image looks too full and it makes it hard for the children to understand what's going
on the image and what's the most important part of the image if there were too many things going on in one page. I
also dislike that a lot of my images are very similar, therefor when I do my improvements I will make adjustments to the
creatures such as move heads, legs, or arms, to make them look like they are actually moving using the warp tool. I also
dislike that my text on my images is in different places an some are in different sizes. This makes my work look less
professional and the images don’t look as well put together.
However I am pleased with the way my final products came out overall, as the colors I used are bright therefor it will
attract children's eye more as they prefer to look at bright and abstract things more than dull and boring pictures, and
It having more colors and details will hold their attention for longer. I also like that my images have different shades of
colors rather than blocked colors as it adds more detail and makes them look more realistic as block color you wouldn’t
even be able to tell what the creature was. I also like that my images have a lot in them, for example more than one
creature, as this gives more for the children to look at and be interested in, making them spend more time on each
page. Rather than just having to focus on one thing.
9. Why did you include the content you
used?
I chose to use my images with bright colours in because that is what makes a book and pictures more appealing
for children to look at rather than dull colours. Furthermore I know myself that I prefer looking at brighter and
more abstract images compared to simple and plain images. I tried to make my images look abstract by using
non realistic features such as underwater creatures, some that are myths such as the Loch ness monster, as this
makes the book more exciting for young children and want to find out more about this myth. My environment
is in the sea which is also an unusual and abstract place for the Loch ness monster as it is associated to be in
the Loch ness at Scotland. I used the font platino as it fitted well with my images and theme as it is simple and
easy for the children to read. I chose to use rotoscoping in my work because it allows you to manipulate the
images you get as much as you want to your own ideas and change what you like. I also think that rotoscoping
is a good way to make your images look cartoon like. Using rota scope was also a good idea because you can
be as creative as you want, and just use the images from the internet as a template.
10. What signs, symbols or codes have
your used in your work?
• I chose to style my environment for my story in a sea environment because there was a
lot of things I can add to that environment to make it interesting to look it such as coral,
plants, use different shades of colours on the water, where as a location such as a lake
or river, it would seem unrealistic to have a wide variety of different things in it. I could
also add unrealistic features to make the images more abstract as it gives the children
more things to look at, as they may never have seen such odd features in the sea
before. However I also used a realistic environment such as the sea to blend into my
characters because otherwise the whole image may look to cartoon like and unrealistic
which could be hard to follow and understand what's going on in the image. I also used
a creature which is a myth to make the book different and interesting, alongside
realistic creatures, to make it easier to understand why the other creatures are afraid of
the Loch ness monster, furthermore the moral at the end of the story teaches you not
to judge, therefor this could teach the children when reading the book a lesson that
regardless of how someone/something looks you shouldn’t judge because not
everything is how it seems. I used a variety of creatures so that there was more to look
at on each page, rather than just having one creature throughout the book, as seeing
the same creature may lose the child’s interest and it takes all the focus of Nessie as
Nessie is in on every page.
11. What representations can be found in
your work?
• My work does feature representations because the moral of my story is based on
“don’t judge a book by its cover”. My book is based on a creature who all the
other creatures are scared of because of their appearance and the things they
have heard, however they don’t really know what he’s likes. This reflects to a lot of
situations that children may experience or be able to relate to with features such
as race, social group, religion, age, etc. For example disability's. A child may have
a disability and other children may not want them to join in with their activities
because of how the disabled child looks. Furthermore this is similar to the moral
of my story because everyone is scared to be friends with the Loch ness monster
because of how he looks. There are many representations in my book, for
example one being society. Further more the Loch ness monster didn’t feel as
though he fitted in with the other creatures because he is considered “different”
as he is much bigger and comes across more intimidating, even though he lives in
the same place as them, and they have the same lifestyle. Another representation
is that the only reason the other creatures don’t want to be friends is because
they have heard negative things about the monster, rather than getting to know
him themselves they just listened to everyone else's opinions.
12. What style have you employed in your
products?
• There aren't any other children stories based on the Loch Ness monster therefor I had
to come up with my own ideas for my story. However there are similar stories with a
similar moral such as the ugly duckling. Furthermore the summary/moral of the ugly
duckling is similar because the ugly ducklings siblings friends tease and are mean, so
he runs off to live with a flock of wild duck and geese until hunters shoot down the
flock, he then finds a home with an old woman however her cat also teases him.
Throughout the story the duckling still is being teased and doesn’t feel welcome, until
one day he comes across swans they accept him and treat him like one of them. The
moral of the story is that he is accepted, which has a very similar concept to my
children's book about the Loch Ness monster. I think that my visual style shows
positivity because I used bright colours, and towards the end of the book the images
are positive as all the creatures come together. I chose a positive visual style because
children enjoy positive books with a happy ending rather than dull/dark books with a
sad ending. Having a negative ending could also upset young children as they may not
understand why things had to end sadly. Having a positive moral at the end of a book
shows that you can get through tough times, so its almost like advice to children
reading the book.
13. What were the strengths and weaknesses
of the pre-production and planning
The weaknesses of planning for me was that there aren’t any children books about
the Loch Ness monster so I didn’t have anything to visualize or compare to, I just had
to find other children books that has a similar moral, for example, the ugly duckling.
Another weakness I found with pre-production was that the images we first started
editing and working on as practise was nothing like my story was going to be,
therefor I found it difficult to understand what I would have to improve on.
However the strengths of planning and pre-production was that it allowed me
plenty of time to ensure that the idea I came up with was 100% what I wanted as my
children's book, and planning allowed me to adjust things and make any changes so I
was prepared for the two week production. Another strength was that we had
plenty of time to practice using tools, especially the rota scope tool as this is what I
made the majority of my children's book with. Using different tools throughout pre-
production helped me, as it allowed me to know what tool I definitely wanted to use
and what would work best with my book.
14. Historical and cultural context
• There aren't any children books about the Loch Ness monster, however there
are factual books about it with images, therefor I was influenced by the book
“the ugly duckling” as this children's book has a very similar moral, not to judge
a book by its cover/ treat someone differently because of their appearance
However there are many other stories with the same moral of not to judge a
book by its cover. For example, The lowly chicken, Mouse and the Lion, and
many more.