Do you feel as if a focus on visual design has hijacked your software? Are you frustrated that no one understands your technical concerns?
This talk is for developers who find themselves at odds with designers or executives over the visual design of their software. Learn how to better communicate your needs!
The document discusses the concept of "faceted identities" where a person presents different facets or aspects of themselves to different audiences. It notes some common excuses for not exploring one's identities more fully. It then outlines the speaker's areas of interest and work before summarizing initial findings from experimenting with faceted identities. This includes facets being usable voices for different audiences and the potential for faceted social media profiles and websites. It raises design challenges and issues around privacy before concluding with a call for others to experiment with faceted identities.
Learn how to design the most effective landing page with tips from this presentation. Slides from The Ultimate Landing Page Workshop, a class taught by Christopher O'Donnell at the Intelligent.ly campus in Boston, MA. Learn more from the experts by visiting http://intelligent.ly/learn
Space & Narrative: Designing for Social SoftwareXianhang Zhang
This document discusses designing social software to support human narratives and social interaction. It begins with an introduction to the speaker and their background in social software design. It then discusses how software can be understood as either a tool or space, and how social software design must consider the relationship between design, behavior, and the narratives that can be supported. The document outlines several studies conducted on privacy controls and social dynamics. It concludes by discussing advancing the field of social interaction design through new methodologies and interface elements.
The document discusses the development of an app called "Meetups" over 4 weeks. It describes building the initial MVP with check-in, review, and search features. Further development included adding passcode lock, search functionality using SQLite, collecting beta feedback, and designing branding and a website at meet.io to promote the app. While the experience of building and releasing the app was educational, getting users and traction proved difficult. The document reflects on the challenges of designing, building, and marketing an app successfully.
- The document provides tips and advice for designers on various topics like getting started in the field, staying hungry to learn, and best practices for work.
- It discusses resume dos and don'ts, finding the right job, interview skills, presenting work, following leaders in the industry, and maintaining work-life balance.
- Examples are given of conceptualizing work for different clients, knowing the client and content well before starting, and effectively presenting design concepts and solutions to clients.
This is a presentation that I used in my course <a>Presenting Content</a> at the <a>University of Marburg</a>, Germany. The comments on the screenshots as well as the judgements are those of the course participants and not my own.
Screw You Bullet Points! [Rest in Peace]Ayman Sadiq
Even when you are preparing a slide and filling it with bullet-points, you know you are being a lazy-ass. Because, let’s face it, there’s just so much more that you could use in lieu of a ton of bullet points (I mean literally ‘a ton’, they’re all over the place!). Half of the audience won’t even be listening to what you have got to say and will simply read the points (completely ignoring your words in the process). If you don’t want your audience to tune out of your presentation and label you as ‘BORING’, play around a bit with cool info-graphics, icons and illustrations and make them go: ‘Whoa!’
The document discusses the concept of "faceted identities" where a person presents different facets or aspects of themselves to different audiences. It notes some common excuses for not exploring one's identities more fully. It then outlines the speaker's areas of interest and work before summarizing initial findings from experimenting with faceted identities. This includes facets being usable voices for different audiences and the potential for faceted social media profiles and websites. It raises design challenges and issues around privacy before concluding with a call for others to experiment with faceted identities.
Learn how to design the most effective landing page with tips from this presentation. Slides from The Ultimate Landing Page Workshop, a class taught by Christopher O'Donnell at the Intelligent.ly campus in Boston, MA. Learn more from the experts by visiting http://intelligent.ly/learn
Space & Narrative: Designing for Social SoftwareXianhang Zhang
This document discusses designing social software to support human narratives and social interaction. It begins with an introduction to the speaker and their background in social software design. It then discusses how software can be understood as either a tool or space, and how social software design must consider the relationship between design, behavior, and the narratives that can be supported. The document outlines several studies conducted on privacy controls and social dynamics. It concludes by discussing advancing the field of social interaction design through new methodologies and interface elements.
The document discusses the development of an app called "Meetups" over 4 weeks. It describes building the initial MVP with check-in, review, and search features. Further development included adding passcode lock, search functionality using SQLite, collecting beta feedback, and designing branding and a website at meet.io to promote the app. While the experience of building and releasing the app was educational, getting users and traction proved difficult. The document reflects on the challenges of designing, building, and marketing an app successfully.
- The document provides tips and advice for designers on various topics like getting started in the field, staying hungry to learn, and best practices for work.
- It discusses resume dos and don'ts, finding the right job, interview skills, presenting work, following leaders in the industry, and maintaining work-life balance.
- Examples are given of conceptualizing work for different clients, knowing the client and content well before starting, and effectively presenting design concepts and solutions to clients.
This is a presentation that I used in my course <a>Presenting Content</a> at the <a>University of Marburg</a>, Germany. The comments on the screenshots as well as the judgements are those of the course participants and not my own.
Screw You Bullet Points! [Rest in Peace]Ayman Sadiq
Even when you are preparing a slide and filling it with bullet-points, you know you are being a lazy-ass. Because, let’s face it, there’s just so much more that you could use in lieu of a ton of bullet points (I mean literally ‘a ton’, they’re all over the place!). Half of the audience won’t even be listening to what you have got to say and will simply read the points (completely ignoring your words in the process). If you don’t want your audience to tune out of your presentation and label you as ‘BORING’, play around a bit with cool info-graphics, icons and illustrations and make them go: ‘Whoa!’
Deck from David Lecours and Josh Miles' session at SMPS Build Business 2015.
Since Los Angeles is the epicenter of Game Shows, your polyester-clad hosts David Lecours and Josh Miles will quiz and answer the latest trends in A/E/C firm websites, and what they mean for digital marketing for professional services firms. A few years ago, firms could get by with brochure-style websites. Today the prizes are bigger, and the competition is tougher. The modern website should be a business development tool that helps your firm generate leads while standing out from your competition.
The document summarizes research done by a team called W10 on the Microsoft Surface tablet. They visited stores, searched online, conducted surveys, and interviewed Surface owners to understand perceptions of the product and who was buying it. They identified key target customers as those seeking greater organization and efficiency across devices. The team then developed two advertising campaigns centered around Greek gods using Surfaces in their offices, and a second campaign featuring a static-filled zone to showcase the Surface's features.
It's Not You It's Us: How design reviews can make you better at visual designMatthew Pierce
TCUK 2012 presentation by Matt Pierce. This presentation is about how you can use design reviews to get better design. It lays out several ground rules, and then covers a few basics of design (CRAP).
It is worth noting that with this presentation we did several exercises that involved participants practicing giving feedback.
Want to learn how to bring in research methods, customer insight, and analysis when designing new features or product UI? In this talk, we will show you how to pull insight from customer interviews, distill that into actionable infographics, and create guiding principles that drive your design.
Content Marketing World 2014 talk - Jay AcunzoJay Acunzo
This document appears to be from a presentation about content marketing. It discusses diminishing returns from ebooks and suggests adopting a "B2B Golden Rule" to focus content on solving customers' problems rather than self-promotion. Various types of content are proposed, like videos, interactive tools, content communities and templates. Distribution channels like social media, email and paid placements are also mentioned. The overall message is that content should educate and serve customers rather than just sell products.
Creating mobile content presents some interesting challenges for the designer and developer alike. From screen size, button size, typeface, and layout decisions to using unique mobile capabilities such as the accelerometer, gestures and geolocation. In this presentation, I provide clear solutions to these questions and show how they can be easily executed.
Consumer Behavior on Twitter vs. Snapchat: Why 1 Rises as the Other ScufflesJay Acunzo
This is an excerpt from a recent NextView Ventures team offsite, focusing on consumer behaviors on Twitter compared to Snapchat. My theory is that Snapchat is the best content unit for the era of consumer attention scarcity. These conclusions affect content marketing, tech entrepreneurship, and tech investing.
How can we shape our skillsets to be effective participants in Balanced Teams? Complex software projects require a wide range of skills. As an individual who seeks meaningful work, you understand the need for cross-team communication and collaboration, but the skillset is overwhelming. What do you need to know? How deeply must you know it?
Presented at the Balanced Team Summit 2015
http://www.balancedteam.org/btgr2015/
5 warning signs that your homepage isn't convertingConversion Surge
In this presentation, I go over 5 warning signs that your website isn't converting visitors into prospects or leads. If there's one thing you should take from this slide deck it's this: the job of the homepage is to get people off the homepage and into your funnel.
And if you want a copy of these slides in PDF format, simply text "homepages" to 44222.
5 steps to learn what your customers (really) wantLane Goldstone
This document outlines 5 easy steps to learn what customers really want:
1. Have a plan to identify who to talk to and where to find them before conducting interviews.
2. Pair up for interviews so one person guides the conversation while the other takes notes.
3. Create an open-ended conversation using questions to understand needs and goals rather than leading questions.
4. Show any demos or prototypes at the end of interviews.
5. Continuously share what is being learned through notes, photos, discussions to gather feedback.
Leadership & Modern Communication by Steve DorfmanSteveD2E
The document discusses modern communication and leadership. It addresses preferred communication methods, communication phrases, listening skills, technology's impact on communication, and ensuring integrity and honoring commitments. Examples are provided to illustrate how communication can break down and the importance of resolving issues. The document promotes strengthening communication skills and recommends additional resources on the topic.
Why Content Marketers Should Emulate Wilt ChamberlainJay Acunzo
Content marketers - like most digital marketers - love to execute the same strategy to drive views, subscribers, leads, and customers until its exhausted. Wilt Chamberlain, the late, great NBA Hall of Famer, had a legendary knack for dominating one thing, then moving on to another. To be great at content marketing is to emulate this approach!
The document discusses the concept of founder myopia and provides tips to avoid it when starting a new business. Some signs of founder myopia include thinking your product is for everyone, believing customers will come without needing to be attracted, spending more time pitching than listening, and getting excited about superficial metrics. The document recommends recognizing that you are not your customer, focusing on problems rather than solutions, getting out of the building to talk to potential customers, listening more than pitching, balancing intuition with data, and celebrating failure as a way to learn.
Create Ugly - Jay Acunzo at Content Marketing World 2015Jay Acunzo
A talk about how prolific, creative marketers produce a high volume of high quality work, making "quality vs. quantity" a pointless debate in marketing.
The document provides advice for becoming a UX designer, including obtaining the necessary education and skills, finding a job, interviewing, and establishing oneself as a designer. It recommends gaining experience through internships and mentoring, maintaining an online portfolio to showcase work, and focusing interview answers on passion for design and ability to collaborate.
Concept diagrams are one of the best bang-for-buck deliverables available to today’s UX designer. In its most basic form, a concept diagram uses nouns connected by verbs to describe a system, idea, or application. It can be a sophisticated deliverable or a quick-and-dirty sketch. The technique is not unlike diagramming sentences in elementary school — though it tends to be quite a bit more fun.
This is a fast-paced primer on building better concept diagrams and using them to understand relationships between ideas in new ways. In particular, we’ll examine how to use concept diagrams to represent domain expertise and create a mechanism for transferring knowledge between stakeholders, subject matter experts, and designers.
Learn the simple rules for creating concept diagrams, when you will and won’t want to create one, and what to do with it once you have it. Understand how concept diagrams differ from similar techniques such as affinity diagramming and mindmapping, and when best to apply each in your process.
Variations on this talk have been presented at the 2014 Information Architecture Summit in San Diego, MinneWebCon 2014 at the University of Minnesota, Web 2013 at Penn State, and the 2014 University of Illinois Web Conference.
My deck from the opening keynote of HighEdWeb Michigan 2014. More info and print-ready handout available at kubie.co/vmt
This talk introduced VMT, a framework for articulating and/or debugging the purpose behind your products and initiatives. The things we believe, the things we do, and the people we impact shape the way we see the world, the way we think, and the way we speak.
The tools and teachings of content strategy are well-suited to facilitating understanding within product teams. Clarity in each of these areas will empower designers, writers, and business leaders to do their best work.
Creating a constructive comment cultureDaniel_Rhodes
Creating a courteous and constructive comment culture discusses why some apps have better comment cultures than others. It analyzes examples of "crap comment culture" on YouTube and AddictingGames, which tend to be short, negative, off-topic, and include insults. In contrast, "cool comment culture" sites like Vimeo and Kongregate tend to have comments that are at least two sentences, mostly positive, on-topic, and never hateful even if negative. The document suggests mechanisms like requiring logins, moderation, spam checking, voting, and rewarding constructive comments can encourage a more positive culture.
The current web design scene is experiencing something called 'Design Singularity': they're almost indistinguishable from one another.
What are the symptoms, and how can we prevent design singularity?
The document provides tips for user experience (UX) professionals who are part of small teams or working alone. It recommends educating other team members about UX practices, collaborating closely with teams through activities like design studios, and sharing work frequently via presentations, prototypes, and surveys to get feedback. Remaining optimistic is important when facing frustrations like lack of access to users or teams not prioritizing UX work.
Deck from David Lecours and Josh Miles' session at SMPS Build Business 2015.
Since Los Angeles is the epicenter of Game Shows, your polyester-clad hosts David Lecours and Josh Miles will quiz and answer the latest trends in A/E/C firm websites, and what they mean for digital marketing for professional services firms. A few years ago, firms could get by with brochure-style websites. Today the prizes are bigger, and the competition is tougher. The modern website should be a business development tool that helps your firm generate leads while standing out from your competition.
The document summarizes research done by a team called W10 on the Microsoft Surface tablet. They visited stores, searched online, conducted surveys, and interviewed Surface owners to understand perceptions of the product and who was buying it. They identified key target customers as those seeking greater organization and efficiency across devices. The team then developed two advertising campaigns centered around Greek gods using Surfaces in their offices, and a second campaign featuring a static-filled zone to showcase the Surface's features.
It's Not You It's Us: How design reviews can make you better at visual designMatthew Pierce
TCUK 2012 presentation by Matt Pierce. This presentation is about how you can use design reviews to get better design. It lays out several ground rules, and then covers a few basics of design (CRAP).
It is worth noting that with this presentation we did several exercises that involved participants practicing giving feedback.
Want to learn how to bring in research methods, customer insight, and analysis when designing new features or product UI? In this talk, we will show you how to pull insight from customer interviews, distill that into actionable infographics, and create guiding principles that drive your design.
Content Marketing World 2014 talk - Jay AcunzoJay Acunzo
This document appears to be from a presentation about content marketing. It discusses diminishing returns from ebooks and suggests adopting a "B2B Golden Rule" to focus content on solving customers' problems rather than self-promotion. Various types of content are proposed, like videos, interactive tools, content communities and templates. Distribution channels like social media, email and paid placements are also mentioned. The overall message is that content should educate and serve customers rather than just sell products.
Creating mobile content presents some interesting challenges for the designer and developer alike. From screen size, button size, typeface, and layout decisions to using unique mobile capabilities such as the accelerometer, gestures and geolocation. In this presentation, I provide clear solutions to these questions and show how they can be easily executed.
Consumer Behavior on Twitter vs. Snapchat: Why 1 Rises as the Other ScufflesJay Acunzo
This is an excerpt from a recent NextView Ventures team offsite, focusing on consumer behaviors on Twitter compared to Snapchat. My theory is that Snapchat is the best content unit for the era of consumer attention scarcity. These conclusions affect content marketing, tech entrepreneurship, and tech investing.
How can we shape our skillsets to be effective participants in Balanced Teams? Complex software projects require a wide range of skills. As an individual who seeks meaningful work, you understand the need for cross-team communication and collaboration, but the skillset is overwhelming. What do you need to know? How deeply must you know it?
Presented at the Balanced Team Summit 2015
http://www.balancedteam.org/btgr2015/
5 warning signs that your homepage isn't convertingConversion Surge
In this presentation, I go over 5 warning signs that your website isn't converting visitors into prospects or leads. If there's one thing you should take from this slide deck it's this: the job of the homepage is to get people off the homepage and into your funnel.
And if you want a copy of these slides in PDF format, simply text "homepages" to 44222.
5 steps to learn what your customers (really) wantLane Goldstone
This document outlines 5 easy steps to learn what customers really want:
1. Have a plan to identify who to talk to and where to find them before conducting interviews.
2. Pair up for interviews so one person guides the conversation while the other takes notes.
3. Create an open-ended conversation using questions to understand needs and goals rather than leading questions.
4. Show any demos or prototypes at the end of interviews.
5. Continuously share what is being learned through notes, photos, discussions to gather feedback.
Leadership & Modern Communication by Steve DorfmanSteveD2E
The document discusses modern communication and leadership. It addresses preferred communication methods, communication phrases, listening skills, technology's impact on communication, and ensuring integrity and honoring commitments. Examples are provided to illustrate how communication can break down and the importance of resolving issues. The document promotes strengthening communication skills and recommends additional resources on the topic.
Why Content Marketers Should Emulate Wilt ChamberlainJay Acunzo
Content marketers - like most digital marketers - love to execute the same strategy to drive views, subscribers, leads, and customers until its exhausted. Wilt Chamberlain, the late, great NBA Hall of Famer, had a legendary knack for dominating one thing, then moving on to another. To be great at content marketing is to emulate this approach!
The document discusses the concept of founder myopia and provides tips to avoid it when starting a new business. Some signs of founder myopia include thinking your product is for everyone, believing customers will come without needing to be attracted, spending more time pitching than listening, and getting excited about superficial metrics. The document recommends recognizing that you are not your customer, focusing on problems rather than solutions, getting out of the building to talk to potential customers, listening more than pitching, balancing intuition with data, and celebrating failure as a way to learn.
Create Ugly - Jay Acunzo at Content Marketing World 2015Jay Acunzo
A talk about how prolific, creative marketers produce a high volume of high quality work, making "quality vs. quantity" a pointless debate in marketing.
The document provides advice for becoming a UX designer, including obtaining the necessary education and skills, finding a job, interviewing, and establishing oneself as a designer. It recommends gaining experience through internships and mentoring, maintaining an online portfolio to showcase work, and focusing interview answers on passion for design and ability to collaborate.
Concept diagrams are one of the best bang-for-buck deliverables available to today’s UX designer. In its most basic form, a concept diagram uses nouns connected by verbs to describe a system, idea, or application. It can be a sophisticated deliverable or a quick-and-dirty sketch. The technique is not unlike diagramming sentences in elementary school — though it tends to be quite a bit more fun.
This is a fast-paced primer on building better concept diagrams and using them to understand relationships between ideas in new ways. In particular, we’ll examine how to use concept diagrams to represent domain expertise and create a mechanism for transferring knowledge between stakeholders, subject matter experts, and designers.
Learn the simple rules for creating concept diagrams, when you will and won’t want to create one, and what to do with it once you have it. Understand how concept diagrams differ from similar techniques such as affinity diagramming and mindmapping, and when best to apply each in your process.
Variations on this talk have been presented at the 2014 Information Architecture Summit in San Diego, MinneWebCon 2014 at the University of Minnesota, Web 2013 at Penn State, and the 2014 University of Illinois Web Conference.
My deck from the opening keynote of HighEdWeb Michigan 2014. More info and print-ready handout available at kubie.co/vmt
This talk introduced VMT, a framework for articulating and/or debugging the purpose behind your products and initiatives. The things we believe, the things we do, and the people we impact shape the way we see the world, the way we think, and the way we speak.
The tools and teachings of content strategy are well-suited to facilitating understanding within product teams. Clarity in each of these areas will empower designers, writers, and business leaders to do their best work.
Creating a constructive comment cultureDaniel_Rhodes
Creating a courteous and constructive comment culture discusses why some apps have better comment cultures than others. It analyzes examples of "crap comment culture" on YouTube and AddictingGames, which tend to be short, negative, off-topic, and include insults. In contrast, "cool comment culture" sites like Vimeo and Kongregate tend to have comments that are at least two sentences, mostly positive, on-topic, and never hateful even if negative. The document suggests mechanisms like requiring logins, moderation, spam checking, voting, and rewarding constructive comments can encourage a more positive culture.
The current web design scene is experiencing something called 'Design Singularity': they're almost indistinguishable from one another.
What are the symptoms, and how can we prevent design singularity?
The document provides tips for user experience (UX) professionals who are part of small teams or working alone. It recommends educating other team members about UX practices, collaborating closely with teams through activities like design studios, and sharing work frequently via presentations, prototypes, and surveys to get feedback. Remaining optimistic is important when facing frustrations like lack of access to users or teams not prioritizing UX work.
1 Pixel to the Left: Why Visual Design Details MatterEmily Rawitsch
Although we have all heard someone passionately declare, “UX is not UI,” visual design is a fundamental part of the user experience. Good design is in the details. It builds trust. It creates hierarchy of information. It makes buttons look clickable. It has the power to transform a functional experience into a delightful experience.
So how we can ensure that the visual details we design are brought to life as intended? Can moving an object 1 pixel to the left really make a difference? In an attempt to find a common language between designers and developers, we will discuss what details are worth fighting for versus when to let go.
We find comfort in hanging out with like-minded people. It feels good to hear similar war stories or even better when other's stories are more horrific than our own.
In this session, I will share my challenges working as a UX team of one in a large organization. You’ll gain knowledge on how to educate and collaborate with your teams, tools to keep documentation to a minimum, and ways to share with executives how a UX team of one can make an impact.
Design tenets: One Step closer to a pixel perfect experiencePetr Stedry
This presentation will tell you:
- what design tenets are
- when and why use them
- how co create your own tenets
This version was user on the UX Camp Europe 2011 in Berlin at June 11.
Design is not an arcane process practiced by a small group of bespectacled artist-types. Most app design best practices can be understood objectively and logically. Here are some design principles for non-designers.
Originally presented at CocoaHeads Atlanta
http://www.cocoaheadsatlanta.org/meetings/56
The document discusses various discovery methods for human-computer interaction (HCI) design presented by Omar Ghazi. It covers interaction design basics like understanding users, scenarios, and iteration. It also discusses interactions and interventions beyond just interfaces. Additional topics include what design is, the golden rule of design to understand materials, common human errors in design, and making the user the central focus. Specific methods covered include personas, scenarios, navigation design, physical controls, dialogue, network diagrams, and affordances. The overall goal is to understand both users and technology to create successful designs.
Great UX talent is hard to identify and even harder to recruit. As the industry embraces the importance of the user experience, masters of the craft can take their pick of jobs at companies ranging from Google and Facebook all the way down to tomorrow’s most world-changing startups. As if hiring wasn’t hard enough, making the wrong hire carries a huge cost in both money and time.
As the principal UX architect at Slide UX, Erin manages a team of designers who have worked and hired on both the client & agency sides. Leave this session with practical guidelines for when to hire in-house vs outsource, how to identify the type(s) of designers you need, and where to find them.
Putting Design Back into Instructional DesignCammy Bean
The document discusses putting design back into instructional design. It defines design as a rational, logical process intended to solve problems and create plans. Good design should have purpose and make people feel human. Instructional design processes like ADDIE are discussed, as well as design thinking approaches. The document argues that instructional design is missing design qualities like empathy, experimentation, intuition and emotion. It provides tips for better elearning design such as understanding the problem, considering systems, observing not assuming, making designs touchable and intuitive, and focusing on people.
An introductory workshop on UX design, taught to design thinking students at the Hasso-Plattner-Institut School of Design Thinking in Potsdam, Germany.
Companion website: http://paperandcode.weebly.com
Software used in the workshop: Sketch, Invision
Chelsea Klukas
Facebook
Overview
Over the past few decades, the definition of a designer has rapidly evolved alongside technology. From print, to web, to mobile, the roles of professional designers have shifted, as have the tools, skills, and challenges they face every day. As interfaces continue to expand beyond handheld devices, what will the role of designers be in 5 or 10 years from now? This presentation will explore design specializations that are already emerging and will become increasingly relevant in the future including voice, biometric design, and machine learning design. It will highlight the challenges these designers face, the tools and skills that are needed, and what you can do now to get up to speed with these developing fields.
Objective
Surface design roles that will be increasingly relevant over the next 5-10 years and and the tools, skills, and challenges associated with them.
Target Audience
Design, product management, and creative roles.
Five Things Audience Members Will Learn
An overview of:
Voice design
AI design
VR/AR design
Wearable design
Machine learning design
What Developers Need To Know About Visual DesignBen Hall
The document discusses various topics related to visual design for developers including layout, images and icons, colors, typography, and feedback. It provides examples and recommendations for each topic. Some key points covered include using whitespace for emphasis, following design principles like the golden ratio, using consistent and recognizable icons, establishing a color scheme, experimenting with different fonts and weights, and getting feedback through usability testing. The overall message is that visual design is important for products and that developers should learn design principles to create attractive interfaces that work better.
Presentation to the STLX conference on 25 September 2017 with Martha Valenta and Tara Nesbitt.
Takeaway: UX Research is still a thing. An important, valuable thing. You should go do some.
Branding for Twitter Account: "Data Science Tips and Retweets"Kethleen Bergonsi
Brand creation for personal twitter account about Data Science, focus in tweets with tips for all levels and retweets of interesting content. By Keari Barber
Personas - redesigning their content, rethinking their formBen Crothers
This is for UX designers, HCI and service designers, as well as anyone in product strategy, marketing and product management. At IxDA on Thursday 27 Nov 2014, I shared how we at Atlassian redesigned our personas. But what's more important is how you can re-think your personas and not only design their *content* the right way, but their *form* in a new way, to make them much more intuitive to use.
This document summarizes John Lilly and Mike Beltzner's presentation on open design at Mozilla. Some key points:
1. Mozilla is a global open source project with thousands of contributors and around a quarter billion Firefox users. Firefox code is about 40% community contributed and has over 8,000 add-ons.
2. Mozilla's mission is to promote openness and innovation on the internet. Their design process embraces input from the open source community through discussion, experimentation, and small teams led by strong contributors.
3. Challenges of open design at Mozilla's scale include managing global implications on language/culture as the audience grows from thousands to millions. Competition in the browser market and
The document discusses prototyping and provides guidance on creating paper prototypes. It emphasizes that prototyping is an iterative process used to gain feedback and insights. It recommends starting with storyboarding to plan interactions and convey the setting, sequence, and user experience. Tips are provided for creating paper prototypes quickly using various materials like paper, cardboard, and transparencies. The goal of paper prototyping is to test interaction flows at low cost before implementing a digital prototype.
User Experience Design, or UX Design, is often a mystifying term thrown around in sales pitches, conferences, client engagements, and the like, but what does it really entail?
Any successful application is always built, at its core, around problem solving. Take a look through the presentation to see how we approach UX Design here at Quick Left. We’ll help navigate through all the buzz words, and get down to real world examples of successful user experience design.
This is part one of a two part series. Part two coming soon.
-Research competitors in the space and what’s currently available
-Listen and look for what users are doing.
- Insight - Iterate: take ideas I’ve uncovered and design a wireframe and a prototype that would solve a problem
-Test the prototype with users and look at what they like and where they struggle
-Explain it to clients and the public
Why bad design is your fault - UXPA 2016Gregory Raiz
The document discusses why design teams struggle to create impactful products and outlines several reasons for poor design outcomes. It touches on different roles like students, developers, designers, product managers, and clients that all contribute to design. Some key challenges mentioned are teams focusing on features over understanding, company cultures not supporting great design, and constraints not being well understood. The conclusion advocates for creating a design culture within organizations.
Similar to Devs vs Designers: getting onto the same page (20)
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Project Management Semester Long Project - Acuityjpupo2018
Acuity is an innovative learning app designed to transform the way you engage with knowledge. Powered by AI technology, Acuity takes complex topics and distills them into concise, interactive summaries that are easy to read & understand. Whether you're exploring the depths of quantum mechanics or seeking insight into historical events, Acuity provides the key information you need without the burden of lengthy texts.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Webinar: Designing a schema for a Data WarehouseFederico Razzoli
Are you new to data warehouses (DWH)? Do you need to check whether your data warehouse follows the best practices for a good design? In both cases, this webinar is for you.
A data warehouse is a central relational database that contains all measurements about a business or an organisation. This data comes from a variety of heterogeneous data sources, which includes databases of any type that back the applications used by the company, data files exported by some applications, or APIs provided by internal or external services.
But designing a data warehouse correctly is a hard task, which requires gathering information about the business processes that need to be analysed in the first place. These processes must be translated into so-called star schemas, which means, denormalised databases where each table represents a dimension or facts.
We will discuss these topics:
- How to gather information about a business;
- Understanding dictionaries and how to identify business entities;
- Dimensions and facts;
- Setting a table granularity;
- Types of facts;
- Types of dimensions;
- Snowflakes and how to avoid them;
- Expanding existing dimensions and facts.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
2. ABOUT ME
• Information Architect /
UX (Front-end) Dev @ City of LA
• Director of Marketing at UXPALA
• Live-tweeting fiend
• Former cancer scientist
6. LET’S TALK ABOUT TALKING
(You gotta do it!)
Koshy Koshy on Flickr
7. “
@anitaycheng
If I’m understanding this correctly,
[describe the specific context in
which you’re asking about], then
what happens if [the question you’re
actually asking]?
22. “
@anitaycheng
What I think it really comes down to is
product/project managers are, in a lot of ways,
the owner of these projects and processes
without understanding the obstacles and
challenges developers face on a daily basis.
-devRant.io co-founder David Fox
29. “
@anitaycheng
In some companies you can run into situations
where a developer’s boss is a contributing
member of the team, or have been promoted
from a developer role, and that introduces
extra conflict.
-devRant.io co-founder David Fox
33. @anitaycheng
ONLY DESIGNER IN DEPT - RECENT GRAD
“Hey, I’m going to need more clarification on this interaction to
make sure it works exactly the way you picture it. It’ll really help
us move the project forward. I’ll make sure to give you credit for
the work you did here.”
BUILD YOURSELF UP BY BUILDING UP OTHER PEOPLE
34. EGO’S NOT A BAD THING
(Everyone needs it, including you!)
That’s my actual lab coat. I did not start out in tech, I was a biology major in college and did cancer research for a while, before I figured out I didn’t want to go to grad school or med school, so I should figure out what to do instead. I started out designing my own websites, then building them after I thought that was the only way they were gonna get done. Then I started doing it for other people, and here I am!
We all know this process - the Software Development Life Cycle. Requirement Analysis, Design, Implementation, Testing, and Evolution. Everyone involved in this is working together to make a single product, which is important to note.
People think devs and designers only need to get together at the handoff between design output and implementation. That’s presumably when the designers sends you mockups, and tells you to run along and build it. Before that, everyone’s just doing their own thing, using their own tools. Why bother talking to each other before then? I’ll get into why that’s not enough later.
It is true that the handoff point is the most obvious part where devs and designers have to communicate. So let’s talk about that first.
A project involves multiple people who all have a different idea of what’s going on. And unfortunately, we haven’t invented mind reading yet.
If you are confused, ask for clarification. Instead of looking dumb, it shows you care enough to bother asking. Most people don’t! Pro-tip, it helps a lot to summarize the context and confirm you’ve got it all right before going for the ask. This is what I use to great effect.
Making sure you know what’s going on is so important. Miscommunication is a huge reason why things get messy. And I don’t know about you, but I hate doing things over again. It’s my biggest pet peeve. Would rather get it right the first time, and the biggest factor is just speaking up and putting it on the table.
I don’t like talking either. I’m an extreme introvert AND I have a stutter. Turns out, government employees really like using email (woo big surprise), to cover your ass when or if the ball gets dropped. So there’s that, and there’s Slack, which I consider a more user-friendly version of IRC.
You can do fun things in Slack too, I highly recommend it! Gifs all over on Friday!
Back to handoffs and design output!
The truth is, the process isn’t just one way. You are not a dumpster with a sign going “drop mock ups here, will take anything.”
Developers are more like the post office. They will accept a lot of stuff, including live birds, believe it or not, but they won’t take just anything. That ensures that the mailing process runs as smoothly as possible. Anything too out of the ordinary will take longer or cost more money. Same with development!
The very first thing you need to determine is what kind of format you prefer the mockup to be in. That’s up to you. Designers often spend a lot of time formatting their files for you, so you should get on the same page so everyone’s happy.
You can get it as a static image like a PNG or JPG, a Photoshop file with layers, or nowadays a Sketch file. Pro-tip, Sketch with Zeplin.io is pretty awesome! It pulls colors, fonts, and sizes out of a Sketch file and lays it out for you clearly.
What’s needed with the mockups themselves, is a document laying out at least the hex colors the design contains. Fonts and sizes are helpful too, but hex colors are a must. It takes 5 clicks to find and copy a hex color out of a Photoshop file, so that will save you a lot of time in itself.
For me, sizes in pixels aren’t particularly important, because I usually start from one desktop mock up and I eyeball-adjust it myself for responsiveness to tablet and mobile. You may not be in that situation. That depends entirely on the expectations of what the design should look like when implemented, and what kind of resources your company has. Ask for clarification if you aren’t sure. People love it when you exceed their expectations and save them time and money.
So that’s what happens at the handoff with regards to design output. But let’s go further and make the process even clearer. The factors that affect the developer can affect the designer’s workflow higher up in the development life cycle, even before the design.
In the words of Jerry MacGuire, “Help me help you.”
First question, is there a framework or style guide you prefer or need to be using? For example, Bootstrap is an extremely common framework, that already has a bunch of design widgets available.
There are Photoshop templates and the like which already build off of Bootstrap. Why should the designer start from scratch if they don’t have to? If you prefer a framework or the project has a framework limitation, the designer should know.
Another consideration, depending on the expectations of the company or client, is what window size do you need to support, and how many mock up of different sizes does the designer need to hand off to you? As I mentioned before, I personally work off of one desktop-sized mockup, and adjust it for tablet and mobile as necessary. Your project may be different - it may live as only a mobile or a TV app, which means you may not need all these different sizes.
Or the designer may need to mockup many different screen sizes because they need to demo it to the client before implementation, or user test it. But if you don’t need all those sizes to do your work, why should the designer put all that extra time making them? Get everyone to the table and start talking about what everyone needs and why.
ince we’ve got everyone at the table now, let’s rewind the life cycle even further, and start at analysis. Let’s talk about other people’s expectations of what you do.
This is when things start getting really fuzzy, so I have to remind you, that “it all depends” on the specific project you’re doing. But no matter what, remember, it’s all about “help me help you.” We all have one goal - to make this product the best it can be.
According to the developer social network devRant, which does exactly what you expect it to do, the number 1 complaint among devs is product or project managers, at 23% of rants on the site.
We don’t like being told how to do our jobs, which is totally fair.
This isn’t always an easy thing to deal with. Many times, we aren’t in a position to directly affect the timeline or the requirements that are set.
Know what it is you’re working with, and when asked how long it will take, be direct and honest. When asked for clarification, explain your reasoning using your knowledge. Even if ultimately you don’t win the battle, you will win your team’s trust, and that’s really the most important thing of all. Your team wants assurance that you know what you’re doing, and that you’ll get it done well. Your ultimate goal is the best product possible.
The truth is that, many people, including product and project managers, believe development to be magical. And it kind of is, with how much it can do with so little. But working with it isn’t magic. You aren’t magicians who create something from nothing in no time.
Your job is more like this - trying to assemble IKEA furniture. We’re working with all these pieces, and we know what it’s supposed to look like at the end, but it involves a lot of fiddling! And frustration, and crying maybe, in the middle.
Pull back the curtain a bit, and at least hint how much work this actually takes.
Now all this about expectations is one major factor of working with other people as a developer. If you are on a team of any size, this is something you will have to face. Another little survey - how many people here went into coding so they wouldn’t have to deal with office politics? I was a bio major for the same reason!
Well I’m sorry to totally burst your bubble, but office politics affects you. It is everywhere.
My former boss at the cancer research lab used to say, “Science is done by people, and people are assholes.” That’s the cynical way of looking at it, but we must never forget that people have biases, and they have egos.
According to devRant, the #2 complaint from devs is bosses - development or engineering managers, at 21%. This is what makes it extra dicey. How do we unpack that?
As a UX designer, one of our buzzwords that we love to use is “empathy.” People laugh at the thought of people saying we need empathy, since it’s touchy feely and who can afford that in the tech world? Well, you do need it, because it’s the secret of how you’re going to get stuff done.
Empathy by definition is the ability to understand and share the feelings of another. What that means for dealing with bosses and coworkers and designers is: you have to figure out what drives them. And you have to figure out what keeps them up at night. And then you have to approach explaining your work to them in those terms.
If your designer was recently hired out of a fancy design school, and is the only designer in the department, what do you think drives them? What do you think keeps them up at night?
They’re probably scared, and they want to look like they know what they’re doing, they want to make something that looks and works beautifully. That’s how you’re going to get your work done.
You need allies. Build yourself up by building other people up.
Building yourself up means having your own ego as well. Ego’s not a bad thing, it’s merely “a person’s sense of self-esteem or self-importance.” Everyone should have a sense of ego, including you.
That means choosing your boundary line to hold, and when you’re willing to walk away. Hint: when the expectations are this ridiculous, you really should walk away!
Be willing to help out to make the best product possible, but know when to back off too. Choose your battles. Not everything is worth fighting. If one of your coworkers absolutely insists on using a certain tab measurement in the code, and nobody else cares, is that really worth fighting about? Maybe it is to some people, but it certainly isn’t really going to help the project move forward.
Here’s one theory I have, when it comes to dealing with egos that has served me pretty well so far. “80% of how a person treats you is a reflection of themselves.” It’s not just about you. If someone’s an utter jerk to you or criticizes you unfairly, it’s probably not actually what you did, but their own ego showing.
There is a balance to it, of course. Maybe there’s something simple in your behavior you could change to make it easier to interact with them. There’s never any an absolute right or wrong when it comes to dealing with other people, just what works between them. But again, boundaries. If people want to spur drama for the sake of drama, that’s on them. Not you.
Because at the end of the day, it ultimately is about the work. When there’s politics flying all around you, that will be your strongest ally - your ability to get stuff done, and get it done well.
In my case, it doesn’t really matter if I schmooze with the right people. I’m the only person in the entire organization who knows how to fully handle our website’s CMS framework, so they can’t really get rid of me.
Be valuable. Know your worth. Know what makes people tick to move the project forward.