This document discusses designing social software to support human narratives and social interaction. It begins with an introduction to the speaker and their background in social software design. It then discusses how software can be understood as either a tool or space, and how social software design must consider the relationship between design, behavior, and the narratives that can be supported. The document outlines several studies conducted on privacy controls and social dynamics. It concludes by discussing advancing the field of social interaction design through new methodologies and interface elements.
I gave a presentation on my work on faceted identities to a group at the Internet Identities Workshop X. The presentation lead to quite a significant amount of conversation & debate including quite a number of good insights.
Whiteboard Warrior @ the d.school 1/31/15Molly Wilson
Deck from "Notebook Neophyte to Whiteboard Warrior," the Stanford d.school pop-up class I teach with Kate Rutter. It's a 4-hour crash course in visual communication.
More about the class, plus a curated list of recommended readings, at http://whiteboardwarrior.org.
Whiteboard Warrior at the Stanford d.school 2/14/15Molly Wilson
Notebook Neophyte to Whiteboard Warrior is a d.school pop-up class on the fundamentals of visual communication. @katerutter and I teach it. More info at http://whiteboardwarrior.org.
Devs vs Designers: getting onto the same pageAnita Cheng
Do you feel as if a focus on visual design has hijacked your software? Are you frustrated that no one understands your technical concerns?
This talk is for developers who find themselves at odds with designers or executives over the visual design of their software. Learn how to better communicate your needs!
A Talk I gave to Design Students. It is a peak at how Designers function in the Corporate World. How to Survive and Thrive as a Designer.
Video available here:
https://youtu.be/koFNm-NT6wM
It's Not You It's Us: How design reviews can make you better at visual designMatthew Pierce
TCUK 2012 presentation by Matt Pierce. This presentation is about how you can use design reviews to get better design. It lays out several ground rules, and then covers a few basics of design (CRAP).
It is worth noting that with this presentation we did several exercises that involved participants practicing giving feedback.
The presentation that Jill gave at WordCamp Seattle in November 2017. When more people from underrepresented groups start speaking at WordPress events, everybody benefits. At WordCamp Vancouver, we started by focusing on women. In 2013, not many had applied. The following year, three times as many women applied and fully half of selected speakers were women. This dramatic shift was no accident. My talk will share how we accomplished it, some of the lessons we learned along the way, and the positive changes that resulted in our community.
Speaker Camp Atlanta Workshop - June 28, 2014Russ U
You’ve Got A Lot To Say.
People Deserve to Hear It.
You don’t need to picture people in their underwear to get up on stage and share what you know. You do, however, need to have a compelling idea along with a well-written abstract and a well-structured, well-prepared presentation in order to give the talk you–and your audience–deserve.
Show up with 5 minutes of a presentation and learn from seasoned professionals who have seen their fair share of stages. We’ll provide you with a safe, welcoming environment and help you by providing valuable and actionable feedback that will help you level-up your presentation game.
We can help with that. Come learn with us!
I gave a presentation on my work on faceted identities to a group at the Internet Identities Workshop X. The presentation lead to quite a significant amount of conversation & debate including quite a number of good insights.
Whiteboard Warrior @ the d.school 1/31/15Molly Wilson
Deck from "Notebook Neophyte to Whiteboard Warrior," the Stanford d.school pop-up class I teach with Kate Rutter. It's a 4-hour crash course in visual communication.
More about the class, plus a curated list of recommended readings, at http://whiteboardwarrior.org.
Whiteboard Warrior at the Stanford d.school 2/14/15Molly Wilson
Notebook Neophyte to Whiteboard Warrior is a d.school pop-up class on the fundamentals of visual communication. @katerutter and I teach it. More info at http://whiteboardwarrior.org.
Devs vs Designers: getting onto the same pageAnita Cheng
Do you feel as if a focus on visual design has hijacked your software? Are you frustrated that no one understands your technical concerns?
This talk is for developers who find themselves at odds with designers or executives over the visual design of their software. Learn how to better communicate your needs!
A Talk I gave to Design Students. It is a peak at how Designers function in the Corporate World. How to Survive and Thrive as a Designer.
Video available here:
https://youtu.be/koFNm-NT6wM
It's Not You It's Us: How design reviews can make you better at visual designMatthew Pierce
TCUK 2012 presentation by Matt Pierce. This presentation is about how you can use design reviews to get better design. It lays out several ground rules, and then covers a few basics of design (CRAP).
It is worth noting that with this presentation we did several exercises that involved participants practicing giving feedback.
The presentation that Jill gave at WordCamp Seattle in November 2017. When more people from underrepresented groups start speaking at WordPress events, everybody benefits. At WordCamp Vancouver, we started by focusing on women. In 2013, not many had applied. The following year, three times as many women applied and fully half of selected speakers were women. This dramatic shift was no accident. My talk will share how we accomplished it, some of the lessons we learned along the way, and the positive changes that resulted in our community.
Speaker Camp Atlanta Workshop - June 28, 2014Russ U
You’ve Got A Lot To Say.
People Deserve to Hear It.
You don’t need to picture people in their underwear to get up on stage and share what you know. You do, however, need to have a compelling idea along with a well-written abstract and a well-structured, well-prepared presentation in order to give the talk you–and your audience–deserve.
Show up with 5 minutes of a presentation and learn from seasoned professionals who have seen their fair share of stages. We’ll provide you with a safe, welcoming environment and help you by providing valuable and actionable feedback that will help you level-up your presentation game.
We can help with that. Come learn with us!
Breaking Down Unintended Barriers in the WorkplaceQuinn Keast, CGD
As UX designers, we advocate for accessibility in our products, services, and experiences every day. But we often overlook our own workplaces. To make our teams and workplaces more inclusive for everyone, we need to be aware of the unintended barriers that we create for our current and potential employees who have physical or mental disabilities — which have surprising parallels to familiar concepts in UX. As a UX designer with hearing loss, Quinn will explore some of these barriers in connection to his own experiences, and share how we're uniquely positioned to take an active role in removing barriers in our workplaces to build stronger teams.
For even more great information on Presenting at Conferences:
Conference Proposals That Don't Suck (A List Apart): http://alistapart.com/article/conference-proposals-that-dont-suck
Great Talks Start with Great Proposals (IA Summit Webinar): https://vimeo.com/75783835
Speaker Camp helps you get ready to present at conferences. Spend your Saturday with us and get prepared to get on stage and show your smarts!
You don’t need to picture people in their underwear to get up on stage and share what you know. You do, however, need to have a compelling idea along with a well-written abstract and a well-structured, well-prepared presentation in order to give the talk you–and your audience–deserve.
3 Cs of Design: Charters, Critique, & CultureRuss U
I’ve worked for a lot of idiot managers in my career. And then, one day, after I had become a design manager myself, it finally dawned on me: Now I’m the idiot! I had a lot of ideas about what a good manager is, how one acts, and the exact positioning of where the spotlight should land on the hero, which was absolutely supposed to be me. Thanks, ego.
Heroically speaking, I failed on many, many levels. I didn’t understand how to understand a team, and help turn their perceptions and expectations into something shared and agreed upon. I didn’t understand how to foster critique; I only knew that I was in charge of design and that I had the final say. Most of my career has been an exercise in “trial by fire” and this process worked well when I was a designer and was trying to master the art of the task flow, site map, wireframe, prototype, personas, and so on. In leadership positions, the option to go back to the drawing board or to iterate hasn't always been readily available--nor as painless to my pride and potentially my pocketbook.
The passing of time, the second and third chances that I’ve been given, and the sound advice that I didn’t want to listen to in the past have opened me up to a much different perspective. Oh, I’ve still got plenty to learn, and I’m excited to share some of what I’ve learned about charters, critique, and culture of design organizations.
Why do so many websites look the same? As our tools have improved and we’ve been able to do more with the web, there’s been a growing trend toward websites that look exactly alike. Why did this come to be, and what can we, as designers and curators of the modern web, do to avoid it?
In order to answer these questions, we’ll touch briefly on the history of web design, and examine how modern tools and practises have contributed to a more homogeneous-looking internet. We’ll examine the web design process from two perspectives – the designer’s and the developer’s – and discuss how the blurring of those roles impacts the design process. Along the way, we’ll discuss the various merits of following or bucking trends. Finally, I’ll offer some constructive advice to help you – whether you’re a designer or not – add an individual touch to your design work.
User Experience & RIA’s: How does it all come together?OneSpring LLC
What are Rich Internet Applications or RIAs? Are they the panacea for everything that ails us? User Experience expert Laurie Gray from OneSpring discusses some of the most common attitudes toward RIA's and addresses the 5 biggest myths surrounding this exciting technology.
In business and in life, we pursue the good stuff and champion people who are known for their good ideas. But when we place too strong an emphasis on just the good, we may neglect to consider the bad ones. In design and in brainstorming, deliberately seeking out bad ideas is a powerful way to unlock creativity. Generating bad ideas can reveal our assumptions about the difference between bad and good, and often seemingly bad ideas turn out to be good ones. Jotly and Cow Clicker were jokes or parodies—that is, not good ideas—that have been surprisingly successful. Neil Young and Crazy Horse have covered folk songs. An action blockbuster features a US president swinging a silver axe against vampires. In this talk, Steve will explore how opening up the bad idea valve can lead unexpectedly to the kind of success we aim for with our good ideas.
Want to learn how to bring in research methods, customer insight, and analysis when designing new features or product UI? In this talk, we will show you how to pull insight from customer interviews, distill that into actionable infographics, and create guiding principles that drive your design.
Cinematic Projects for Any Grade Level, Any Subject Matthew Waynee
Basic overview for educators on how to give their students rigorous 21st Century media skills, projects, and lessons that can fit into any grade level and subject matter.
Opening the Door: An exploration of design for transcendent user experience -...Nexer Digital
Together with Alastair Somerville, Elizabeth will deliver a workshop offering participants an early look at some exciting new tools and techniques aimed at supporting the design approach for experiences of awe, wonder and transcendence.
From Cold-Sweat Questions to Hot Validated Learning [Founder Institute SF, No...Kate Rutter
If you're an entrepreneur, you face cold-sweat questions...you know, the ones that are hard to answer and that scare the crap out of you. Customer Development is a key approach to answering these questions. This talk introduces the basics and provides simple guidelines help you have effective early interviews (problem interviews) so you can design a product that people want, need and will love to buy.
Why Content Marketers Should Emulate Wilt ChamberlainJay Acunzo
Content marketers - like most digital marketers - love to execute the same strategy to drive views, subscribers, leads, and customers until its exhausted. Wilt Chamberlain, the late, great NBA Hall of Famer, had a legendary knack for dominating one thing, then moving on to another. To be great at content marketing is to emulate this approach!
The 3 Cs of Design: Charters, Critique, and CultureRuss U
I’ve worked for a lot of idiot managers in my career. And then, one day, after I had become a design manager myself, it finally dawned on me: Now I’m the idiot! I had a lot of ideas about what a good manager is, how one acts, and the exact positioning of where the spotlight should land on the hero, which was absolutely supposed to be me. Thanks, ego.
Heroically speaking, I failed on many, many levels. I didn’t understand how to understand a team, and help turn their perceptions and expectations into something shared and agreed upon. I didn’t understand how to foster critique; I only knew that I was in charge of design and that I had the final say. Most of my career has been an exercise in “trial by fire” and this process worked well when I was a designer and was trying to master the art of the task flow, site map, wireframe, prototype, personas, and so on. In leadership positions, the option to go back to the drawing board or to iterate hasn't always been readily available--nor as painless to my pride and potentially my pocketbook.
The passing of time, the second and third chances that I’ve been given, and the sound advice that I didn’t want to listen to in the past have opened me up to a much different perspective. Oh, I’ve still got plenty to learn, and I’m excited to share some of what I’ve learned about charters, critique, and culture of design organizations.
The 3 Cs of Design - Charters, Critique, and Culture - Interaction South Amer...Russ U
I’ve worked for a lot of idiot managers in my career. And then, one day, after I had become a design manager myself, it finally dawned on me: Now I’m the idiot! I had a lot of ideas about what a good manager is, how one acts, and the exact positioning of where the spotlight should land on the hero, which was absolutely supposed to be me. Thanks, ego.
Heroically speaking, I failed on many, many levels. I didn’t understand how to understand a team, and help turn their perceptions and expectations into something shared and agreed upon. I didn’t understand how to foster critique; I only knew that I was in charge of design and that I had the final say. Most of my career has been an exercise in “trial by fire” and this process worked well when I was a designer and was trying to master the art of the task flow, site map, wireframe, prototype, personas, and so on. In leadership positions, the option to go back to the drawing board or to iterate hasn't always been readily available--nor as painless to my pride and potentially my pocketbook.
The passing of time, the second and third chances that I’ve been given, and the sound advice that I didn’t want to listen to in the past have opened me up to a much different perspective. Oh, I’ve still got plenty to learn, and I’m excited to share some of what I’ve learned about charters, critique, and culture of design organizations.
Berlin Open 09: Architekturen sozialer Netzwerke -- Fallbeispiel MySQLKaj Arnö
Netzwerke, wie LinkedIn, Twitter, Facebook, Xing, aber auch Flickr, Picasa, WordPress, YouTube u.v.a., steigen ein als neue Mittel für Marketing und Community Building. Dies betrifft Unternehmen, FOSS-Projekte sowie einzelne Akteure -- Entwickler, Forscher, Investoren. Dieser praxisbezogene Vortrag beschreibt die Möglichkeiten der Web 2.0 für eine effizientere Kommunikation, mit MySQL als Fallbeispiel.
Linking Your Thinking (LYT) Cohort 4 ShowcaseShirley Rivera
Linking Your Thinking (LYT) Showcase (15 Oct 2021) for Nick Milo Workshop 4 - https://www.linkingyourthinking.com/ - creating one's customized PKM (personal knowledge management) system. 10-min open topic.
Presented PKM influences past + present of LYT and my intentions (via self-reflection) going forward because of LYT
* Choices - What I navigate, e.g., career choices, lived experiences
* Values, beliefs - Why I have the landscape I have, e.g., personal mission + vision + values, 12 fave questions/problems, Shirley Venn
* Clarity - How I navigate the terrain, e.g., LYT influence, PKM
Peek-a-book was a series of share screens. Includes extras.
Breaking Down Unintended Barriers in the WorkplaceQuinn Keast, CGD
As UX designers, we advocate for accessibility in our products, services, and experiences every day. But we often overlook our own workplaces. To make our teams and workplaces more inclusive for everyone, we need to be aware of the unintended barriers that we create for our current and potential employees who have physical or mental disabilities — which have surprising parallels to familiar concepts in UX. As a UX designer with hearing loss, Quinn will explore some of these barriers in connection to his own experiences, and share how we're uniquely positioned to take an active role in removing barriers in our workplaces to build stronger teams.
For even more great information on Presenting at Conferences:
Conference Proposals That Don't Suck (A List Apart): http://alistapart.com/article/conference-proposals-that-dont-suck
Great Talks Start with Great Proposals (IA Summit Webinar): https://vimeo.com/75783835
Speaker Camp helps you get ready to present at conferences. Spend your Saturday with us and get prepared to get on stage and show your smarts!
You don’t need to picture people in their underwear to get up on stage and share what you know. You do, however, need to have a compelling idea along with a well-written abstract and a well-structured, well-prepared presentation in order to give the talk you–and your audience–deserve.
3 Cs of Design: Charters, Critique, & CultureRuss U
I’ve worked for a lot of idiot managers in my career. And then, one day, after I had become a design manager myself, it finally dawned on me: Now I’m the idiot! I had a lot of ideas about what a good manager is, how one acts, and the exact positioning of where the spotlight should land on the hero, which was absolutely supposed to be me. Thanks, ego.
Heroically speaking, I failed on many, many levels. I didn’t understand how to understand a team, and help turn their perceptions and expectations into something shared and agreed upon. I didn’t understand how to foster critique; I only knew that I was in charge of design and that I had the final say. Most of my career has been an exercise in “trial by fire” and this process worked well when I was a designer and was trying to master the art of the task flow, site map, wireframe, prototype, personas, and so on. In leadership positions, the option to go back to the drawing board or to iterate hasn't always been readily available--nor as painless to my pride and potentially my pocketbook.
The passing of time, the second and third chances that I’ve been given, and the sound advice that I didn’t want to listen to in the past have opened me up to a much different perspective. Oh, I’ve still got plenty to learn, and I’m excited to share some of what I’ve learned about charters, critique, and culture of design organizations.
Why do so many websites look the same? As our tools have improved and we’ve been able to do more with the web, there’s been a growing trend toward websites that look exactly alike. Why did this come to be, and what can we, as designers and curators of the modern web, do to avoid it?
In order to answer these questions, we’ll touch briefly on the history of web design, and examine how modern tools and practises have contributed to a more homogeneous-looking internet. We’ll examine the web design process from two perspectives – the designer’s and the developer’s – and discuss how the blurring of those roles impacts the design process. Along the way, we’ll discuss the various merits of following or bucking trends. Finally, I’ll offer some constructive advice to help you – whether you’re a designer or not – add an individual touch to your design work.
User Experience & RIA’s: How does it all come together?OneSpring LLC
What are Rich Internet Applications or RIAs? Are they the panacea for everything that ails us? User Experience expert Laurie Gray from OneSpring discusses some of the most common attitudes toward RIA's and addresses the 5 biggest myths surrounding this exciting technology.
In business and in life, we pursue the good stuff and champion people who are known for their good ideas. But when we place too strong an emphasis on just the good, we may neglect to consider the bad ones. In design and in brainstorming, deliberately seeking out bad ideas is a powerful way to unlock creativity. Generating bad ideas can reveal our assumptions about the difference between bad and good, and often seemingly bad ideas turn out to be good ones. Jotly and Cow Clicker were jokes or parodies—that is, not good ideas—that have been surprisingly successful. Neil Young and Crazy Horse have covered folk songs. An action blockbuster features a US president swinging a silver axe against vampires. In this talk, Steve will explore how opening up the bad idea valve can lead unexpectedly to the kind of success we aim for with our good ideas.
Want to learn how to bring in research methods, customer insight, and analysis when designing new features or product UI? In this talk, we will show you how to pull insight from customer interviews, distill that into actionable infographics, and create guiding principles that drive your design.
Cinematic Projects for Any Grade Level, Any Subject Matthew Waynee
Basic overview for educators on how to give their students rigorous 21st Century media skills, projects, and lessons that can fit into any grade level and subject matter.
Opening the Door: An exploration of design for transcendent user experience -...Nexer Digital
Together with Alastair Somerville, Elizabeth will deliver a workshop offering participants an early look at some exciting new tools and techniques aimed at supporting the design approach for experiences of awe, wonder and transcendence.
From Cold-Sweat Questions to Hot Validated Learning [Founder Institute SF, No...Kate Rutter
If you're an entrepreneur, you face cold-sweat questions...you know, the ones that are hard to answer and that scare the crap out of you. Customer Development is a key approach to answering these questions. This talk introduces the basics and provides simple guidelines help you have effective early interviews (problem interviews) so you can design a product that people want, need and will love to buy.
Why Content Marketers Should Emulate Wilt ChamberlainJay Acunzo
Content marketers - like most digital marketers - love to execute the same strategy to drive views, subscribers, leads, and customers until its exhausted. Wilt Chamberlain, the late, great NBA Hall of Famer, had a legendary knack for dominating one thing, then moving on to another. To be great at content marketing is to emulate this approach!
The 3 Cs of Design: Charters, Critique, and CultureRuss U
I’ve worked for a lot of idiot managers in my career. And then, one day, after I had become a design manager myself, it finally dawned on me: Now I’m the idiot! I had a lot of ideas about what a good manager is, how one acts, and the exact positioning of where the spotlight should land on the hero, which was absolutely supposed to be me. Thanks, ego.
Heroically speaking, I failed on many, many levels. I didn’t understand how to understand a team, and help turn their perceptions and expectations into something shared and agreed upon. I didn’t understand how to foster critique; I only knew that I was in charge of design and that I had the final say. Most of my career has been an exercise in “trial by fire” and this process worked well when I was a designer and was trying to master the art of the task flow, site map, wireframe, prototype, personas, and so on. In leadership positions, the option to go back to the drawing board or to iterate hasn't always been readily available--nor as painless to my pride and potentially my pocketbook.
The passing of time, the second and third chances that I’ve been given, and the sound advice that I didn’t want to listen to in the past have opened me up to a much different perspective. Oh, I’ve still got plenty to learn, and I’m excited to share some of what I’ve learned about charters, critique, and culture of design organizations.
The 3 Cs of Design - Charters, Critique, and Culture - Interaction South Amer...Russ U
I’ve worked for a lot of idiot managers in my career. And then, one day, after I had become a design manager myself, it finally dawned on me: Now I’m the idiot! I had a lot of ideas about what a good manager is, how one acts, and the exact positioning of where the spotlight should land on the hero, which was absolutely supposed to be me. Thanks, ego.
Heroically speaking, I failed on many, many levels. I didn’t understand how to understand a team, and help turn their perceptions and expectations into something shared and agreed upon. I didn’t understand how to foster critique; I only knew that I was in charge of design and that I had the final say. Most of my career has been an exercise in “trial by fire” and this process worked well when I was a designer and was trying to master the art of the task flow, site map, wireframe, prototype, personas, and so on. In leadership positions, the option to go back to the drawing board or to iterate hasn't always been readily available--nor as painless to my pride and potentially my pocketbook.
The passing of time, the second and third chances that I’ve been given, and the sound advice that I didn’t want to listen to in the past have opened me up to a much different perspective. Oh, I’ve still got plenty to learn, and I’m excited to share some of what I’ve learned about charters, critique, and culture of design organizations.
Berlin Open 09: Architekturen sozialer Netzwerke -- Fallbeispiel MySQLKaj Arnö
Netzwerke, wie LinkedIn, Twitter, Facebook, Xing, aber auch Flickr, Picasa, WordPress, YouTube u.v.a., steigen ein als neue Mittel für Marketing und Community Building. Dies betrifft Unternehmen, FOSS-Projekte sowie einzelne Akteure -- Entwickler, Forscher, Investoren. Dieser praxisbezogene Vortrag beschreibt die Möglichkeiten der Web 2.0 für eine effizientere Kommunikation, mit MySQL als Fallbeispiel.
Linking Your Thinking (LYT) Cohort 4 ShowcaseShirley Rivera
Linking Your Thinking (LYT) Showcase (15 Oct 2021) for Nick Milo Workshop 4 - https://www.linkingyourthinking.com/ - creating one's customized PKM (personal knowledge management) system. 10-min open topic.
Presented PKM influences past + present of LYT and my intentions (via self-reflection) going forward because of LYT
* Choices - What I navigate, e.g., career choices, lived experiences
* Values, beliefs - Why I have the landscape I have, e.g., personal mission + vision + values, 12 fave questions/problems, Shirley Venn
* Clarity - How I navigate the terrain, e.g., LYT influence, PKM
Peek-a-book was a series of share screens. Includes extras.
Social lnteraction Design Patterns for Urban Media Architecturelukehespanhol
Full paper presented at INTERACT 2015 - Bamberg, Germany, 17th September 2015
Authors:
Luke Hespanhol - University of Sydney
Peter Dalsgaard - Aarhus University
Does being female make a difference to the way people use software? Can the software industry change the way we do things to make our software more useful for women? Would that be sexist? Would any men want to buy our software afterwards?
Euro IA Closing Plenary - What I'm Curious About…Stephen Anderson
What are you curious about? What do you want to know more about by this time next year?
Here's my answer to that question (c. 2012) and why I believe Curiosity is core to everything we do as a profession.
Whether it's radical innovation or incremental innovation you are looking for, empathy and experiment are always the core of what you need to do. And the space and culture are also very important for making the magic happen. The USER model, User & Empathy, Space & culture, Experiment and Repeat, is the way we think could really foster innovation.
Design Principles: The Philosophy of UXWhitney Hess
The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience.
In order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources.
Whitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.
This is a presentation that I gave that 2011 RISE University day at the University of Texas - a one day event held on the UT campus for undergraduate and graduate entrepreneurs and entrepreneurs-to-be.
The elements of product success for designers and developersNick Myers
All software, whether it's for consumers or workers, needs to meet the ever growing demands people have in today’s world. Greater user expectations and influence are forcing companies to create and deliver better products, but not every organization has a rich heritage in software creation like tech giants Apple and Google. Most companies need to be more customer-focused, become design specialists, and transform their cultures as they shift to become both software makers and innovators.
Myers, head of design services at Cooper, will share the elements of product success that companies need to possess and be market leaders: user insight, design, and organization. Myers will share principles and techniques that successful innovative companies use to truly understand their customers. He’ll also discuss the methods effective designers use to support their customers and create breakthrough ideas and delightful experiences. And he’ll finish by sharing the magic formula organizations need to deliver ground-breaking experiences to market.
This talk was given at UX Day.
How to Build a Prototype Workflow for Product/Market FitTadpull
"Getting out of the building" can be overwhelming. This presentation covers a workflow using Empathy Maps, User Personas, and User Journeys to figure out if you have a good Value Proposition for your Customer Segments.
Case studies from TheLowlineNYC and Atlantic Public Media included as well.
Schemas for the Real World [Madison RubyConf 2013]Carina C. Zona
Social app development challenges us how to code for users’ personal world. Users are giving push-back to ill-fitted assumptions about their identity — including name, gender, sexual orientation, important relationships, and other attributes they value.
How can we balance users’ realities with an app’s business requirements?
Facebook, Google+, and others are grappling with these questions. Resilient approaches arise from an app’s own foundation. Discover schemas’ influence over codebase, UX, and development itself. Learn how we can use schemas to both inspire users and generate data we need as developers.
--
META
Where: Madison Ruby Conference 2013 (Madison, Wisconsin, USA)
Date: August 23, 2013
Video: http://www.confreaks.com/videos/2627-madisonruby2013-schemas-for-the-real-world
The Triforce of UX: Empathy, Curiosity, HumilityBrandon Ward
UX Consultants are great—like design ninjas dropping in to fix all the things. But what happens when you want to take the relationship to the next level and bring design in-house? How can you tell the good candidates from the bad, and sift through the good to find the great? How do you avoid someone who looks good on paper, but won’t deliver the results you need? In this talk I’ll share the 3 core qualities I seek in every designer I hire, and how to discover if your candidates have them.
Midwest UX 2014 - Pay It Forward: How To Mentor Your UX Co-Workers Without Th...Naa Marteki Reed
Want to be a mentor in the UX field, but you’re not sure where to start? Feel like you want to give back and help strengthen our industry, but running low on time and resources? You’re in luck: this presentation will not only reveal your personal secret UX superpower to you, but it’ll also show you how to use it on your co-workers to grow your mentoring skills, improve their careers, and build up the UX industry as a whole.
I explore 4 moments in the last decade of my career in Design and Strategy. This is an exploration of IMPACT not INTENT. And these thoughts are my own, not those of my employer, past employers or others.
Prompt engineering is a concept in artificial intelligence, particularly natural language processing. In prompt engineering, the description of the task that the AI is supposed to accomplish is embedded in the input, e.g. as a question, instead of it being explicitly given.
Similar to Space & Narrative: Designing for Social Software (20)
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
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White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
5. ABOUT ME
Grew up in Australia
Bachelors of Computer Science, University of New South
Wales
6. ABOUT ME
Grew up in Australia
Bachelors of Computer Science, University of New South
Wales
Worked on Tabletop Computing, University of Sydney
7. ABOUT ME
Grew up in Australia
Bachelors of Computer Science, University of New South
Wales
Worked on Tabletop Computing, University of Sydney
PhD Candidate, University of Washington
8. ABOUT ME
Grew up in Australia
Bachelors of Computer Science, University of New South
Wales
Worked on Tabletop Computing, University of Sydney
PhD Candidate, University of Washington
Founder, Bumblebee Labs
9. ABOUT ME
Grew up in Australia
Bachelors of Computer Science, University of New South
Wales
Worked on Tabletop Computing, University of Sydney
PhD Candidate, University of Washington
Founder, Bumblebee Labs
Bay Area?
10.
11. Flame wars are not surprising; they are one of the most
reliable features of mailing list practice. If you assume a
piece of software is for what it does, rather than what its
designer's goals were, then mailing list software is a tool
for creating and sustaining heated argument.
12. You couldn't go through the code of Mailman and find the
comment that reads "The next subroutine ensures that
misunderstandings between users will be amplified,
leading to name-calling and vitriol." Yet the software will
frequently produce just that outcome.
13. In thirty years, the principal engineering work on mailing
lists has been on the administrative experience. Mailman
now offers administrator nearly a hundred configurable
options, many with multiple choices. However, the social
experience of a mailing list over those three decades has
hardly changed at all.
15. Social Software
Psychologists
Anthropologists
Teachers
Journalists
Understanding Transformative
Human Behavior Effects of Technology
16. Social Software
Psychologists Startups
Anthropologists Activists
Politicians
Teachers
Social Media
Journalists “Experts”
Understanding Transformative
Human Behavior Effects of Technology
17. Social Software
Psychologists Startups
Anthropologists Activists
Design? Politicians
Teachers
Social Media
Journalists “Experts”
Understanding Transformative
Human Behavior Effects of Technology
20. Is it considered rude to "ignore" a friend request?
Is it considered rude to un-friend a facebook friend?
What if its someone you never actually speak to? And
wish you had never friended? But you don't want to
seem like an asshole? Will everyone assume that there
was some "issue" or fight between us?
21. Is it considered rude to "ignore" a friend request?
Is it considered rude to un-friend a facebook friend?
What if its someone you never actually speak to? And
wish you had never friended? But you don't want to
seem like an asshole? Will everyone assume that there
was some "issue" or fight between us?
What about work related "friends," like a boss or
someone you want to maintain good relations with but
don't want seeing your party pictures?
22. Is it considered rude to "ignore" a friend request?
Is it considered rude to un-friend a facebook friend?
What if its someone you never actually speak to? And
wish you had never friended? But you don't want to
seem like an asshole? Will everyone assume that there
was some "issue" or fight between us?
What about work related "friends," like a boss or
someone you want to maintain good relations with but
don't want seeing your party pictures?
Is the point of facebook to acquire the most friends? Is
there a secret prize for accomplishing this?
23. WHAT IS THE RELATIONSHIP
BETWEEN DESIGN &
BEHAVIOR IN SOCIAL
SOFTWARE?
44. We must first recognize that what a town or building is, is
governed, above all, by what is happening there. [...]
Those of us who are concerned with buildings tend to
forget too easily that all the life and soul of a place, all of
our experiences there, depend not simply on the physical
environment, but on the patterns of events which we
experience there.
- Christopher Alexander, The Timeless Way of Building
50. OTHER EXAMPLES OF
NARRATIVES
I’m your friend
If you help me, I’ll owe you a favor
51. OTHER EXAMPLES OF
NARRATIVES
I’m your friend
If you help me, I’ll owe you a favor
I’d really rather not cook tonight but I don’t want you to think
I’m lazy
52. OTHER EXAMPLES OF
NARRATIVES
I’m your friend
If you help me, I’ll owe you a favor
I’d really rather not cook tonight but I don’t want you to think
I’m lazy
Note: A Narrative does not have to be true
53. Physical Virtual
Stuff Feature
Tool
Industrial Design Software as a Tool
Space Narrative
Space
Architecture Software as a Space
83. DESIGN ISSUES
What is the ideal granularity of a facet?
How lightweight should facet creation be?
84. DESIGN ISSUES
What is the ideal granularity of a facet?
How lightweight should facet creation be?
How can you communicate faceting to the reader?
85. DESIGN ISSUES
What is the ideal granularity of a facet?
How lightweight should facet creation be?
How can you communicate faceting to the reader?
How does faceting integrate with the rest of the web
ecosystem?
92. GROUPS SUCK
• Rude:
Blacklists are Cruel. Whitelists are Snobbish.
• Tedious:
Need to explicitly list & maintain everyone who should see a
photo?
93. GROUPS SUCK
• Rude:
Blacklists are Cruel. Whitelists are Snobbish.
• Tedious:
Need to explicitly list & maintain everyone who should see a
photo?
• Complicated:
Either inexpressive (flickr) or complicated (unix)
110. USER STUDY II
• Can strangers crack guard questions?
• 1680 Mechanical Turkers made 16,800 guesses at 168
questions
111. USER STUDY II
• Can strangers crack guard questions?
• 1680 Mechanical Turkers made 16,800 guesses at 168
questions
• 6% cracked in 3 guessed, 11% in 10
112. USER STUDY II
• Can strangers crack guard questions?
• 1680 Mechanical Turkers made 16,800 guesses at 168
questions
• 6% cracked in 3 guessed, 11% in 10
• Better than what users expected (14%)
114. USER STUDY III
• Mechanical Turkers
designed questions for friends that were
easy (<75%) or hard (>25%) to guess
115. USER STUDY III
• Mechanical Turkers
designed questions for friends that were
easy (<75%) or hard (>25%) to guess
• 83% of friends guessed the easy questions
116. USER STUDY III
• Mechanical Turkers
designed questions for friends that were
easy (<75%) or hard (>25%) to guess
• 83% of friends guessed the easy questions
• 27% of friends guessed the hard questions
122. WHAT’S NEXT?
• Advance the state of the art in Social Interaction Design
• Create a shareable methodology around Social Interaction
Design
123. WHAT’S NEXT?
• Advance the state of the art in Social Interaction Design
• Create a shareable methodology around Social Interaction
Design
• Developnew interface elements that can be used towards
more socially humane design
124. N
a
Features
Features
r
r
a
t
i
v
e
CONCLUSIONS
hang@bumblebeelabs.com
http://www.bumblebeelabs.com
Editor's Notes
82,000 people sacrificed 230,000 friends in 10 days