This is a presentation that I used in my course <a>Presenting Content</a> at the <a>University of Marburg</a>, Germany. The comments on the screenshots as well as the judgements are those of the course participants and not my own.
- The document provides tips and advice for designers on various topics like getting started in the field, staying hungry to learn, and best practices for work.
- It discusses resume dos and don'ts, finding the right job, interview skills, presenting work, following leaders in the industry, and maintaining work-life balance.
- Examples are given of conceptualizing work for different clients, knowing the client and content well before starting, and effectively presenting design concepts and solutions to clients.
Devs vs Designers: getting onto the same pageAnita Cheng
Do you feel as if a focus on visual design has hijacked your software? Are you frustrated that no one understands your technical concerns?
This talk is for developers who find themselves at odds with designers or executives over the visual design of their software. Learn how to better communicate your needs!
It's Not You It's Us: How design reviews can make you better at visual designMatthew Pierce
TCUK 2012 presentation by Matt Pierce. This presentation is about how you can use design reviews to get better design. It lays out several ground rules, and then covers a few basics of design (CRAP).
It is worth noting that with this presentation we did several exercises that involved participants practicing giving feedback.
1 Pixel to the Left: Why Visual Design Details MatterEmily Rawitsch
Although we have all heard someone passionately declare, “UX is not UI,” visual design is a fundamental part of the user experience. Good design is in the details. It builds trust. It creates hierarchy of information. It makes buttons look clickable. It has the power to transform a functional experience into a delightful experience.
So how we can ensure that the visual details we design are brought to life as intended? Can moving an object 1 pixel to the left really make a difference? In an attempt to find a common language between designers and developers, we will discuss what details are worth fighting for versus when to let go.
The document discusses the development of an app called "Meetups" over 4 weeks. It describes building the initial MVP with check-in, review, and search features. Further development included adding passcode lock, search functionality using SQLite, collecting beta feedback, and designing branding and a website at meet.io to promote the app. While the experience of building and releasing the app was educational, getting users and traction proved difficult. The document reflects on the challenges of designing, building, and marketing an app successfully.
The document discusses how products can help build a brand through the experiences they provide to customers. It notes that brands aim to make both rational and emotional promises to customers. While marketing communicates the brand promise, product development must fulfill that promise through thoughtful interaction, information, visual, and copy design choices that promote values like agility, community, and playfulness. The document suggests using techniques like comparing a product to a type of car or human family role to evaluate if it truly fits the target brand experience.
There are truths about how the world works that creatives don’t like to talk about. We get angry and frustrated when we’re not granted the power we think we deserve, but there are often good reasons the world works ‘against us.’ This talk takes these ideas head on, from how power truly works, to our unavoidable dependence on salesmanship skills, so we can convert them from frustrations into practical behaviors for empowerment and achieving our dreams at work.
- The document provides tips and advice for designers on various topics like getting started in the field, staying hungry to learn, and best practices for work.
- It discusses resume dos and don'ts, finding the right job, interview skills, presenting work, following leaders in the industry, and maintaining work-life balance.
- Examples are given of conceptualizing work for different clients, knowing the client and content well before starting, and effectively presenting design concepts and solutions to clients.
Devs vs Designers: getting onto the same pageAnita Cheng
Do you feel as if a focus on visual design has hijacked your software? Are you frustrated that no one understands your technical concerns?
This talk is for developers who find themselves at odds with designers or executives over the visual design of their software. Learn how to better communicate your needs!
It's Not You It's Us: How design reviews can make you better at visual designMatthew Pierce
TCUK 2012 presentation by Matt Pierce. This presentation is about how you can use design reviews to get better design. It lays out several ground rules, and then covers a few basics of design (CRAP).
It is worth noting that with this presentation we did several exercises that involved participants practicing giving feedback.
1 Pixel to the Left: Why Visual Design Details MatterEmily Rawitsch
Although we have all heard someone passionately declare, “UX is not UI,” visual design is a fundamental part of the user experience. Good design is in the details. It builds trust. It creates hierarchy of information. It makes buttons look clickable. It has the power to transform a functional experience into a delightful experience.
So how we can ensure that the visual details we design are brought to life as intended? Can moving an object 1 pixel to the left really make a difference? In an attempt to find a common language between designers and developers, we will discuss what details are worth fighting for versus when to let go.
The document discusses the development of an app called "Meetups" over 4 weeks. It describes building the initial MVP with check-in, review, and search features. Further development included adding passcode lock, search functionality using SQLite, collecting beta feedback, and designing branding and a website at meet.io to promote the app. While the experience of building and releasing the app was educational, getting users and traction proved difficult. The document reflects on the challenges of designing, building, and marketing an app successfully.
The document discusses how products can help build a brand through the experiences they provide to customers. It notes that brands aim to make both rational and emotional promises to customers. While marketing communicates the brand promise, product development must fulfill that promise through thoughtful interaction, information, visual, and copy design choices that promote values like agility, community, and playfulness. The document suggests using techniques like comparing a product to a type of car or human family role to evaluate if it truly fits the target brand experience.
There are truths about how the world works that creatives don’t like to talk about. We get angry and frustrated when we’re not granted the power we think we deserve, but there are often good reasons the world works ‘against us.’ This talk takes these ideas head on, from how power truly works, to our unavoidable dependence on salesmanship skills, so we can convert them from frustrations into practical behaviors for empowerment and achieving our dreams at work.
Throughout my career, I have spent time as designer, developer, tech lead and project manager. No matter what hat I have worn at the time there was always one source of contention ... the design comps. I’ve watched as talented designers waste a shitload of time creating fully fleshed-out comps of what a website could look like, pushing pixels until their vision is realized. Pages are printed out (wtf, it's the web) and displayed on walls or boardroom tables so the clients can bleed red criticism. Then designers act on it and they repeat this dance until everyone is content (or until nobody gives a damn anymore, which happens more often than you’d think). Only then do those pristine comps get handed (more like shoved) over to developers to figure out. Again I say, wtf?
This is an increasingly-pathetic process that makes less and less sense in our build-for-x-device age, if it ever did at all. While I will not make a case for ditching Photoshop altogether nor will I make a case for designing solely in the browser (ever try that? hell no!) I will make a case that there is a better way to get the design approved and into production without pissing everyone off.
The solution? (or one we think would work) A process that uses a combination of wire framing tools and mood boards (a.k.a style guides). Let’s get the point across without being locked down like Fort Knox to the pixel perfection that clients expect when they see a PSD comp!
Design Essentials for Developers 08.31.11EffectiveUI
The document discusses essential design principles for developers to improve understanding, communication and collaboration with designers. It covers design research, interaction design and graphic design. The presentation emphasizes making intent visible through ensuring interactive elements are visible, recognizable, have feedback, and are safe and consistent. It encourages developers to validate their ideas through quick user interviews, and to appreciate good design while avoiding some common mistakes.
Putting Design Back into Instructional DesignCammy Bean
The document discusses putting design back into instructional design. It defines design as a rational, logical process intended to solve problems and create plans. Good design should have purpose and make people feel human. Instructional design processes like ADDIE are discussed, as well as design thinking approaches. The document argues that instructional design is missing design qualities like empathy, experimentation, intuition and emotion. It provides tips for better elearning design such as understanding the problem, considering systems, observing not assuming, making designs touchable and intuitive, and focusing on people.
The document discusses emerging interactive design trends in 2012. It identifies content as increasingly important, with users prioritized over devices. Responsive design and custom fonts are becoming mainstream, while Flash declines. CSS animation is replacing Flash, and parallax, scrolling effects are common. Apps are inspiring web design, focusing on useful and attractive experiences. Bookmarking is getting more visual through sites like Pinterest. Technological progress includes HTML5 video, WebGL experiments, and responsive design adapted for different devices. The future involves embracing unpredictability, rethinking workflows, following intuition, and focusing on the user experience.
The document discusses the need for a new design process called "atomic design" in the post-PSD era. It outlines some of the problems with the traditional pixel-perfect PSD workflow and presents atomic design as an alternative. Atomic design involves designing systems rather than pages by breaking interfaces down into reusable atomic elements like atoms, molecules and organisms. This allows for faster, more collaborative and responsive design processes.
“The Five Meetings You Meet in Web Design” by Kevin Hoffman (Now What? Confer...Blend Interactive
This document provides suggestions for improving meetings through better design. It discusses 5 types of meetings: beginnings (getting started), presentations (telling the user's story), middles (keeping people moving forward), explorations (helping people find their way), and endings (finding closure and learning). For each type, it offers recommendations like using visual tools, lean coffee approaches, and treating meetings as design problems to be solved. The goal is to manage assumptions, visualize ideas, and actively design meetings to better facilitate collaboration and outcomes.
This document provides an overview of a design for developers workshop. It introduces common design tools like Sketch, InVision and Balsamiq. It discusses principles of typography like choosing the right font for the occasion. Color theory is also briefly covered. The main activity is a project to design and build an "About Me" webpage using HTML and CSS. Participants first wireframe and sketch the page layout, select fonts and colors, then build the page content using basic HTML tags and attributes. Finally, an introduction to CSS is provided to style the page elements.
Design in browser refers to designing websites using only a text editor and browser rather than design tools like Photoshop. It allows for quickly building interactive prototypes and production-ready code in an agile development environment. Some benefits include faster shipping, lower costs, easier collaboration, and natural support for responsive design. Challenges include needing equal design and coding skills and treating the process as iterative rather than finished. Overall, design in browser can boost productivity and quality for many projects.
A design talk geared towards designers who are new to the world of web design. I’ll cover items such as: how web design is unique from other kinds of design (such as print), how to leverage research and analytics to create data informed designs, steps to become a proficient web designer and how to choose and work with developers. If there are folks in the room using Illustrator or PSD, I'll show you how to set up Illustrator files for web design and prep files for a developer.
These days, everybody and their uncle has a website (which is a good thing, since it took forever for some businesses to come around on the whole digital thing).
But the problems with websites are far from over;just because everybody has one, doesn't mean they have a good one. Like the poor content pandemic, bad websites have taken the Internet by storm.
In this eBook we'll let you in on 15 key ways to improve your site, which in turn, will deliver improved conversion. I'd love to get your feedback or for my fellow developers, any other items you think should be added to this list.
or visit: http://www.thinkwsi.com/contact-us
Prophets presents the 2012 trends in interactive design on http://www.prophets.be/DesignTrends
Our vision of where interactive design is going in the near future and how to respond to it. An inspiring presentation filled with real life examples of top-advertisers with a vision.
More info on www.prophets.be/DesignTrends
Closing keynote of the Fronteers conference in Amsterdam. Blog notes are available at http://www.wait-till-i.com/2011/10/07/the-prestige-of-being-a-web-developer-fronteers-11
The document contains quotes and citations from various authors on topics related to design such as communication, problem solving, aesthetics, simplicity, and usability. It discusses how aesthetically pleasing designs can improve productivity and creativity. It also emphasizes that design is about solving problems and that simplicity through removing unnecessary features can lead to innovation. Well-designed products and systems should have intuitive functions and be easy to understand. Usability testing, even with one user, is important for improving websites.
Design Basics for Nashville Software School (full pres)Susan Culkin
The Nashville Software School offers an intensive 6-month bootcamp program to train novice programmers. The agenda for the design basics course includes group exercises on user research, personas, prototyping, and pitching ideas to improve the Nashville B-Cycle bike sharing program. The document provides guidance on good design principles like being user-oriented, intuitive and long-lasting. It also lists resources for design including books, websites and free tools.
This document provides an overview of UI/UX design principles. It begins with introducing the presenter and defining key design terms. It then covers principles like balance, contrast, emphasis and focus. It discusses the difference between user interface (UI) and user experience (UX), and covers key aspects of UI like visual design, layout, typography and color. Key components of UX design discussed include user research, information architecture, interaction design, usability and user testing. Popular design tools like Figma, Adobe XD, Illustrator, Canva, InVision, Axure RP and Proto.io are also briefly introduced.
It’s important for business executives to understand a few design basics to communicate effectively with the designers. This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. It covers the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process. Presented at Web 2.0 Expo, October 2011, by Anthony Franco, President of EffectiveUI, and Michael Salamon, Lead Experience Architect at EffectiveUI.
You’ve embarked upon a user experience project – updating your website or creating a Web or mobile app. You know there will be an element of visual and experience design, but do you understand the basics behind why your designers are making the decisions and recommendations they make?
It’s important to understand some design basics in order to communicate effectively with the designers on your team. While many of us have an intuitive feel for what works and what doesn’t, developing a vocabulary to describe your issues and feedback and understanding the techniques required to validate your hunches are important skills in order to ensure the success of your project.
This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. By the end of the session attendees will understand the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process, including:
• Basic design principles to help executives understand a design’s intent. This includes a basic understanding of layout, color theory and typography. • Design vocabulary, heuristics and analysis techniques • The difference between information architecture and interaction design, and how both have a critical yet often unseen influence on the development of the end project • Why incorporating user research is critical to good design
E-Learning in der wissenschaftlichen WeiterbildungAlexander Sperl
Vortragsfolien für den Kurs "E-Learning in der Weiterbildung" von Anika Denninger im SoSe 2016 an der JLU Gießen
Eine Reihe der Folien wurden von meinem Kollegen Heiko Müller von der THM entwickelt.
Throughout my career, I have spent time as designer, developer, tech lead and project manager. No matter what hat I have worn at the time there was always one source of contention ... the design comps. I’ve watched as talented designers waste a shitload of time creating fully fleshed-out comps of what a website could look like, pushing pixels until their vision is realized. Pages are printed out (wtf, it's the web) and displayed on walls or boardroom tables so the clients can bleed red criticism. Then designers act on it and they repeat this dance until everyone is content (or until nobody gives a damn anymore, which happens more often than you’d think). Only then do those pristine comps get handed (more like shoved) over to developers to figure out. Again I say, wtf?
This is an increasingly-pathetic process that makes less and less sense in our build-for-x-device age, if it ever did at all. While I will not make a case for ditching Photoshop altogether nor will I make a case for designing solely in the browser (ever try that? hell no!) I will make a case that there is a better way to get the design approved and into production without pissing everyone off.
The solution? (or one we think would work) A process that uses a combination of wire framing tools and mood boards (a.k.a style guides). Let’s get the point across without being locked down like Fort Knox to the pixel perfection that clients expect when they see a PSD comp!
Design Essentials for Developers 08.31.11EffectiveUI
The document discusses essential design principles for developers to improve understanding, communication and collaboration with designers. It covers design research, interaction design and graphic design. The presentation emphasizes making intent visible through ensuring interactive elements are visible, recognizable, have feedback, and are safe and consistent. It encourages developers to validate their ideas through quick user interviews, and to appreciate good design while avoiding some common mistakes.
Putting Design Back into Instructional DesignCammy Bean
The document discusses putting design back into instructional design. It defines design as a rational, logical process intended to solve problems and create plans. Good design should have purpose and make people feel human. Instructional design processes like ADDIE are discussed, as well as design thinking approaches. The document argues that instructional design is missing design qualities like empathy, experimentation, intuition and emotion. It provides tips for better elearning design such as understanding the problem, considering systems, observing not assuming, making designs touchable and intuitive, and focusing on people.
The document discusses emerging interactive design trends in 2012. It identifies content as increasingly important, with users prioritized over devices. Responsive design and custom fonts are becoming mainstream, while Flash declines. CSS animation is replacing Flash, and parallax, scrolling effects are common. Apps are inspiring web design, focusing on useful and attractive experiences. Bookmarking is getting more visual through sites like Pinterest. Technological progress includes HTML5 video, WebGL experiments, and responsive design adapted for different devices. The future involves embracing unpredictability, rethinking workflows, following intuition, and focusing on the user experience.
The document discusses the need for a new design process called "atomic design" in the post-PSD era. It outlines some of the problems with the traditional pixel-perfect PSD workflow and presents atomic design as an alternative. Atomic design involves designing systems rather than pages by breaking interfaces down into reusable atomic elements like atoms, molecules and organisms. This allows for faster, more collaborative and responsive design processes.
“The Five Meetings You Meet in Web Design” by Kevin Hoffman (Now What? Confer...Blend Interactive
This document provides suggestions for improving meetings through better design. It discusses 5 types of meetings: beginnings (getting started), presentations (telling the user's story), middles (keeping people moving forward), explorations (helping people find their way), and endings (finding closure and learning). For each type, it offers recommendations like using visual tools, lean coffee approaches, and treating meetings as design problems to be solved. The goal is to manage assumptions, visualize ideas, and actively design meetings to better facilitate collaboration and outcomes.
This document provides an overview of a design for developers workshop. It introduces common design tools like Sketch, InVision and Balsamiq. It discusses principles of typography like choosing the right font for the occasion. Color theory is also briefly covered. The main activity is a project to design and build an "About Me" webpage using HTML and CSS. Participants first wireframe and sketch the page layout, select fonts and colors, then build the page content using basic HTML tags and attributes. Finally, an introduction to CSS is provided to style the page elements.
Design in browser refers to designing websites using only a text editor and browser rather than design tools like Photoshop. It allows for quickly building interactive prototypes and production-ready code in an agile development environment. Some benefits include faster shipping, lower costs, easier collaboration, and natural support for responsive design. Challenges include needing equal design and coding skills and treating the process as iterative rather than finished. Overall, design in browser can boost productivity and quality for many projects.
A design talk geared towards designers who are new to the world of web design. I’ll cover items such as: how web design is unique from other kinds of design (such as print), how to leverage research and analytics to create data informed designs, steps to become a proficient web designer and how to choose and work with developers. If there are folks in the room using Illustrator or PSD, I'll show you how to set up Illustrator files for web design and prep files for a developer.
These days, everybody and their uncle has a website (which is a good thing, since it took forever for some businesses to come around on the whole digital thing).
But the problems with websites are far from over;just because everybody has one, doesn't mean they have a good one. Like the poor content pandemic, bad websites have taken the Internet by storm.
In this eBook we'll let you in on 15 key ways to improve your site, which in turn, will deliver improved conversion. I'd love to get your feedback or for my fellow developers, any other items you think should be added to this list.
or visit: http://www.thinkwsi.com/contact-us
Prophets presents the 2012 trends in interactive design on http://www.prophets.be/DesignTrends
Our vision of where interactive design is going in the near future and how to respond to it. An inspiring presentation filled with real life examples of top-advertisers with a vision.
More info on www.prophets.be/DesignTrends
Closing keynote of the Fronteers conference in Amsterdam. Blog notes are available at http://www.wait-till-i.com/2011/10/07/the-prestige-of-being-a-web-developer-fronteers-11
The document contains quotes and citations from various authors on topics related to design such as communication, problem solving, aesthetics, simplicity, and usability. It discusses how aesthetically pleasing designs can improve productivity and creativity. It also emphasizes that design is about solving problems and that simplicity through removing unnecessary features can lead to innovation. Well-designed products and systems should have intuitive functions and be easy to understand. Usability testing, even with one user, is important for improving websites.
Design Basics for Nashville Software School (full pres)Susan Culkin
The Nashville Software School offers an intensive 6-month bootcamp program to train novice programmers. The agenda for the design basics course includes group exercises on user research, personas, prototyping, and pitching ideas to improve the Nashville B-Cycle bike sharing program. The document provides guidance on good design principles like being user-oriented, intuitive and long-lasting. It also lists resources for design including books, websites and free tools.
This document provides an overview of UI/UX design principles. It begins with introducing the presenter and defining key design terms. It then covers principles like balance, contrast, emphasis and focus. It discusses the difference between user interface (UI) and user experience (UX), and covers key aspects of UI like visual design, layout, typography and color. Key components of UX design discussed include user research, information architecture, interaction design, usability and user testing. Popular design tools like Figma, Adobe XD, Illustrator, Canva, InVision, Axure RP and Proto.io are also briefly introduced.
It’s important for business executives to understand a few design basics to communicate effectively with the designers. This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. It covers the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process. Presented at Web 2.0 Expo, October 2011, by Anthony Franco, President of EffectiveUI, and Michael Salamon, Lead Experience Architect at EffectiveUI.
You’ve embarked upon a user experience project – updating your website or creating a Web or mobile app. You know there will be an element of visual and experience design, but do you understand the basics behind why your designers are making the decisions and recommendations they make?
It’s important to understand some design basics in order to communicate effectively with the designers on your team. While many of us have an intuitive feel for what works and what doesn’t, developing a vocabulary to describe your issues and feedback and understanding the techniques required to validate your hunches are important skills in order to ensure the success of your project.
This session goes in-depth on which design techniques and principles ought to be part of every executive’s vernacular. By the end of the session attendees will understand the basics of both high level interaction design and lower-level visual design in a way that maximizes energy and time in the approval process, including:
• Basic design principles to help executives understand a design’s intent. This includes a basic understanding of layout, color theory and typography. • Design vocabulary, heuristics and analysis techniques • The difference between information architecture and interaction design, and how both have a critical yet often unseen influence on the development of the end project • Why incorporating user research is critical to good design
E-Learning in der wissenschaftlichen WeiterbildungAlexander Sperl
Vortragsfolien für den Kurs "E-Learning in der Weiterbildung" von Anika Denninger im SoSe 2016 an der JLU Gießen
Eine Reihe der Folien wurden von meinem Kollegen Heiko Müller von der THM entwickelt.
Das ICM als Modell für die praxisnahe Ausbildung im LehramtAlexander Sperl
An der Philipps-Universität Marburg wird im Lehramtsstudium Englisch ein Modul zu den Neuen Medien im Unterricht angeboten. Darin nutzt eine Übung zur Medienproduktion die Vorteile des Inverted Classroom Models, um die praktische Arbeit der Gestaltung von multimedialen Unterrichtsmaterialien mit vorgeschalteten theoretischen Online-Lerneinheiten zu fundieren. Der Vortrag beschreibt die Kursstruktur und gibt einen Bericht, welche Erfahrungen mit dieser Struktur gesammelt werden konnten.
Unser Vortrag im Workshop "Bewertung der Qualität von Lehrmaterialien" bei der Arbeitstagung des Netzwerks Offene Hochschule in Weimar am 7. Dezember 2015
Präsentation AG E-Learning, Fachforum JLU 2014Alexander Sperl
Folien der Präsentation der AG E-Learning des Projekts „WM³ Weiterbildung Mittelhessen“ auf dem Fachforum "E-Learning in der wissenschaftlichen Weiterbildung" am 24. Juni an der Uni Gießen
If you are the copyright holder of one of the photos used in this presentation and you would not like it to be used in an academic context, please contact me and I will remove the image from the presentation. I have made sure that only images are use that are available under the Creative Commons licence.
The document discusses CSS layout techniques including:
1. Width and height which always refer to the content area and other values add to it
2. Using margin and padding for better usability and readability
3. Floating elements left or right and their relation to surrounding text
4. Positioning elements statically, relatively, absolutely or fixed
5. Semantic layout with HTML5 elements like <header> and using importance and position.
The document discusses analyzing prototypes and presenting content for a winter semester course. It outlines different elements that need analysis, including hierarchy, possible vs. not possible elements, lines, and hierarchy/color. Elements to analyze include images, text, flash and empty elements. An example image is provided for reference.
If you hold the copyright for one of the images in the presentation and you would not like to let it appear in an educational context, please contact me and I will remove it from the presentation.
The document discusses visualization and different methods of visualizing information, including:
1) Traditional classroom learning versus classroom learning with new media and the internet.
2) Different types of e-learning from basic to more advanced with learning management systems.
3) The importance of clear structure, use of empty space, emphasis through framing/color/size, use of grids for page layout, and how color and typefaces can influence interpretation.
4) How diagrams, multimedia, animation, infographics can help visualize and display complex information.
This document discusses color theory and implementation for web design. It covers the differences between CMYK and RGB color models, combinations of colors including monochromatic and complementary palettes, how different colors can dominate a design, choosing a color palette, and implementing colors in CSS using color names, RGB and hexadecimal values. The document provides sources and examples for each topic.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
4. Presentation Styles
Sir Ken Robinson(http://www.ted.com/talks/lang/eng/ken_robinson_says_schools_kill_creativity.html)
Hans Roslin(http://www.ted.com/talks/hans_rosling_shows_the_best_stats_you_ve_ever_seen.html)
Ze Frank(http://www.ted.com/talks/lang/eng/ze_frank_s_web_playroom.html)
Images: http://www.ted.com/